Here's an attempt at using the Dormant keyword, but since we're talking about Nightmares and Corruption I tried to push it into a more aggressive direction.
Dormant heroes can't attack, be attacked, take damage or be healed (just like Dormant minions - duh!). This card is meant to set up Two-Turn-Kills, by effectively 'freezing' your opponent's Health between two turns.
The effect is fine. I think Health is fine as well, since most decks have minions on board that can deal with this if they need to. More than anything this would be a tech card against no-minion Mage I guess. Also (subjective opinion) the art is horrendous…
I like Ultimate Redemption a lot better, but it has to be a Priest card, because Deathrattle Priest. This card synergizes so well with a Deathrattle deck, that it would be a waste to give it to Paladin only imo.
I'd replace "player" with "hero", then find good art of a famous Priest character and put their name on the card. The effect is really nice, but just as someone pointed out "now" is unnecessary.
I have a hard time deciding which I like better. Sadly right now there are no OTKs in Priest that could be enabled with Shadow Conjurer, so I'd go with Fair Student.
I'm trying to make a hero card that's only active for a limited time, so I can make it extra OP and not feel bad about it. Haven't settled on a class or effect yet, but here is a first draft:
How many images are allowed in this weeks submission? We definetly need the Hero card and the Hero Power, but some hero cards need more, like weapons or tokens or both... Think Uther of the Ebon Blade with a grand total of 7 images!
Is this absurdly OP? Should this come with a drawback...like 'destroy your minions' or 'skip your next turn' or something like that? Which art/wording is better?
Or you use Educated Elekk to get extra copies of Incanter's Flow. You need at least 4 copies in total, because Mage doesn't have any 0 Cost spells in Standard right now.
Edit: Feedback in the Spoiler below!
Show Spoiler
Wailor - The second version. It's shorter than the first, and easier to understand than the third. Nice card btw!
Demonxz95 - Stitching Arm all the way. That art just fits perfectly!
linkblade91 - I feel like, since you would probably run this in the same deck as GA (and therefore you would run strong 5 or less cost beasts) this would never feel good to play.
shaveyou - Interesting and balanced imo, but the art hurts my eyes xD
Arkasaur - Two very simple, very Blizzard-like balanced cards. I prefer the Paladin.
grumpymonk - I like the 4 Mana Attentive Student's effect, but would prefer it for 2 Mana with the 2/3 body. You should be able to cast huge spells with this on the same turn…I mean for Flamestrike you still need 9 mana to pull it off.
BloodMefist - I feel like using the same trigger as Headmaster Kel'Thuzad won't get a good rating unless there is some twist on it. Especially the 4 mana version is way to similar to KT.
anchorm4n - The second version is definetly better. Very hunter-ish effect. I like it!
Nirast - I love the idea of a spell with Spellburst. That said the Secret is a bit boring as is…maybe it's just the missing art though =)
I feel like the effect is really unique and balanced and absolutely worthy of Azshara. Besides that it was obvious Azshara would come up more than once this week so feel free to go for it =)
I prefer Submerged Bomb. Since it doesn't trigger on opponent attacks they will probably test for a couple other secrets first before realizing they will have to damage their minion. Imo that's what drives the card home for me…your opponent attacking random stuff to trigger the Secret and nothing happens…until they have to play a minion *BOOM*
Sacred Seahorse seems very weak. Out of the three I'd go with the Hammerhead. It fits both the theme and warrior perfectly. 10-Mana Combo-cards is a great idea I would keep in mind for another competition.
Two coins for each Pirate that died seems much, BUT I'm trying to figure out a way to reliable kill of the chests and can't come up with one…so I guess it's balanced, maybe even a little weak. Flavor is on point though!
Worded similarly to BEEEES!!! that would be: "For each enemy minion, summon a 3/4 Naga to attack it. Overload: (3)" You don't have to spell out the Tokens entire name imo. That way you have more than enough space to clarify the effect.
That is some very nice use of the Secret Deathrattle. Depending on your opponent's available removal you can guarantee some stats on the board. Only issue I have is, for this card to be complete you theoretically need 4(!) Tokens.
Let's say you order your deck with Lorekeeper Polkelt, then Azshara will be put somewhere between 4- and 2-cost cards, but she still keeps rising up everytime you cast a spell, so she'll eventually overtake the 4-cost cards.
I'm not sure how shuffling works mechanically. When it says shuffle 'X' into your deck will the entire deck be shuffled or will 'X' be put into a random spot in your deck? If only 1 card gets put into the deck at random, Azshara's position can change by 1 if the shuffled card is above her or not at all if the shuffled card is beneath her. Does anybody know what happens if you order your deck with Polkelt and then your opponent shuffles in Albatrosses? Is the deck completely shuffled again?
