Defiling Accusation is a bit of an obvious design, but I think it works pretty well as part of the Accusation cycle. Not sure if it works better as a Blood card (I think it makes more sense mechanically) or as an Unholy one (works better with the flavor of defiling).
Recycling Bin is probably my favorite of the two, but I struggle to find a power level that doesn't feel neither too weak for today nor too strong for GvG. It's always a difficult task to balance cards from vintage expansions.
I liked The Phoenix Chamber better, even if it collides a bit with Construct Quarter. I'm not sure about which iteration I'd go with, though. I'd say the Priest one, but I'm not sure about how dangerous the OTK potential would be.
Scarlet Monastery isn't bad, but it's effect feels closer to a Common than to a Legendary (not a fan of the art, either).
Demonxz95
All of them are solid and with supperb artworks.
My clear favorite, though, is Bastion Arch (even if there are a lot of Priest cards here). Its effect feels very legendary and works very well with the location mechanic. I could see you winning the comp with it (again).
AeroJulwin
Very creative effect, I like it a lot. I'd suggest reducing the Durability to 3 or even 2, as 4 is basically for ever (especially if you consider you might want to keep a single minions inside the prison for several turns).
CursedParrot
The effect is alright, but I don't like it as a Neutral card. I'd suggest going for Mage, as the class has some connection with Yogg, and it's also known for its random effects. Might also suggest reducing its cost to 2.
Bartigul
Not sure if you're new here, but welcome if that's the case!
Your card is pretty neat and I think it's balanced enough. I recommend writing a small piece of lore in the submission, as it's not as well known as other WoW locations, but it looks very cool and interesting.
BasilAnguis
The effect is neat and works well as a Neutral card, but it's way too expensive as a 5 Mana card. I'd probably go with 2 or 3 Mana.
Also, a quest pannel doesn't look very legendary, even if it fits the effect. I'd suggest swapping the art and name for something more grandious that also fits the effect, like a well-known library in the WoW lore or a time portal.
I think flavor is quite important this time around. Picking an emblematic place for the Warcraft universe is surely a good way to go.
The Frozen Throne's effect is based on the fact that this place is what gives the Lich King his power to control the Scourge. Maybe it's a bit basic for such an iconic location, but I don't know. I know I made up the word "graveyard", but it's not something Blizzard hasn't made in the past.
Orgrimmar is actually a recycled idea that I ended up not submitting, but I wanted to bring it back.
I'm not a fan of the spider cards, as Dormant doesn't seem to be part of Rogue's identity. Maybe a Sap effect would work better, at least for the Quarter (not for Maexxna, she would turn into Vanish on steroids).
About Razuvious, I kinda prefer the second one because of how dumb it is (in a good way), but it'd probably work better as a Neutral or as part of a core/initiate set, as it's kinda basic for an expansion legendary.
anchorm4n
I find this effect to be a little hard to balance and make interesting at the same time. Right now, it will almost always deal 8-10 damage, which is too little variance for it to matter. On the other hand, making it cheaper would definetly break the card. I'd probably turn his effect into an AoE, while also lowering the Cost.
Dolphinslayer
The first Sapphironhas a very interesting effect, but it's probably too expensive for it to work properly. The Mage version isn't bad either (but be careful, the Infused version needs to say "Battlecry"). Not a fan of Maexxna, though.
I think your two options are:
Find a character that makes sense with DKSapph's effect but also makes sense as a 4-ish Mana minion.
Go with the MageSapph after adding Battlecry to the Infused version and maybe finding a better art for it.
Demonxz95
I agree with linkblade, Skeletal Smith is your better card and also in that it's kind of too swingy as a 2-Mana card. I'd probably make it more expensive (with better stats ofc) and maybe also give it Taunt. At this point I'd suggest making it a Warrior card, but that'd go against what your aiming for XD
CursedParrot
I like your idea about having a Quarter cycle. The second version is better, but it feels a bit too good. I'd probably make it 2 Durability, as rising the Cost to 2 would likely kill the card.
