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Wailor

Design Champion
Joined 05/28/2019 Achieve Points 660 Posts 722

Wailor's Comments

  • My card got very polarized reviews, so I wanna post it with the suggested changes as well as two new ideas:

    Note-buying Slacker is inspired by a common college practice of not attending classes and then buying the notes taken by other students. I don't know if this flavor is delivered clearly enough, though.

    I'm quite satisfied with Sturdy Quarterback's effect and flavor, but the artwork doesn't fit HS at all :C


    Feedback time:

    Demonxz95

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    I think Stitching Arm is the best of your cards. It's simple, but also very funny.

    linkblade91

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    I fear Tamer's Whip might be a little OP, but maybe the sheer amount of preconditions it needs to satisfy (playing a 6-mana card, having a Big Beast in your hand while not having smaller ones and playing a spell) makes it actually OK.

    About the concept itself, it's an alright card, but not amazing.

    TheHoax91

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    I think I prefer the hero card, since these sort of cards that allow crazy-ass combos make me slightly unconfortable.

    That said, it feels a bit weird that the card creates copies of itself, even if it makes sense given the guy is an Illusionist.

    shaveyou

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    It has an interesting effect and I also think it's balanced as it is. Flavor doesn't fit Scholomance all that well, although having the token named Raptor Student somewhat mitigates that (funny name, btw)

    Arkasaur

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    I initially liked Golden Justicar more, but after thinking about how to use Ancestral Crescent, I ended up preferring it. Not sure if people will take the necessary time to appreciate it while voting, though.

    grumpymonk

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    Freezemeister for sure. It has a very elegant design, even if the other card is more original.

    BloodMeFirst

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    I like the 4-mana version better, both flavor and gameplay-wise. I think you could get away with making it a 3 mana 2/4, too.

    anchorm4n

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    I prefer the second wording.

    About the name, I once made a card with the same artwork called Sharpboomer (instead of Sharpshooter). It's a bit lame, though XD

    Nirast

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    I like cards that bend the limits of keywords like your unnamed Secret, but they don't tend to reach the finals, unfortunatelly.

    Ekkeh

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    Very good flavor! I'd make it cost 6 or 7, however, since Mind Control effects are dangerous.

    FieselFitz

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    I prefer the second version, the first one was busted. The card in general is a bit bland, even if the artwork is really good.

    DavnanKillder

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    Mad Researcher is too strong. The effect basically gives you 2 cards (even if Discard effects never feel good to use), so it shouldn't have above the curve stats. With her current statline, I'd make her cost 4, actually.

    I'm not sure if Trapmaster Alanna is allowed, since the class combination isn't featured in the expansion. I think she could function as a Hunter card (and she would only cast Hunter Secrets, of course).

    KANSAS

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    I like The Lorekeeper more, but he should cost 4 mana.

    You should also find an artwork more inline with Hearthstone's style. It shouldn't be difficult, since your card basically features a generic old mage which are pretty common in fantasy settings.

    bananaenparty

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    By the time you can play this card and activate its Spellburst, a 1 mana discount for a 3/4 is bascially irrelevant. I'd make him cost 4.

  • Grats Ark. You were the better shark :)

  • Which wording is better? They all intend to do the same (first spell -1, rest of them +2)

    I'd also like to know you opinion about balance and artwork.

    BADCARDNAME
  • More feedback:

    Valor1204

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    Deathrattles, Pirates and Coins make a lot of sense in Rogue, but unfortunately, this class doesn't have many tools to destroy egg-like minions.

    What about shuffling into your deck Cast-When-Drawn spells that give you two Coins instead of summoning minions?

    DavnanKillder

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    Undersea Ambush: It seems balanced, given the huge Overload cost you're paying, but I'm not sure if the mechanic of summoning a bunch of stuff that attacks immediately is very Shaman-y. The artwork is cool, but slightly blurry, so I'd try to find another version of the image with more resolution.

    Deep-fiend Drowner: If I'm not mistaken, the Dormant is actually meant as a protection, since it would wake up next turn ready to attack with Rush. If that's the case, it's a very creative use of the keyword, even if it feels a bit strange. Also, I believe the creature in the artwork isn't a Demon (it looks like the Old Gods), so maybe I'd remove the tribe tag, I dunno.

    BloodMeFirst

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    What's that creature supposed to be? I don't know if it not being a recognisable marine creature right away will hinder it.

