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Thonson

HearthStationeer
Joined 03/24/2019 Achieve Points 1740 Posts 1737

Thonson's Comments

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 10 months ago

    Making predictions late, so obviously we know about Whizbang's Workshop.

    Given that the portrait in the WW big bundle is a Patches portrait, I was thinking it could be a clue to the second one, which could be a Pirate themed adventure.  Maybe a group of pirates, or a few different pirate factions, are going to a desert isle in search of treasure, only to find the isle is overrun by murlocs!  So you get a bit of a throwback to their first main expansion by calling it Pirates vs Murlocs!

    The final one, something with Elune, so finally a Night Elf focused expansion.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 10 months, 1 week ago

    After that answer, Catrina and Spellstone definitely indicate more resurrection stuff this year.  And since Chirurgeon was part of that response, I’m definitely thinking some sort of pirate theme set two.  Maybe Hooktusk leading a crew on a hunt for buried treasure on a remote island

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 10 months, 1 week ago

    Actually that'd be the first one of 2024.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 10 months, 1 week ago

    Unless I’m missing something, here are the Core specific cards rotating out that would now need to be crafted if you want them in Wild.

    Alexstrasza the Life-Binder

    Ysera the Dreamer

    Aegwynn, the Guardian

    Selective Breeder

    Shadowed Spirit

    Emerald Skytalon

     

    Alexstrasza, Breeder, and Spirit are definite crafts for me as I might have uses for them.  The others are maybes.  Could craft Skytalon just to have it!

    Then again, open two Wild packs and I’d have the commons and Breeder.  Might get lucky and pop a leggo too

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 10 months, 2 weeks ago

    According to Hearthstone Top Decks the two “meta decks” are a Tempo Jade Rogue with buffs, no spell damage package, and “Dragon Warrior”.  I use quotes because it’s really just Control Warrior, but the best cards for controlling the board are dragons or dragon related.  Warrior has no class dragons, and the only class card in the deck related to dragons is the 3 mana “get two random dragons” spell.

    But I would agree, there are a lot of options.  I beat the meta Rogue deck with a Dragon Priest deck, again… most of the dragons are neutral and are used mostly as board control.  I think I managed to beat the meta Warrior deck with a Face Hunter, just hit them hard and fast before they can use the bigger taunts.  I want to do a Tempo Undertaker Priest, with Embalming Ritual and things like Sandstorm Trooper and the wraith with the same DR as Trooper.  Just win the board, but also make it so if they clear they take big damage.  With Grave Ruin in the format as well you can try to spawn even more copies of those.  Could be fun!

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 10 months, 2 weeks ago

    To be fair, I think they care about Twist more than we think.  I mean, they did ban Caverns Below during the latest Twist run due to it being a power outlier.  I would also assume they won't ban any cards, but only because they didn't see anything as being a big power outlier this time around.  And if a card gets banned midseason it would have to be a VERY big power difference, otherwise they'll likely leave it since the entire meta should change come March.

    The biggest problem this session is that a few cards aren't being included in the card pool like they should if you don't have the Caverns of Time copy (Snipe and Mana Wyrm).  Not a huge deal, but it is a little bothersome since it was my understanding that regardless of the set version, if a card was legal in a format you could use the card.  So despite Basic set not being included, these Basic cards are in CoT.  So even if I don't have the CoT versions, shouldn't I be able to use the Basic (Legacy) versions?  Again, no big deal this time around, but in the future someone who invested in CoT and got some legendaries they otherwise don't own might get fucked over if they don't include CoT, and a legendary that should otherwise be legal is suddenly not useable for that player.  If they don't correct this, it could mean bad news for future Twist/Wild sets with reprints, making people less likely to buy into them.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 10 months, 2 weeks ago

    Been trying out a lot of different things.  Especially enjoying Rogue with the spell damage package.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 10 months, 2 weeks ago

    Just starting my Twist climb, but so far I've seen zero Dragon Warrior lists.  And honestly, looking at the card pool I'm not sure what would make Dragon Warrior a special deck since there aren't any class dragons or dragon enabled class cards.  Seen a few Control lists that might use a few dragon or dragon enabled cards.  That actually makes more sense seeing as most people seem to be going Aggro/Tempo right now.  So a decent Control list should do well against those.  So if you are higher up the ranks you could be seeing more Control players who have vaulted above the tempo or aggro players.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 11 months, 3 weeks ago

    In response to Crusader2010:

    Sure, but you could say this about any card game.  So that's not so much an issue with Hearthstone as it is the genre of strategic card games as a whole.  Magic the Gathering seems to release new sets more frequently than Hearthstone.  I believe they typically do 4 sets a year, and actually 5 sets in 2023.  And if you prefer physical MtG, you have no guarantees of duplicate protection like in Hearthstone when buying packs.  And buying individual cards after they've been opened can be way more expensive.  I don't play it, but I thought Legends of Runeterra does fairly well with their f2p model, you still have the time commitment to grind out a set of cards prior to a new set being released, and then grinding to get more cards because the new ones change the meta and what you need to be competitive.

