TheTriferianGeneral
Lv.10Soldier
Comments
As the "Hero of the meek" is [runecard]poppy [/runecard] proably on the stronger side of champions.
Her ability to "lead the charge" in aggro and midrange decks will certainly boost demacia and bandle decks quite a bit.
I also could see myself dropping 1-2 [runecard]Soraka[/runecard]s from my [runecard]taric[/runecard] [runecard]soraka [/runecard] deck to increase the tempo of the deck.
That's... one way to screw the reforge mechanic. Other than this niche application I don't really see a point in playing this card because it doesn't grant you enough of an advantage to be good... but that's proably a good thing
I am a little worried that Riot could overdo the handdisruption theme with Bandle City and cause a very unpleasant play experience this way.
Like decreasing the attack of strike ability-units to 0 permanently or increase the cost by 2 is enough to make certain cards worthless.
It is however less toxic than the MTG interation where you …
The card isn't good but... combine it with [runecard]stress testing[/runecard] and this is actually silly because you can play all the created cards.
Yes the mode offers more and better decision making and is overall an improvement in comparison to the lab of legends however I don't think that gp is thaat hard to beat.
If you use all the options offered by the campain you will fight him with a godtier deck almost all of the times and with such you …
Quote From minuano28 So they finally confirmed Bandle City.
I am very intrigued by the PVE focus expansion.
As a LoL Rumble main I already smell scorched enemies :)
Edit let me Theorycraft what Rumble will look like:
Rumble is a 5 mana 3/4 with: Whenever I see you cast your second …
[runedeck]14579[/runedeck]
What's your thoughts about our boy [runecard]Taric[/runecard]? He does really well for me in my [runecard]soraka[/runecard] [runecard]taric[/runecard] deck aiming at making all units permanently invincible.
While it is not a safe haven anymore to have a/multiple unit(s) that is/are indestructable and has/have spellshield... we still talk of "quite" durable units and [runecard]Soraka[/runecard] [runecard]Taric[/runecard] gets there
I know that they changed that in a patch about 5 months ago but I don't know of a rule saying that.
Am I the only one who eighter runs [runecard]Sejuani[/runecard] [runecard]Swain[/runecard] or [runecard]Vi[/runecard] [runecard]Riven[/runecard], decks that both don't care about [runecard]viego[/runecard] because the only thing that matters to these decks is how much hard removal the opponent has (which [runecard]viego[/runecard] decks do not tend to have plenty of)
To me [runecard]Viego[/runecard] seems very doable as a matchup but sure: [runecard]viego[/runecard] …
Not gonna lie: this list looks pretty outdated and I doubt that just focussing all on burn will be enough for the current meta.
A [runecard]Sumpworks map[/runecard] [runecard]Swain [/runecard] combo is dangerous but not really outstanding imo and if I had to pick I would prefer [runecard]Sejuani [/runecard] [runecard]Swain[/runecard] over it.
We are miles away from an archetype like monoblue tempo, which is a red flag for me till today for being one of the most obnoxious to play against archetypes.
Monoblue was the result of a powercreep in counterspells during it's era, allowing the deck to completely shut down decks that don't play a 1-3 cmc curve or that …
To stick to my point from the previous control talk:
Why does control have to be strong why do we need the likes of tlc/FTR control in the meta?
LoR has been a midrange oriented game when it was released, and majority of players liked it that way. There is nothing wrong with the nope players not getting …
It might be just me but to me it seems you never take the effort to finetune your lists.
The reason why I think so is that you always build lists with every card but 1 as a 3 of which makes me think you don't think too hard what cards might work better as a 1 or 2 …
Quote From Nifty129 Depends on your definition, feel the rush pulls out two other cards from your deck and is therefore a 3 card self contained combo. Lor is definately a strange game. Like harrowing is similar, it's one card that pulls out all the other cards you already played and is most definately a combo piece
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Why exactly do you want an outdated game concept being reintroduced to a game that knowingly avoided it so far?
I am sure Riot never wanted control to resemble control from mtg because control in mtg is one of the least innovative and one of the most tiresome archetypes of the game.
LoR goes the better way since …
Quote From VaBeZ Then I'M sorry to sadden you, but we'll end the Ruination's corruption. ;)
Blah blah darkness Blah blah light seriously guys who cares about luminance?
All that that matters is that noxus reigns supreme over these wannabe nations no matter if we unite with the bright or dark side
This card has certainly a spot in my [runecard]Karma[/runecard] [runecard]Viktor[/runecard] [runecard]Glorious evolution[/runecard] list. Since GE is the only slow speed spell and since every fast speed spell is removal/deny the whale is an exzellent tutor for this deck.
I don't really believe in 7 cost units that don't win the game and this seems strong but not really game winning strong
This should be very effective against aggro while being rather bad against the rest. I can see it seeing some play and doing wonders with kegs but the it is still a slow speed spell... I think one has to see how well it does in practice...