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Wailor

Design Champion
Joined 05/28/2019 Achieve Points 660 Posts 722

Wailor's Comments

  • Next: A Priest card.

  • Quote From KANSAS

    Good luck to all of the finalists, Will of Nature is my favorite. 

    I want to ask for more feedback for my card. What did you vote and why? What could I have done better? And what should I do better next time?

    My card:

    Show Spoiler

     

    I voted it 2 stats because of its similarity with Recycle. I'm pretty sure you didn't think (or even know) of this card, but the two being virtually identical was the deal breaker for me (and I guess for many people as well). Other than that, I would've voted it 5 stars or maybe 4, because the flavor was pretty good.

    I wanted to tell you this in the feedback round, but I skipped you by mistake in my first feedback post, and you had already submitted in the second one :c

  • She's supposed to be a Nerubian corrupted by the Burning Legion (the same way Satyrs are corrupted Night Elves).

    Next: A Neutral minion from Knights of the Frozen Throne.

     

  • Next:

  • Quote From Zeratia

    Can we change the cards we already posted?

    Unfortunately not :C

  • I finally submitted my card, but I'm gonna give a bit more feedback to everyone who didn't submit.

    @Thez

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    Your card is cool and flavourful. I like the version that replaces the stolen card with a Coin.

    Only issue, stealing from your opponent's is a Priest mechanic (not Rogue's), but there's no way to change the class without ruining the flavor, which is the strongest point of the card, so…

    Oh, I'd also change the expansion, since it doesn't feel like a Classic card at all, especially because of the Discover part. Gadgetzan would be quite fitting. RoS would also be alright.

    @meisterz39

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    It looks like an effect that will either be oppresive or irrelevant, so I'm not a very big fan of it.

    If you decide to go with it, make sure to upgrade his stats to 7/7 or something like that. I agree he should be expensive in order to prevent it from being too abusable, but there's no need to butcher his stats like that.

    @MenacingBagel

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    I think your card is missing some degree of control over which cards you replace. Otherwise, his effect is not much different from "Shuffle three bombs", just like Gnomeferatu was basically a vanilla 2 mana 2/3 unless the game dragged until Fatigue.

    @Dermostatic

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    The pun is funny, but I find the card a bit bland.

    @Xarkkal

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    I feel like this card would benefit your opponent most of the time, unless he's playing a combo deck. Techs are alright, but I feel this is way too polarizing.

    @grumpymonk

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    I preferred your old card, even if it's a tech. If you decide to go with Lurking Shadows, I'd make it cost 2 mana. There are already removal cards for 2 mana, and this leaves a body which will be better than a 1/1 most of the time (even if you have several chances)

    @Conduit

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    The new version still feels weak. I'd make it shuffle two or three copies, even at 2 mana.

    @anchorm4n

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    I think your previous Agent of Yogg'Saron is better than your new cards, as long as you make it only cast one spell.

    @thepowrofcheese

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    Eh, the artwork is kinda ugly. I'd use a different one. The card effect and flavor are still over the top, though.

    @Zeratia

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    Odd One Out is the better of the two, even if it doesn't fit Warrior all that much (he doesn't a lot of damaged-based AoE that deals more than 1 damage)

    As a matter of fact, I submitted a card very similar to Unholy Justice in the old forum and it was poorly received (it costed 3 mana, so that may be part of its issue too lol)

    @Hordaki

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    There are already several cards with the effect of Divine Interventor. So, I'd go with Underbelly Trickster.

  • Mi final attempt before submitting.

    The difference between Garren and Johana is because I'm not sure if it's better to present a minor, existing character or a made up one with an artwork that fits the fantasy of the card better.

    I'll give some feedback this afternoon.

  • Thanks everyone for the feedback. Turns out I'm pretty bad at evaluating my own cards xDD

    In any case, I present three new cards:

    • Librarian Donathan is the ultimate disruption tool, which delays good draws until the end. Not convinced about the artwork (I initially used a very good art of a lady sorcerer, but she was unrelated to Warcraft lore and decided to swap it with this old fellow, not sure if it was a good call). I really like it, but this sort of crazy-ass cards don't tend to do well in the new star system.
    • I made All-Seing Raven before looking at this thread. It's very similar to one of DestroyerR's cards (which is worded much better), but I since I already made it, I decided to post it anyways.
    • Finally, Despair was one of my candidates from last week. Like the other two cards, it's a disruption tool which is meant to be combined with crap minions like Silver Hand Recruit. The flavor represents Arthas' soldiers abandoning him while he becomes corrupted by the Lich King. It's also quite similar to Conduit's Infiltration *shrugs*

    Feedback:

    @thepowrofcheese

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    I like the flexibility of your card, since it can be used for disruption in the early game and to search for your finisher in the late game. It's very cool, since both usages benefit the same sort of strategy.

