Halp! I don't know how to design 10 mana spells that aren't too polarizing :C
Bastion's effect has been halved, but it's still stronger than Tree of Life and Nozari lol. Still, I don't think it's broken compared to Forbidden Healing (it provides 10 more Health, but it's less flexible).
Philosopher's Stone is a card that benefits from empty hands (like Myra's Unstable Element). If you only have this card and Gadgetzan Auctioneer in hand, you'll be able to use three Coins with the Auctioneer in play, so I don't think that interaction is too broken.
Perfect Storm is my most balanced card, probably. It kinda breaks Shaman class identity, but not too much because Earth Shock exists. It's very overpriced compared to Plague of Death, but that's because Priest is supposed to be better than Shaman at this kinds of things.
Now, feedback:
linkblade91
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I like Chains of Kel'thuzad a lot, but the effect isn't all that strong for it to cost 10 mana. I'd also suggest a class change, both Priest and Warlock seem more fitting for the effect, and wouldn't be too far away flavor-wise either.
Convergence of Wisps is very neat too, both effect and flavor-wise. That said, this kind of win-con cards don't tend to fare well in competitions, albeit this might be the exception, especially considering the theme of the comp.
Demonxz95
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Burning Legion has very solid flavor and is very balanced. It'll make the finals for sure.
I'm not fond on Chamber of Traps, however. The effect is too complex and it's quite lacking in the flavor department.
KANSAS
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The concept of the card is alright, but nothing mind-blowing.
Balance-wise, I think it's also ok at 10. A 10/10 Stonetusk Boar is the most broken thing I can come up with, but that's ok given Pyroblast exists.
Pokeniner
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Seems too hard to use considering it costs 10 mana. Not sure how to balance it, however. The best thing I can think of is a bigger Holy Nova that doesn't affect neither heroes, but that doesn't seem all that interesting.
BloodMeFirst
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Wrath of the Legion seems too complex, IMO.
Visions of the End has a fine concept behind, but the effect is too weak for 10 mana if you compare it to Gather Your Party. Sure, hitting an Old God or something alike would be dope, but those minions require some support minions as well, which would be bad for this card. Not sure how to buff the card, however.
anchorm4n
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The flavor of the Neutral one is better, but the effect screams Rogue to me. Maybe you can get away with using the Neutral name and flavor, but make it a Rogue card, dunno.
About the two effects you mentioned, the alternative one is much more interesting in my opinion. Kinda like a massive Discover-summon.
FieselFitz
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The effect is neat. Similar to my Bastion, but much easier to balance.
I wouldn't use the Rastakhan watermark because of the reason you pointed out. In fact, I'd probably change the artwork and move it to Scholomance, since it already has Warrior-Paladin as one of possible combinations.
R
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At the start of your turn would be very bad, since you lose 10 mana and a body for playing it. I'd go with just at the end, but both at the start and at the end might also be fine.
DavdanKillder
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Both cards are interesting, but I'd say I prefer RAGEEEE!!!! slightly more.
If you decide to go with Killing Spree, make sure to change the artwork, since the current one doesn't fit Hearthstone style. It's not too bad, but given you're using a generic Rogue art, it shouldn't be difficult to find a better one.
MenacingBagel
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I think the Lifesteal is the best one, but I'd word it like "Destroy all minions and restore their combined Health to your hero".
Gaining Health is a very weird effect, specially for a non-Priest class. The Soul Swap one is hard to balance, so I wouldn't go with it.
Cg8889
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The new Purge Evil is fine, both effect and flavor-wise. The AoE part of it is a bit strange, but I guess it's ok for an Epic card to have slightly fringe effects.
LuckyTiger151
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It's way too complex and the effect is inherently very difficult to balance. I'd try with a simpler idea.
TheHoax91
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Very crazy card hahaha. This would've done very well with the old voting system from Hearthpwn, but the new star system favors more conservative effects.
It's biggest issue is that it's not very clear how it works. I guess that if you summon a minion as your opponent, you summon it for them, right? If that's the case, I don't think the card is OP, since the best you could do is use their spells against them, make bad trades, disrupt in-hand OTKs, etc. Which, I mean, isn't bad, but I don't think it's broken.