None of this worries me though compared to Primordial Studies. Azshara would have to be printed after that card rotates into wild I guess...
Edit: Here are three versions that avoid the problem of being discovered so easily:
Swapping stuff is gonna be very common this week i guess...not sure if this is special enough^^
Peak inconsistency with Imp-King-Rafaam...
It's spelled 'Remornia'.
Here's an attempt at using the Dormant keyword, but since we're talking about Nightmares and Corruption I tried to push it into a more aggressive direction.
Dormant heroes can't attack, be attacked, take damage or be healed (just like Dormant minions - duh!). This card is meant to set up Two-Turn-Kills, by effectively 'freezing' your opponent's Health between two turns.
Does this count as giving your opponent something harmful?
The Legendary is never going to activate because it's not a Shadow Spell itself. Not sure if you can make a 30 Shadow Spell deck anyway...
So here's a first idea. Probably enables some insane OTK I didn't think of...but what do you think?
Thank's for your feedback. I decided to go with a removable minion instead of the permanent Hero Power.
Here's some feedback in return:
Wailor
Demonxz95
linkblade91
cydonianknight
Karmin
h0lysatan
ChickyChick
grumpymonk
Here is an old card of mine that fits the bill. What do you think?
Yeah...I thought it was either the first or the second prompt... Both is rather limiting...
I'm very much set on the Arbiter as a Priest-Mech. The art Blizzard released for her is just too good =)
Everything else is up for debate. Right now she guides the poor souls of the dead to your hand.
I'm trying to make a hero card that's only active for a limited time, so I can make it extra OP and not feel bad about it. Haven't settled on a class or effect yet, but here is a first draft:
How many images are allowed in this weeks submission? We definetly need the Hero card and the Hero Power, but some hero cards need more, like weapons or tokens or both... Think Uther of the Ebon Blade with a grand total of 7 images!
Went through my creations and found two cards that kind of fit the bill.
Art, class, cost, name and stats not final...
Here's my first idea:
Is this absurdly OP? Should this come with a drawback...like 'destroy your minions' or 'skip your next turn' or something like that? Which art/wording is better?
Feedback will come later this week!
There are mixed reactions to my first idea, so here is another =)
Yes, this IS possible in standard! For details see the Spoiler below.
Or you use Educated Elekk to get extra copies of Incanter's Flow. You need at least 4 copies in total, because Mage doesn't have any 0 Cost spells in Standard right now.
Edit: Feedback in the Spoiler below!
Wailor - The second version. It's shorter than the first, and easier to understand than the third. Nice card btw!
Demonxz95 - Stitching Arm all the way. That art just fits perfectly!
linkblade91 - I feel like, since you would probably run this in the same deck as GA (and therefore you would run strong 5 or less cost beasts) this would never feel good to play.
shaveyou - Interesting and balanced imo, but the art hurts my eyes xD
Arkasaur - Two very simple, very Blizzard-like balanced cards. I prefer the Paladin.
grumpymonk - I like the 4 Mana Attentive Student's effect, but would prefer it for 2 Mana with the 2/3 body. You should be able to cast huge spells with this on the same turn…I mean for Flamestrike you still need 9 mana to pull it off.
BloodMefist - I feel like using the same trigger as Headmaster Kel'Thuzad won't get a good rating unless there is some twist on it. Especially the 4 mana version is way to similar to KT.
anchorm4n - The second version is definetly better. Very hunter-ish effect. I like it!
Nirast - I love the idea of a spell with Spellburst. That said the Secret is a bit boring as is…maybe it's just the missing art though =)
Slowly gives you more and more Spell Damage. I'm not sure about the Mana Cost...maybe 5 would be better?
Thank you for your feedback! Time to give some of my own, after two weeks of horrible internet connection:
linkblade91
Demonxz95
Wailor
Valor1204
DavnanKillder
BloodMefist
grumpymonk
Arkasaur
Neoguli
Let's say you order your deck with Lorekeeper Polkelt, then Azshara will be put somewhere between 4- and 2-cost cards, but she still keeps rising up everytime you cast a spell, so she'll eventually overtake the 4-cost cards.
I'm not sure how shuffling works mechanically. When it says shuffle 'X' into your deck will the entire deck be shuffled or will 'X' be put into a random spot in your deck? If only 1 card gets put into the deck at random, Azshara's position can change by 1 if the shuffled card is above her or not at all if the shuffled card is beneath her. Does anybody know what happens if you order your deck with Polkelt and then your opponent shuffles in Albatrosses? Is the deck completely shuffled again?
None of this worries me though compared to Primordial Studies. Azshara would have to be printed after that card rotates into wild I guess...
Edit: Here are three versions that avoid the problem of being discovered so easily:
Don't worry I might very well change my mind since the effect I#m going for doesn't really fit on the card xD