    @Hordaki

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    I like the effect, but I'm not sure if its heavy similarity to Sightless Watcher will benefit it. I'm usually a fan of this sort of callbacks, but this one seems too obvious. I don't know :/

    @Pokenier

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    Not a fan of the "steal this when drawn" thingy of your card. Seems overly-complex to me.

    @Conduit

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    I like the effect and flavor of your Infiltration, much better than Benedictus.

    That said' it looks very underpowered: it costs the same as pre-nerf Bad Luck Albatross, only shuffles one minion, it requires you to have board presence AND you lose a minion (even if a terribly bad one). Unless there's a minion that can actively harm the opponent just by being drawn, I don't think the mana cost of this card is justified. In order to fix this, I'd reduce its cost to 0 or make it an inverse Gang Up.

    @DestroyerR

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    Slumber Lord Go'thol is quite interesting, but I think 5 cards is excessive. I'd reduce it to 3.

    Doomseer Annaxis is probably my favourite, but it looks like the kind of card that will get very mixed reviews.

    Finally, Silkmother Siqara is my least favourite, despite the fact that I like her flavor.

    @Xarkkal

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    Despite the Demon tag, your card seems alright. It looks a bit bland to me, dunno why.

    @grumpymonk

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    This is the card everyone wished when Bombs where super meta xD I like it quite a lot and its really fitting for the theme.

    @Niuzao

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    What I don't like about your card is that it'll be a simple 6/6 in most games. Because of this, I'd make it a 6/7 and reduce its rarity.

  • This theme is quite hard, so I only have one card so far.

    I have a lot of doubts in stuff such as cost, statline, the artwork of the token or even the name of the card (maybe it should be Doomseya?).

    In any case, here's some feedback:

    @Conduit

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    I believe the effect is too disruptive. Plus, given it's the corrupted version of Archbishop Benedictus, I find it quite strange that it belongs to the same expansion as him.

    @linkblade91

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    Toxic Longtongue seems the most interesting, both effect and flavor-wise. The artwork is kinda lacking, though.

    @Demonxz95

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    I disagree with shaveyou about the balance aspect of your card. Yes, the potential upside is huge, but you need quite a lot of setup for that. In fact, unless you draw Clockwork Goblin, it's a vanilla 3/5 if played on curve.

    @shaveyou

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    I think I prefer Incitus, Living Flame better. I like how it fits the criteria in a non obvious way. Plus, the forced discard of the other card seems too disruptive to my taste.

  • My card went from second to second to last 😅 I wonder what dictates this kinds of things...

    In any case, congrats linkblade. Keep submitting Paladin cards because it obviously works for you 😂

  • Hello there! According to the rules, you have to post the artwork for the next participant :)

  • Next: A Saurok minion from Journey to Un'goro. The artwork must feature both the Saurok rider and the raptor mount.

  • Next: A Deathrattle minion for Warrior.

  • Thanks everyone who gave me feedback :) I finally submited Unsheathe, with the correct orthography and a token card :)

    Some additional feedback here:

    @Hordaki

    Solid effect, but the connection with copying and volcanos is a bit strange, even if Molten Reflection is a thing.

    @grayghost39

    I agree with linkblade. Other than that, it has a solid flavor and connects well with Paladin's mechanics, so once you correct its problems it can easily be a finalist.

  • I have a lot of custom cards that fit this criteria, so I'll put three of them visible and the rest in spoiler. Interestingly, neither of them is a Mage card.