I want to focus on regular mobs, but I've been struggling to find good artworks for many of them, so I finally decided to go for Nerubians.
The renewable Stealth is supposed to represent the Crypt Fiends ability to burrow underground, while also supporting the minor Deathrattle theme Rogue had in MotLK.
I kinda want to keep it as a 4/4 because Nerubians usually have that statline, but I might change it because it collides a bit with Scourge Illusionist.
I'd also like to know if it'd be okay to simply call it Crypt Fiend (which seems to be the generic name of Undead Nerubians) instead of Crypt Reaver (a specific mob found in Naxx).
I'd say I prefer this over the actual DK Location we got, although not by much. Its flavor fits the effect, but not the expansion, although I guess this is to be expected from a end-of-year miniset. Not sure what else to say, it's a solid card. The art is improvable, though.
Demonxz95
Pretty cool. I think 3 Mana would be an appropriate cost, compared to Infantry Reanimator. Finally, I don't know if Polluted Pool is a real Naxx location, but if it isn't, I'd probably try to find one that fits the effect (I'm sure there'll be one, considering Naxx is sort of a giant Frankenstein lab).
Me0203
All your cards are solid, but my favorite is Fresh Digs. It should really use the miniset watermark, though, as Dredge isn't allowed on the main MotLK set.
Neoguli
I really like the basic idea of a witch that turns into a Dragon and how you combined both keywords, but I think the card still needs some polish:
The Infused version should lacks "Colossal +X" right after Infused. Right now, there's no way to tell how many Colossal tokens you'll get.
The art of both the Infused version and its token look pretty bad.
The token should probably be body part, like with all other Colossal minions. I'd probably Google a multi-headed Dragon and make the tokens its heads to solve both issues.
CursedParrot
I like both, but I'd say I prefer Corpse Researcher. It probably needs a better statline (2/1, probably), as a tutored Novice Engineer is not nearly enough.
Dolphinslayer
I'd say Sadistic Spellweaver doesn't count, but Suspicious Diver is quite interesting. The artwork doesn't fit Hearthstone, however.
Koma is a cool idea, but such a creature would be classified as a Beast in actual WoW lore, so I'd discard it.
AeroJulwin
Effects of cards keeping enchantments under conditions they usually don't are always amusing, so thumbs up for that. I think it could easily be 2 Mana, since keeping buffs circumvents the main issue of Reborn (that is, how easy to remove they are after resurrecting).
sunbird1002
Welcome! It's always awesome to have new people :)
All your cards are very solid for a newcomer. As a general tip for all them, they should use the Return to Naxx watermark, as they mix mechanics from all the year.
Bonehull is interesting, but it looks like a Rogue card, so make sure to clarify it's Neutral in the description. I also think the tokens should be Discover and summon instead of just Discover, as it's way too slow right now.
Suspicious Angler is cool, but another person had the same idea, so I'd advice going with another card.
Anub'arak is my favorite of your cards. My only issue is the fact the tokens don't synergize with the main body, so I'd give Anub Taunt too.
I have a bunch of ideas this time. Let me know which one you prefer andhow would you improve them.
Suspicious "San'layn" makes fun of the fact there are several types of vampires in the Warcraft lore. In particular, this guy is supposed to be a venthyr disguised as a vampyr, hence why it has synergy with Infuse and why it lacks the Undead tag. Not sure if this flavor is too obscure, but I think it's the main selling point of the card.
The other two cards are pretty straight forward, although I'm not sure if Master of Searemonies should work the other way around (if Dredge a spell, draw a Naga)
I feel like Zeliek, Conquestrider should be the actual card you can put in your deck, as he's clearly based on the First Horseman, which rides the white horse of victory.
Sorry for being a huge Bible nerd haha (I'm not even religious, I'm just really into mythology)
I decided to go with Rexxar bc there's already too many Jainas, so here's two versions that try to correct the issue of not doing anything after three spells:
I prefer the flavor of the second one, as it portrays better the fact the Companions are Rexxar's beloved friends. However, it's too wordy (Animal Companion is too long for a keyword lol), so I think I'll go with the first one.
