Weird form of disruption. We had similar before in Warlock and I don't remember it seeing much play. I assume the same here. Just weakening the 1 mana pool for Rogues.
Old Gods - Really we have to do C'Thun. Other than that Yogg-Saron, Hope's End is a great second. Honestly if they had the time I'd love to see all Old Gods done. Completing the achievement let you pick one for free and unlocked the rest in the store for a few bucks. You'd still have to have the achievement done but would be a nice offer to let people grab more than one if they wished while still letting those get their reward of their favorite god.
Karahzan- I still am not sure they'd make these for adventures but I certainly wouldn't mind a Medivh, the Guardian diamond.
Gadgetzan - I again would love to see the 3 crime lords done with one free and the rest as purchaseable if desired after achievement is complete. Still maybe too much work. I'd pick Mayor Noggenfogger as my set representative. Wrathion would also be awesome to see despite his lack of usefulness. I just love that art.
I was actually comparing dmf and barrens to Scholomance and Outland. It's strange I've opened less or equal but own more in comparison thanks to the many free legendaries and the mini set buyout price.
Without opening packs or spending money you can get 3 legendaries. The preview one (Vol'jin in Barrens) then Mankrik at the start of the new track and a free random one later. If you buy the track Samaro is another addition. You also get a lot of free packs and such along the rewards track, though they are not always the new set.
Now that said I also understand the disillusionment with pack openings. The Commons and rares are almost always 100% owned quickly. This leaves us with only the epics and Legendaries to look forward too. Both usually have vital significance to deck construction. Without hitting them the packs feel worthless.
I have loved most of what Blizzard has done for packs with protection and first 10 garentee on legendary. They've really mad improvements. Still this is an issue and something that does lead to players looking elsewhere. Two improvements they could do would be dust system revamp or at least increasing the chance of golden cards as you complete the set. For the dust system legendaries are too expensive making the 40 dust you get feel insignificant. The cost should get reevaluated to make those empty packs feel more meaningful toward the crafting of your next legendary. Goldens on the other hand should come quicker once I own say all the Commons, golden commons apear more often of that set. Same for each rarity.
These aren't perfect and I'm on my phone so limited typing. But these would be nice future improvements for the game.
Now that's draw. 2 cards almost garenteed. Not being an elemental herself does break early synergy but I can see this being used to pull rockbiter and Alakir to set up for a strong finisher. Definitely will see play.
Draw is always good. Sadly mage doesn't want minions right now. Wildfire mage being the exception. Still good but probably not hitting the bonus in that deck.
Mage has a lot of spell types. To focus on frost when so much got removed in the Core change is strange. Eventually there may be a dedicated frost deck but not yet.
This is tough. It's a good card but may currently get out classes by Scorpid. Still though a welcome effect. Maybe if a strong holy spell gets printed or a more aggro priest comes up this could find a home. Draw is always good.
Wild I think Reno decks my adapt this. Draw is precious there and even if the cost reduction wiffs it's still a nice early play.
Strong effect and people will hate it. However it is slow and unimpactful in an immediate sense. as others have said feels better in control V control match ups.
I am sure peoe are wishing Jaraxxus was still a minion right now.
It is a stop gap for sure. However these meta shake ups (as well as buffs/nerfs) help to keep things fresh. I'd rather see new cards added to the pool to shake things up than nerfs if possible. Minisets are definitely a minor change and won't compete with a full set release. Still the meta shifts.
Races did a good job of pushing things (even if they didn't all get there). Some of the cards were strong. This set may turn out to be lackluster and not change a thing however. That is a risk. But without seeing the cards yet I'll hold off. This meta definitely is in need of a change and I believe the potential is there. Minsets do have that power.
Demon Hunter: I can see a Sigil, however I think this is a year long (or longer) thing. So we'll see 1 or 2 each set I think. For what I hope for Deathrattle stuff. The N'zoth change pushed a menagerie deck to my surprise. Deathrattle however feels like it's so close. I enjoy it a lot in wild and just needs another card or two to polish it off.
Druid: Taunt is also pretty close. Plaguemaw is just slow. We need a Rush or even Stealth (seriously) Taunt card to pair with this to get proper value. Obviously rush is better but I fear they'd have to give it low attack because of Plaguemaw and it would be undesireable. A Stealth one would let us at least set up a turn to set a minion, then play Plaguemaw the next turn and trade for value. Beast is also in a weird spot. Living Seed could use a good target. Perhaps a card that shuffles in a beast, similar to a prime. Something we want to target with Living Seed later in the game or to combo with the discount.
