Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
This really shows how bonkers Psychic Scream was. This one is worse at disrupting your opponent draws, and a bit better at preventing your opponent from resummoning the removed minions (since they need the handspace to get them back). Still a great standard removel.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Having control over the transform pool makes it pretty good. Both Titan priest legendaries are also great targets for this. Probably nothing more than a meme, but can certainly lead to some whacky scenarios.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
His artwork is hilarious and I love his effect. For years now I'm trying to make some kind of midrange heal priest work consistently and every time I'm coming to the result that the deck is "almost there". This time for sure - Tinkmaster Overspark
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Nothing amazing, but may find a place for being a free "discover a secret". You could also play this on 2 and then the secret on 3 together for with a 2 drop for a bit of tempo.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Meh indeed. Being able to discover the minions makes it a bit better, but missing out on the battlecries is a big deal for low cost minions. Wouldn't be surprised if this gets buffed to 3 mana.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Fun, but probably not more than that. There are quite a you don't want to get from this.Al'ar,Hir'eek, the Bat and Chameleos are some particualary bad ones that stick out to me.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
You definetely want to cast this with some minions on the board already. 6 1/1s are pretty bad, 5 2/2s are decent and 4 3/3 or 3 4/4 seem to be the sweet spot you want to aim for.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Might be a sleeper card. Generating minions on later turns without spending a card or mana on that turn can become a bit overwhelming. Plus if Candleshot teached us one thing, then that free pings should not be unterestimated.
This really shows how bonkers Psychic Scream was. This one is worse at disrupting your opponent draws, and a bit better at preventing your opponent from resummoning the removed minions (since they need the handspace to get them back). Still a great standard removel.
Having control over the transform pool makes it pretty good. Both Titan priest legendaries are also great targets for this. Probably nothing more than a meme, but can certainly lead to some whacky scenarios.
This definetely makes triggering overheal a lot more consistent.
So that's the Unicorn Priest was that Brode was talking about 7 years ago. It's about time people found that deck.
His artwork is hilarious and I love his effect. For years now I'm trying to make some kind of midrange heal priest work consistently and every time I'm coming to the result that the deck is "almost there". This time for sure - Tinkmaster Overspark
Nothing amazing, but may find a place for being a free "discover a secret". You could also play this on 2 and then the secret on 3 together for with a 2 drop for a bit of tempo.
Gaining extra health as a mage, while stopping an enemy minion, twice? Count me in!
Pretty slow, however you want to cast most frost spells reactively anyways, so it might be fine. Not great, but fine.
Back in my day you needed Solarian Prime for this kind of effect, while having substantially less control over the cast spells.
Meh indeed. Being able to discover the minions makes it a bit better, but missing out on the battlecries is a big deal for low cost minions. Wouldn't be surprised if this gets buffed to 3 mana.
Might be enough to make spell mage a thing. I'm also pretty sure that The Galactic Projection Orb uses the base cost of the cards.
May the Yogg be with you ... you are going to need it.
Seems like a great stabilization tool. Remove a minion, summon a high health one and freeze other ones in the following turns.
Potentially a better Fireball on a stick. I've been having a lot of fun with a faster excavate mage and I can see it finding a place there.
Fun, but probably not more than that. There are quite a you don't want to get from this.Al'ar,Hir'eek, the Bat and Chameleos are some particualary bad ones that stick out to me.
Probably not very good, but I would keep an eye on it. Locations with 3 durations often turned out stronger than expected.
The mini-version is indeed very strong. So the only question is how often you are going to pop the 0/5.
You definetely want to cast this with some minions on the board already. 6 1/1s are pretty bad, 5 2/2s are decent and 4 3/3 or 3 4/4 seem to be the sweet spot you want to aim for.
Kinda funny how "bonus effect" slowly creept up to become a stable keyword.
Might be a sleeper card. Generating minions on later turns without spending a card or mana on that turn can become a bit overwhelming. Plus if Candleshot teached us one thing, then that free pings should not be unterestimated.