Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 4 weeks ago
His artwork is hilarious and I love his effect. For years now I'm trying to make some kind of midrange heal priest work consistently and every time I'm coming to the result that the deck is "almost there". This time for sure - Tinkmaster Overspark
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 4 weeks ago
Nothing amazing, but may find a place for being a free "discover a secret". You could also play this on 2 and then the secret on 3 together for with a 2 drop for a bit of tempo.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 4 weeks ago
Meh indeed. Being able to discover the minions makes it a bit better, but missing out on the battlecries is a big deal for low cost minions. Wouldn't be surprised if this gets buffed to 3 mana.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 4 weeks ago
Fun, but probably not more than that. There are quite a you don't want to get from this.Al'ar,Hir'eek, the Bat and Chameleos are some particualary bad ones that stick out to me.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 4 weeks ago
You definetely want to cast this with some minions on the board already. 6 1/1s are pretty bad, 5 2/2s are decent and 4 3/3 or 3 4/4 seem to be the sweet spot you want to aim for.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 4 weeks ago
Might be a sleeper card. Generating minions on later turns without spending a card or mana on that turn can become a bit overwhelming. Plus if Candleshot teached us one thing, then that free pings should not be unterestimated.
Suchti0352Hero of Warcraft 8901030 PostsJoined 03/27/2019
Posted 1 month, 4 weeks ago
May or may not be a throwback to Corpsetaker it's definetely going to be a stable in rainbow DK and might even be playable with only rush and lifesteal.
His artwork is hilarious and I love his effect. For years now I'm trying to make some kind of midrange heal priest work consistently and every time I'm coming to the result that the deck is "almost there". This time for sure - Tinkmaster Overspark
Nothing amazing, but may find a place for being a free "discover a secret". You could also play this on 2 and then the secret on 3 together for with a 2 drop for a bit of tempo.
Gaining extra health as a mage, while stopping an enemy minion, twice? Count me in!
Pretty slow, however you want to cast most frost spells reactively anyways, so it might be fine. Not great, but fine.
Back in my day you needed Solarian Prime for this kind of effect, while having substantially less control over the cast spells.
Meh indeed. Being able to discover the minions makes it a bit better, but missing out on the battlecries is a big deal for low cost minions. Wouldn't be surprised if this gets buffed to 3 mana.
Might be enough to make spell mage a thing. I'm also pretty sure that The Galactic Projection Orb uses the base cost of the cards.
May the Yogg be with you ... you are going to need it.
Seems like a great stabilization tool. Remove a minion, summon a high health one and freeze other ones in the following turns.
Potentially a better Fireball on a stick. I've been having a lot of fun with a faster excavate mage and I can see it finding a place there.
Fun, but probably not more than that. There are quite a you don't want to get from this.Al'ar,Hir'eek, the Bat and Chameleos are some particualary bad ones that stick out to me.
Probably not very good, but I would keep an eye on it. Locations with 3 durations often turned out stronger than expected.
The mini-version is indeed very strong. So the only question is how often you are going to pop the 0/5.
You definetely want to cast this with some minions on the board already. 6 1/1s are pretty bad, 5 2/2s are decent and 4 3/3 or 3 4/4 seem to be the sweet spot you want to aim for.
Kinda funny how "bonus effect" slowly creept up to become a stable keyword.
Might be a sleeper card. Generating minions on later turns without spending a card or mana on that turn can become a bit overwhelming. Plus if Candleshot teached us one thing, then that free pings should not be unterestimated.
2 mana draw 2 is always solid. Though for this to consistently work you have to give up quite a lot of neutral options.
Might be a nerf candiate. Charge is always scary and hunter always welcomes card draw/generation.
Comparable to Darkmoon Tonk, except faster and less deathrattle damage. Seems like a generally good card for big hunter.
May or may not be a throwback to Corpsetaker it's definetely going to be a stable in rainbow DK and might even be playable with only rush and lifesteal.