    • Draconic Avengers is a pretty straightforward card, featuring Paladin handbuff Dragons, in-line with Dragonrider Talritha. Main issue, it has a high chance of being useless if randomly generated.
    • Unseathe deals damage to any minion attacking your hero and leaves a 3/1 weapon equiped. I might change its name to Hidden Dagger, because I'm not sure everyone knows the verb "unseathe". I certainly didn't before looking it up. I've just realised it's a bit similar to Nirast's Quick Reflexes, but I guess it's not ALL that similar?
    • Rabid Dog is another flavor-driven card, featuring a rabid dog that becomes aggressive against friends. The effect is in between of Snipe and Misdirection.
    •  

    Rest of the cards in spoiler:

    Show Spoiler

    • Hope is based on the trope of a knight in shining armor arriving at the precise moment, kinda like Gandalf in The Return of the King. The only reason it's not outside the spoiler is because Imprison minions make it kinda redundant.
    • Skid Tactics is a very flavor-driven card: cephalopods have high regeneration capabilities and spray ink, so that's what the card does lol Could've been a Rogue card, but I decided to go Hunter because of the Beast flavor. Problem is, it's too similar to linkblade's Smokescreen.
    • Phase Shift has a very similar effect to Squid Tactics, but it draws inspiration from the Faerie Dragon ability from Warcraft 3, instead of squids.

    • Despair draws inspiration from Arthas' fall, where his own soldiers turn against him because of his unhonorable actions. It's meant to be combined with crap minions, mainly Silver Hand Recruit.
    • Selfless Heroism tries to support the Divine Shield synergy pushed in Knights of the Frozen Throne, while being an obvious nod to Selfless Hero.
    • Exorcism is based on several WoW and Warcraft abilities which de-spell summoned minions, but I'm not sure it translates well to Hearthstone.

    I'm aware I've posted a ton of cards, so if you only want to review the ones outside the spoiler, I'm perfectly okay with that :)


    And after a ton of cards, here comes a ton of feedback:

    @linkblade91

    Show Spoiler
    Solid cards, as usual.
    • Counter Strike is very interesting in terms of gameplay, but its flavor is a bit lacking, besides its name being a reference.
    • Smokescreen is… very similar to my Squid Tactics. Besides that, I think it's a little underpowered (which is why I gave my card the regeneration part).
    • Feedback Blast has an interesting effect, but I feel like it would improve a lot with a better flavor. I think it would fit very well in Rastakhan's Rumble if you name it Red Card or something like that. You could also use Overkill as the trigger.

    @Devizz

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    As other people pointed out, your card has several issues. I'd try to simplify the effect a little bit.

    @Demonxz95

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    Really like your High Noon. Remember to give it a watermark, though.

    @KANSAS

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    Pitfall Trap is very simple, but it can lead to interesting mind games in tandem with Freezing Trap.

    Retaliating Flame, on the other hand, reminds me too much to Flame Ward, even if the different trigger makes the card quite different to play around.

    @DestroyerR

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    I really like cards that play with turns, especially if they are time-realted. Very cool, IMO. The only issue with it is that your opponent's ability to play around it depends more on luck that on skill, but I guess it's not too bad.

    @Xarkkal

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    I like all of them except the legendary version of True Companionship, which seems too crazy for my taste. I guess my favorite is Counter Shot, but the other two are not too far behind.

    @anchorm4n

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    The main problem with this card is that it seems weak compared with Frost Nova. I'd add an additional effect, like 1 AoE damage or Freeze the enemy hero as well.

    @Conduit

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    Very similar to Xarkkal's Counter Shot. I like his effect better, but your flavor is very funny.

    @Nirast

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    Kinda on the weak side, I think. It's also very similar to my Unseathe, but you posted first :)

    @Almaniarra

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    Dismantle is outclassed by Acidic Swamp Ooze, so I wouldn't go with it.

    Leeching Poison is okay, but as you said, that name is already taken. What about Souleating Poison or Vampiric Poison?

    Finally, I don't like using the Classic watermark for Rogue Secrets, so I'd change the expansion. Witchwood would fit the art you picked for the Poison card.

    @ZardozSpeakz

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    Sleeping Beauty has the best flavor, but the art is not fitting for HS and the effect is a bit far-fetched.

    Generous Bribe and Big Game Sniper are too dependant on your opponent's plays for my taste.

    I'd go with Spell Duel, which has a cool harrypotter-esque flavor and a cool effect as well.

    @Wendee

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    Another Card to Play is interesting, but seems pretty hard to activate. I mean, there are some cards that interact with it, but I feel like there are not enough of them.

    Self Harm is pretty good, but you should really find a different artwork, even if it doesn't fit the card 100%.

    @Thonson

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    When would the card trigger? For the way it's worded, it'd make more sense as a non-Secret.

  • In reply to Bonechewer Brawler
  • Quote From Inconspicuosaurus

    Hello again, CDC peeps.

    I had a couple of ideas based around Taunt and hero powers, to synergise with both the Quest and Reward of Fire Plume's Heart. The first is also useful for other Warrior archetypes, the other not so much, but could lead to some fun DIE INSECT! combos.

