Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 4 years, 4 months ago
The effect is super strong, but harder to utilise than most players think. Yes you can combo it with an flamestrike or another aoe, but how often does a minion stick an the board these days? The best combo I came up with is a by 4 mana discounted libram of justice + this + Consecration, but it's hard to tell if you would cut the pure synergy for this combo. I guess you can also combo it with single target removel like fireball, but I don't think that would be good enough
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 4 years, 4 months ago
It's basically a better firefly + spellburst activation + the 1 drops have an ability + you can choose which one you play first. One of the strongest cards in the set
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 4 years, 4 months ago
One of the best weapons in the game.4 Mana 4/2 is enough to clear most early game minions and the "activateable" Flamereaper should win you the game against board based aggro/tempo decks like totem shaman (never thought this would be a real deck)
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 4 years, 4 months ago
This obviously goes into every combo deck, but I can also see it in some control decks. The question is if a card that does nothing on board and gives you no card adventage is worth a card slot
Another thing pointing to Demon Hunter being based around being a straight out aggro style class since development.
that's not completely true. The devs said that DH was designed as a class that constantly pressures you, but quickly runs out of rescources later in the game due the lack of card generation. But the class can achive that in more ways than just aggro.
Big DH for example can pressure you early by cheating out big deamons starting on turn 5. Some of the alternative HP also supported that slower playstyle like "2 mana deal 2 damage to a minion and your hero"(removed because it was to frustrating to play against) and "2 mana gain +1 attack, can be used twice each turn"(removed because most of the time it was just a worse druid HP)
I don't think that token druid needs this, but this can be a great comeback card for totem shamans.
Excelent 1 drop, super stats, strong effect and strong synergie with other "soul magic" cards. Easy 5 stars
Great anti aggro card, but I'm not sure how strong this will be against slower decks.
Super strong card in early AND late game. Hard to remove and has enough attack to kill (almost) every other 3 or even 4 drop.
definetly more of a druid card, but a bad draw can make this card completely useless.
can be really good, but it's really hard to stick a spell damage minion on the board
Most of the time it's just a neutral 4 mana "Twinspell. Deal 4 damage to a minion". I don't this card would see play
The effect is super strong, but harder to utilise than most players think. Yes you can combo it with an flamestrike or another aoe, but how often does a minion stick an the board these days? The best combo I came up with is a by 4 mana discounted libram of justice + this + Consecration, but it's hard to tell if you would cut the pure synergy for this combo. I guess you can also combo it with single target removel like fireball, but I don't think that would be good enough
It's basically a better firefly + spellburst activation + the 1 drops have an ability + you can choose which one you play first. One of the strongest cards in the set
One of the best weapons in the game.4 Mana 4/2 is enough to clear most early game minions and the "activateable" Flamereaper should win you the game against board based aggro/tempo decks like totem shaman (never thought this would be a real deck)
Basically a new Da Undatakah, still not sure if this will see much play as it's still incredibly slow.
seems alright, but I still prefear Bone Wraith
Been a while since the last rager, almost thought they were out of ideas
This obviously goes into every combo deck, but I can also see it in some control decks. The question is if a card that does nothing on board and gives you no card adventage is worth a card slot
Rather bad meme card, but it will have its moments. Maybe I put one of those in my Highlander mage list
still not a fan of those streams
BuT it HaS 1 LesS atTaCK
that's not completely true. The devs said that DH was designed as a class that constantly pressures you, but quickly runs out of rescources later in the game due the lack of card generation. But the class can achive that in more ways than just aggro.
Big DH for example can pressure you early by cheating out big deamons starting on turn 5. Some of the alternative HP also supported that slower playstyle like "2 mana deal 2 damage to a minion and your hero"(removed because it was to frustrating to play against) and "2 mana gain +1 attack, can be used twice each turn"(removed because most of the time it was just a worse druid HP)
The devs confirmed that there will be 30 40 dual class cards since it's announcement
I don't get what this effect has to do with keys, but the effect is pretty neat.