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Tumbleweedovski

Lv.8

Protector of Elwynn

250 / 600 XP
Joined June 2019 598 posts 3,250 XP 1,470 achievement pts

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Arena: Only draftable if you have plenty of beasts in your deck already.

Constructed: Ugh, more token support. Let's hope this fits better into Beast Druid. Crazy good if the cost gets reduced as fast as [card]Corridor Creeper[/card]. That also counted enemy minions, yet [card]Frostsaber Matriarch[/card] does not have to be in hand.

Arena: Very middle of the road. Most of the time one of the other two picks will be stronger, but this isn't undraftable. Far from it.

Constructed: Not as strong as [card]Dire Frostwolf[/card], but as it's part of the same package, they either all see play or none of them.

4 years, 3 months ago · on New Druid Spell - Frostwolf Kennels

Arena: Another solid card. [card]Piloted Shredder[/card] is on the weaker side these days but still playable. [card]Dire Frostwolf[/card] is like a modern age version of that card. Significantly better, but not broken or anything.

Constructed: Looks like this is part of a package. Are we finally getting to see (Midrange) Beast Druid? Could be.

4 years, 3 months ago · on New Druid Minion - Dire Frostwolf

Arena: Legendaries are not that common in Arena. This either sits in your hand for way too long or you play this as an understated minion 9 out of 10 times.

Constructed: Might make the cut in a control deck just as [card]Big Game Hunter[/card] did back in the day. Even most aggro decks have 1 or 2 legendaries …

Arena: At worst it's a 6/6, but it's not unlikely to have something like a [card]Mo'arg Forgefiend[/card] in your deck, though I wouldn't recommend drafting this before you have some synergy in your deck.

Constructed: More Big Demon Hunter support! Woopdiwoop!

 

Arena: Man, so many strong Arena cards already this expansion, and the reveal season has just started. Glad this is an epic, otherwise this would have been our new Arena overlord.

Wild: [card]Defile[/card] is nuts against Pirate Warrior, so I feel like [card]Spammy Arcanist[/card] is almost mandatory as long as Pirate Warrior runs rampant.

Standard: Defile would be …

Arena: Cards like [card]Brawl[/card] can be amazing in the right deck and a waste of your precious card draw in another. This is not as lopsided as this doesn't remove your board while it is still able to remove an enemy minion, but it's similar in the way that it doesn't excel in each and every deck.

Cosntructed: Control …

4 years, 3 months ago · on New Warrior Spell - Snowed In

Arena: These effects always do well in Arena and on top of that this gains a bunch of attack. [card]Spammy Arcanist[/card] being in the meta already makes it so that you don't want to leave any of your minions at 1 mana. But along with this card that is an absolute no when you play against Warlock.

Constructed: Effect …

Arena: Battlecry will hit sometimes, but even when it does [card]Warden of Chains[/card] is still not amazing. However, when the battlecry whiffs she isn't unplayable either, so certainly draftable.

Constructed: Too weak and obstructs [card]Vanndar Stormpike[/card]'s battlecry, so won't see play. Just maybe in a Midrange deck with not a lot of 5+ mana minions, but enough for [card]Warden …

Looks weird, looks memey, but if played for 5+ mana I think [card]Ivus, the Forest Lord[/card] is actually fairly strong. It trades [card]Zilliax[/card]'s Lifesteal for additional flexibility and unfortunately some uncertainty.

Arena: Yes, of course you want this in your deck!

Constructed: [card]Zilliax[/card]'s Lifesteal was significant. Therefore, I don't think this will be as commonly seen …

Arena: Playable at 10 mana, though this is worse than [card]Darkmoon Rabbit[/card] when used as removal as you can also choose not to attack. Needless to say, this is a real powerhouse at 5 mana.

Constructed: Can't wait to try this out alongside [card]Frost Lich jaina[/card] in Wild. Pain/[card]Darkglare[/card]/[card]The Demon Seed[/card] Warlocks might be interested in this as well.

Arena: 1/3s are draftable. This has a nice little upside that's going to be relevant every now and then, but it's not enough to make this an amazing card. If this is in your deck it's probably one of the weaker ones.

Constructed: Other 1-drops seem to make more sense for now, but soon enough a legendary will be …

4 years, 3 months ago · on New Neutral Minion - Gnome Private

Arena: Probably in the same range as [card]Fire Elemental[/card]. Fire Elemental is more consistent and deals one more damage, but when [card]Knight-Captain[/card] hits it's one mana cheaper and has one more health. And if the honorable kill doesn't go off it's more like a [card]Waste Warden[/card], a card that's able to hit multiple targets, but most of the time doesn't …

4 years, 3 months ago · on New Neutral Minion - Knight-Captain

Arena: [card]Mutanus the Devourer[/card] is a good card and this does practically the same, but potentially more than once and you have more control over what it's going to target as you actually know its possible targets. That's a lot of upside for just one more mana. Now, there is a big downside too. The targets are in play meaning …

Arena: Unless you're towards the end of your deck it's practically impossible to make use of this battlecry.

Constructed: I find it hard to envision which deck is able to use this optimally, but I'm sure I desperately want to believe it exists. I don't think it's Big Priest as they prefer to cheat out their minions differently and …

Arena: Outside of the most aggressive (Demon) Hunters out there, this is just a 4/4. Far from the worst possible pick, but even further from the best.

Constructed: Aggro board-based/ Zoo decks seem to make the most sense, but in Wild, I've also seen a guy play [card]Drek'Thar[/card] in [card]Flamewaker[/card] Mage. A deck that's more specific in which minions …

4 years, 3 months ago · on New Neutral Minion - Drek'Thar

Arena: Not unplayable, but pretty bad as this is not a 3-drop and is only useful if you have drafted a 5+ cost mana beast. A redeeming aspect of [card]Revive Pet[/card] is the discover aspect so it's still likely that you resurrect the beast you want without restricting yourself too much in the draft.

Constructed: Big Beast support. Goes …

4 years, 3 months ago · on New Hunter Spell - Revive Pet

Arena: Draftable, but is going to be mediocre at best if you miss out on secrets.

Wild: Surely there is more to come, but [card]Ram Tamer[/card] alone is enough to make sure people will experiment with Secret Hunter again and I can see it being a meta contender.

Standard: We will have to wait and see what else …

4 years, 3 months ago · on New Hunter Minion - Ram Tamer

At first sight this looked like a worse [card]Darkshire Councilman[/card] but on turn 3 [card]Flag Runner[/card] is a much better tempo play provided you have minions in play already and that one extra health can go a long way.

Arena: There are better 3 drops out there, but decent tempo card notheless.

Constructed: Just a stat bomb. Probably …

Arena: Unpickable in most drafts. You can consider it if you have some great deathrattles, but even then it's probably a trap.

Constructed: Pretty insane compared to [card]Necrium Vial[/card], a card that did see some fringe play back in the day. Standard needs some more synergy for this. In Wild, this could work, but you'd need to high roll.