Hunter: I like your idea. A Knight of the Wild type rush beast is just what Tavish needs to make a powerful turn.
Mage: Mage needs minions. No-minion is still going strong so some incentive to play a minion or two would give them a different path. Either freeze or elemental or both.
Paladin: They have been fairly aggressive since Core/Barrens. I'd love to see them pushed a bit slower. Something to pair with Commencement or a pay off for Recruits dying over the course of the game rather than throwing them at face.
Priest: Either need a bit push card for a more aggressive style or maybe a few more early deathrattles for Rally!? Maybe even just some watchpost support to make that a thing. It's really in a strange spot.
Rogue: Love Shek'zara. Would be fun to find a slower shuffle strategy with her and some new cards to get Rogue a different style deck.
Shaman: Draw would be great, maybe draw that focuses on Murlocs or Elementals. Or a way to reload the deck with spells to make sure Prime Vash has some nice targets late game for a final push. You draw her so late you've either won or don't have the reach left in the deck to make it there. She'd be a nice set up tool for a later game Bru'khan.
Warlock: Love to see a token deck take off. Control has a ton of tools over the last year. The Core set kind of sealed it as THE control deck for the year. That's fine. Pushing token a bit to set up for maybe a more aggressive future set would be great for variety sake.
Warrior: Give me Frenzy or give me Death! The frenzy cards are all over the place. Some aggressive some more controlling. I'd love to see it pushed in the control style just to have something contend with Warlock. But in either direction it's just a fun mechanic.
Love seeing Vanessa VanCleef get some love. Been playing around with her when I can. Feels real fun and can offer some surprise lethal situations. One of my favorite cards from Core21.
Cool skin. Gold cost too is nice. Between LuBu and Rokara I think I'm set on my warrior skins but if the mini set wasn't coming soon(tm) I'd pay the gold cost no doubt.
I don't know if I see them doing Adventures as these diamonds are tied to Collecting. Maybe they can put them as Heroic achievement in addition to the cardback?
Just hit 100. Did tavern pass this time. Honestly Diamond Sumaro was the best item on the paid track. Rest was okay. Not sure if I'd buy again but that depends on the Diamond card I guess. The free track felt really good though, lots of rewards, good progress. Though I do hate "uncraftable" cards, still nice to get free stuff. A lot of free Legendaries gifted out this time too. I feel like I have a lot more despite not opening many in packs.
Barrens Legendary = 10
Darkmoon Legendary = 8 (Ignoring the 4 miniset ones)
Closer than I thought after comparing. Still feels good.
The addition of the "Tavern Regular" achievement though was great. Love having the extra rewards for completing multiple tracks.
For comparison Darkmoon track when I hit the end (50 back then) as free I had about 3k gold pre mini set. Right now, hitting 100, I'm at 2300. I did buy The Thunder King for gold when he came back. So that's 1500 well spent. Still not bad since I'm hitting it slightly earlier as paid this time. Mini set around the Corner no doubt I'll buy it out for gold again. Can't wait to see where I end as the expansion closes around august.
Cool that they offer it. Love golden cards! Though I do not craft or buy goldens. Just not a cosmetic I think is worth money. Still something they could offer along side other bundles for those who wish to spend.
Two things: Blizzard has a problem they can't figure out right now. The Core set is amazing but it overly buffed cards that generate or discover other cards. The limited card pool of standard makes cards like Deck of Lunacy, Jandice Barov, First Day of School, Draconic Studies, ect. very powerful. As they said when they nerfed Jandice, they don't want to make poor 5-drops in the future just to deal with her. The First Day nerf slowed it down but the 1-drop pool is still really strong, so an extra minion feels like a buff. Paladin really shines when it has powerful 1 drops it can weave into it's turns to guarantee a body to buff. Core set causes some issues with a smaller discover pool. It's just growing pains we may have to deal with for a year until they discover a good solution.
Second Warlock has crazy control tools. Board wipes, big minions, enemy discard/burn, value hero and good reload. I think that'll make them king for a while until other classes catch up. I'm hoping the mini set and next set push another class up enough to contend. This is a think Blizzards plan over all. Just set up the buffs to swing classes to underused strategies in the miniset and next set. The buffs definitely did more than I thought, especially N'zoth which looked just weird but it set up Demon Hunter really well.
TLDR: I don't think the buffs/nerfs are bad just slow as they rely on future content and Core set causes discover/generation issues that are difficult to solve.
