I've been dealing with a family Covid situation, on top of it being Christmas week, so while I've poked my head in on occasion I haven't made the time to sit down and provide feedback until now; sorry about that.
I'm very sorry to hear that. I hope everything turns out to be alright.
I'd also like to point out that you have no obligation to give feedback, so no need to say sorry in any case.
I've just discovered there's another expansion with the same theme as this one called Gunslingers of Westfall, which was published 10 months ago on this site.
Besides the setting (which is basically the same), there are many other similarities like the name of my keyword appearing on the title or the fact they also have a 2/6 minion that summons a Harvest Golem via Deathrattle.
I guess I'll keep working on my version and try to look at theirs as little as possible just to avoid being influenced.
(I've just posted a bunch of cards, in case you wanna check them out. I also added a version log in my first post under the OP).
I would've like to use the puns Hordaki sugested, but again, given the artwork depicts a Raptor, neither of them fit :C
Feedback:
Demonx95
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Very simple yet cool idea.
Just a small nitpick: I know this competition kinda breaks watermark limits and whatnot, but given your card combines keywords from the Year of the Dragon, I think it should really have a Galakrond's Awakening watermark.
linkblade91
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Cool card. People really liked that keyword (even if it sucked in terms of viability), so that'll give you points I think.
BloodMefist
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I prefer Doctor Magnetron, both in terms of effect and flavor, even if it has the potential to be a bit broken.
Grim Work's effect isn't bad, but I don't get its flavor.
DestroyerR
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Solid effect and flavor. I don't have much to add, since I think the execution of the idea is as good as it can get.
About your feedback, I didn't give the Beast tag to my previous iteration because it's a ghost (see Spectral Spider or how they changed Witchwood Grizzly's artwork just to be consistent). The current art definetly needs a Beast tag, however.
DalvanKillder
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I think my favorite card is the Sand Shark, but it seems a bit too strong at 4/3 (we got a 3/3/3 Rush minion which wasn't super good, but was fair). I think it'd be better at 4/4/4. Besides that, Adapt is related to dinos, not sharks, but the artwork you used is so pretty I might give that a pass.
anchorm4n
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Zevrad is quite alright, even if it collides a bit with Pit Commander like you said.
Hordaki
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Both are really cool., but I'd say I like Pupil of the Moon a little bit better. The fact that it gains the Spellburst again once it Reborns really gives it an interesting twist.
ChickyChick
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I'm not sure if Razorpetal can be considered a mechanic, to be honest. Besides that, it has good flavor (all three things you get make sense for a lab), even if the artwork is a bit bad.
KANSAS
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Not bad, but it's a bit lacking in the flavor department. I don't think it's hard to correct, since just making it some sort of robot dinosaur or robot ghost or whatever would improve that aspect substantially.
In my opinion, that's too many sets to be considered a one-off mechanic or keyword, and more than the two we're loosely allowing with callback cards. It didn't rise to prominence until Ashes of Outland, and we might not even see much of it again, but I would argue Dormant has become an evergreen keyword. Edit: Apparently, Magic the Gathering has a term for this situation, "deciduous". Not truly evergreen, but not a one-off either. Regardless, it is not acceptable for the prompt.
The issue here is that the line between what a "mechanic" is and is not can get kinda blurry. For instance, I would've said "Dormant for 2 turns" or "Stealth for 1 turn" are expansion-specific mechanics, even if both Dormant and Stealth are not. If it's not an unreasonable amount of work to do, I'd probably suggest making an extensive list of what is considered a mechanic. But again, it might be too much work.
My card was supposed to be a joke, but it received relatively good feedback, so I dunno... I think I'll just repost it along my two variations of my more serious card.
I'm not sure if the parenthesised part of the Rogue one (pun not intended) is worded correctly.
Feedback:
linkblade91
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Not sure if I'm a fan of the idea of giving your opponent a 0 Attack minion with a detrimental effect, since it's too dependant on the type of deck your opponent might have. I'd make it 1 Attack with tons of Health, so that it is at least possible to get rid of it in any scenario (as long as you play minions, of course).