Feedback:
BloodMefist
I prefer Garrosh hands down. His effect is really cool and interesting; and also fits the character a lot.
Gul'dan's effect is also interesting (although not so much), but the main issue I have with it is how wordy it is, which makes the card look unappealing at first glance.
Demonxz95
The new Jaina is cool, but I still prefer Thrall.
anchorm4n
I like the damage version, as a Demon Highlander deck might be a bit too restrictive.
CursedParrot
Both cards are solid, but I'd say I prefer Valeera, as she seems more fun.
Thrall's effect is a bit too abstract for my taste, if that makes any sense, but he's also cool. If you end up going with him, I like the alternate wording linkblade suggested the best, as it's also affects generated spells (unlike the second wording you suggested later)
BasilAnguis
You polished your previous card a great deal. Well done! My only issue now is that the words "minion", "weapon" and "spell" should be written in lowercase. This affects both Thrall himself and Windlord's Blessing.
Dolphinslayer
I think the new machine gun Jaina is my favorite among your cards, but I don't play Hearthstone, so I don't have PTSD from Sire Denathrius. The freeze all enemies version might be a safer bet, considering this (although she should probably cost 9, considering she powercreeps Deep Freeze a lot).
I'm not a huge fan of the artwork, as it looks like a WoW screenshot. You can use the same art I used if you want, as I think it's the same outfit. If you decide to do it, PM me so we don't collide.
Regarding your versions, I think your most recent one is the most interesting, but maybe it could cost 4 Mana as well. Dunno, it looks strictly worse than the second one you posted (the one that says "replace").
Demonxz95
Both are solid, but I prefer Thrall. Its callback to the Classic set and its strong lore basis is something that I think works really well for this comp.
anchorm4n
Both are solid cards, although I prefer Gul'dan. I like the art, but I think it's more appropriate for a spell. If you still want to go with it, you should zoom it more as you said. Regarding the effect, it fits Gul'dan a lot (Demons are very classic Warlock stuff and Lifesteal ties to his Death Knight hero from KFT), but I you should drop the Highlander requirement or reduce the Cost, IMO.
Regarding Valeera, her effect is pretty interesting. It has a lot of potential, but it requires a lot of setup and is quite expensive, so I think you did a good job in this regard. What I don't like as much is the lack of connection to Valeera as a character, which I think should be the focus of this comp.
BasilAnguis
Very flavorful card.
I'd probably make a couple changes to the Blessings:
Tidehunter's Blessing should probably give that Deathrattle to all friendly minions and not just Murlocs. It's still a Murloc generator, so I'd still be more useful in dedicated Murloc decks without making it useless in other builds.
Windlord's Blessing should only relate to Nature spells, IMO. My two suggestions are either Discover a Nature spell at the end of your turn or gain permanent Nature Spell Damage +1.
Stonemother's Blessing has a Common gem, while the other tokens don't.
Neoguli
I prefer Uther, but it's a bit strange to have such a character as just a 3 Mana minion. Maybe make it a 5/5/5 and make him summon two Recruits?
Not a fan of Anduin, as Immune is very scary.
Dolphinslayer
The second effect is way too complex, IMO; but I like the first one a lot. It's very similar to my own Jaina, but I like the effect of yours a bit better.
In any case, there are some aesthetic improvements you could apply to both cards:
Make the artwork focus more on Jaina.
Get rid of the Classic watermark.
If you go with the second effect, Arcane shouldn't be bolded.
Aerojulwin
I like the second effect better, but I'd go with the first statline, since the lack of immediate impact + high Cost may make it too hard to use.
Both are related to mechanics from the Classic set that are related to the abilities these characters had in Warcraft 3.
Beastmaster Rexxar can summon a lot of Companions for not too much mana (he also encourages to use Huffer against minions, as you cannot have duplicates).