    At the moment I am leaning towards the latter. Which do you guys prefer?

    I prefer Sulfuron Firesmith, but it's very similar to my Ironmelt Guardian. Let me know if you decide to go with it, because having two submissions so similar would be kinda redundant and might hurt both of us.

  • @anchorman I like the Titan artwork better. About the cost, I think 3 Mana is appropriate.

    @MrRhapsody I think the new name sounds too vulgar, yes. What about something like Very EVIL Heckler? Dunno, we have a precedent with Mad Bomber and Madder Bomber.

  • Since my best card doesn't fit the requirements of the competition, I'm gonna try with two new ones, while recycling my second to best card from the previous batch:

    • Thaurissan's Guard is my recycled card.
    • Ironmelt Guardian is designed to have synergy with the Quest after its completion. The Ironmelt in its name is an attempt to represent both Armor Up! and DIE, INSECT!
    • Dragon Turtle is kinda similar to my entry two weeks ago. The problem is that it might not be the best fit for the Quest, since it becomes weaker after you lose the ability to gain Armor with your HP.

    Anyways, more feedback:

    @Xarkkal

    Show Spoiler
    I know you like the artwork of Stand Your Ground!, but I didn't know what it represented until you pointed it out. Maybe you could zoom in a little bit so that it's easier to see.

    In any case, my favorite is Tunnel Explosives, although I agree with Demon that it should cost 5. The second version of Stand Your Ground! is not bad, but it's pretty hard to figure which mana cost would be appropriate for it.

    @KANSAS

    Show Spoiler
    I think Recurring Nightmare is the best of the bunch. That said, if you really want it to be a Demon, you should probably make it a Ashes of Outland card.

    @Fedrion

    Show Spoiler
    The last version of Jastor Gallywix is the only valid one, but it's not bad. Cost is something not many people have tried, and it fits your flavor pretty nicely (since he's a rich dude lol). Speaking of flavor, my only concern is that the character of Gallywix has always been related to Rogue, not Warrior, but people might give you a pass on that.

    Balance-wise, I agree with the points Xarkkal made.

    @H0lySatan

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    It's an alright card, although its similarity with Val'anyr can make it lose points. The artwork is kinda meh, so I'd try to find a new one.

    @BasilAngus

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    Interesting twist on Elusive, which also seems okay balance-wise. The artwork is not the best, so I'd recommend to change it.

    @Nirast

    Show Spoiler
    It's a pretty interesting idea which is a perfect fit for the Quest. That said, I think it has too much Health, so it would probably trigger its effect too easily. I'd go with a 3/3 statline.

  • Here are my ideas. Not sold on any of them, though.

    • Fel Horde allows to summon a bunch of Taunts if you are also running some Enrage stuff. I was debating between three summoning conditions: all damaged characters, damaged minions or damaged friendly characters.
    • Thaurissan's Guard is a better  Saronite Chain Gang, but it requires you to have low Health, like Revenge or Mortal Strike. I thought this made sense for a Taunt minion, since it triggers when you need more protection.
    • Runic Armorsmith gives your Taunts an extra effect. Not sure if the wording is clear enough, though. Plus, this kinds of Aha! submissions don't tend to do very well, under my experience.

    Feedback to the ones who have posted so far. I'll return any additional feedback I receive.

    @Demonxz95

    Show Spoiler
    It's obviously a pretty plain card. I also think it might be a little OP? Dunno

    @Conduit

    Show Spoiler
    Not a bad idea, but it's quite overtuned. All cards which are above vanilla have a drawback, while yours doesn't (having bad-taunt is still better than nothing). I think a 1 mana 1/3 or 2/2 might be better for it.

    Also, the flavor you picked has nothing to do with Un'goro, so pick another flavor or change the expansion.

    @linkblade91

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    Undying Tauren is my favorite of the bunch, although healing doesn't seem very Warrior-y. That said, I think it's okay, since it can only heal itself.

    My second favorite is Against the Wall.

    @TheHoax91

    Show Spoiler
    The effect seems a bit bland. Plus, I don't like how it seems to be a reference to Shieldbearer but its effect has nothing to do with it.

    @MrRhapsody

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    "Second versions" of cards don't tend to do well… But this might be the exception. I must be pretty easy to satisfy, but just for how similar the names are, I would give you 5 Stars lmao. Extra points because the obligatory Lackey generation makes sense both for Warrior and for Taunt.