Also, it suffers a bit from being forced (because of the three prompts thingy), but it could definetily be worse in this aspect.
Demonxz95
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That card was my personal favorite the week you presented it, so it's a good candidate for this comp as well.
BloodMefist
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I'm not sure about giving access to Secrets to all classes, but it's kind of a sloppy effect, so it won't be easy to abuse. In fact, its biggest abuser would probably be Paladin, which is already a Secret class, so…
EDIT: I see you thought the same and made a Paladin version. It definetly fits the class more than Neutral, but it loses a ton of flavor, which was its greatest strength, so I don't know what to tell you…
FenrirWulf
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Pretty good flavor. I like the second version better, since the first one is too complex. Also, combining swarm with Freeze effects is a very good way of distinguishing Freeze Shaman from Freeze Mage.
anchorm4n
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My main issue is that the artwork screams Druid to me, but that isn't a Secret class. I don't see a good way to fix this, unfortunatelly.
Between the two versions, I'd say I prefer the Epic one, even if it should probably drop the statline to 2/4 (plus "Secrets" should go bolded and capitalized, I believe).
DestroyerR
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Even if it's too disruptive, I like it because of its good flavor, but it needs some serious balancing.
DalvanKillder
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I like Nixxue more but it's too uninteractive right now. I'd make it so that characters take one extra turn to unfreeze, instead of being for ever.
neither "heroes" nor "unfreeze" should be capitalized. I'd also use thaw instead of unfreeze.
KANSAS
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A very simple but nice card. Not much to add here, since it seems quite balanced.
Fieselfritz
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The effects don't quite mesh together :C I'd stick to just one or two prompts.
Demonxz95
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The effect is a bit too similar to Arcane Keysmith, to my taste. A bit hypocritical, given my card is bascially a Spellslingerwith extra stuff, but whatevs.
Wailor - The Boogeymonster is garbage, so anything better than that is alright in my book lel. "(T)he Kidnapper" is a weird direction to take him, and Priest is especially weird flavor-wise, but mechanically it makes sense...I think? There are no Priest minions with Rush, IIRC, unless you count that one Lackey. I like the effect well enough, but the package as a whole is a hard sell.
I was a bit afraid the flavor wouldn't be understood, but it was my main focus actually :/ In fact, I thought of the flavor first and the effect last.
Okay, so the Boogey Man and similar folklore characters do either one of these two things: eat children or kidnap them. Since the previous incarnation of The Boogeymonster was focused on eating, I decided to make a new one based on kidnapping.
I agree that it is a bit weird in Priest flavor-wise, but I don't think it comes close to Micro Mummy being a Paladin card levels of weird xD
I agree with DestroyerR in that Whizbang the Whimsical would make more sense as a Random Deck button.
Captain Patches is a bit bland, but ultimately quite alright and definetly more balanced than his first incarnation.
linkblade91
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Very interesting twist on Lynessa Sunsorrow, both flavor and gameplay-wise.
SLima
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Very solid card, especially considering it's your first competition. This is a very minor suggestion, but I'd recommend using a different watermark, so that it doesn't coexist with her previous incarnation (although it would make sense in Toki's case).
fungusabao
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Kun, the Jade King is a bit weird, since as it is, it would be replacing himself as the MSG Druid legendary. I know this is technically allowed, but it goes against the point of the comp.
Shudderwock, the "Dragon is cool, although it is missing a " in his name. I've always wondered why this thing looks like a dragon so much, yet isn't one. That said, it's a very dangerous design, which is very diffcult to balance and thus people might not like it (this issue affects the original Shudderwock as well, however)
DestroyerR
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Baku, the Eldritch's effect is too dangerous IMO :(
Flark, Expert Bombmaker, on the other hand, has a very flavorful effect and requires very strategic gameplay. I like it quite a lot.
