They like cards that have a low power level but can have some devastating effects. (Tickatus)
If Mindrender Illucia is the top card in the meta, they've screwed up at the power level aspect of fun.
This makes little sense to me. I disagree that Tickatus has a low power level. The only reason it's low is because the meta (i.e. the game health/status dicated by players) is currently aggro oriented preventing tickatus from being a top tier deck. If for whatever reason the meta shifted to control, Tickatus would undoubtedly be the #1 deck. Technically IT ALREADY WAS. For a period of 1-2 weeks prior to the latest VS report, Galakrond warlock was a top tier deck (which included tickatus). Yes, the people running Y'shaarj Tickatus were super greedy and no-one runs that anymore. But Galakrond warlock was still super strong, included Tickatus (purely as an instant iWin card against other control decks) but could hold it's own against some of the meta aggro/tempo decks.
Also, don't understand the comment regarding Illucia. Are they saying that if Illucia ever became top tier, then they screwed up her design? So she is intentionally awkward to use/badly designed so she isn't powerful? Because that's what it sounds like they are saying. That's EXTREMLY disheartening to hear from a player perspective: "Hi we created a card that looks powerful, but really isn't. To trick you into using it in your decks. Ha ha, having fun yet? Guess what if this ever becomes too powerful we'll nerf it, so enjoy your meme deck!".
That's NOT what a playerbase wants, to have cards designed by developers who are intentionally tricking players into using or crafting that card.
If you don't understand something, then the first thing you should do is to read the full answer:
Illucia is mean. I've answered questions like this previously but it's just finding a balance. Some people literally play Hearthstone to cackle and do mean things like Illucia or Tickatus. We make those cards for them. (Source)
The hope is that the niche of players who absolutely love that stuff can do it, but it's a low enough power level that it's not taking over all of Hearthstone. I think the world where Illucia is the best card in Hearthstone is a world we've messed up. (Source)
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 11 months ago
Exactly, what "we" want. But you have to understand that only a really small percentage of the playerbase is using a forum. People usually refer the others as a silent majority.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 11 months ago
That warrior HP looks really intersting to build around and the Priest one in combination with the mini set could enable an tempo/buff Priest. This Duels update looks like it will be so much fun.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 11 months ago
they put Rag into hof because it was played in almost every single deck since the game came out, the Dragon on the other hand will rotate in over a year.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 11 months ago
except they did talk about it:
I had a love for hearthstone that somewhat died down over the last years, but I still love to follow the scene. What would be the #1 reason as to why the team never went through with tournament mode?
Tournament mode was high profile because we announced it, but the reason was simple and not so abnormal. We explored a robust new feature, playtested, couldn't find something we felt was quality to release. (Source)
Took a hard look at it and estimated what it would take to change all the things that needed to be changed. Estimated what we'd have to give up on to spend the resources to accomplish that. Wasn't worth it to us at the time, cut the feature to explore other ideas. (Source)
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 11 months ago
It wouldn't make sense back then since Warlock had no Discard synergie when the game released. It would also force every deck into playing atleast some discard synergie cards because of the HP. That's why Warlock has, theoreticly, multiple HP in duels.
Relax and wait? Have you been around last year? EVERY TIME there is a change, it's in our worst interest. Battle pass, rewards, new modes, always motivated by greed. From now on, reacting as soon as possible, because - and save my words on this - blizzard will try to screw us from the get go. The battle pass was the perfect incarnation of that: - present by e-mail a test on battle pass to see some reaction - people freakout with the model, say "it's just a version, not the definitive thing" - implement an even worse/greedier version - be silent for a month, A F#$%ING month - after that, implement a battle pass that is what should have been the first version, but since they released such a crap one, it seems great by this time.
No, no wait and relax!
I mean, what else do you want to do? Complain about something you don't even know about?
Besides that:
-the implemented battlepass version was better than the one from the survey
-they were NOT silent for a month. They made posts explaining their intentions(Including that their intention is to give more gold/non gold rewards) and made smaller Adjustments before the final one.
- the xp discount for the rewards track was planned to be given out during the Christmas event. So even the base version of the Battlepass wa s objectively better than the old system. People just couldn't realise it because Blizzard didn't communicated the event xp well enough.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 11 months ago
That's why he also added: In the coming months, we’ll be sharing some more details about what the changes are and why you should be hyped for them no matter what type of player you are.
Just relax and wait, you can start being worried once they announced everything (most likely during Blizzconline)
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 11 months ago
they already explained the edwin nerf in the patchnotes...