Admiral Jaina (the third Jaina lol) is the ultimate Freeze card, as the initial Blizzard will make it more difficult to remove both her and the Elementals, which will be able to Freeze more stuff if they survive. Her name is a reference to her dad, Admiral Proudmoore.
I ended up submitting an entirely different card, as I saw problems with all versions of the one I posted here. Let's see how it fares :)
More feedback:
Dolphinslayer
I also thought of Madam Goya when I saw your card. In order to be more original and prevent it from being broken, I'd make it target enemy minions only and make it 4 Mana (as it's too good right now).
BloodMefist
Reckless Seeker is very amusing. I'd go with it hands down.
I don't like the other card as much, since, as Demon said, seems like your opponent could easily sabbotage you. If you decide to go with him, I'd probably change it to a Battlecry that copies all cards your opponent played last turn instead, as that'd give the player much more control over the effect.
G3n64RR
First of all, welcome to the fan creations community!
I prefer Mitter Joint, as the Mewtwo card is too complex. However, you should try to reduce the number of lines in the reward, as there's an unspoken rule that cards can't have more than four lines. If you can find better artwork, that'd also improve your card.
If you decide to go with the Mewtwo card, I'd change the flavor to something Warcraft related and would change the wording to something similar to Elise the Trailblazer, as the effect is actually very similar to her (the Discover part can be discarded all together because you end up getting all three cards at the same time).
It randomly reorders your hand so that your Outcast cards get positioned better. It triggers from itself and other minions, so you have several chances to get them where you want in case you combine this with Illidari cards.
Not sure if the wording is clear enough, as it can be understood as "shuffle your hand into your deck", which is absolutely not what I want.
Feedback:
linkblade91
The effect is very interesting and creative, so thumbs up for that.
Not sure if this is a bug or a feature, but this card is also very good in OTK decks, as the summoned minion is free (of course, you risk drawing the minion at the very next turn, but I'd say it's very worth the risk). As said, not sure if this is intentional, but if it's not, I'd simply move the trigger to the end of your turn, instead of the beginning.
Demonxz95
Very solid cards as usual.
Stern Librarian has a bit of a flavor issue, as a huge Taunt doesn't seem very appropriate for a librarian. Some sort of big Demon like a Pit Lord would work better, IMO. Still, very solid card.
Spiritchanter Voluk is probably my favorite among the two. Not much to say, as I wouldn't change much (maybe I'd change the name of the token to [0]'s Chant instead of Voluk's Chant, but it's a very minor thing).
I'd probably use another artwork (preferably some pirate with a treasure or coins) and maybe another watermark, but neither thing is a big deal.
anchornm
Very cool card, although I'd probably make it a legendary. Even if you don't, you shouldn't use the word EVIL, as those are exclusively Lackey cards. Finally, there's also the issue that Rise of Shadows didn't have dual class cards, but I don't mind it too much, since it's a miniset and they could very well include them.
Neoguli
Since you posted many cards, I'll review them from most to least favorite:
Shallow Waters is very cool in its simplicity. That said, it has some things to improve, as it would work better as a Battlecry minion (it compares poorly to Aquatic Form) and it shouldn't be dual class (as Sunken City didn't have those).
Curious Experimenter has a very creative use of shuffle. Not much to add, as it's quite refined as it is.
Pluxva the Soulbound is cool, but I don't like it as much as the other two.
Waterfall Visions has a bit of a clunky text, but I don't think it can be expressed in a much better way.
I didn't provide any feedback 'cause I don't feel all that great mentally. Sorry.
Show Spoiler
Didn't receive the best news from a medical-meeting I had last week, and now I'm just kinda…here, playing Elden Ring or Hearthstone and sulking. Edit: I'm not dying and it's not cancer. Realized that came off very dramatic D:
I'm sorry to hear that. Take the time you need to recover or to get used to your new condition in case it's chronic.
