It feels weird that blizzard is giving pirate warrior (holistically an aggro deck) mid-range removal. This maybe is supposed to bridge archetypes or allow mid-range/control pirate decks? but instead just allows them to remove taunts with ease. Not a huge fan of something that enables pirate decks to easily cut through taunts.
This is an odd card to put tradeable on. Unlike removal, aoe, or tech cards, a "self heal" card is generally something you don't want to trade away. Perhaps in a pure control matchup you may trade this away, but because control warrior has synergy with accumulating armor it doesn't make a ton of sense....this is probably one of the few tradeable cards that won't be traded much.
2 mana 2/2 cantrip that enables pirate decks. I'm not looking forward to pirate decks because in the past they are always smooth brain decks that rarely encourage tactical thinking. Maybe I'll be proven wrong though.
It is a crazy interaction, but it also requires you to take 21 damage to your face to complete all 3 stages. (-6 for the healing rewards from 1st two stages). Overall you need to prevent taking 15 damage by the end of the quest otherwise you're dead.
This is gonna be the make or break stage. No immediate reward. No lifesteal. At this point you've taken 15 damage (not counting the +6 you gain from first 2 stages of rewards) from your own cards. So you have to pray that your opponent hasn't done 15 damage to you by this point in time. In theory lots of value to be gained. In practice if this becomes a top tier meta, face hunter is gonna be out in spades to counter it.
Don't forget minefield synergy!
0 Cost seems broken. Also hello Moonfang+conditioning synergy.
Big warrior support. Can also be used with broomsticks/rush synergy cards to make it similar to a claw machine (that summons instead of buffs)
Another odd choice by blizzard. A pirate card (aggro deck usually) that enables a control archetype.
It feels weird that blizzard is giving pirate warrior (holistically an aggro deck) mid-range removal. This maybe is supposed to bridge archetypes or allow mid-range/control pirate decks? but instead just allows them to remove taunts with ease. Not a huge fan of something that enables pirate decks to easily cut through taunts.
This is an odd card to put tradeable on. Unlike removal, aoe, or tech cards, a "self heal" card is generally something you don't want to trade away. Perhaps in a pure control matchup you may trade this away, but because control warrior has synergy with accumulating armor it doesn't make a ton of sense....this is probably one of the few tradeable cards that won't be traded much.
Nothing special here. pirate decks doing what pirate decks do, going face. Sigh...
2 mana 2/2 cantrip that enables pirate decks. I'm not looking forward to pirate decks because in the past they are always smooth brain decks that rarely encourage tactical thinking. Maybe I'll be proven wrong though.
An easy requirement. I think the legendary tag was just to prevent locks from putting 2 of these in the deck otherwise it would be insane curves.
It is a crazy interaction, but it also requires you to take 21 damage to your face to complete all 3 stages. (-6 for the healing rewards from 1st two stages). Overall you need to prevent taking 15 damage by the end of the quest otherwise you're dead.
This is gonna be the make or break stage. No immediate reward. No lifesteal. At this point you've taken 15 damage (not counting the +6 you gain from first 2 stages of rewards) from your own cards. So you have to pray that your opponent hasn't done 15 damage to you by this point in time. In theory lots of value to be gained. In practice if this becomes a top tier meta, face hunter is gonna be out in spades to counter it.
Little bit of lifesteal to keep you alive while you harm yourself.....masochist.
This may actually make mill warlock tier 1.
Never go full Karen.
Looks like dreadsteed is back boys!
Handlock support, may or may not be good. But handlock has always had issues with balancing damage taken, defending, and healing.
Maybe future plot twist like cards to be included? I wish this was a thing a year ago...woulda been awesome in "prime warlock".
Seems broken. I'm a little miffed that the class with the 'best' hero power (card draw) is still being given so many different healing tools.
Not sure this will be great in anything except zoolock.
a decent removal with taunts. will see play in zoo/discard/self harm decks.