TheTriferianGeneral
LV.10Soldier
Comments
875 totalThis is Weird... and if you compare it to the like of [runecard]doombeast [/runecard] worth at least 3 ?-Pings
The fact that [runecard]vilemaw [/runecard] can't attack the turn he is summoned makes this card very meh... yeah the typical trash epic as we know them
Now this is the equivalent to [card]Explore Un'Goro[/card] from hearthstone and hearthstone showed everyone how bad this effect is. Good for memes and dreams... and not much else
I guess they planned to release this card for 2 mana until they saw what what [runecard]Irelia [/runecard] [runecard]Azir [/runecard] was of a monstrosity.. now this not that powerful of a card.
Edit: just realized aswell that this can …
I smell some nasty otk decks coming up soon i mean giving double strike to any unit (with overwhelm/elusive) is potentially insane.
So yeah I can't imagine this card not making waves in the meta
While this card proably won't be played outside of lurker decks, it certainly is a card that works very well for them because it gurantees often enough a lurk trigger and trades card neutral for 2 mana. I think it …
I don't know what to think of the lurker archetype because it is proably the most parasitic mechanic riot created so far.
And while it certainly makes it easier to build a lurker deck, it will cause lurker decks …
This concept looks really strong because it allows you to use attack buffs aggressively creating quite a monstrosity for the opponent to deal with.
Is it going to be competetive? Proably not until we have 3 different decent buff …
How much of the lurk archetype's powerbudget do you want to put in it's champions? Riot: Yes!
that is pretty much a 3 mana 3-4/3 with predict... not bad not too good a card we will see in lurker decks for sure
if lurker decks work the way I imagine them this is a 5/6 overwhelm that get's greater by 1 attack with each attack, which is... still bad for 6 mana. Unless we see insane other lurk synergy cards that card …
At first glance this card looked decent because it allows to fetch combo pieces and creating multiples of them but will the ability to do that ever be worth it to get behind 1 card and 3 mana? I doubt …
Sure its free but also... It doesn't do anything so why would anyone consider this card ... unless you want a noncreature build to get going... maybe it will be a consideration for [runecard]xenotype researchers[/runecard] decks... but that's pretty much …
Am I the only one thinking of these guys right now?

I told you that P & Z is the way to go for [runecard]zilean [/runecard] and I think Riot just agreed with me on that
I think that [runecard]Garen[/runecard] [runecard]Taric[/runecard] is a decent [runecard]Taric[/runecard] list right now. It uses the well known [runecard]Taric[/runecard] [runecard]Golden Aegis[/runecard] combo that not only levels [runecard]Taric[/runecard] up on the spot if you can support an ally with it but also …
The sad part is: when LoR was released people complained a lot of the game beeing too vanilla "boring" because there weren't that many unique decks (that warp the gameplay around their mechanics).
I told those complainers back then …
In general I am convinced that [runecard]Dunekeeper[/runecard] should become a 1/1.
The ability to shoot 4 damage on turn 1 + his ability to spawn 2 units to chumb/sacrifize for 1 mana is too much for a 1 drop.
…It is very good for blade dance decks but that's it. I don't see it being op by any means or making waves in non - Irelia decks. If azir Irelia gets nerfed I doubt that we will see this …
When I saw that Video and was slighly shocked that Swim has such a strong confirmation bias that he claims his view of the meta and that his versions of decks are the only right/good ones.
He uses data …