Tumbleweedovski
LV.8Protector of Elwynn
Comments
596 total4 mana do nothing is suicide so you can't play this on turn 4. Sure, you can spam dudes, but those dudes do nothing until the turn after. They don't have initiative. I feel like playing this card gives your …
On par with [card text="King Rush"]Illidari Inquisitor[/card].
Arena: Pick this every chance you get. You won't regret it.
Constructed: This is how insane 8 mana cards need to be these days to even be considered. But will this …
Arena: Don't bother. This is way too situational and expansive to even consider.
Wild: It has the potential to be a better [card]Kathrena Winterwisp[/card], but in Wild that card is too slow to see any play right now. Still, …
Quote From AngryShuckie Quote From Caro ...
That aside, I'm not really sure why the weapon has a full 5 durability if it never loses it itself and it makes no difference to …
Arena: Pretty bad honestly. Just a 2 mana deal 2 most of the time. Not only do you need spells in your hand for the effect to matter, but you also need to deal exact amount of damage. And on …
Arena: Opponents will quickly learn not to play a 3/2 on turn 2 against a hunter, but in later turns I wonder if it's still worth it to play around [card]Bloodseeker[/card]. The effect is good, but not detrimental. So, definitely …
Arena: Only draftable if your deck already includes some secrets, but even then it's far from guaranteed that you draw [card]Dun Baldar Bunker[/card] before you draw your secrets.
Standard: 2 mana tutor 3 is great. On top of that, …
This card does a lot for only 5 mana. I honestly don't think the increase to 20 mana is going to matter much, but that's only one aspect of this card. Playing this will also give you a non-empty mana …
The discover pool is really small so the chance of discovering a [card text="Goliath"]Goliath, Sneed's Masterpiece[/card] basically comes down to a coin flip. If you discover one and opponent doesn't, it's hard to lose from that point.
I strongly prefer control decks so easy Alliance for me.
Deeprun Engineer getting banned means we can finally enjoy dual class arena. Thanks Blizzard! Must say that I had my doubts if they would address this issue before launching the new set.
Lots of good stuff in this patch …
I wanna be the very best like no one ever was...
I agree that [card]C'Thun, the Shattered[/card] would make perfect sense. I'll keep him in mind for the next time I feel like playing Big Spell Mage.
Thanks for highlighting!
[card]Deepwater Evoker[/card] is somewhat decent in the deck. [card]Grey Sage Parrot[/card] on the other hand was the first card I wanted to cut. It has no purpose whatsoever.
-2x [card]Grey Sage Parrot[/card]
-1x [card]Dragoncaster[/card]
+1x …
Meanwhile [card]Tyrantus[/card] is still patiently waiting to get hotfixed.
Fully focus on Emperor Thaurissan and ignore everything else on his side of the board. I don't know exactly what caused it, but something set off a bomb that triggered other bombs and blew up the entire board including all …
I'm surprised by how much I like it. I tried to go in without any expectations but was fairly curious about this new mode nonetheless. Today I finished the PVE on normal and I'm still excited to play heroic, though …
I had this happen to me once. Could have been with Xyrella, but might as well been with another merc. This isn't a Mercenaries specific bug, though, as this occurs to me more often in other modes. Try to play …
We were promised to get another dual class event which is usually in October, but because (I can only assume) Mercenaries is right around the corner this got delayed as well, just like the miniset. And if I recall correctly, …
With [card]Wildfire[/card] down to 1 Hero Power Mage can no longer fit in a [card]Genn Greymane[/card] deck. That makes me a little sad, but on the other hand, maybe [card]Wildfire[/card] is now a nice inclusion in an Odd deck.