Thanks everyone for the feedback. I'll end up submitting Sturdy Quarterback, since it's my least controversial card. I'll try to find a better art or at least Photoshop the blood out, and maybe give it a more colorful palette.
More feedback:
Nirast
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Undecided Undergrad has amazing flavor. I don't think its complexity should be a deal breaker, since it's about the same level as Corpsetaker.
shaveyou
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I like the new name better. The wild implication that there is a class for dinosaurs in the Scholomance Academy is pretty funny, honestly.
grumpymonk
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Freezemeinster is still my favorite card, but since you decided to scrap it out, I'd go with the 4 mana version of Attentive Student.
linkblade91
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I like this concept better than the Whip. Out of all of the iterations, I'd go with the 4 mana Horticulture Teacher. I don't think it would be broken for Druid to have a weapon, but it's not supposed to be their thing, so…
BloodMeFirst
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I don't have strong opinions here. I'd say I like the Cult Aspirant a bit better.
My card got very polarized reviews, so I wanna post it with the suggested changes as well as two new ideas:
Note-buying Slacker is inspired by a common college practice of not attending classes and then buying the notes taken by other students. I don't know if this flavor is delivered clearly enough, though.
I'm quite satisfied with Sturdy Quarterback's effect and flavor, but the artwork doesn't fit HS at all :C
Feedback time:
Demonxz95
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I think Stitching Arm is the best of your cards. It's simple, but also very funny.
linkblade91
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I fear Tamer's Whip might be a little OP, but maybe the sheer amount of preconditions it needs to satisfy (playing a 6-mana card, having a Big Beast in your hand while not having smaller ones and playing a spell) makes it actually OK.
About the concept itself, it's an alright card, but not amazing.
TheHoax91
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I think I prefer the hero card, since these sort of cards that allow crazy-ass combos make me slightly unconfortable.
That said, it feels a bit weird that the card creates copies of itself, even if it makes sense given the guy is an Illusionist.
shaveyou
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It has an interesting effect and I also think it's balanced as it is. Flavor doesn't fit Scholomance all that well, although having the token named Raptor Student somewhat mitigates that (funny name, btw)
Arkasaur
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I initially liked Golden Justicar more, but after thinking about how to use Ancestral Crescent, I ended up preferring it. Not sure if people will take the necessary time to appreciate it while voting, though.
grumpymonk
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Freezemeister for sure. It has a very elegant design, even if the other card is more original.
BloodMeFirst
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I like the 4-mana version better, both flavor and gameplay-wise. I think you could get away with making it a 3 mana 2/4, too.
anchorm4n
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I prefer the second wording.
About the name, I once made a card with the same artwork called Sharpboomer (instead of Sharpshooter). It's a bit lame, though XD
Nirast
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I like cards that bend the limits of keywords like your unnamed Secret, but they don't tend to reach the finals, unfortunatelly.
Ekkeh
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Very good flavor! I'd make it cost 6 or 7, however, since Mind Control effects are dangerous.
FieselFitz
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I prefer the second version, the first one was busted. The card in general is a bit bland, even if the artwork is really good.
DavnanKillder
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Mad Researcher is too strong. The effect basically gives you 2 cards (even if Discard effects never feel good to use), so it shouldn't have above the curve stats. With her current statline, I'd make her cost 4, actually.
I'm not sure if Trapmaster Alanna is allowed, since the class combination isn't featured in the expansion. I think she could function as a Hunter card (and she would only cast Hunter Secrets, of course).
KANSAS
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I like The Lorekeeper more, but he should cost 4 mana.
You should also find an artwork more inline with Hearthstone's style. It shouldn't be difficult, since your card basically features a generic old mage which are pretty common in fantasy settings.
bananaenparty
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By the time you can play this card and activate its Spellburst, a 1 mana discount for a 3/4 is bascially irrelevant. I'd make him cost 4.
Deathrattles, Pirates and Coins make a lot of sense in Rogue, but unfortunately, this class doesn't have many tools to destroy egg-like minions.
What about shuffling into your deck Cast-When-Drawn spells that give you two Coins instead of summoning minions?
DavnanKillder
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Undersea Ambush: It seems balanced, given the huge Overload cost you're paying, but I'm not sure if the mechanic of summoning a bunch of stuff that attacks immediately is very Shaman-y. The artwork is cool, but slightly blurry, so I'd try to find another version of the image with more resolution.