    This is why historically people have claimed that Wild is cheaper than Standard.  Stronger old cards often and fewer of the new cards are needed to make competitive Wild decks.  However, in the last year or two, more and more new cards seem to become relevant in Wild upon release as the team has had to really power creep to create more new, and interesting cards.  In some cases, entire new archetypes have come up that require a lot of new cards (Curse Warlock, Even 3xUnholy Plague DK... which is an extreme example as the entire class is barely a year old).

    And I'm not necessarily saying that Hearthstone is cheap, by any means.  Just more so making a general observation that it and nearly all other games like it, are going to have the inherent cost of time and/or money to build up a collection of useable cards.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 11 months, 3 weeks ago

    *I CREATED A NEW ACCOUNT SO YOU DON'T HAVE TO*

    I got a little bored over the holiday weekend and decided to do something dumb.  I created a new HS account under the name "SantaHS".  Why would I do this?  Because any time they update the New Player Experience I usually make a new one and give it a try.  To see what the experience would really be like for a brand spankin' new player!  And I must say... this new experience is WAY better than before.

    The Old Experience

    As early as three months ago I did the same thing as I hadn't in a long time.  I was wondering what it was like since I had never gotten a free deck before on a new account.  And it was pretty much the same as it's been for years, parts of it were the same since launch.  You start as Jaina, fight Hogger, Mukla, Millhouse, and a few other familiar characters.  Then you went into the 40 Apprentice ranks and had to climb your way out.  Along the way you unlocked classes by beating them once, and unlocked core cards by leveling up each class.

    This process was honestly quite tedious unless you knew exactly what to craft to make fast work of all the 3x Unholy DK bots that Blizzard populated the Apprentice ranks with.  At least, I assumed they were Blizz bots.  Might have been account farming... if people do that.  (Do they?)  I did craft a deck that I enjoyed and happened to already open a legendary for, and I was able to climb to normal ranked ladder in about 6 days.  Don't remember how much time I was devoting to the account, but overall I can say it took a lot of games!  And I can just imagine a brand new player who doesn't know what to craft and build might have had a tougher time as you have to actually win games to climb out in the old system.

     

    The New Experience

    This was totally different!  Right off the bat.  You have only three tutorial fights.  First you fight Rexxar and Garrosh in an effort to recruit them so you can take down the real enemy: The Lich King!

    After these three fights you enter the new Apprentice track.  Instead of winning games to climb, you simply have to play games.  I think the idea is that an actual new player might not know what they are doing and could lose some early on.  But every game they play they are gaining knowledge, so each game they play they gain 100 xp.  Initially 100 xp is enough to climb one rank.  Later it becomes 150, 200, and 300.  There are also only 25 levels on this track, and a lot of really nice rewards along the way.  Not to mention Apprentice specific quests to get xp faster, and if you complete a page of the special Apprentice quests, you get a pack.  I might be the only one, but I really like the art style of these Apprentice quests.  Could we get updated quest art in normal ladder to be more like these?!

     

    Along the track there are two levels that say "Pick one of three" and have deck images next to them.  Now... I thought this was a way for them to let you try some of the loaner decks.  NO!  These are free decks that you get to keep!  Forever!  If you don't like any of the options, look for the one with the most dust value.  Also, cards won't ask you if you want to reroll if you have two of them, or one legendary, and then get another copy or two in the free deck.  SO if you are choosing just for the dust, keep that in mind.

     

     

    I should also mention that the non-golden Core cards didn't have to be earned anymore, aside from unlocking each class to get access to their class Core cards.  So no leveling up each hero just to get all the neutrals, etc.  You just get them all, and level up each class to start getting the golden copies.  Personally, I thought that was a very nice change.  I think part of this change leaked through on my previous run a few months ago.  When the old system was still in place, I definitely had some Core Hunter cards, and even some golden Core Hunter cards prior to unlocking them.  Classic indie gaming Blizzard!

    Lastly, the entire experience was quick.  Easily done in a single day or two depending on how much time you have to devote to the Apprentice track.  And at the end you still get three loaner decks, and you get to keep one after 7 days.

    Recap

    • Shorter tutorial section to get into Apprentice
    • New Apprentice Track replaces Apprentice Ranks, and is much easier to get through
    • Leveling up classes no longer seems necessary to unlock non-golden Core cards, you just get the regular versions of the Core cards immediately
    • You get to pick two complete decks along the track, and one after a loaner period, making for THREE FREE DECKS!!!
    • Ketch... *uh-hmm*... Catch Up packs also make the new player experience very nice, getting a lot of cards faster.
    • Best of all, I didn't get stuck in 3x Unholy DK hell!  I barely saw any of this.
      • In fact, the three pre-made DK recipes are a thing of the past.  They give you a Rainbow DK to start, and the 3x Unholy recipe still exists as "Core Death Knight" if you really want to play it right away.

    The only odd things that I wasn't sure how to feel about was that in the tutorial games some cards are altered from their actual form.  Examples would be Huffer has no charge in the tutorial, and Pyroblast is a 9 mana spell that can only hit the enemy hero.  I realize this is all due to the first three fights being scripted so players can learn, and they want the player to be able to survive and find lethal at a specific point.  But why teach new players with cards that are not correct?  Just seemed odd.