I've been running a similar deck idea. I opened Plaguemaw the Rottingearly and was trying to make it work. He felt weak before but coming back with N'zoth is a big upside.
My version adds in Y'sharaaj to double up on the Moontouched Amulet and Dreaming Drake. It's fun to have otk DH give up because of all the armor!
Turns out, after the new patch, it was indeed worth to craft the rest of the Classic set! Synnr7 called it right :D
Blizzard doesn't talk about the future often. So when they say in an ama they want to do this, easy to see it's coming soon. Plus rag is a top pick for diamond.
Gvg my money is on Doctor Boom. Though I don't expect these to come out super fast.
Also not too far off on Rag. 2-3 Leg and a few epics. Have the dust but may hold off for now. Love these Diamonds, it's a nice bonus idea, just like having the dust in case.
Missed those cards. Might have to mess around in wild this month.
I did a little last month with Deathrattle DH and Hero power Mage. But that Big DH list looks very amusing. Can't wait to try all these decks out. Thanks for sharing!
Awesome portraits all of em. Love having the options. Allows me to make a deck stand out more in my list with a different portrait plus the new emote lines are always fun.
Rexxar and Gul'dan are top pics for me. Since I picked Rex last time and they released another one this pass I'll probably do Gul'dan. I do agree with Judgement Paladin the helm is kind of a thing. Maybe a reskin later with the helm on?
Oh I'm sure they'll still fit their meme cards in. Blizzard is good at that. Plus with all the free rewards track stuff they are pushing I'm sure we'll have no trouble getting our meme on. Mini set will help give an extra push to mechanics that didn't take off.
Yes you are right Core21 didn't push much in the way off controlling DH but this set changes year to year. So maybe it's not a thing they want to focus this year.
We may just disagree here and that's fine. As for Rogue, relying on a weapon to heal is a weakness. One Ooze and you can loose multiple cards depending on what poisons you run. Demon Hunter has a bigger variety, which is what I was stating as a positive. As for working together, I think DH has one of the most solid plans laid out. Pressure early, Inquisitor finish. Real simple. Sure the Deathrattle stuff isn't quite on the same path but just another strong card or two and I can see it holding it's own. It's real fun in wild.
Weird form of disruption. We had similar before in Warlock and I don't remember it seeing much play. I assume the same here. Just weakening the 1 mana pool for Rogues.
Old Gods - Really we have to do C'Thun. Other than that Yogg-Saron, Hope's End is a great second. Honestly if they had the time I'd love to see all Old Gods done. Completing the achievement let you pick one for free and unlocked the rest in the store for a few bucks. You'd still have to have the achievement done but would be a nice offer to let people grab more than one if they wished while still letting those get their reward of their favorite god.
Karahzan- I still am not sure they'd make these for adventures but I certainly wouldn't mind a Medivh, the Guardian diamond.
Gadgetzan - I again would love to see the 3 crime lords done with one free and the rest as purchaseable if desired after achievement is complete. Still maybe too much work. I'd pick Mayor Noggenfogger as my set representative. Wrathion would also be awesome to see despite his lack of usefulness. I just love that art.
I was actually comparing dmf and barrens to Scholomance and Outland. It's strange I've opened less or equal but own more in comparison thanks to the many free legendaries and the mini set buyout price.
Without opening packs or spending money you can get 3 legendaries. The preview one (Vol'jin in Barrens) then Mankrik at the start of the new track and a free random one later. If you buy the track Samaro is another addition. You also get a lot of free packs and such along the rewards track, though they are not always the new set.
Now that said I also understand the disillusionment with pack openings. The Commons and rares are almost always 100% owned quickly. This leaves us with only the epics and Legendaries to look forward too. Both usually have vital significance to deck construction. Without hitting them the packs feel worthless.
I have loved most of what Blizzard has done for packs with protection and first 10 garentee on legendary. They've really mad improvements. Still this is an issue and something that does lead to players looking elsewhere. Two improvements they could do would be dust system revamp or at least increasing the chance of golden cards as you complete the set. For the dust system legendaries are too expensive making the 40 dust you get feel insignificant. The cost should get reevaluated to make those empty packs feel more meaningful toward the crafting of your next legendary. Goldens on the other hand should come quicker once I own say all the Commons, golden commons apear more often of that set. Same for each rarity.
These aren't perfect and I'm on my phone so limited typing. But these would be nice future improvements for the game.
Now that's draw. 2 cards almost garenteed. Not being an elemental herself does break early synergy but I can see this being used to pull rockbiter and Alakir to set up for a strong finisher. Definitely will see play.