Deep-fiend Drowner: If I'm not mistaken, the Dormant is actually meant as a protection, since it would wake up next turn ready to attack with Rush. If that's the case, it's a very creative use of the keyword, even if it feels a bit strange. Also, I believe the creature in the artwork isn't a Demon (it looks like the Old Gods), so maybe I'd remove the tribe tag, I dunno.
BloodMeFirst
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What's that creature supposed to be? I don't know if it not being a recognisable marine creature right away will hinder it.
In any case, if you decide to go with it, make sure to make the token cards.
grumpymonk
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Both are cool.
I like Oacha'noa more, but it's a hard to tell if it's balanced. If you go with it, the cost in the text should be between parenthesis.
Arkasaur
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I like the 4/4 statline, and otherwise it's a solid card. I hope the similarities between it and my Hammerhead don't hinder any of us, though :C
Neoguli
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While the flavor is good, I think this might be one of those designs that allow you to run a 28-card deck, which are usually deemed broken.
If other people (who will probably know more about game balance than me) say this card is fine, I'd drop the Mech tag, since the card seems to feature a possesed anchor and not a robot.
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TheHoax91
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Out of the new versions, I think I prefer the 3/3.
MenacingBagel
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I like the design, but I don't think it needs a buff by any means. Most of the time, this card is a Silence+Poisonous weapon, so I think it's actually OP in its current form. I'd either make it a 4 mana 1/2 or a 5 mana 1/3.
About the class change, the only classes with similar mechanics are Priest and Druid, but those are non-weapon classes. Out of the weapon classes, though, I think Warrior is a good fit, since it's very control oriented and Armor stacks might allow to use the weapon on huge minions.
Demonxz95
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I think I'd still prefer Drown, but this one is also neat and definitely more original.
I've never realised that Rogue doesn't tend to have cards with drawbacks, but it might be the case. For me, both Rogue and Neutral make sense, though.
KANSAS
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I'd try to find a flavor that makes sense with the effect, since it seems a bit disconnected right now. Otherwise, nice card.
Cg8889
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I'm not sure about having that kind of effect outside of Paladin. The problem here is the flavor doesn't fit Paladin at all :/
Hordaki
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While the card is fine on paper, the fact you could go face with a potentially huge minion is a bit scary. I like the Deathrattle-steal part of it, even if it'd be pretty minor, though.
I made an abyssal expansion a while ago, so I had a good collection of artwork to choose from :) The expansion was centered around a very niche mechanic, so I had to re-think their effects, however.
Some feedback, although I'll give some more tomorrow:
TheHoax91
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The first card and we already have a winner xD Seriously, the "rise up" mechanic is very cool, original and makes sense thematically.
If I had to nitpick something, I think I'd pick an artwork which features a full-naga Azshara.
linkblade91
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Another solid version of the Naga Queen. It fits Mage very well, but seems quite OP right now. I'd make her a 6/6/6 at the very least.
Demonxz95
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Submerged Bomb It makes sense from a flavor perspective, but I think it'd be quite bad, considering it's arguably worse than Snipe.
Drown might be a bit too simple, but I like it nonetheless.
Great work! I really love expansions in which each class has a distinct theme (like Boomsday), but this one is specially cool!
I was going to write some constructive criticism, but anchorm4an already pointed out most of the issues I found. The only thing he didn't mention is that, if Star Guitarist Luna is suposed to be the same character Stargazer Luna, you should find a Draenei artwork, since the current one is a Night Elf.
Overall very cool expansion, even if there's no Mine Sweeper card :P
Nice effect and artwork. Not sure if the effect fits Priest, though.
About the balance, it's quite hard to tell, because it depends on which degenerate combos it enables… Maybe a 3 mana 3/3 would be less dangerous I don't know.
linkblade91
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I prefer the Epic version hands down, since the effect is more unique and interesting. The Rare one is also too strong against swarm decks, IMO.
I think I prefer if you keep the Taunt, it only because fits the card's artwork too much.
Valor1204
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Circle of Life: I like the artwork, but I agree with other people in the issues they pointed (the class should be Shaman and the effect isn't all that interesting). I you come up with a different Ancestral Spirit-like effect, the card could be quite cool.