DavnanKillder
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First of all, the artwork of all your cards doesn't fit Hearthstone style, so I'd try to find better ones.
I'm not sure how is Puppeter Dorian (should be Puppeteer) is supposed to work, but right now it would summon a full-sized minion with no effects, since the Silence would nullify the 1/1 enchantment.
The Face Collector is definetly your coolest idea, but his name is too similar to his first incarnation (Face Collector). My best idea is Face Swapper, but it isn't great either.
Finally, Queen Ashmore would be a bit better if her tokens had Rush, Lifesteal or a Deathrattle, since those are the keywords the original Countess Ashmore had synergy with. That said, I'd still prefer The Face Collector even with this change.
MenacingBagel
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I get that she induces Dormant to callback her original version, but if the flavor is that she eats her target, the effect Moat Lurker has but with the bonus stats would make more sense.
bangyakunoSquash
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Very interesting twist on Baku the Mooneater's original effect. I see a couple things to improve: her name (the current one is a bit lame for my taste) and her lack of watermark.
FieselFitz
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The card itself isn't bad, but I don't like the usage of the Jade Golem mechanic outside of MSG. The other alternative would be to have this card replace the original Aya Blackpaw, but I don't like that either… I would personally save this effect for another competition (which would make a lot of sense as a Druid legendary for MSG) and try something else.
Check out this link. Click on a card to get its code.
If you see a watermark you want, then you type that watermark's code into your card's textbox to get that one onto the card. It is important that you don't add line breaks or spaces for the code.
Some of them appear to have been deleted from the set page, but their codes will still work. For the sun watermark in Liftoff!, I typed the code {{EMBLEM=custom35}} into the textbox of each card I made.
Disclaimer: This expansion is still in a very early stage. Some artworks are awfully bad and certain cards might not be balanced or present a faulty concept in the first place. Feedback is very welcome, no matter if it's about balance, grammar or artwork.
One of my main focuses was flavor, so if you don't understand some of them, I'd also like to know in order to make it more clear :)
Finally, I'd like to ask how to create a custom watermark, like the Sun mark Demonxz95 used for their space expansion.
Version Log
2020-12-14
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Demon Hunter: Shivarron Duelist has been added.
Druid: Cactoid Dancer has been added.
Hunter: Quick Draw has been added.
Mage: Whisky Elemental and Happy Hour have been added.
Paladin: Saved by a Book and Sheriff McCree have been added.
Priest: Pumpkin Season has been added.
Rogue: Goldigger's Pickaxe and Dead or Alive have been added.
Shaman: Thunderbolthas been added.
Warlock: Decaying Outlaw has been added.
Warrior: Dentsmithhas been added.
Neutral: Westfall Gunslinger, Huge Tumbleweed, Lawful Deputy, Harvest Engine and Traveling Stagecoach have been added.
2020-12-24
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Demon Hunter:
Bulletstorm, Weynn's Disciple, Death Sentence and Duelmaster Weynn have been added.
Shivarron Duelist has been removed. He used to be a 4/4/5 Demon which read "Your hero has Gunslinger".
Druid: Sudden Rebirth has been added.
Hunter: Skydive Hawk and Rancher's Lasso have been added.
Paladin: Lordaeron Cavalry has been added.
Priest: Mounted Drake and Train Wrecker have been added.
Rogue: Gold Rush, Defias Renegade and Bluff Queen Clover have been added.
Shaman:
Dust Rager, Coyote Familiar and Dustlord Al'akant have been added.
Thunderboltnow costs 2 (down from 3) and deals 6 damage (down from 10).
Warlock: Death and Famine, Witch of Hunger and The Phantom Ranger have been added.
Warrior:
Dwarven Shotgun and Johan Fort have been added.
Dentsmithnow gives your weapon +1/+1 (down from +2/+2).
Neutral: Moonbrook Stinger, Territorial Bison, Cactoid Assassin and Horatio Laine, P.I. have been added.