Draw is always good. Sadly mage doesn't want minions right now. Wildfire mage being the exception. Still good but probably not hitting the bonus in that deck.
Mage has a lot of spell types. To focus on frost when so much got removed in the Core change is strange. Eventually there may be a dedicated frost deck but not yet.
This is tough. It's a good card but may currently get out classes by Scorpid. Still though a welcome effect. Maybe if a strong holy spell gets printed or a more aggro priest comes up this could find a home. Draw is always good.
Wild I think Reno decks my adapt this. Draw is precious there and even if the cost reduction wiffs it's still a nice early play.
Fun and flavorful card.
Strong effect and people will hate it. However it is slow and unimpactful in an immediate sense. as others have said feels better in control V control match ups.
I am sure peoe are wishing Jaraxxus was still a minion right now.
It is a stop gap for sure. However these meta shake ups (as well as buffs/nerfs) help to keep things fresh. I'd rather see new cards added to the pool to shake things up than nerfs if possible. Minisets are definitely a minor change and won't compete with a full set release. Still the meta shifts.
Races did a good job of pushing things (even if they didn't all get there). Some of the cards were strong. This set may turn out to be lackluster and not change a thing however. That is a risk. But without seeing the cards yet I'll hold off. This meta definitely is in need of a change and I believe the potential is there. Minsets do have that power.
Demon Hunter: I can see a Sigil, however I think this is a year long (or longer) thing. So we'll see 1 or 2 each set I think. For what I hope for Deathrattle stuff. The N'zoth change pushed a menagerie deck to my surprise. Deathrattle however feels like it's so close. I enjoy it a lot in wild and just needs another card or two to polish it off.
Druid: Taunt is also pretty close. Plaguemaw is just slow. We need a Rush or even Stealth (seriously) Taunt card to pair with this to get proper value. Obviously rush is better but I fear they'd have to give it low attack because of Plaguemaw and it would be undesireable. A Stealth one would let us at least set up a turn to set a minion, then play Plaguemaw the next turn and trade for value. Beast is also in a weird spot. Living Seed could use a good target. Perhaps a card that shuffles in a beast, similar to a prime. Something we want to target with Living Seed later in the game or to combo with the discount.
Hunter: I like your idea. A Knight of the Wild type rush beast is just what Tavish needs to make a powerful turn.
Mage: Mage needs minions. No-minion is still going strong so some incentive to play a minion or two would give them a different path. Either freeze or elemental or both.
Paladin: They have been fairly aggressive since Core/Barrens. I'd love to see them pushed a bit slower. Something to pair with Commencement or a pay off for Recruits dying over the course of the game rather than throwing them at face.
Priest: Either need a bit push card for a more aggressive style or maybe a few more early deathrattles for Rally!? Maybe even just some watchpost support to make that a thing. It's really in a strange spot.
Rogue: Love Shek'zara. Would be fun to find a slower shuffle strategy with her and some new cards to get Rogue a different style deck.
Shaman: Draw would be great, maybe draw that focuses on Murlocs or Elementals. Or a way to reload the deck with spells to make sure Prime Vash has some nice targets late game for a final push. You draw her so late you've either won or don't have the reach left in the deck to make it there. She'd be a nice set up tool for a later game Bru'khan.
Warlock: Love to see a token deck take off. Control has a ton of tools over the last year. The Core set kind of sealed it as THE control deck for the year. That's fine. Pushing token a bit to set up for maybe a more aggressive future set would be great for variety sake.
Warrior: Give me Frenzy or give me Death! The frenzy cards are all over the place. Some aggressive some more controlling. I'd love to see it pushed in the control style just to have something contend with Warlock. But in either direction it's just a fun mechanic.
Love seeing Vanessa VanCleef get some love. Been playing around with her when I can. Feels real fun and can offer some surprise lethal situations. One of my favorite cards from Core21.
Cool skin. Gold cost too is nice. Between LuBu and Rokara I think I'm set on my warrior skins but if the mini set wasn't coming soon(tm) I'd pay the gold cost no doubt.
I don't know if I see them doing Adventures as these diamonds are tied to Collecting. Maybe they can put them as Heroic achievement in addition to the cardback?
For Main sets:
GvG: Dr. Boom. Definitely a must.
TGT: I agree with Justicar Trueheart. However to be different I want Icehowl! Would look awesome.