Vulpera Electroedge: Shaman has weapons, but doesn't tend to have weapon synergy, so it feels a bit out of place. I'd give it some Shaman mechanic, something like "Your weapon doesn't lose Durability, but Overloads (1) when your hero attacks" (and better stats, obviously).
Cg8889
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The card doesn't seem too unbalanced, but I don't find it too interesting either. Might be just me, I don't know.
Pokeniner
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Vulpera Scoundrel is one thing, because she was Neutral, but having class cards with this kind of effect… I don't know, it kinda overlaps with Druid's Choose One a little bit, for my taste.
grumpymonk
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Tortollan Hatchling: It's too similar to Tortollan Primalist to my taste. I know it's part of the appeal, but I'm not convinced.
Rend and Rear: Interesting, strategic effect that forces your opponent to plan around it. Quite cool, honestly.
KANSAS
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Minion type is actually the standard notation, as seen in Battleground cards like Menagerie Mug.
About the card itself, I like that you're trying to bring multi-tribe synergy to Shaman, since it's something that makes a lot of sense in the card. That said, I would try to come up with a different synergy, as drawing is a bit boring and feels too similar to The Curator.
DavnanKillder
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Not bad, but not amazing either. The artwork is quite cool, though.
If you decide to go with it, make sure to add a full stop at the end of its text.
Inconspicuosaurus
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Interesting combination of Spellburst and Choose One. I think you could get away with making it a 5/5, though.
Bloodmefirst
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Both cards make sense, but I prefer the Gadgetzan one flavor-wise (the other artwork is also very easy to find, so there will be tons of cards with it). And, because Gadgetzan was the expansion just before Un'goro, you'll still get to play the card with Lakkari Sacrifice.
I think you're good to go with the Gadgetzan one.
Arkasaur
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Rogue doesn't have minion buffs, so this hard would be pretty hard to use. If you still want to go with it, the only option I see is to change the text to "Stealth. After this survives damage, return it to your hand with +1/+1 and all previous enchantments."
Finally, the effect is too complex for a Common card (and even more with the change I proposed). It feels a lot like an Epic, actually.
Fieselfitz
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Both the effect and the artwork fit Mage more than Shaman or Warlock. That said, I find the effect a little too simple and too similar to the old Azure Drake.
KingKuba
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I like it! You're good to go, I'd say.
Este
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Pretty cool card, especially for a first-timer. I find it quite balanced, too.
RealJC1234TheToonist
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The flavor makes sense, but I don't find the effect very interesting. It's also quite weak when compared to Smuggler's Run.
NiRast
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Shellcarver Totom: I guess it's balanced, since Totems are a bit weak. That said, the artwork is awful.
Rejoin the Group: I coud see this card winning the competition. The flavor is superb! My only issue with it is that it should be a Hunter/Druid card, since its effect is a combination of Tracking and something similar to the Choose One mechanic.
anchorm4n
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Sorry to ruin your hashtag… But I find Polar Ursa Champion much more interesting. It's simple, but in a good way.
bananaenparty
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Both Educate the Wild and Trainee Archeologist are fine. I'd say I like Educate the Wild a bit more, but some people might have an issue with its slightly colonialist flavor, for a lack of a better word. In any case, I think it's fine to go with either of them.
Oh, btw, Educate the Wild is lacking a full stop at the end of its text.
BasilAnguis
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I like the card pretty much, but I don't understand how it works like an aura.
Neoguli
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It's a good stall tool, that's for sure, but I find it a bit too simple.
Thunder Adrenaline is Rogue/Shaman. Sorry if it looked like another class, but it follows the rules, aLabaster doesn't so I'll drop that.
Yeah, you're right. I guess Druid and Rogue borders look kinda similar.
To be honest, the card fits Rogue pretty well, since drawing a lot is part of their identity. The 5-mana version is very interesting, albeit a bit overpriced IMO.
Crew Cook gives support for the Miracle archetype of both classes, while also giving some Healing for Rogue and some OTK potential for Priest in Wild with Auchenai Soulpriest. I don't like that it doesn't fit Priest at all in the flavor department.
Serpentine Fang gives some hard removal to two classes that usually struggle with it, but I think that's alright because they need to use their HP and take face damage in order to use it.