Here's my idea for a TGT miniset card to make the Inspire keyword from that set hopefully less of a failure
I like the idea! It feels quite balanced and it's a nice way to buff Inspire. You should use the custom TGT Mini-set watermark if you want the icing on the cake :
Defiling Accusation is a bit of an obvious design, but I think it works pretty well as part of the Accusation cycle. Not sure if it works better as a Blood card (I think it makes more sense mechanically) or as an Unholy one (works better with the flavor of defiling).
Recycling Bin is probably my favorite of the two, but I struggle to find a power level that doesn't feel neither too weak for today nor too strong for GvG. It's always a difficult task to balance cards from vintage expansions.
Feedback:
Scarlet Monastery isn't bad, but it's effect feels closer to a Common than to a Legendary (not a fan of the art, either).
My clear favorite, though, is Bastion Arch (even if there are a lot of Priest cards here). Its effect feels very legendary and works very well with the location mechanic. I could see you winning the comp with it (again).
Your card is pretty neat and I think it's balanced enough. I recommend writing a small piece of lore in the submission, as it's not as well known as other WoW locations, but it looks very cool and interesting.
Also, a quest pannel doesn't look very legendary, even if it fits the effect. I'd suggest swapping the art and name for something more grandious that also fits the effect, like a well-known library in the WoW lore or a time portal.
I think flavor is quite important this time around. Picking an emblematic place for the Warcraft universe is surely a good way to go.
The Frozen Throne's effect is based on the fact that this place is what gives the Lich King his power to control the Scourge. Maybe it's a bit basic for such an iconic location, but I don't know. I know I made up the word "graveyard", but it's not something Blizzard hasn't made in the past.
Orgrimmar is actually a recycled idea that I ended up not submitting, but I wanted to bring it back.
This is what not playing Hearthstone for years does to a mf xd
First batch of feedback:
About Razuvious, I kinda prefer the second one because of how dumb it is (in a good way), but it'd probably work better as a Neutral or as part of a core/initiate set, as it's kinda basic for an expansion legendary.
I think your two options are:
I want to focus on regular mobs, but I've been struggling to find good artworks for many of them, so I finally decided to go for Nerubians.
The renewable Stealth is supposed to represent the Crypt Fiends ability to burrow underground, while also supporting the minor Deathrattle theme Rogue had in MotLK.
I kinda want to keep it as a 4/4 because Nerubians usually have that statline, but I might change it because it collides a bit with Scourge Illusionist.
I'd also like to know if it'd be okay to simply call it Crypt Fiend (which seems to be the generic name of Undead Nerubians) instead of Crypt Reaver (a specific mob found in Naxx).
Feedback time:
Koma is a cool idea, but such a creature would be classified as a Beast in actual WoW lore, so I'd discard it.
All your cards are very solid for a newcomer. As a general tip for all them, they should use the Return to Naxx watermark, as they mix mechanics from all the year.
I hope the last part is a hyperbole...
In any case, your health takes precedence over anything else, so don't feel obligated to keep running these comps.
Oof... Are you alright, linkblade
I have a bunch of ideas this time. Let me know which one you prefer andhow would you improve them.
Suspicious "San'layn" makes fun of the fact there are several types of vampires in the Warcraft lore. In particular, this guy is supposed to be a venthyr disguised as a vampyr, hence why it has synergy with Infuse and why it lacks the Undead tag. Not sure if this flavor is too obscure, but I think it's the main selling point of the card.
The other two cards are pretty straight forward, although I'm not sure if Master of Searemonies should work the other way around (if Dredge a spell, draw a Naga)
No Jainas in the finals :0
I feel like Zeliek, Conquestrider should be the actual card you can put in your deck, as he's clearly based on the First Horseman, which rides the white horse of victory.
Sorry for being a huge Bible nerd haha (I'm not even religious, I'm just really into mythology)
I decided to go with Rexxar bc there's already too many Jainas, so here's two versions that try to correct the issue of not doing anything after three spells:
I prefer the flavor of the second one, as it portrays better the fact the Companions are Rexxar's beloved friends. However, it's too wordy (Animal Companion is too long for a keyword lol), so I think I'll go with the first one.