If they do adventures then I want Arch-Thief Rafaam and Kel'Thuzad and Emperor Thaurissan
Just hit 100. Did tavern pass this time. Honestly Diamond Sumaro was the best item on the paid track. Rest was okay. Not sure if I'd buy again but that depends on the Diamond card I guess. The free track felt really good though, lots of rewards, good progress. Though I do hate "uncraftable" cards, still nice to get free stuff. A lot of free Legendaries gifted out this time too. I feel like I have a lot more despite not opening many in packs.
Barrens Legendary = 10
Darkmoon Legendary = 8 (Ignoring the 4 miniset ones)
Closer than I thought after comparing. Still feels good.
The addition of the "Tavern Regular" achievement though was great. Love having the extra rewards for completing multiple tracks.
For comparison Darkmoon track when I hit the end (50 back then) as free I had about 3k gold pre mini set. Right now, hitting 100, I'm at 2300. I did buy The Thunder King for gold when he came back. So that's 1500 well spent. Still not bad since I'm hitting it slightly earlier as paid this time. Mini set around the Corner no doubt I'll buy it out for gold again. Can't wait to see where I end as the expansion closes around august.
Cool that they offer it. Love golden cards! Though I do not craft or buy goldens. Just not a cosmetic I think is worth money. Still something they could offer along side other bundles for those who wish to spend.
Two things: Blizzard has a problem they can't figure out right now. The Core set is amazing but it overly buffed cards that generate or discover other cards. The limited card pool of standard makes cards like Deck of Lunacy, Jandice Barov, First Day of School, Draconic Studies, ect. very powerful. As they said when they nerfed Jandice, they don't want to make poor 5-drops in the future just to deal with her. The First Day nerf slowed it down but the 1-drop pool is still really strong, so an extra minion feels like a buff. Paladin really shines when it has powerful 1 drops it can weave into it's turns to guarantee a body to buff. Core set causes some issues with a smaller discover pool. It's just growing pains we may have to deal with for a year until they discover a good solution.
Second Warlock has crazy control tools. Board wipes, big minions, enemy discard/burn, value hero and good reload. I think that'll make them king for a while until other classes catch up. I'm hoping the mini set and next set push another class up enough to contend. This is a think Blizzards plan over all. Just set up the buffs to swing classes to underused strategies in the miniset and next set. The buffs definitely did more than I thought, especially N'zoth which looked just weird but it set up Demon Hunter really well.
TLDR: I don't think the buffs/nerfs are bad just slow as they rely on future content and Core set causes discover/generation issues that are difficult to solve.
I've been running a similar deck idea. I opened Plaguemaw the Rottingearly and was trying to make it work. He felt weak before but coming back with N'zoth is a big upside.
My version adds in Y'sharaaj to double up on the Moontouched Amulet and Dreaming Drake. It's fun to have otk DH give up because of all the armor!
Blizzard doesn't talk about the future often. So when they say in an ama they want to do this, easy to see it's coming soon. Plus rag is a top pick for diamond.
Gvg my money is on Doctor Boom. Though I don't expect these to come out super fast.
Also not too far off on Rag. 2-3 Leg and a few epics. Have the dust but may hold off for now. Love these Diamonds, it's a nice bonus idea, just like having the dust in case.
Tess, Undatakah, Phaoris.
Missed those cards. Might have to mess around in wild this month.
I did a little last month with Deathrattle DH and Hero power Mage. But that Big DH list looks very amusing. Can't wait to try all these decks out. Thanks for sharing!
Awesome portraits all of em. Love having the options. Allows me to make a deck stand out more in my list with a different portrait plus the new emote lines are always fun.
Rexxar and Gul'dan are top pics for me. Since I picked Rex last time and they released another one this pass I'll probably do Gul'dan. I do agree with Judgement Paladin the helm is kind of a thing. Maybe a reskin later with the helm on?
Oh I'm sure they'll still fit their meme cards in. Blizzard is good at that. Plus with all the free rewards track stuff they are pushing I'm sure we'll have no trouble getting our meme on. Mini set will help give an extra push to mechanics that didn't take off.
Yes you are right Core21 didn't push much in the way off controlling DH but this set changes year to year. So maybe it's not a thing they want to focus this year.
We may just disagree here and that's fine. As for Rogue, relying on a weapon to heal is a weakness. One Ooze and you can loose multiple cards depending on what poisons you run. Demon Hunter has a bigger variety, which is what I was stating as a positive. As for working together, I think DH has one of the most solid plans laid out. Pressure early, Inquisitor finish. Real simple. Sure the Deathrattle stuff isn't quite on the same path but just another strong card or two and I can see it holding it's own. It's real fun in wild.