One of the few ogre cards that actually seems bad. Usually they are overstatted to make up for the 50/50 RNG. now it's either make your curve lower, or shaft your curve. In either case not really worth it. 3 mana slot needs better stats to control the board.
4 stars for the flavor text. Quest synergy aside, it may be half decent to discover a card while you complete your quest. May be almost required in the priest quest deck.
This is effectively a mana tide totem, that doesn't give you the card until it dies, and is vulnerable to transform/silence effects. The only saving grace is it at least has 2 attack but overall this seems like a very bad card.
The best options for use are the 1-turn dormant and 3-turn dormant. I've rarely found the 5-turn dormant effect to be impactful enough, even in control games.
5 mana 7/7 pirate that summons one of the most broken questline rewards. (The juggernaut seems like it's a non-interactive card, like the warlock portal)
One of the few ogre cards that actually seems bad. Usually they are overstatted to make up for the 50/50 RNG. now it's either make your curve lower, or shaft your curve. In either case not really worth it. 3 mana slot needs better stats to control the board.
4 stars for the flavor text. Quest synergy aside, it may be half decent to discover a card while you complete your quest. May be almost required in the priest quest deck.
Funny card but realistically not gonna see much play outside of maybe niche combo rogue decks.
Good for handlock. Great for arena. Mediocre everywhere else perhaps.
Practically an instawin card.
Don't let your memes be dreams!
Glad to see the dormant keyword may be evergreen. Not sure if this is worth it though. It's like a felhound without the immedate attack.
This is effectively a mana tide totem, that doesn't give you the card until it dies, and is vulnerable to transform/silence effects. The only saving grace is it at least has 2 attack but overall this seems like a very bad card.
"Ssssuch a peeeerfect specimen!"
Meme deck. But ....sometimes you just feel like going FULL RNG!
The best options for use are the 1-turn dormant and 3-turn dormant. I've rarely found the 5-turn dormant effect to be impactful enough, even in control games.
This isn't a bad card by any means, but what deck is that hard up for draw that hasn't been given good draw cards in the last year? Hunter maybe?
In theory this could work in a low cost deck with lots of draw, maybe something like zoolock?
Seems like a decent legendary if you need a keyword hog to fill a hole in your deck.
Anyone else tired of Nefiret proposing his "fixes" for legendary cards? I know I am at this point...
This seems broken as hell...
5 mana 7/7 pirate that summons one of the most broken questline rewards. (The juggernaut seems like it's a non-interactive card, like the warlock portal)
easy to complete by turn 6-7.
Weak inconsistent stage 1 reward, but still easy to pull off.
easy to pull off. No major restrictions (most warrior decks will play some pirates anyways). Seems a little broken IMO.