Feed the Swarm combines Rogue's bounce effects with Hunter Deathrattle triggers. The card might be too weak, though.
Anyway, some feedback for page 3:
@Demon
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Very solid card. In fact, I won a very similar competition at Heathpwn (post split) with a card with the same effect, but yours is more balanced. So, I guess this one will do very well here, too.
@TheHoax
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I like the card, but it doesn't feel very Paladin-y, even if it would be good for it. I guess I'd make it Discover a spell from your class, instead of a Mage one. Otherwise, cool card.
@TheHoax
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I like the card, but it doesn't feel very Paladin-y, even if it would be good for it. I guess I'd make it Discover a spell from your class, instead of a Mage one. Otherwise, cool card.
@Ardin
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The third version feels to similar to The Curator, so I'd go with any of the other two. Out of those, I think I prefer the 4-mana one.
About the beard color, all of them are cool, but I guess the third one gives him more Shaman vibes. Dunno XD
@KANSAS
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Two Fireballs are a lot of damage, even if you pay a huge cost to get them. I think this card would be bonkers in aggro, especially in Warlock.
Flavor-wise is cool, although I'd give him a name related with fire, since it's the element in which both classes intersect.
Finally, 'hero' should not be capitalized.
@bigcums
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Right now it seems stronger in Rogue, since they have more ways to enhance their weapons than Demon Hunters (which empower the Hero). I dunno, it seems like a pretty dangerous card overall, but I'm no expert on balance (in fact, I don't even play the game anymore).
Also, some minor aesthetic mistakes: she should be named Glaivemaster Thylaea; and the word 'Attack' should go capitalized.
@BasilAngus
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I like Sanctum Defendera lot, but the artwork is quite bad. I think you should have a good chance of winning if you replace it with a better one.
@allthehype
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Very cool card, I like it a lot. I was wondering if it would be broken compared to Valeera the Hollow, but then I remembered [Hearthstone Card (Time's Up!) Not Found] is a thing, so this one shouldn't be a problem (especially since attacking with it right away will remove the Stealth).
The main issue is that the artwork you picked is pixelated as heck. You might want to change it for something with higher definition.
@Neoguli
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This card doesn't feel like a Warrior card at all. You say both classes benefit from summoning tokens, but I don't think Warrior is a swarm class… I don't know, if you tweak its flavor, it might fit Hunter or Warlock as a secondary class.
@Hordaki
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Very solid card. I think you could get away with slightly better stats. I think a 4/3 statline (or even 5/3 or 4/4) should be okay.
@Pokeniner
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Unfortunately, your cards don't fit the criteria for the competition. You must use combinations not featured in Scholomance, and both Druid-Shaman and Mage-Rogue were.
That said, all your cards can be adapted to other classes:
Both versions of Addrenaline Rush could see Druid swapped with a different class. Hunter maybe? In any case, change the flavor slightly if you do this.
Keymaster Alabaster could be Rogue/Hunter, but you'd obviously need to use a different character.
Overall, the most interesting card to me is the second Addrenaline Rush, but it really feels like a pure Shaman card. So, I think I'd go with Alabaster.
I mean... He probably should've been reworked into that new Hero.
The difference between Taverns costing less and gaining gold after upgrading is only relevant when you can't afford to Tavern up. In every other case, it's virtually the same.
I believe they didn't do it that way because a new Hero has a feeling of novelty that a buff hasn't.
Some more feedback:
BasilAngus
Hordaki
BloodMeFirst
FieselFitz
Also, the token should have no rarity gem. If you have problems to apply a watermark to a card without rarity gem, I can explain how to do it.
allthehype
anchorm4n
Watch out because the last of the cards you presented is Neutral (looks similar to Rogue, but it's not).
Halp! I don't know how to design 10 mana spells that aren't too polarizing :C
Now, feedback:
linkblade91
Convergence of Wisps is very neat too, both effect and flavor-wise. That said, this kind of win-con cards don't tend to fare well in competitions, albeit this might be the exception, especially considering the theme of the comp.
Demonxz95
I'm not fond on Chamber of Traps, however. The effect is too complex and it's quite lacking in the flavor department.