The once decaying region of Westfall is now flooded with people of all sorts and a large stream of stagecoaches that travels busily around the land. The reason? Gold, of course!
This sudden gold rush has attracted a lot of greedy visitors, including some gun-wielding outlaws. This is something the authorities of Stormwind cannot tolerate, so they have sent their fastest gunslingers to serve as sheriffs and deputies. Introducing the new keyword...
This keyword is a combination of MtG's First Strike and Ranged, which I translated into Hearthstone the best I could. The expansion itself is largely inspired by the board game Bang!, combined with Mean Streets of Gatgetzan's motto of taking a WoW location and combining it with a theme that wouldn't fit Azeroth at first glance.
Demon Hunter (4/10)
Druid (2/10)
Hunter (3/10)
Mage (2/10)
Paladin (3/10)
Tokens
Priest (3/10)
Tokens
Rogue (5/10)
Alternate versions
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I might move her to Neutral if I finally go for this effect.
Durability should be capitalized. Appart from that, I'm not sure about having both the Battlecry and the Deathrattle. They don't seem very cohesive besides having Freeze synergy.
Do you think it would work better if the effect interacted with something else like Murlocs or Elementals?
If anything, my issue is that both effects don't seem related in an organic mater. This is of course very subjective and I might be the only person who thinks like this. That said, adding tribe synergy would make it seem even less cohesive.
I've scraped Mirror Mace, so I'll focus on Soul Eater instead. What do you think about the new wording? I think it's more accurate, but also blander in some way.
Feedback:
grumpymonk
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If you can't figure out how to work around the [Hearthstone Card (Blackwater Buccaneer) Not Found] issue, I think [Hearthstone Card (Blackwater Buccaneer) Not Found] is also neat.
DalvanKillder
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Very minor suggestions, but I think you should drop the 's and name it Midnight Reaper (or even The Midnight Reaper, given it's a legendary). Watermark doesn't really fit the flavor, also. I'd probably suggest using a custom one.
DestroyerR
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I think I prefer Xal’atath, but Pocket Knife is quite strategic and interesting as well.
If you go with the former, you should definitely clarify the targeting system in your submission, since it's not clear by reading the card alone.
KANSAS
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Durability should be capitalized. Appart from that, I'm not sure about having both the Battlecry and the Deathrattle. They don't seem very cohesive besides having Freeze synergy.
anchorm4n
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I like the 3/3/1 Balanced Blade you suggest. It would be more… well, more balanced.
About Blade of Souls, I don't like it because it feels like it should be a spell instead of a weapon. Also, it makes more sense as a pure DH card.
Bump of my previous cards (which people seem very divided about) and a new idea.
Also, I'm kinda surprised to see that several people seemed to think the first version doesn't fit Priest, since copying stuff has always been their thing. I mean, it's a weapon, but that's why it's also part Paladin...
Pokeniner
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A simple effect, but a flavorful one. The name isn't the most appropriate, however, since "Possessing" makes it seem so that you get the minion you're killing.
Hordaki
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Not a bad card whatsoever, but I think we will see a lot of similar cards, so that might hinder it a little bit.
BloodMefist
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I'd say Xal'atoh is a bit more interesting, with the potential it has to go infinite, balanced by the fact you have to pay a lot of mana to do so. It also makes a lot of sense in the flavor department.
Demonxz95
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I think I prefer Everlast, but Worgen Fangs aren't bad at all. They also seem to be a safer option, which tends to do better overall.
anchorm4n
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I prefer Balanced Blade, but I don't quite understand the relation between the flavor and the effect. The art should be a little bit more zoomed in, if you can do so without losing a lot of resolution.
Nirast
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I think Savage Claw is probably your most interesting idea.
My main issue with it, however, is that it's much better in Demon Hunter than it is in regular Hunter. In DH, you can buff your hero for a lot of Attack, go face and then equip the weapon, effectively dealing double damage. In Hunter, however, it's kind of a Heroic Strike for 3 mana, which isn't great.
