To me it is kinda obvious that Poppy is meant for wide spreading support decks.
The reason is that Poppy works best with rather small units and checks which units get buffed after previous attack effects such like support happened.
Therefore support units and Poppy synergize very well and combined with rally effects from demacia I call this concept a deck
I am kinda missing Poppy supports on the list but I guess we will see soon enough if that concept can come together.
I expect for the meta to polarize stronger with the likes of darkness control and trap tribal setting the standards for lategame oriented decks, poppy and Sion setting the standards for midrange and for aggro I see some nami/ziggs lists doing their thing but we can't know for sure right now.
In a way his summon effect and overwhelm are countering each other because overwhelm devalues small chumb blockers the same way his summon effect does.
The only upside here is if the opponent hasn't got small chumb blockers but that's really not much better that simply having overwhelm.
Fine I'll stop putting words into your mouth. I wanted to state what your statements looks like to me but sure I could have misunderstood you.
What I mean by oppressive is not that the archetype will necessarily be oppressive and we won't know how good it is until release what I meant is: if the archetype should be very strong there won't be a good way to counter the strategy other than aggroing it down early (comparable to the Azir Irelia situation) and that would be quite a desaster for the gamd wouldn't it?
Afterall we should imo just take a minute wait and see if xerath is tier 1 material and complain when it is time for it. :)
" i love the fact that this archetype bypasses it's counterplay"
Sure, this is making sure that the archetype is doing it's thing regardless of what the opponent is doing but if that what the deck does is remotely strong/oppressive you have a receipe for Desaster with this kind of archetype.
Landmarks always had the issue of allowing little counterplay from the opponent in exchange for usually being very unreliable cards.
Playing against this archetype however will proably be a race where you eigther rush the deck down early or otherwise will have a hard time sticking units to the battlefield, aka classic control from mtg.
I thought LoR wasn't one of these games but I guess we are heading towards mtg style of control with the new set.
In the right deck this unit can't ever go unblocked without risking to die and even if you block your blocking unit will be likely to die to this unit... unless your opponent has an Idea what removal is and lets you commit all your spell for his Flash Freeze leaving you very sad
I don't know if riot knew about but Iron Ballista already exists in the same region. Unlike this dude we can drop Iron Ballista on curve without having to fullfill a condition.
Also having the realistic failcase to have to use it's 3/2 statline is not worth the condition imo.
I was ready for complaining about riot releasing another uninspired aggro archetype within noxus that has little skill expression and is just bland (#lebland) but this time... it looks like noxus actually gets more interesting and more decision heavy cards to play with.
The cards look interesting very strong in the midgame and perfect for some good midrange overwhelm deck that gets to sneak in damage with the help of combat tricks instead of boring burn cards.
I definitively like what I am looking at here.
.... despite knowing that spending 7 mana on a 3/3 without abilities isn't worth it.
How does uploading screenshots in this forum work?
I just have a nice picture visualizing my Taric Poppy deck quite well but the upload image function is a little confusing.
To me it is kinda obvious that Poppy is meant for wide spreading support decks.
The reason is that Poppy works best with rather small units and checks which units get buffed after previous attack effects such like support happened.
Therefore support units and Poppy synergize very well and combined with rally effects from demacia I call this concept a deck
Both counting down to 0 + self destruction count for the clause so it won't be difficult to do in shurima
I am kinda missing Poppy supports on the list but I guess we will see soon enough if that concept can come together.
I expect for the meta to polarize stronger with the likes of darkness control and trap tribal setting the standards for lategame oriented decks, poppy and Sion setting the standards for midrange and for aggro I see some nami/ziggs lists doing their thing but we can't know for sure right now.
*an Avalanche only hitting enemy units that also can kill a Hapless Aristocrat in 1 go ... or lose you the game instantly against the scar archetype
Hey look guys: we now have an actually playable Viktor
From a powerlevel aspect I wouldn't rate Ziggs too highly but from a flavour perspective he is easy 5/5 stars
I hate poke damage especially if it comes from a meme card like this O.o
In a way his summon effect and overwhelm are countering each other because overwhelm devalues small chumb blockers the same way his summon effect does.
The only upside here is if the opponent hasn't got small chumb blockers but that's really not much better that simply having overwhelm.
Fine I'll stop putting words into your mouth. I wanted to state what your statements looks like to me but sure I could have misunderstood you.
What I mean by oppressive is not that the archetype will necessarily be oppressive and we won't know how good it is until release what I meant is: if the archetype should be very strong there won't be a good way to counter the strategy other than aggroing it down early (comparable to the Azir Irelia situation) and that would be quite a desaster for the gamd wouldn't it?
Afterall we should imo just take a minute wait and see if xerath is tier 1 material and complain when it is time for it. :)
To me your last setence sounds like:
" i love the fact that this archetype bypasses it's counterplay"
Sure, this is making sure that the archetype is doing it's thing regardless of what the opponent is doing but if that what the deck does is remotely strong/oppressive you have a receipe for Desaster with this kind of archetype.
Landmarks always had the issue of allowing little counterplay from the opponent in exchange for usually being very unreliable cards.
Playing against this archetype however will proably be a race where you eigther rush the deck down early or otherwise will have a hard time sticking units to the battlefield, aka classic control from mtg.
I thought LoR wasn't one of these games but I guess we are heading towards mtg style of control with the new set.
You really want to combine any champion with Lux don't you?
I mean Lux and Nami both want you to play spells but completely different spells: Lux wants few big spells Nami wants many small spells.
To me Nami would fit way better into targon because when combined with gems Nami looks very scary
In the right deck this unit can't ever go unblocked without risking to die and even if you block your blocking unit will be likely to die to this unit... unless your opponent has an Idea what removal is and lets you commit all your spell for his Flash Freeze leaving you very sad
Nami looks very strong for a 3 mana champion that is easy to level in pretty much every deck...
But boy looks this design boring.
Repeatable aoe buffs on a "4mana" 3/3 elusive unit... that's pretty nuts not gonna lie
2 mana for a 3/2 elusive.
Well... that shows that a card doesn't have to be fancy to be top tier
That's pretty much Petty Officer as a 2 mana 2/1 without the keg option.
Looks very good
Watch out the flood will come!
Proably way too late to stop aggro...
but the flood will come!
I don't know if riot knew about but Iron Ballista already exists in the same region. Unlike this dude we can drop Iron Ballista on curve without having to fullfill a condition.
Also having the realistic failcase to have to use it's 3/2 statline is not worth the condition imo.
I was ready for complaining about riot releasing another uninspired aggro archetype within noxus that has little skill expression and is just bland (#lebland) but this time... it looks like noxus actually gets more interesting and more decision heavy cards to play with.
The cards look interesting very strong in the midgame and perfect for some good midrange overwhelm deck that gets to sneak in damage with the help of combat tricks instead of boring burn cards.
I definitively like what I am looking at here.
.... despite knowing that spending 7 mana on a 3/3 without abilities isn't worth it.