Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
This is the only Aura that can not just support, but actually build a board. And not even a small one at that. I can see this one grinding out control enemies who can't afford to remove the big minion every turn.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Note that the annoy-o-tron will be a 2/4. This is essentially a Annoy-o-Module with an aoe buff instead of magnetic for the same price. We all know how easily paladin can fill their board, so I really wouldn't underestimate this card.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
This has some real potential in spell damage druid. The deck doesn't really care much about their stats anyways and cheapen the minions widens the combo potential. I'm definetely scared by their potential this expansion.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Most people probably won't remember it, but I was a big fan of Howling Commander back then. Obviously this is a straight up better version and with paladin auras being a pretty strong thing this card has the potential to be in a top meta deck.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Making minions dormant hasn't really worked out in any competetive deck so far. Maybe this time thanks to the synergy others have mentioned here and the fact that DH generally lacks single target removel, though so does druid and Incarceration wasn't played much there.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Definetely a solid card. Slowly but surely handbuffs reach a powerlevel where they should not be underestimated and the lifesteal makes it particulary enticing to hit minions aka protect your board.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Great with handbuffs, probably too high of an investment without them. This one in particular has the problem of loosing any previous handbuffs whenever you trade it.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Solid card. In theory this should be able to keep your spell damage minions alive for a turn or two, however there are a lot of removel spells out there.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
This will only find places in otk decks, which in itself is not a bad thing for the game, but this is a druid card so they'll surely find a way to make it bad.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
It will probably turn out similar to hearth stonebrew. Cool callback, but usually not synergistic enough with your main deck to consider playing it in a competetive deck.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Hilarious character concept and a better execution of Dr. Morrigan. Might even be enough to make the whole concept work. Kinda like a Skull of the Man'ari, but with build-in card draw and continous costs.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Crazy good if you ask me. Attacking is half of Demonhunters whole thing and 2 mana draw 2 is already really good, not to mention 2 mana draw 3. I'm definetely sold on this one.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Kinda reminds me of the original boomsday legendary spell "Mass teleportation", which was supposed to fill the board with random minions. Turned out the effect wasn't all that powerfull and this one having a condition doesn't make it particuallary better.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Yeah, seems like minis are the way to go here. A lot of the minis also seem fairly strong, so I'm confident that there is at least going to be some experimentation with this one.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
O god, please no. The memories, the green guys. I thought I finally went over it, but it keeps coming back. People are claiming that this is a bad card and I really hope that they are correct. I don't think I can do this another time.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
[Enter QA Joke here] Other than that it's still a 2 mana draw 2, which there are a lot of recently and just like the others this one look pretty good. There's no way a working taunt warrior is coming up, but there are enough decent minions that just so happen to have taunt to make this a worthwile inclution.
This is the only Aura that can not just support, but actually build a board. And not even a small one at that. I can see this one grinding out control enemies who can't afford to remove the big minion every turn.
Note that the annoy-o-tron will be a 2/4. This is essentially a Annoy-o-Module with an aoe buff instead of magnetic for the same price. We all know how easily paladin can fill their board, so I really wouldn't underestimate this card.
This has some real potential in spell damage druid. The deck doesn't really care much about their stats anyways and cheapen the minions widens the combo potential. I'm definetely scared by their potential this expansion.
Most people probably won't remember it, but I was a big fan of Howling Commander back then. Obviously this is a straight up better version and with paladin auras being a pretty strong thing this card has the potential to be in a top meta deck.
Making minions dormant hasn't really worked out in any competetive deck so far. Maybe this time thanks to the synergy others have mentioned here and the fact that DH generally lacks single target removel, though so does druid and Incarceration wasn't played much there.
Definetely a solid card. Slowly but surely handbuffs reach a powerlevel where they should not be underestimated and the lifesteal makes it particulary enticing to hit minions aka protect your board.
Great with handbuffs, probably too high of an investment without them. This one in particular has the problem of loosing any previous handbuffs whenever you trade it.
Solid card. In theory this should be able to keep your spell damage minions alive for a turn or two, however there are a lot of removel spells out there.
This will only find places in otk decks, which in itself is not a bad thing for the game, but this is a druid card so they'll surely find a way to make it bad.
It will probably turn out similar to hearth stonebrew. Cool callback, but usually not synergistic enough with your main deck to consider playing it in a competetive deck.
Pretty good, a more proactive Raging Felscreamer, which was already one of the better big demonhunter support cards of the past.
Hilarious character concept and a better execution of Dr. Morrigan. Might even be enough to make the whole concept work. Kinda like a Skull of the Man'ari, but with build-in card draw and continous costs.
Awesome flavor and awesome card. Boardclear + huge self heal for only 4(5) mana ? A stable in future slow shaman cards.
Crazy good if you ask me. Attacking is half of Demonhunters whole thing and 2 mana draw 2 is already really good, not to mention 2 mana draw 3. I'm definetely sold on this one.
Kinda reminds me of the original boomsday legendary spell "Mass teleportation", which was supposed to fill the board with random minions. Turned out the effect wasn't all that powerfull and this one having a condition doesn't make it particuallary better.
Yeah, seems like minis are the way to go here. A lot of the minis also seem fairly strong, so I'm confident that there is at least going to be some experimentation with this one.
O god, please no. The memories, the green guys. I thought I finally went over it, but it keeps coming back. People are claiming that this is a bad card and I really hope that they are correct. I don't think I can do this another time.
Pure armor gain cards (cough Iron Hide cough) historically had a rough time. Yes, there's Odyn and the new patron, but I'm still in doubt.
[Enter QA Joke here] Other than that it's still a 2 mana draw 2, which there are a lot of recently and just like the others this one look pretty good. There's no way a working taunt warrior is coming up, but there are enough decent minions that just so happen to have taunt to make this a worthwile inclution.
That's a lot of damage, split damage to be precise. Maybe a bit expensive, but great at clearing enemy boards.