For this reason, I'd suggest giving this weapon to either of the classes and adjust the cost accordingly. I think either class would be fine, since it makes sense mechanically in both of them.
DalvanKillder
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I think the Midnight Scythe is the most interesting, but it's a bit weird because Warlock doesn't have weapons. Since Warlock is the only class with a lot of discard effects, you can't make it dual, so I'd make it a Legendary.
DestroyerR
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I like the idea and the wording is very flavorful, but Priest doesn't have that many spells that deal damage. What about having it reduce the cost of spells instead of giving Spell Damage?
FieselFritz
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It's very similar to Zul'jin, but I guess that's fine. If you decide to go with it, I'd change the artwork and the watermark to Darkmoon, since it's also related to the Old Gods and it's more believable for Mage to have weapons.
fungusABao
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The Card of Legend is kinda funny and is also believable compared to Sphere of Sapience. The Orb of Eternity, on the other hand… is a card I don't get at all :C
linkblade91
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The new version has the issue of being much better in Warlock than in Priest. Also, I'm not sure about giving an attacking weapon to two non-weapon classes.
Here's my first idea, which... Kinda breaks the rules (but so does Molten Blade, so I guess it's fine).
The card is supposed to be a pun on mirror maze. The first one is more fitting in terms of class identity, while the second one allows me to put it in Darkmoon (which makes sense, because of the mirror maze thing). For the second version, I chose Shaman because they use hammers and have a lot of transform effects (Rogue would probably be more fitting, but they don't use hammers and I think the pun is the most interesting aspect of my card).
EDIT: I'll give some feedback, since several people has posted since I started writing this.
Nirast
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The Harvester has very strong flavor, it's probably my favorite. However, such an Attack-heavy weapon might be a bit out of place for Druid. I'd also consider changing the watermark, since Druid didn't have Treant synergy until Boomsday.
Worgen Claw is probably my second option, even if it seems a bit weak. The base form is probably worse than Fiery War Axe and the Comboed version is a 3 mana Light's Justice. I'd probably bump its Attack to 5.
Your other cards seem too complicated for my taste.
linkblade91
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It's a bit of a weird effect for a Priest card, since that sort of synergy is more common in Warlock. The fact that you can extend the durability with the sort of effects you mention seems more like an extra perk in Priest, but the fact is this card would be almost identical if it had the text "Doesn't lose Durability while attacking minions", so much that it makes the card feel a bit weird.
About the wording thing, I'd go with the first version.
Demonxz95
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Very funny idea. I think it's a bit weak at 4. How about 3?
Wow, two in a row :0
Impressive!
I'm very sorry to hear that. I hope everything turns out to be alright.
I'd also like to point out that you have no obligation to give feedback, so no need to say sorry in any case.
I've just discovered there's another expansion with the same theme as this one called Gunslingers of Westfall, which was published 10 months ago on this site.
Besides the setting (which is basically the same), there are many other similarities like the name of my keyword appearing on the title or the fact they also have a 2/6 minion that summons a Harvest Golem via Deathrattle.
I guess I'll keep working on my version and try to look at theirs as little as possible just to avoid being influenced.
(I've just posted a bunch of cards, in case you wanna check them out. I also added a version log in my first post under the OP).
New version which tries to correct the main issues the previous iteration had: bad art and being weak.
I gave it a 3/2 statline because it's what raptors tend to have (Bloodfen Raptor, Crackling Razormaw, Mark of the Loa), but it might be a bit over the top right now.
I would've like to use the puns Hordaki sugested, but again, given the artwork depicts a Raptor, neither of them fit :C
Feedback:
Demonx95
Just a small nitpick: I know this competition kinda breaks watermark limits and whatnot, but given your card combines keywords from the Year of the Dragon, I think it should really have a Galakrond's Awakening watermark.
linkblade91
BloodMefist
Grim Work's effect isn't bad, but I don't get its flavor.