     

    OVERALL, I personally think the overhaul of the New Player Experience is great!  Not sure if it'll do anything to bring new players in, but it definitely won't drive new players away like the old one might have!

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 1 year ago

    Deck still kicking ass in this brawl in 2023!

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 1 year ago

    The bug was actually fixed in the patch today, right after you posted this.  But it seemed fun while it lasted.

    In reply to Chaos Gazer BUG!
  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 1 year ago

    I just recently made a new account to see what the new player experience was like these days. And I got to say… so much 3x Unholy DK base decks!!!  It really made the experience miserable.

    I don’t blame the player (if they were real) because it’s a completed deck with tons of synergy that they gave out for free.  I too used it to climb the first 10-15 ranks before being flooded with mirror matches.  Once I could build a deck that was favorable against Unholy DK it went smoothly, but until then it was just play the mirror and hope I draw better.

    Let’s hope DK is the last class unlocked on this new track!  That way actual new players can learn and try out different decks with their collections before getting stick in Unholy DK hell.  Although, winning games may not be necessary for progressing through apprenticeshipanymore either.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 1 year ago

    I’ll check it out, though I consider the channel to be over dramatic clickbait mostly.  Point in case would be that if their main point for Twist “dying” or whatever they might say is that Blizzard needs Standard to be the main mode for monetization reasons, that’s the kind of obvious realization that should make anyone watching it go “Well duh.”

    Edit: After 5 min I’ve had enough AI robot voice for the day.  Their whole concept is devs wanted it to be a failure and just threw it out to entice people back into Hearthstone to hook them on Standard… I deal with enough conspiracy theory BS in real life, I don’t need to hear it in HS talk too!

    Like I said, overly dramatic clickbait channel!

    Here’s a more realistic reason as to why Twist isn’t as popular as Standard, or even Wild, in regards to the number of Legend players they showed.  Dedicated Standard players don’t keep their old cards, so they don’t have a lot of what they’d need.  Dedicated Wild players would rather just play Wild, and rarely do people play enough of HS to get Legend in more than one game mode.

    And I will jump in and say, in no way am I trying to say Twist was a monumental success.  But I don’t see it as a failure (yet).  They could actually make some changes to increase the accessibility of the mode.  For example, a Twist core set made of a lot of the cards they added to Caverns of Time.  Then the actual new cards could be released as a mini set instead of in packs.

    My biggest question is still why everyone is acting like they already pulled all support for the mode?  Because all I’ve seen when asking that question is “the downtime” or now some conspiracy theory bots on YouTube.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 1 year ago

    I’m still waiting for someone to explain what Blizzard lack of interest or decreased support for Twist means.  Especially since the only example people can give is the downtime they announced, and that was planned since the beginning.  See my previous comment on this article for the link to June’s announcement of Twist where they state clearly it won’t always be active.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 1 year, 1 month ago

    I feel like I need to point something out that surprisingly a lot of users here, other forums, and even this article on OoG didn't seem to understand after 28.0 patch notes came out indicating Twist would be deactivated for a few months.  And what I need to point out is, Team5 stated that this would be the case from the very first Twist announcement back in June.  Read through the third paragraph to see where it states that the mode would not always be available.

    That same announcement states that it also may not change every single season, so that immediately set the precedent for December with no changes from this season to the next.

    But that last part also begs the question... Why can't they just leave certain season sets/rules up an extra month or two without change instead of downtime between seasons?  It does seem strange, but I assume there is some reason on the back end that they may need to occasionally shut down temporarily to try and implement some new, wacky rule or something.

    Whatever the reason, I am glad to see they are listening to the players who love this mode and are at least keeping it live during December as well.  I've been having fun with a Jade Elemental Shaman.  I am so happy to have a game mode where I can play Kalimos, Primal Lord in a somewhat competitive deck again!  Back when Un'Goro launched, I still hadn't gotten too into Hearthstone and was playing very casually.  But after popping Kalimos on day 1 of the expansion, I had a blast playing an Elemental Shaman, and I got hooked!

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 1 year, 1 month ago

    Agreed!  It was fun for a little bit and then got boring because nothing was ever going to change in the mode.  At least Twist will have a rotating card pool when it's live.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 1 year, 1 month ago

    Flux's article is a little dramatic.  Pauses in Twist like this were planned from the start.  Pretty sure when it was launching they mentioned how it wouldn't always be live and might go dormant for a month or two at times.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 1 year, 1 month ago

    Only 34 of the 147 cards are new, and those are two of the 34 new ones.  Some of the older cards in the set also had a big boost in play, even if only temporarily.  Namely Tiny Knight of Evil.  But they pulled back on part of its buff when they also nerfed Chamber.  Those hurt the deck and it has fallen out of favor since.

    Personally, since I already had close to all the reprints in my Wild collection, it was fairly easy to get the new cards with minimal investment of any kind.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 1 year, 1 month ago

    Just curious what source you have regarding  “waining support”.  If you’re saying that just due to two months with no season, I’m not sure that’s the same.  We were told from the start that some months the format would be disabled.