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TheTriferianGeneral

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Joined Feb. 2020 878 posts 4,595 XP 555 achievement pts

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This is Weird... and if you compare it to the like of [runecard]doombeast [/runecard] worth at least 3 ?-Pings

4 years, 8 months ago · on New Shadow Isles Card - Astral Fox

The fact that [runecard]vilemaw [/runecard] can't attack the turn he is summoned makes this card very meh... yeah the typical trash epic as we know them

Now this is the equivalent to [card]Explore Un'Goro[/card] from hearthstone and hearthstone showed everyone how bad this effect is. Good for memes and dreams... and not much else

4 years, 8 months ago · on New Targon Spell - Starlit Epiphany

I guess they planned to release this card for 2 mana until they saw what what [runecard]Irelia [/runecard] [runecard]Azir [/runecard] was of a monstrosity.. now this not that powerful of a card.

Edit: just realized aswell that this can target enemy units.

It's an okay card but I would prefer to have a fast speed recall over an …

4 years, 8 months ago · on New Ionia Spell - Defiant Dance

I smell some nasty otk decks coming up soon i mean giving double strike to any unit (with overwhelm/elusive) is potentially insane.

So yeah I can't imagine this card not making waves in the meta

4 years, 8 months ago · on New Demacia Spell - Field Promotion

While this card proably won't be played outside of lurker decks, it certainly is a card that works very well for them because it gurantees often enough a lurk trigger and trades card neutral for 2 mana. I think it is really decent of a card

4 years, 8 months ago · on New Shurima Spell - Call the Pack

I don't know what to think of the lurker archetype because it is proably the most parasitic mechanic riot created so far. 

And while it certainly makes it easier to build a lurker deck, it will cause lurker decks to play a large count of lurkers, that you only can achive by playing the same 5-8 viable lurkers making …

This concept looks really strong because it allows you to use attack buffs aggressively creating quite a monstrosity for the opponent to deal with.

Is it going to be competetive? Proably not until we have 3 different decent buff cards to run this card with in shurima

How much of the lurk archetype's powerbudget do you want to put in it's champions? Riot: Yes!

4 years, 8 months ago · on New Shurima Champion - Rek'Sai

that is pretty much a 3 mana 3-4/3 with predict... not bad not too good a card we will see in lurker decks for sure

4 years, 8 months ago · on New Shurima Card - Xer'Sai Caller

if lurker decks work the way I imagine them this is a 5/6 overwhelm that get's greater by 1 attack with each attack, which is... still bad for 6 mana. Unless we see insane other lurk synergy cards that card won't see any play

At first glance this card looked decent because it allows to fetch combo pieces and creating multiples of them but will the ability to do that ever be worth it to get behind 1 card and 3 mana? I doubt we will see that happening so nope that's 1/5 stars card for me

Sure its free but also... It doesn't do anything so why would anyone consider this card ... unless you want a noncreature build to get going... maybe it will be a consideration for [runecard]xenotype researchers[/runecard] decks... but that's pretty much it

Am I the only one thinking of these guys right now?

A classic Lurker

I told you that P & Z is the way to go for [runecard]zilean [/runecard] and I think Riot just agreed with me on that

I think that [runecard]Garen[/runecard] [runecard]Taric[/runecard] is a decent [runecard]Taric[/runecard] list right now. It uses the well known [runecard]Taric[/runecard] [runecard]Golden Aegis[/runecard] combo that not only levels [runecard]Taric[/runecard] up on the spot if you can support an ally with it but also allows you together with [runecard]Garen[/runecard] to take that many extra attacks that even a slighly buffed [runecard]sparklefly[/runecard] or [runecard]the fangs[/runecard] …

4 years, 9 months ago · on Still No News From Riot?

The sad part is: when LoR was released people complained a lot of the game beeing too vanilla "boring" because there weren't that many unique decks (that warp the gameplay around their mechanics).

I told those complainers back then that this vanilla nature is what makes the game great and which is/was the basis for many even/only slighly favoured …

In general I am convinced that [runecard]Dunekeeper[/runecard] should become a 1/1.

The ability to shoot 4 damage on turn 1 + his ability to spawn 2 units to chumb/sacrifize for 1 mana is too much for a 1 drop.

I know this nerf is not specifical against azir irelia but shurima in general but it is justified.

4 years, 9 months ago · on Easiest Fix For Irelia Azir

It is very good for blade dance decks but that's it. I don't see it being op by any means or making waves in non - Irelia decks. If azir Irelia gets nerfed I doubt that we will see this card a lot anymore

4 years, 9 months ago · on New Ionia Spell - Lead and Follow

When I saw that Video and was slighly shocked that Swim has such a strong confirmation bias that he claims his view of the meta and that his versions of decks are the only right/good ones. 

He uses data from players with the mobalytics client aka his netdecking servants, he literally created his own LoR cosmos where he is …