Dev Comment: The last few weeks have been the best Edwin has ever performed as an individual card (the highest win rate card in multiple Rogue archetypes). Alongside cards like Foxy Fraud and Shadowstep, the frequency of early 8/8 or 10/10 Edwin VanCleefs reached a point we are no longer comfortable with. We want to evaluate how the rest of Rogue's kit performs without this very powerful iteration of Edwin. Cards like Foxy Fraud, Swindle, and Prize Plunderer are important pieces for future expansions and card interactions, so we'll be keeping close tabs on how they perform with the influx of new cards and Edwin's nerf.
If you don't understand something, then the first thing you should do is to read the full answer:
Illucia is mean. I've answered questions like this previously but it's just finding a balance. Some people literally play Hearthstone to cackle and do mean things like Illucia or Tickatus. We make those cards for them. (Source)
The hope is that the niche of players who absolutely love that stuff can do it, but it's a low enough power level that it's not taking over all of Hearthstone. I think the world where Illucia is the best card in Hearthstone is a world we've messed up. (Source)
Exactly, what "we" want. But you have to understand that only a really small percentage of the playerbase is using a forum. People usually refer the others as a silent majority.
You can already do that. Just go to the part where you set you favorite Hero/card back when editing a deck.
It's a weapon, not a spell.
That warrior HP looks really intersting to build around and the Priest one in combination with the mini set could enable an tempo/buff Priest. This Duels update looks like it will be so much fun.
they put Rag into hof because it was played in almost every single deck since the game came out, the Dragon on the other hand will rotate in over a year.
I can totally see it as an anti aggro tech card.
You could also just craft the key cards you need if you want to save 2000g
They already confirmed that when they first announced that there will be a mini expansion.
The only thing they said about the rarity distripution was that there will be atleast 135 non-legendary cards in the set after the mini expansion.
A new single player campaign is sadly not part of the Roadmap, which is really a shame because I really liked them.
It's their limitation not weakness, besides that it's the only card draw that's currently run in shaman.
except they did talk about it:
I had a love for hearthstone that somewhat died down over the last years, but I still love to follow the scene. What would be the #1 reason as to why the team never went through with tournament mode?
Tournament mode was high profile because we announced it, but the reason was simple and not so abnormal. We explored a robust new feature, playtested, couldn't find something we felt was quality to release. (Source)
Took a hard look at it and estimated what it would take to change all the things that needed to be changed. Estimated what we'd have to give up on to spend the resources to accomplish that. Wasn't worth it to us at the time, cut the feature to explore other ideas. (Source)
It wouldn't make sense back then since Warlock had no Discard synergie when the game released. It would also force every deck into playing atleast some discard synergie cards because of the HP. That's why Warlock has, theoreticly, multiple HP in duels.
Blizzard stated before that they don't want priest to have face burst damage, so it's probably centered about board control.
I mean, what else do you want to do? Complain about something you don't even know about?
Besides that:
-the implemented battlepass version was better than the one from the survey
-they were NOT silent for a month. They made posts explaining their intentions(Including that their intention is to give more gold/non gold rewards) and made smaller Adjustments before the final one.
- the xp discount for the rewards track was planned to be given out during the Christmas event. So even the base version of the Battlepass wa s objectively better than the old system. People just couldn't realise it because Blizzard didn't communicated the event xp well enough.
That's why he also added: In the coming months, we’ll be sharing some more details about what the changes are and why you should be hyped for them no matter what type of player you are.
Just relax and wait, you can start being worried once they announced everything (most likely during Blizzconline)
they already explained the edwin nerf in the patchnotes...
Dev Comment: The last few weeks have been the best Edwin has ever performed as an individual card (the highest win rate card in multiple Rogue archetypes). Alongside cards like Foxy Fraud and Shadowstep, the frequency of early 8/8 or 10/10 Edwin VanCleefs reached a point we are no longer comfortable with. We want to evaluate how the rest of Rogue's kit performs without this very powerful iteration of Edwin. Cards like Foxy Fraud, Swindle, and Prize Plunderer are important pieces for future expansions and card interactions, so we'll be keeping close tabs on how they perform with the influx of new cards and Edwin's nerf.
Probably because they only started tracking your collection after you DE them.
1. they have to identify the Problem(s)
2. they have to find solution(s) for these Problem(s)
3. they have to playtest the solution(s)
4. they have to predict how the meta will change and potentially have to nerf more cards(basically going back to 1.)
5. The Apple/Android store have to approve the new build (can take between 1 - 7 days)
I don't expect them to announce the nerfs anytime soon.