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Wailor

Design Champion
Joined 05/28/2019 Achieve Points 660 Posts 722

Wailor's Comments

  • Very simple prompt.

    1. One person proposes a combination of two classes and the next person must create a dual card for those classes.
    2. The person who makes a card has to propose two new classes.
    3. You can also enforce a a card type to the mix (minions, spells...) although it's not mandatory.

    I'll start by asking for a dual Mage-Warrior card :)

  • Quote From AeroJulwin

    Thanks, that wouldn't be a bad idea. I like the current art, but it's just not Hearthstone-y enough. How can I find it?

    Yeah, that's what I meant. The art is fine but it's not very Hearthstoney. I just googled "time mage wow artwork" and it showed up in the first result.

    Here's the link, in case it doesn't show up if you search it.

    About your new card, I like it a lot more than the previous version and that the Warlock card.

  • I already submitted a completely different card, since this week is being quite busy for me and I didn't feel like waiting for feedback (opinions on it are still welcome, though).

    It's kinda like a safety net card: if you're forced to Hero Power on turn two, this guy can pull the 2-drop you missed. It's mainly meant to be an Arena card, as Constructed decks are generally more consistent, although he could also be used in a very HP-centric deck.

    As for the flavor, he brags about the supposedly heroic things he has done, which attracts rookie adventurers to his party (while everybody else in the tavern rolls their eyes).

    Not sure how well this Arena-centric card will do, but I don't have much to lose because my other cards weren't very good either xD


    Feedback:

    AeroJulwin
    It seems like a very dangerous card. I mean, if your opponent can't kill it right away and they don't have removal in their deck, it's pretty much gg. Also, not a fan of the artwork (you can use the one I used for Enrera if you want).

    R
    As everybody says, the refresh version looks better (I see you've already changed the art for it).

    linkblade
    I like the new wording, as it makes it clear which part of the last turn it's taking into account. Also like the change of Battlecry for Combo, seems more balanced.

    Still not sure why this little guy has "teacher" in his name, though XD

  • Feedback:

    linkblade91
    I like this card, but balancing it is quite hard. I feel like it should be more expensive (with buffed stats), but then again, powerlevel has risen a lot since I used to play, so I'm not sure.

    Beyond this, I'm not sure the teacher flavor makes sense. Maybe I'd call him something referencing his boomerang, dunno.

    Demonxz95
    My favorite of these two is Divining Cartomancer. In fact, it's probably my second favorite card of all posted so far. My only gripe is the name, but for other reasons: a cartomancer sees the future, while this card's effect is based on the past. I'd go for a croupier or card magician related name, which I think make more sense and also fit the artwork you picked, which is pretty sick.

    Felwarper Satyr isn't bad and could easily be printed in the future, but it's too basic for my taste.

    R
    I could easily see this winning.

    Not sure if it's a bit OP, though. Maybe it should only refresh Mana, instead of gaining it. Dunno, wait to see what others think about this.

    About the artwork, I think it's a fine Naga art, but the flavor doesn't seem connected to the effect. I'd probably go with some Arcane Druid art, which can be found easily on Google.

    BasilAnguis
    Pretty interesting concept. I see this doing well, but not winning, unfortunately. It's one of those meme cards that is very cool unless it's good, in which case it breaks the game xD

    Moondreamer
    The flavor is a bit weird but kinda works. I'd drop the "The" on the name (just Rehersal).

    I'd also rise the cost to 2. 1 Mana draws are very dangerous because they give a lot of consistency to your deck. Im fact, this would probably be run by decks that don't have EoT effects.

  • Wow, I'm so sorry to hear that... Depression and similar stuff is really hard to deal with, but it can be done. I recommend seeking the help of a professional, it really helped me when I was dealing with anxiety and impostor syndrome back when I started working.

    Speaking of impostor syndrome, I don't think your creativity is gone. I mean, you've been killing almost every comp you've participated in this last season. I don't want this comment to come off as frivolous, I know you're dealing with much more heavy stuff right now. I just wanted to point out that we usually perceive ourselves in a much more negative light than people around us.

    I really hope you manage to feel alright as soon as your emotions allow you. I also hope to see you around if you ever feel like it. And if you don't, it has been a pleasure sharing this hobby with you and I wish you luck in all facets your life :)

  • Here are my initial ideas. Not overly creative compared to other cards already posted here, but the flavor is decent I believe.

    I don't have much to say about Living Paradox besides the fact it can go infinite, although you're probably better just copying a stronger Elemental. Of course, if you played several Elementals, you get a random one.