    In any case, if you decide to go with it, make sure to make the token cards.

    grumpymonk

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    Both are cool.

    I like Oacha'noa more, but it's a hard to tell if it's balanced. If you go with it, the cost in the text should be between parenthesis.

    Arkasaur

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    I like the 4/4 statline, and otherwise it's a solid card. I hope the similarities between it and my Hammerhead don't hinder any of us, though :C

    Neoguli

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    While the flavor is good, I think this might be one of those designs that allow you to run a 28-card deck, which are usually deemed broken.

    If other people (who will probably know more about game balance than me) say this card is fine, I'd drop the Mech tag, since the card seems to feature a possesed anchor and not a robot.

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    TheHoax91

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    Out of the new versions, I think I prefer the 3/3.

    MenacingBagel

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    I like the design, but I don't think it needs a buff by any means. Most of the time, this card is a Silence+Poisonous weapon, so I think it's actually OP in its current form. I'd either make it a 4 mana 1/2 or a 5 mana 1/3.

    About the class change, the only classes with similar mechanics are Priest and Druid, but those are non-weapon classes. Out of the weapon classes, though, I think Warrior is a good fit, since it's very control oriented and Armor stacks might allow to use the weapon on huge minions.

    Demonxz95

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    I think I'd still prefer Drown, but this one is also neat and definitely more original.

    I've never realised that Rogue doesn't tend to have cards with drawbacks, but it might be the case. For me, both Rogue and Neutral make sense, though.

    KANSAS

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    I'd try to find a flavor that makes sense with the effect, since it seems a bit disconnected right now. Otherwise, nice card.

    Cg8889

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    I'm not sure about having that kind of effect outside of Paladin. The problem here is the flavor doesn't fit Paladin at all :/

    Hordaki

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    While the card is fine on paper, the fact you could go face with a potentially huge minion is a bit scary. I like the Deathrattle-steal part of it, even if it'd be pretty minor, though.

  • I made an abyssal expansion a while ago, so I had a good collection of artwork to choose from :) The expansion was centered around a very niche mechanic, so I had to re-think their effects, however.

    Some feedback, although I'll give some more tomorrow:

    TheHoax91

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    The first card and we already have a winner xD Seriously, the "rise up" mechanic is very cool, original and makes sense thematically.

    If I had to nitpick something, I think I'd pick an artwork which features a full-naga Azshara.

    linkblade91

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    Another solid version of the Naga Queen. It fits Mage very well, but seems quite OP right now. I'd make her a 6/6/6 at the very least.

    Demonxz95

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    Submerged Bomb It makes sense from a flavor perspective, but I think it'd be quite bad, considering it's arguably worse than Snipe.

    Drown might be a bit too simple, but I like it nonetheless.

  • Good luck everyone!

    Poor Tuskarrs and Furbolgs didn't make it.

  • Next:

  • Great work! I really love expansions in which each class has a distinct theme (like Boomsday), but this one is specially cool!

    I was going to write some constructive criticism, but anchorm4an already pointed out most of the issues I found. The only thing he didn't mention is that, if Star Guitarist Luna is suposed to be the same character Stargazer Luna, you should find a Draenei artwork, since the current one is a Night Elf.

    Overall very cool expansion, even if there's no Mine Sweeper card :P

  • Feedback:

    Demonxz95

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    Nice effect and artwork. Not sure if the effect fits Priest, though.

    About the balance, it's quite hard to tell, because it depends on which degenerate combos it enables… Maybe a 3 mana 3/3 would be less dangerous I don't know.

    linkblade91

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    I prefer the Epic version hands down, since the effect is more unique and interesting. The Rare one is also too strong against swarm decks, IMO.

    I think I prefer if you keep the Taunt, it only because fits the card's artwork too much.

    Valor1204

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    • Circle of Life: I like the artwork, but I agree with other people in the issues they pointed (the class should be Shaman and the effect isn't all that interesting). I you come up with a different Ancestral Spirit-like effect, the card could be quite cool.
    • Vulpera Electroedge: Shaman has weapons, but doesn't tend to have weapon synergy, so it feels a bit out of place. I'd give it some Shaman mechanic, something like "Your weapon doesn't lose Durability, but Overloads (1) when your hero attacks" (and better stats, obviously).

