I agree with Mass Resurrection. Not the cards fault but rather the tools we are given to counter such plays. Blizzard prints "tech" cards like Zul'Drak Ritualist or Flight Master. These cards mess with their resurrect pool. Sounds great on paper however summoning minions for your opponent against aggressive decks is just a death sentence. Unlike say Acidic Swamp Ooze that just becomes a generic 3/2 against non-weapon classes, it doesn't kill you faster. So then those cards are just sitting unused because it's not worth it. Devolve and Hex work too but those can be dangerous in large quantities. I'm sure we'll find better solutions in the future but while Mass Resurrection was in standard we just didn't have a good one. Trust me I tried with Terrorguard Escapee. Sometimes it worked and others it was just "you have a 29 card deck".
Also my other pet peeve Zayle, Shadow Cloak. He and Whizbang the Wonderful should have been Heroes not cards. There should just always exist a "choose this hero for a random deck" option. People want it and it's a great way to start. While I love the mini game of deck building I know others who just want to click and play much like battlegrounds. I think that play mode, at the very least in casual, should have that option always. It's a great way to show new people what a class or current deck feels like. This is especially true before your new/returning players pick what deck they get for free. Let them try it out.
I really want this to be a thing, it's adorable. Turn earlier than Mana Tide Totem and draws specifically murlocs. Still don't think it'll get too much play.
Not the best poison but I won't be disapointed generating this off the Legendary. Can get 2 cards with just hero power never mind an actually weapon. Could get a lot of cards with the new weapon.
I think this is very strong. When evaluating these spells I look at the Rank 2. This being on average 2 mana to deal 4 with no target restrictions or combos needed is just nice. This is going to be a staple in rogue for sure.
Priests tend to cycle their spells not Horde them. So not sure what to make of this. Of course this effect is strong at 4 or below. Above that though don't know if I'd be happy to play it.
Your usually cycling your spells not holding them and this doesn't seem like the strongest pay off. Could be alright but I don't expect to see a lot of it.
I'm torn. A 1 mana 3/4 is very good. Wish it was a bit easier to get out. It sticking around though means you can trigger your "if you have a secret" cards easier.
This is one of the better Caravan cards. With all the silver hand recruit buffs this could be strong. A free hero power if it lives! I'll test this out for sure.
Strange card. Could be good for zoo but weak stats. Not sure it'll stick around.
Solid sticky early minion. Great start for the deck.
I agree with Mass Resurrection. Not the cards fault but rather the tools we are given to counter such plays. Blizzard prints "tech" cards like Zul'Drak Ritualist or Flight Master. These cards mess with their resurrect pool. Sounds great on paper however summoning minions for your opponent against aggressive decks is just a death sentence. Unlike say Acidic Swamp Ooze that just becomes a generic 3/2 against non-weapon classes, it doesn't kill you faster. So then those cards are just sitting unused because it's not worth it. Devolve and Hex work too but those can be dangerous in large quantities. I'm sure we'll find better solutions in the future but while Mass Resurrection was in standard we just didn't have a good one. Trust me I tried with Terrorguard Escapee. Sometimes it worked and others it was just "you have a 29 card deck".
Also my other pet peeve Zayle, Shadow Cloak. He and Whizbang the Wonderful should have been Heroes not cards. There should just always exist a "choose this hero for a random deck" option. People want it and it's a great way to start. While I love the mini game of deck building I know others who just want to click and play much like battlegrounds. I think that play mode, at the very least in casual, should have that option always. It's a great way to show new people what a class or current deck feels like. This is especially true before your new/returning players pick what deck they get for free. Let them try it out.
Solid murloc. Murloc shaman looks like it will be a thing.
Solid card. 5 health means it could survive 2 trades with the windfury and still hang around. Definitely a threat if not taken care of.
Hex on a body. Elemental synergy isn't hard to do. Great card!
Simple solid card. Continues Elemental chains.
I really want this to be a thing, it's adorable. Turn earlier than Mana Tide Totem and draws specifically murlocs. Still don't think it'll get too much play.
Now this is draw. Nice simple and good stats.
Not the best poison but I won't be disapointed generating this off the Legendary. Can get 2 cards with just hero power never mind an actually weapon. Could get a lot of cards with the new weapon.
Neat idea but it's body is too weak.
I think this is very strong. When evaluating these spells I look at the Rank 2. This being on average 2 mana to deal 4 with no target restrictions or combos needed is just nice. This is going to be a staple in rogue for sure.
I think there are better clears but the Lifesteal will make this see play. Works well with the new legendary.
Priests tend to cycle their spells not Horde them. So not sure what to make of this. Of course this effect is strong at 4 or below. Above that though don't know if I'd be happy to play it.
Good effect I just don't see it living. Too vulnurable. Maybe priest can keep it alive but it messes with your Rally! pool.
Your usually cycling your spells not holding them and this doesn't seem like the strongest pay off. Could be alright but I don't expect to see a lot of it.
If secret Pally is a thing, this guy will be there. Can't argue with a 3 mana 3/4 + draw. Good stuff.
Tutors are always good. This will find a home.
I'm torn. A 1 mana 3/4 is very good. Wish it was a bit easier to get out. It sticking around though means you can trigger your "if you have a secret" cards easier.
This is one of the better Caravan cards. With all the silver hand recruit buffs this could be strong. A free hero power if it lives! I'll test this out for sure.