KANSAS
Balance-wise, I think it's also ok at 10. A 10/10 Stonetusk Boar is the most broken thing I can come up with, but that's ok given Pyroblast exists.
Pokeniner
BloodMeFirst
Visions of the End has a fine concept behind, but the effect is too weak for 10 mana if you compare it to Gather Your Party. Sure, hitting an Old God or something alike would be dope, but those minions require some support minions as well, which would be bad for this card. Not sure how to buff the card, however.
anchorm4n
About the two effects you mentioned, the alternative one is much more interesting in my opinion. Kinda like a massive Discover-summon.
FieselFitz
I wouldn't use the Rastakhan watermark because of the reason you pointed out. In fact, I'd probably change the artwork and move it to Scholomance, since it already has Warrior-Paladin as one of possible combinations.
R
DavdanKillder
If you decide to go with Killing Spree, make sure to change the artwork, since the current one doesn't fit Hearthstone style. It's not too bad, but given you're using a generic Rogue art, it shouldn't be difficult to find a better one.
MenacingBagel
Gaining Health is a very weird effect, specially for a non-Priest class. The Soul Swap one is hard to balance, so I wouldn't go with it.
Cg8889
LuckyTiger151
TheHoax91
It's biggest issue is that it's not very clear how it works. I guess that if you summon a minion as your opponent, you summon it for them, right? If that's the case, I don't think the card is OP, since the best you could do is use their spells against them, make bad trades, disrupt in-hand OTKs, etc. Which, I mean, isn't bad, but I don't think it's broken.
Thanks 😁
Here's my first idea. Not sure if it's too overkill.
I'll give feedback tomorrow. I might post more cards, if I come up with something else.
Thanks everyone for the feedback. I'll end up submitting Sturdy Quarterback, since it's my least controversial card. I'll try to find a better art or at least Photoshop the blood out, and maybe give it a more colorful palette.
More feedback:
Nirast
shaveyou
grumpymonk
linkblade91
BloodMeFirst
My card got very polarized reviews, so I wanna post it with the suggested changes as well as two new ideas:
Note-buying Slacker is inspired by a common college practice of not attending classes and then buying the notes taken by other students. I don't know if this flavor is delivered clearly enough, though.
I'm quite satisfied with Sturdy Quarterback's effect and flavor, but the artwork doesn't fit HS at all :C
Feedback time:
Demonxz95
linkblade91
About the concept itself, it's an alright card, but not amazing.
TheHoax91
That said, it feels a bit weird that the card creates copies of itself, even if it makes sense given the guy is an Illusionist.
shaveyou
Arkasaur
grumpymonk
BloodMeFirst
anchorm4n
About the name, I once made a card with the same artwork called Sharpboomer (instead of Sharpshooter). It's a bit lame, though XD
Nirast
Ekkeh
FieselFitz
DavnanKillder
I'm not sure if Trapmaster Alanna is allowed, since the class combination isn't featured in the expansion. I think she could function as a Hunter card (and she would only cast Hunter Secrets, of course).
KANSAS
You should also find an artwork more inline with Hearthstone's style. It shouldn't be difficult, since your card basically features a generic old mage which are pretty common in fantasy settings.
bananaenparty
Grats Ark. You were the better shark :)
Which wording is better? They all intend to do the same (first spell -1, rest of them +2)
I'd also like to know you opinion about balance and artwork.
BADCARDNAMEMore feedback:
Valor1204
What about shuffling into your deck Cast-When-Drawn spells that give you two Coins instead of summoning minions?
DavnanKillder
Deep-fiend Drowner: If I'm not mistaken, the Dormant is actually meant as a protection, since it would wake up next turn ready to attack with Rush. If that's the case, it's a very creative use of the keyword, even if it feels a bit strange. Also, I believe the creature in the artwork isn't a Demon (it looks like the Old Gods), so maybe I'd remove the tribe tag, I dunno.
BloodMeFirst
In any case, if you decide to go with it, make sure to make the token cards.
grumpymonk
I like Oacha'noa more, but it's a hard to tell if it's balanced. If you go with it, the cost in the text should be between parenthesis.
Arkasaur
Neoguli
If other people (who will probably know more about game balance than me) say this card is fine, I'd drop the Mech tag, since the card seems to feature a possesed anchor and not a robot.
