Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
Making minions dormant hasn't really worked out in any competetive deck so far. Maybe this time thanks to the synergy others have mentioned here and the fact that DH generally lacks single target removel, though so does druid and Incarceration wasn't played much there.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
Definetely a solid card. Slowly but surely handbuffs reach a powerlevel where they should not be underestimated and the lifesteal makes it particulary enticing to hit minions aka protect your board.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
Great with handbuffs, probably too high of an investment without them. This one in particular has the problem of loosing any previous handbuffs whenever you trade it.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
Solid card. In theory this should be able to keep your spell damage minions alive for a turn or two, however there are a lot of removel spells out there.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
This will only find places in otk decks, which in itself is not a bad thing for the game, but this is a druid card so they'll surely find a way to make it bad.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
It will probably turn out similar to hearth stonebrew. Cool callback, but usually not synergistic enough with your main deck to consider playing it in a competetive deck.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
Hilarious character concept and a better execution of Dr. Morrigan. Might even be enough to make the whole concept work. Kinda like a Skull of the Man'ari, but with build-in card draw and continous costs.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
Crazy good if you ask me. Attacking is half of Demonhunters whole thing and 2 mana draw 2 is already really good, not to mention 2 mana draw 3. I'm definetely sold on this one.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
Kinda reminds me of the original boomsday legendary spell "Mass teleportation", which was supposed to fill the board with random minions. Turned out the effect wasn't all that powerfull and this one having a condition doesn't make it particuallary better.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
Yeah, seems like minis are the way to go here. A lot of the minis also seem fairly strong, so I'm confident that there is at least going to be some experimentation with this one.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
O god, please no. The memories, the green guys. I thought I finally went over it, but it keeps coming back. People are claiming that this is a bad card and I really hope that they are correct. I don't think I can do this another time.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
[Enter QA Joke here] Other than that it's still a 2 mana draw 2, which there are a lot of recently and just like the others this one look pretty good. There's no way a working taunt warrior is coming up, but there are enough decent minions that just so happen to have taunt to make this a worthwile inclution.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
Really cool that they are also using the minituarize keyword on weapons. This one in particual does seem fairly strong, as you can even trigger a deathrattle twice during the same turn thanks to the mini version. The 2 warrior deathrattle minions also look like decent targets for these. Maybe that's good enough to include at least one of these weapons in your deck.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
The first time condition does indeed make it quite a lot harder to develop a board with this guy. At least in standard you also can't do much with the Patrons beyond using them as a 3/3, which doesn't make them more appealing. Cool callback, but probably not more than that.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 2 weeks ago
Oh no, the giggle are back. At least in theory. In practice however I think that the delay make a huge difference, because your opponent no longer has to react against it immediately, but can just continue to go face, while developing a board that probably won't mind the taunts all that much anymore.
Making minions dormant hasn't really worked out in any competetive deck so far. Maybe this time thanks to the synergy others have mentioned here and the fact that DH generally lacks single target removel, though so does druid and Incarceration wasn't played much there.
Definetely a solid card. Slowly but surely handbuffs reach a powerlevel where they should not be underestimated and the lifesteal makes it particulary enticing to hit minions aka protect your board.
Great with handbuffs, probably too high of an investment without them. This one in particular has the problem of loosing any previous handbuffs whenever you trade it.
Solid card. In theory this should be able to keep your spell damage minions alive for a turn or two, however there are a lot of removel spells out there.
This will only find places in otk decks, which in itself is not a bad thing for the game, but this is a druid card so they'll surely find a way to make it bad.
It will probably turn out similar to hearth stonebrew. Cool callback, but usually not synergistic enough with your main deck to consider playing it in a competetive deck.
Pretty good, a more proactive Raging Felscreamer, which was already one of the better big demonhunter support cards of the past.
Hilarious character concept and a better execution of Dr. Morrigan. Might even be enough to make the whole concept work. Kinda like a Skull of the Man'ari, but with build-in card draw and continous costs.
Awesome flavor and awesome card. Boardclear + huge self heal for only 4(5) mana ? A stable in future slow shaman cards.
Crazy good if you ask me. Attacking is half of Demonhunters whole thing and 2 mana draw 2 is already really good, not to mention 2 mana draw 3. I'm definetely sold on this one.
Kinda reminds me of the original boomsday legendary spell "Mass teleportation", which was supposed to fill the board with random minions. Turned out the effect wasn't all that powerfull and this one having a condition doesn't make it particuallary better.
Yeah, seems like minis are the way to go here. A lot of the minis also seem fairly strong, so I'm confident that there is at least going to be some experimentation with this one.
O god, please no. The memories, the green guys. I thought I finally went over it, but it keeps coming back. People are claiming that this is a bad card and I really hope that they are correct. I don't think I can do this another time.
Pure armor gain cards (cough Iron Hide cough) historically had a rough time. Yes, there's Odyn and the new patron, but I'm still in doubt.
[Enter QA Joke here] Other than that it's still a 2 mana draw 2, which there are a lot of recently and just like the others this one look pretty good. There's no way a working taunt warrior is coming up, but there are enough decent minions that just so happen to have taunt to make this a worthwile inclution.
That's a lot of damage, split damage to be precise. Maybe a bit expensive, but great at clearing enemy boards.
Really cool that they are also using the minituarize keyword on weapons. This one in particual does seem fairly strong, as you can even trigger a deathrattle twice during the same turn thanks to the mini version. The 2 warrior deathrattle minions also look like decent targets for these. Maybe that's good enough to include at least one of these weapons in your deck.
"Daddy make toys out of YOU!" - Rotface 2017
"I make toys out of You" (probably) - Botface 2024
"They grow up so fast" - Gloop Sprayer 2018
The first time condition does indeed make it quite a lot harder to develop a board with this guy. At least in standard you also can't do much with the Patrons beyond using them as a 3/3, which doesn't make them more appealing. Cool callback, but probably not more than that.
Oh no, the giggle are back. At least in theory. In practice however I think that the delay make a huge difference, because your opponent no longer has to react against it immediately, but can just continue to go face, while developing a board that probably won't mind the taunts all that much anymore.