TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 2 years, 8 months ago
I think what would solve many problems in regard to these questlines is to get the reward at the end of your turn. This way Mages and Warlocks can't complete 1,5 to 2 parts of the questline in a single turn and it gives your opponent a chance to Dirty Rat or Mutanus the final reward. It might kill some of the questlines, but at this point, do we really care?
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 2 years, 9 months ago
Thanks for highlighting my deck! It's what I made for the give-away. I still have to try it myself, but now that I've had a peak of the new Wild ladder I don't think it's very strong. Luckily, that doesn't mean it can't be fun!
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 2 years, 9 months ago
Yeah, I came to the same conclusion earlier but didn't notice that I had referred to him as she, so thanks!. Jace sounds more female to me and I hardly don't know any lore. The title can still be the same. Gay couples should be allowed these days.
It's nice that this minion is tradeable, but after all, it's just a stat bomb. No more, no less. Won't see any constructed play and it's a mediocre Arena pick at best. Win-more cards like these never do well in Arena.
I think I dropped the ball a bit on this one. I remember comparing this to Darkmoon Statue in my mind, which I thought to be better in Arena than this Traveling Merchant. This is, however, a much better on curve minion than the statue. It's not uncommon to still have your 2-drop around going into turn 3 in Arena. That makes this a perfectly acceptable 3-drop as a 3/4. It's actually really flexible and so much more than just a win-more card.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 2 years, 9 months ago
This might actually be good. With Counterfeit Blade and Sketchy Information it has some interesting synergies and rogues tend to like coins a lot. I'm quite certain someone will find a way to abuse this.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 2 years, 9 months ago
I really like the design of this quest and I think it and its supportive SI:7s have enough tempo to actually be good. If not this entire expansion has basically been a failure for rogue.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 2 years, 9 months ago
Not great, but you probably still run this for the critical mass of SI:7s. Additionally, as with most of the other new SI:7 cards how good they are is largely dependant on if the quest appears to be playable, if not this won't see play either.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 2 years, 9 months ago
Best one of all new SI:7s, but as with most of the other new SI:7 cards how good they are is largely dependant on if the quest appears to be playable, if not this won't see play either.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 2 years, 9 months ago
If the quest appears to be unplayable, this card isn't completely forsaken. It still might pop up in an stealth deck. Not spectacular, but decent in Arena as well.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 2 years, 9 months ago
Decent stat bomb. As with most of the other new SI:7 cards how good they are is largely dependant on if the quest appears to be playable, if not this won't see play either.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 2 years, 9 months ago
Yeah, this one is scary. My prediction is that to a large extent this quest and its counters are going to depict how the meta is going to look like in Standard, and to a lesser extent, maybe even in Wild as well alongside Dragonbane.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 2 years, 9 months ago
This can give you some massive buffs, but the turn you play this, it's nothing more than a mediocre stat bomb. So unless you can consistently get these buffs on impactful minions this is just a bad card. Also, in order to get these massive buffs I feel like you have to run too many other mediocre cards, so I'm not sold on this.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 2 years, 9 months ago
Has excellent synergy with The Demon Seed and maybe, though probably not, Darkglare Warlock in Wild is interested in this. I don't think this will see play anywhere else. In Arena, Hecklefang Hyena is decent. This is probably slightly better, but not by much.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 2 years, 9 months ago
It has synergy with itself as you generally want to hide cards like these behind a taunt such that hopefully, you can profit from its effect a little longer. This might get slotted into Quest Shaman as a tech option if there are many aggro decks in the meta.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 2 years, 9 months ago
Doesn't have much of a downside. 3/3 body is decent, it has a pirate tag, and good battlecry. Just an all-round good card, in Arena around a similar power level as Hog Rancher.
Hopefully this patch will also bring down the offering rate of epics in a draft.
The Teenage Mutant Ninja Turtles flavour is strong with that Sewer Rat. Love it!
Still no packs for me either. I'm "watching" for hours already in a separate browser window.
I think what would solve many problems in regard to these questlines is to get the reward at the end of your turn. This way Mages and Warlocks can't complete 1,5 to 2 parts of the questline in a single turn and it gives your opponent a chance to Dirty Rat or Mutanus the final reward. It might kill some of the questlines, but at this point, do we really care?
Thanks for highlighting my deck! It's what I made for the give-away. I still have to try it myself, but now that I've had a peak of the new Wild ladder I don't think it's very strong. Luckily, that doesn't mean it can't be fun!
Yeah, I came to the same conclusion earlier but didn't notice that I had referred to him as she, so thanks!. Jace sounds more female to me and I hardly don't know any lore. The title can still be the same. Gay couples should be allowed these days.
9-2! The deck had potential to go to 12, but this'll do.
I think I dropped the ball a bit on this one. I remember comparing this to Darkmoon Statue in my mind, which I thought to be better in Arena than this Traveling Merchant. This is, however, a much better on curve minion than the statue. It's not uncommon to still have your 2-drop around going into turn 3 in Arena. That makes this a perfectly acceptable 3-drop as a 3/4. It's actually really flexible and so much more than just a win-more card.
This might actually be good. With Counterfeit Blade and Sketchy Information it has some interesting synergies and rogues tend to like coins a lot. I'm quite certain someone will find a way to abuse this.
I really like the design of this quest and I think it and its supportive SI:7s have enough tempo to actually be good. If not this entire expansion has basically been a failure for rogue.
Not great, but you probably still run this for the critical mass of SI:7s. Additionally, as with most of the other new SI:7 cards how good they are is largely dependant on if the quest appears to be playable, if not this won't see play either.
Best one of all new SI:7s, but as with most of the other new SI:7 cards how good they are is largely dependant on if the quest appears to be playable, if not this won't see play either.
If the quest appears to be unplayable, this card isn't completely forsaken. It still might pop up in an stealth deck. Not spectacular, but decent in Arena as well.
Decent stat bomb. As with most of the other new SI:7 cards how good they are is largely dependant on if the quest appears to be playable, if not this won't see play either.
Better than Backstab if you ask me. Will see plenty play across all formats.
Yeah, this one is scary. My prediction is that to a large extent this quest and its counters are going to depict how the meta is going to look like in Standard, and to a lesser extent, maybe even in Wild as well alongside Dragonbane.
This can give you some massive buffs, but the turn you play this, it's nothing more than a mediocre stat bomb. So unless you can consistently get these buffs on impactful minions this is just a bad card. Also, in order to get these massive buffs I feel like you have to run too many other mediocre cards, so I'm not sold on this.
Has excellent synergy with The Demon Seed and maybe, though probably not, Darkglare Warlock in Wild is interested in this. I don't think this will see play anywhere else. In Arena, Hecklefang Hyena is decent. This is probably slightly better, but not by much.
It has synergy with itself as you generally want to hide cards like these behind a taunt such that hopefully, you can profit from its effect a little longer. This might get slotted into Quest Shaman as a tech option if there are many aggro decks in the meta.
Doesn't have much of a downside. 3/3 body is decent, it has a pirate tag, and good battlecry. Just an all-round good card, in Arena around a similar power level as Hog Rancher.