    Cg8889

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    The card doesn't seem too unbalanced, but I don't find it too interesting either. Might be just me, I don't know.

    Pokeniner

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    Vulpera Scoundrel is one thing, because she was Neutral, but having class cards with this kind of effect… I don't know, it kinda overlaps with Druid's Choose One a little bit, for my taste.

    grumpymonk

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    • Tortollan Hatchling: It's too similar to Tortollan Primalist to my taste. I know it's part of the appeal, but I'm not convinced.
    • Rend and Rear: Interesting, strategic effect that forces your opponent to plan around it. Quite cool, honestly.

    KANSAS

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    Minion type is actually the standard notation, as seen in Battleground cards like Menagerie Mug.

    About the card itself, I like that you're trying to bring multi-tribe synergy to Shaman, since it's something that makes a lot of sense in the card. That said, I would try to come up with a different synergy, as drawing is a bit boring and feels too similar to The Curator.

    DavnanKillder

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    Not bad, but not amazing either. The artwork is quite cool, though.

    If you decide to go with it, make sure to add a full stop at the end of its text.

    Inconspicuosaurus

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    Interesting combination of Spellburst and Choose One. I think you could get away with making it a 5/5, though.

    Bloodmefirst

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    Both cards make sense, but I prefer the Gadgetzan one flavor-wise (the other artwork is also very easy to find, so there will be tons of cards with it). And, because Gadgetzan was the expansion just before Un'goro, you'll still get to play the card with Lakkari Sacrifice.

    I think you're good to go with the Gadgetzan one.

    Arkasaur

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    Rogue doesn't have minion buffs, so this hard would be pretty hard to use. If you still want to go with it, the only option I see is to change the text to "Stealth. After this survives damage, return it to your hand with +1/+1 and all previous enchantments."

    Finally, the effect is too complex for a Common card (and even more with the change I proposed). It feels a lot like an Epic, actually.

    Fieselfitz

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    Both the effect and the artwork fit Mage more than Shaman or Warlock. That said, I find the effect a little too simple and too similar to the old Azure Drake.

    KingKuba

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    I like it! You're good to go, I'd say.

    Este

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    Pretty cool card, especially for a first-timer. I find it quite balanced, too.

    RealJC1234TheToonist

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    The flavor makes sense, but I don't find the effect very interesting. It's also quite weak when compared to Smuggler's Run.

    NiRast

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    • Shellcarver Totom: I guess it's balanced, since Totems are a bit weak. That said, the artwork is awful.
    • Rejoin the Group: I coud see this card winning the competition. The flavor is superb! My only issue with it is that it should be a Hunter/Druid card, since its effect is a combination of Tracking and something similar to the Choose One mechanic.

    anchorm4n

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    Sorry to ruin your hashtag… But I find Polar Ursa Champion much more interesting. It's simple, but in a good way.

    bananaenparty

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    Both Educate the Wild and Trainee Archeologist are fine. I'd say I like Educate the Wild a bit more, but some people might have an issue with its slightly colonialist flavor, for a lack of a better word. In any case, I think it's fine to go with either of them.

    Oh, btw, Educate the Wild is lacking a full stop at the end of its text.

    BasilAnguis

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    I like the card pretty much, but I don't understand how it works like an aura.

    Neoguli

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    It's a good stall tool, that's for sure, but I find it a bit too simple.

  • I found this artwork and really loved it. Which version do you prefer? Not sure if the legendary would work, though.

    I'll give some feedback this afternoon.

  • Quote From Pokeniner

    Thunder Adrenaline is Rogue/Shaman. Sorry if it looked like another class, but it follows the rules, aLabaster doesn't so I'll drop that.

    Yeah, you're right. I guess Druid and Rogue borders look kinda similar.

    To be honest, the card fits Rogue pretty well, since drawing a lot is part of their identity. The 5-mana version is very interesting, albeit a bit overpriced IMO.

  • Hey, everyone. It's good to be back :)

    • Crew Cook gives support for the Miracle archetype of both classes, while also giving some Healing for Rogue and some OTK potential for Priest in Wild with Auchenai Soulpriest. I don't like that it doesn't fit Priest at all in the flavor department.
    • Serpentine Fang gives some hard removal to two classes that usually struggle with it, but I think that's alright because they need to use their HP and take face damage in order to use it.
    • Feed the Swarm combines Rogue's bounce effects with Hunter Deathrattle triggers. The card might be too weak, though.