DestroyerR
About your feedback, I didn't give the Beast tag to my previous iteration because it's a ghost (see Spectral Spider or how they changed Witchwood Grizzly's artwork just to be consistent). The current art definetly needs a Beast tag, however.
DalvanKillder
anchorm4n
Hordaki
ChickyChick
KANSAS
The issue here is that the line between what a "mechanic" is and is not can get kinda blurry. For instance, I would've said "Dormant for 2 turns" or "Stealth for 1 turn" are expansion-specific mechanics, even if both Dormant and Stealth are not. If it's not an unreasonable amount of work to do, I'd probably suggest making an extensive list of what is considered a mechanic. But again, it might be too much work.
My card was supposed to be a joke, but it received relatively good feedback, so I dunno... I think I'll just repost it along my two variations of my more serious card.
I'm not sure if the parenthesised part of the Rogue one (pun not intended) is worded correctly.
Feedback:
linkblade91
Also, it suffers a bit from being forced (because of the three prompts thingy), but it could definetily be worse in this aspect.
Demonxz95
BloodMefist
EDIT: I see you thought the same and made a Paladin version. It definetly fits the class more than Neutral, but it loses a ton of flavor, which was its greatest strength, so I don't know what to tell you…
FenrirWulf
anchorm4n
Between the two versions, I'd say I prefer the Epic one, even if it should probably drop the statline to 2/4 (plus "Secrets" should go bolded and capitalized, I believe).
DestroyerR
DalvanKillder
neither "heroes" nor "unfreeze" should be capitalized. I'd also use thaw instead of unfreeze.
KANSAS
Fieselfritz
Demonxz95
I mean, it is about the same power level as the actual Freeze Shaman cards, so 🤷🏼♂️
(Even if they're from different sets, this card is actually a decent follow up for Living Dragonbreath)
My first idea. It's kinda lame and hard to balance, so I'll probably try with something else.
I was a bit afraid the flavor wouldn't be understood, but it was my main focus actually :/ In fact, I thought of the flavor first and the effect last.
Okay, so the Boogey Man and similar folklore characters do either one of these two things: eat children or kidnap them. Since the previous incarnation of The Boogeymonster was focused on eating, I decided to make a new one based on kidnapping.
I agree that it is a bit weird in Priest flavor-wise, but I don't think it comes close to Micro Mummy being a Paladin card levels of weird xD
Rebump + Feedback
Feedback:
Demonxz95
Captain Patches is a bit bland, but ultimately quite alright and definetly more balanced than his first incarnation.
linkblade91
SLima
fungusabao
Shudderwock, the "Dragon is cool, although it is missing a " in his name. I've always wondered why this thing looks like a dragon so much, yet isn't one. That said, it's a very dangerous design, which is very diffcult to balance and thus people might not like it (this issue affects the original Shudderwock as well, however)
DestroyerR
Flark, Expert Bombmaker, on the other hand, has a very flavorful effect and requires very strategic gameplay. I like it quite a lot.
DavnanKillder
I'm not sure how is Puppeter Dorian (should be Puppeteer) is supposed to work, but right now it would summon a full-sized minion with no effects, since the Silence would nullify the 1/1 enchantment.
The Face Collector is definetly your coolest idea, but his name is too similar to his first incarnation (Face Collector). My best idea is Face Swapper, but it isn't great either.
Finally, Queen Ashmore would be a bit better if her tokens had Rush, Lifesteal or a Deathrattle, since those are the keywords the original Countess Ashmore had synergy with. That said, I'd still prefer The Face Collector even with this change.
MenacingBagel
bangyakunoSquash
FieselFitz
Okay, I've found an idea I'm quite satisfied with, but I'm not sure if the execution is right.
Same stats as The Boogeymonster, but has now Rush to make use of his effect right away. Since it has a Steal/Silence effect, I gave it to Priest.
I'll try to give feedback later.
Not really convinced by any of these but whatevs.