TheHoax91
MenacingBagel
About the class change, the only classes with similar mechanics are Priest and Druid, but those are non-weapon classes. Out of the weapon classes, though, I think Warrior is a good fit, since it's very control oriented and Armor stacks might allow to use the weapon on huge minions.
Demonxz95
I've never realised that Rogue doesn't tend to have cards with drawbacks, but it might be the case. For me, both Rogue and Neutral make sense, though.
KANSAS
Cg8889
Hordaki
I made an abyssal expansion a while ago, so I had a good collection of artwork to choose from :) The expansion was centered around a very niche mechanic, so I had to re-think their effects, however.
Some feedback, although I'll give some more tomorrow:
TheHoax91
If I had to nitpick something, I think I'd pick an artwork which features a full-naga Azshara.
linkblade91
Demonxz95
Drown might be a bit too simple, but I like it nonetheless.
Good luck everyone!
Poor Tuskarrs and Furbolgs didn't make it.
Next:
Great work! I really love expansions in which each class has a distinct theme (like Boomsday), but this one is specially cool!
I was going to write some constructive criticism, but anchorm4an already pointed out most of the issues I found. The only thing he didn't mention is that, if Star Guitarist Luna is suposed to be the same character Stargazer Luna, you should find a Draenei artwork, since the current one is a Night Elf.
Overall very cool expansion, even if there's no Mine Sweeper card :P
Feedback:
Demonxz95
About the balance, it's quite hard to tell, because it depends on which degenerate combos it enables… Maybe a 3 mana 3/3 would be less dangerous I don't know.
linkblade91
I think I prefer if you keep the Taunt, it only because fits the card's artwork too much.
Valor1204
Cg8889
Pokeniner
grumpymonk
KANSAS
About the card itself, I like that you're trying to bring multi-tribe synergy to Shaman, since it's something that makes a lot of sense in the card. That said, I would try to come up with a different synergy, as drawing is a bit boring and feels too similar to The Curator.
DavnanKillder
If you decide to go with it, make sure to add a full stop at the end of its text.
Inconspicuosaurus
Bloodmefirst
I think you're good to go with the Gadgetzan one.
Arkasaur
Finally, the effect is too complex for a Common card (and even more with the change I proposed). It feels a lot like an Epic, actually.
Fieselfitz
KingKuba
Este
RealJC1234TheToonist
NiRast
anchorm4n
bananaenparty
Oh, btw, Educate the Wild is lacking a full stop at the end of its text.
BasilAnguis
Neoguli
I found this artwork and really loved it. Which version do you prefer? Not sure if the legendary would work, though.
I'll give some feedback this afternoon.
Yeah, you're right. I guess Druid and Rogue borders look kinda similar.
To be honest, the card fits Rogue pretty well, since drawing a lot is part of their identity. The 5-mana version is very interesting, albeit a bit overpriced IMO.
Hey, everyone. It's good to be back :)
Anyway, some feedback for page 3:
@Demon
@TheHoax
@TheHoax
@Ardin
About the beard color, all of them are cool, but I guess the third one gives him more Shaman vibes. Dunno XD
@KANSAS
Flavor-wise is cool, although I'd give him a name related with fire, since it's the element in which both classes intersect.
Finally, 'hero' should not be capitalized.
@bigcums
Also, some minor aesthetic mistakes: she should be named Glaivemaster Thylaea; and the word 'Attack' should go capitalized.
@BasilAngus
@allthehype
The main issue is that the artwork you picked is pixelated as heck. You might want to change it for something with higher definition.
@Neoguli
@Hordaki
@Pokeniner
That said, all your cards can be adapted to other classes:
Overall, the most interesting card to me is the second Addrenaline Rush, but it really feels like a pure Shaman card. So, I think I'd go with Alabaster.
Congrats, anchor 🥳
Her attitude looked more like a Shadow Priest than like a Paladin, so I tried to merge both classes.
Next: A Demon for the Battlegrounds.
I mean... He probably should've been reworked into that new Hero.
The difference between Taverns costing less and gaining gold after upgrading is only relevant when you can't afford to Tavern up. In every other case, it's virtually the same.
I believe they didn't do it that way because a new Hero has a feeling of novelty that a buff hasn't.