    Anyway, some feedback for page 3:

    @Demon

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    Very solid card. In fact, I won a very similar competition at Heathpwn (post split) with a card with the same effect, but yours is more balanced. So, I guess this one will do very well here, too.

    @TheHoax

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    I like the card, but it doesn't feel very Paladin-y, even if it would be good for it. I guess I'd make it Discover a spell from your class, instead of a Mage one. Otherwise, cool card.

    @TheHoax

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    I like the card, but it doesn't feel very Paladin-y, even if it would be good for it. I guess I'd make it Discover a spell from your class, instead of a Mage one. Otherwise, cool card.

    @Ardin

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    The third version feels to similar to The Curator, so I'd go with any of the other two. Out of those, I think I prefer the 4-mana one.

    About the beard color, all of them are cool, but I guess the third one gives him more Shaman vibes. Dunno XD

    @KANSAS

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    Two Fireballs are a lot of damage, even if you pay a huge cost to get them. I think this card would be bonkers in aggro, especially in Warlock.

    Flavor-wise is cool, although I'd give him a name related with fire, since it's the element in which both classes intersect.

    Finally, 'hero' should not be capitalized.

    @bigcums

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    Right now it seems stronger in Rogue, since they have more ways to enhance their weapons than Demon Hunters (which empower the Hero). I dunno, it seems like a pretty dangerous card overall, but I'm no expert on balance (in fact, I don't even play the game anymore).

    Also, some minor aesthetic mistakes: she should be named Glaivemaster Thylaea; and the word 'Attack' should go capitalized.

    @BasilAngus

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    I like Sanctum Defender a lot, but the artwork is quite bad. I think you should have a good chance of winning if you replace it with a better one.

    @allthehype

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    Very cool card, I like it a lot. I was wondering if it would be broken compared to Valeera the Hollow, but then I remembered [Hearthstone Card (Time's Up!) Not Found] is a thing, so this one shouldn't be a problem (especially since attacking with it right away will remove the Stealth).

    The main issue is that the artwork you picked is pixelated as heck. You might want to change it for something with higher definition.

    @Neoguli

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    This card doesn't feel like a Warrior card at all. You say both classes benefit from summoning tokens, but I don't think Warrior is a swarm class… I don't know, if you tweak its flavor, it might fit Hunter or Warlock as a secondary class.

    @Hordaki

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    Very solid card. I think you could get away with slightly better stats. I think a 4/3 statline (or even 5/3 or 4/4) should be okay.

    @Pokeniner

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    Unfortunately, your cards don't fit the criteria for the competition. You must use combinations not featured in Scholomance, and both Druid-Shaman and Mage-Rogue were.

    That said, all your cards can be adapted to other classes:

    • Both versions of Addrenaline Rush could see Druid swapped with a different class. Hunter maybe? In any case, change the flavor slightly if you do this.
    • Keymaster Alabaster could be Rogue/Hunter, but you'd obviously need to use a different character.

    Overall, the most interesting card to me is the second Addrenaline Rush, but it really feels like a pure Shaman card. So, I think I'd go with Alabaster.

  • Congrats, anchor 🥳

  • Her attitude looked more like a Shadow Priest than like a Paladin, so I tried to merge both classes.

    Next: A Demon for the Battlegrounds.

  • I mean... He probably should've been reworked into that new Hero.

    The difference between Taverns costing less and gaining gold after upgrading is only relevant when you can't afford to Tavern up. In every other case, it's virtually the same.

    I believe they didn't do it that way because a new Hero has a feeling of novelty that a buff hasn't.

  • Next: A Pirate.

  • To be honest, I kinda like this origin story better.

    Taking the goofiness away, I find it quite interesting that Kel'thuzad would use his Kirin Tor position to found a magic school which was secretly a tool to recruit adepts for his Cult of the Damned. It makes a lot of sense, since a school full of young and impressionable minds is the perfect place for that. It's a pretty accurate depiction of how radical group recruitment works in real life.

    That said, I haven't played WoW very much, although I'm quite familiar with Kel'thuzad because of Warcraft III. In fact, I discovered Scholomance exists because of this expansion.

    In reply to Scholomance Academy
  • Next: A Hunter weapon.

  • ok boomer

    Next: Make a card featuring the owl.

  • Wow, the level of this comp is off the roof. Every single finalist is amazing.