Wailor
Lv.9Design Champion
Comments
Quote From Demonxz95 We've ended our submission period with 6 entries.
For the first time on Out of Cards (or rather, out of Games), all valid entries will make it to the finals.
That's... Actually pretty sad 😢
Anyways, good luck, everyone!
More feedback:
[spoiler text="Aerojulwin"]I really like both new cards, although I'd probably drop the Overload (and a lot of stats) from the Dragon, as it seems counter-intuitive with the effect (cheating a huge minion is aggressive, while the effect is defensive).
I like the new Forge Goliath a lot, so I wouldn't drop it.[/spoiler]
[spoiler text="linkblade"]I like …
Second version of my cards according to the received feedback (the first attempt was balanced quite terribly lol):



Edit: just realized I didn't capitalize "Attack" on the last card. I'll do it before submitting.
Feedback:
[spoiler text="linkblade91"]I really like the new Static Charge approach, it does a very good job at setting itself appart from …
Here are my three cards of the week (although two of them use artworks linkblade also used D:)



They implement a late-game face archetype that can be teched against with weapon removal just in case it's too oppresive. Their flavor, on the other hand, is a not so subtle nod to the film Thor Ragnarok.
Ragnar Stormcloud …
@Aerojulwin I like it, it's a bit similar to [card]Paragon of Light[/card], but I don't mind it too much, as yours has a build-your-card feeling that really fits this comp.
@Demon Good job, having the effect be a Battlecry was a good call. Don't like the whole "copy Deathrattles but not their effects", although that's such a minor aspect …
Glad to see this week is moving a bit faster :)
EDIT: I thought about making the Chameleon (which seems to be the preferred card of the two) a 1 Mana 2/2. What do you guys think?
Feedback:
[spoiler text="Demonxz95"]I don't mind the powercreep over [card]Blood Herald[/card], but I fear its interaction with Charge. Unholy …
Congrats to both of you! They're very interesting cards that may actually make Warrior a bit better :)
Regarding the participation issue, I also think this will be the last season, sadly. However, this decline was to be expected, as interest in Hearthstone and card games in general has been declining lately. Who knows, maybe the rebranding as Out …
I have a couple flavor-heavy cards this week:


Pureblood Sorcerer brings the Pure mechanic to Mage, in a pretty obvious reference to the racist wizards from Harry Potter. I chose Scholomance for this very reason, although I admit it'd look more "realistic" with a custom watermark.
Chamaleonic Saurolisk makes sense because cards from other classes have different …
Feedback:
[spoiler text="Demonxz95"]I really enjoy the gameplay of the card. You need to be really aware of what's in your deck and what you've already drawn, which makes it very interesting. It being called MUSIC is a bit lame, though xD[/spoiler]
[spoiler text="linkblade91"]Pretty solid card. The effect is really neat for Warrior and the name goes so hard …
I made this card a while ago. It's a bit of an obvious effect, but I think the flavor makes up for it.

Wow, this is moving slow... Some feedback:
[spoiler text="linkblade91"]Talons of the Harpy strikes me as too complex, but Blade of Entropy is cool.
The main issue is that I think the [card]Devolve[/card] effect seems a lot stronger, as you can use it as an unavoidable mini-[card]Doomsayer[/card] even if you play it straight. The [card]Evolve[/card] effect is a …

She's designed as the free legendary of the expansion, as she's more fun than actually good. Can create some interesting mind games, though.
(Not a fan of the art, but I struggle to find a Chromie art that doesn't look AI generated lol)
Feedback:
[spoiler text="Demonxz95"]Very solid card. I like that it's not completely unreasonable in its base form (I mean, it isn't worse than [card]Felsoul Inquisitor[/card]).
The requirement of 4 spells is also balanced, I think. Sure, a class with 0-Cost spells could play it on turn 1, but it's not that much better than the old [card]Innervate[/card] + [card]Chillwind …

Combine it with Poison spells to get a gigantic weapon.
(For reference, combining it with a [card]Deadly Poison[/card] will grant a 4/3 weapon)
Wow, this is the lowest participation I've ever seen. I guess I'm to blame for proposing this boring theme.
[spoiler text="linkblade91"]A solid support card for Demon Hunter. It's balanced and the artwork is cool, so not much to add here.[/spoiler]
[spoiler text="Demonxz95"]I like the idea of a card that works for triple Rune decks. An AoE feels basic …
Btw, friendly reminder that Tradeable and Magnetic are currently in the Wolf Core Set, so cards with these keywords are also allowed.
Congrats, icefiremage!
I have a bunch of cards for this week:




Not much to say about them, they just used typical mechanics for each class. Frostwolf Chieftain is the biggest outlier, so I might make it a Neutral (even though Rush is pretty typical for Warrior)
First round of feedback. It's gonna be very subjective, given the nature of this comp, so keep that in mind.
[spoiler text="Demonxz95"]I prefer Another Lightning Bolt, as I find it funnier. Also, I'm not a fan of the way Guy in a Bear Suit circumvents the rules.[/spoiler]
[spoiler text="BasilAnguis"]Fetch is unironically my favorite card. The quirky …
I have this card I almost used for the Christmas comp some years ago.

Synergies aside, this card is just a vanilla 4/5/4. And even then, it wouldn't even be the worst Freeze Shaman card from KFT.