AF Kay's effect is basically a custom card I made years ago based on one friend who is always late btw 🙂
Thanks a lot ^^
Disclaimer: This expansion is still in a very early stage. Some artworks are awfully bad and certain cards might not be balanced or present a faulty concept in the first place. Feedback is very welcome, no matter if it's about balance, grammar or artwork.
One of my main focuses was flavor, so if you don't understand some of them, I'd also like to know in order to make it more clear :)
Finally, I'd like to ask how to create a custom watermark, like the Sun mark Demonxz95 used for their space expansion.
Version Log
2020-12-14
2020-12-24
The once decaying region of Westfall is now flooded with people of all sorts and a large stream of stagecoaches that travels busily around the land. The reason? Gold, of course!
This sudden gold rush has attracted a lot of greedy visitors, including some gun-wielding outlaws. This is something the authorities of Stormwind cannot tolerate, so they have sent their fastest gunslingers to serve as sheriffs and deputies. Introducing the new keyword...
This keyword is a combination of MtG's First Strike and Ranged, which I translated into Hearthstone the best I could. The expansion itself is largely inspired by the board game Bang!, combined with Mean Streets of Gatgetzan's motto of taking a WoW location and combining it with a theme that wouldn't fit Azeroth at first glance.
Demon Hunter (4/10)
Druid (2/10)
Hunter (3/10)
Mage (2/10)
Paladin (3/10)
Tokens
Priest (3/10)
Tokens
Rogue (5/10)
Alternate versions
I might move her to Neutral if I finally go for this effect.
Shaman (4/10)
Warlock (4/10)
Tokens
Warrior (3/10)
Neutral (9/?)
If anything, my issue is that both effects don't seem related in an organic mater. This is of course very subjective and I might be the only person who thinks like this. That said, adding tribe synergy would make it seem even less cohesive.
I've scraped Mirror Mace, so I'll focus on Soul Eater instead. What do you think about the new wording? I think it's more accurate, but also blander in some way.
Feedback:
grumpymonk
DalvanKillder
DestroyerR
If you go with the former, you should definitely clarify the targeting system in your submission, since it's not clear by reading the card alone.
KANSAS
anchorm4n
About Blade of Souls, I don't like it because it feels like it should be a spell instead of a weapon. Also, it makes more sense as a pure DH card.
Very cool expansion, really enjoyed it.
Bump of my previous cards (which people seem very divided about) and a new idea.
Also, I'm kinda surprised to see that several people seemed to think the first version doesn't fit Priest, since copying stuff has always been their thing. I mean, it's a weapon, but that's why it's also part Paladin...
Pokeniner
Hordaki
BloodMefist
Demonxz95
anchorm4n
Nirast
My main issue with it, however, is that it's much better in Demon Hunter than it is in regular Hunter. In DH, you can buff your hero for a lot of Attack, go face and then equip the weapon, effectively dealing double damage. In Hunter, however, it's kind of a Heroic Strike for 3 mana, which isn't great.
For this reason, I'd suggest giving this weapon to either of the classes and adjust the cost accordingly. I think either class would be fine, since it makes sense mechanically in both of them.
DalvanKillder
DestroyerR
FieselFritz
fungusABao
linkblade91
Here's my first idea, which... Kinda breaks the rules (but so does Molten Blade, so I guess it's fine).
The card is supposed to be a pun on mirror maze. The first one is more fitting in terms of class identity, while the second one allows me to put it in Darkmoon (which makes sense, because of the mirror maze thing). For the second version, I chose Shaman because they use hammers and have a lot of transform effects (Rogue would probably be more fitting, but they don't use hammers and I think the pun is the most interesting aspect of my card).
EDIT: I'll give some feedback, since several people has posted since I started writing this.
Nirast
Worgen Claw is probably my second option, even if it seems a bit weak. The base form is probably worse than Fiery War Axe and the Comboed version is a 3 mana Light's Justice. I'd probably bump its Attack to 5.
Your other cards seem too complicated for my taste.
linkblade91
About the wording thing, I'd go with the first version.
Demonxz95