Feedback:
Gul'dan's effect is also interesting (although not so much), but the main issue I have with it is how wordy it is, which makes the card look unappealing at first glance.
Thrall's effect is a bit too abstract for my taste, if that makes any sense, but he's also cool. If you end up going with him, I like the alternate wording linkblade suggested the best, as it's also affects generated spells (unlike the second wording you suggested later)
Feedback:
Regarding your versions, I think your most recent one is the most interesting, but maybe it could cost 4 Mana as well. Dunno, it looks strictly worse than the second one you posted (the one that says "replace").
Regarding Valeera, her effect is pretty interesting. It has a lot of potential, but it requires a lot of setup and is quite expensive, so I think you did a good job in this regard. What I don't like as much is the lack of connection to Valeera as a character, which I think should be the focus of this comp.
I'd probably make a couple changes to the Blessings:
Not a fan of Anduin, as Immune is very scary.
In any case, there are some aesthetic improvements you could apply to both cards:
ggwp
Ahem, here are my actual cards.
Both are related to mechanics from the Classic set that are related to the abilities these characters had in Warcraft 3.
Beastmaster Rexxar can summon a lot of Companions for not too much mana (he also encourages to use Huffer against minions, as you cannot have duplicates).
Admiral Jaina (the third Jaina lol) is the ultimate Freeze card, as the initial Blizzard will make it more difficult to remove both her and the Elementals, which will be able to Freeze more stuff if they survive. Her name is a reference to her dad, Admiral Proudmoore.
I ended up submitting an entirely different card, as I saw problems with all versions of the one I posted here. Let's see how it fares :)
More feedback:
I don't like the other card as much, since, as Demon said, seems like your opponent could easily sabbotage you. If you decide to go with him, I'd probably change it to a Battlecry that copies all cards your opponent played last turn instead, as that'd give the player much more control over the effect.
I prefer Mitter Joint, as the Mewtwo card is too complex. However, you should try to reduce the number of lines in the reward, as there's an unspoken rule that cards can't have more than four lines. If you can find better artwork, that'd also improve your card.
If you decide to go with the Mewtwo card, I'd change the flavor to something Warcraft related and would change the wording to something similar to Elise the Trailblazer, as the effect is actually very similar to her (the Discover part can be discarded all together because you end up getting all three cards at the same time).
New iteration of my card (kinda).
It randomly reorders your hand so that your Outcast cards get positioned better. It triggers from itself and other minions, so you have several chances to get them where you want in case you combine this with Illidari cards.
Not sure if the wording is clear enough, as it can be understood as "shuffle your hand into your deck", which is absolutely not what I want.
Feedback:
Not sure if this is a bug or a feature, but this card is also very good in OTK decks, as the summoned minion is free (of course, you risk drawing the minion at the very next turn, but I'd say it's very worth the risk). As said, not sure if this is intentional, but if it's not, I'd simply move the trigger to the end of your turn, instead of the beginning.
Stern Librarian has a bit of a flavor issue, as a huge Taunt doesn't seem very appropriate for a librarian. Some sort of big Demon like a Pit Lord would work better, IMO. Still, very solid card.
Spiritchanter Voluk is probably my favorite among the two. Not much to say, as I wouldn't change much (maybe I'd change the name of the token to [0]'s Chant instead of Voluk's Chant, but it's a very minor thing).
I'd probably use another artwork (preferably some pirate with a treasure or coins) and maybe another watermark, but neither thing is a big deal.
Here's my first idea, presented with two alternate wording and statlines.
The two cards would take the same position as the ones you shuffle; that is, in the extremes of your hand, so Outcast effects would activate.
Let me know if you like the idea and which stats / wording you prefer.
I'm sorry to hear that. Take the time you need to recover or to get used to your new condition in case it's chronic.
I like the idea! It feels quite balanced and it's a nice way to buff Inspire. You should use the custom TGT Mini-set watermark if you want the icing on the cake :