    Comission Artist could've participated last week, but here it is anyways. I want to know if the connection between painting and Sigils makes sense. Maybe I should go for a tattoo artist instead?

    Edit: Added Chromomancer Enrera. Not satisfied with the wording.

  • Quote From greenhatjynx78

    does it count itself or other beasts only?

    Other Beasts only. I changed the wording a little to make this clear.

    @linkblade I finally decided to submit it as is, since it's currently a Crackling Razormaw that can be played without Beasts on the field, and +1/+1 is already one of the best Adaptations for this card. Only drawback is that you can't highroll with +3 Attack. Thanks for your feedback anyways, sorry to be such a contrarian xD

    @BloodMefist I like them both, but I prefer Putress. Still, both are very solid options. The balance seems on point in both cases.

  • Quote From linkblade91

    Some quick feedback:

    Wailor - I think it would be safe to add a Banana to your hand *and* cast it on another friendly Beast, but you'd have to add "another" in there to avoid it just going to the Rascal. Amusing card :)

    Do you mean add a Banana and, if you have another Beast, cast another Banana on it? I guess that wouldn't be OP, but it would get a bit too wordy, I think.

    I gave Izzy 5 stars, btw. She seems not that dangerous with the new restriction.

  • Didn't remember Kotori Lightblade, maybe I copied it subconsciously. Even then, it's too dangerous, sor here's another design.

    If you don't have a Beast, you get a Banana. If you do, you give it +1/+1.

    It's supposed to belong into a Banana Hunter package, but its powerlevel is easy to grasp even outside this context.

  • Feedback:

    linkblade91
    This is a very hard call, as the cards are radically different.

    Of course, Massive Macaw is the safest choice, but I think I'd go with Izzy. I'd probably remark she's meant to be a freebie legendary, as her effect really feels like one.

    Demonxz95
    Very flavorful card, I really like it.

    As a very minor note, I'd probably make the adult version a 4/7 in order to make the Attack-Health difference consistent in both versions.

    AeroJulwin
    I like the first version a bit more, although I'd specify it casts copies of the spells you generated. As it is right now, I think it'd consume the spells you haven't cast already, which I believe is not intentional.

    R
    Very cool card. I don't believe it's broken, since Rogue doesn't have many big weapons.

    adamsleungcn
    My favorite here is probably Arcaneburst Dawngrasp, but it should read "If any minion dies" instead of "If any die".

    BladeFlurry is a also a pretty cool card for Enrage Warrior, but it has several flaws:

    • It's name is too similar to Blade Flurry (a card which is already very similar to).
    • The wording is quite iffy. I'd go with something like "Destroy your weapon. Cast 'Whirlwind" a number of times equal to its Attack.".
    • The Mana Cost seems a bit too expensive. Blade Flurry is very similar to it and costs 2, so I'm inclined to say your card should cost 1. However, there might be a broken combo with Enrage minions I'm not taking into account.

    I don't enjoy the other two cards, unfortunately. Relic Chest is just not my cup of tea and Ice Manipulator Dawngrasp's double damage effect is broken against heroes but almost worthless against minions.

    Moondreamer
    My absolute favorite card here. The flavor is outstanding.

    That said, I'd probably give it Taunt, as right now seems a bit weak: it's effectively a four Mana minion that forces you to play badly in the following turns. Considering that, 3/8 Taunt doesn't seem broken.

    About the wording, it should say "cast 'BEEEES!!!' on this" or "cast 'BEEEES!!!' on this minion". I'd say the word "any" is also expendable, in case you run out of space.

  • Congrats FooBar! Glad you refined your idea and managed to win with it :)

  • Two variations of the same idea. I think they count, given the examples provided by the prompt.

    I think the dude version will be preferred, but I don't know if the idea is inherently too aggro. Maybe they would be more balanced as Legendaries, dunno.

    EDIT: linkblade's Massive Macaw reminded me of another Druid Parrot I made back when Deadmines was announced. It's a bit too similar to both Pathmaker and Raid Negotiator, though.

  • Quote From linkblade91
    Quote From Wailor

    I'm very late, but I finally came up with a refined version of Razuvious.

    I like this a lot more, and fitting within the rules always helps, too :D I have but one niggle: the Poisonous/Unholy Rune costs 2 when the others cost 1. This feels weird; I'd honestly have it cost 1.

    I thought it was a bit too strong, considering you are potentially able to get basic Runes multiple times. I might make it cost 1, though.

  • I'm very late, but I finally came up with a refined version of Razuvious.

    I took Shaman's basic Totems as inspiration for these basic Runes: they are token spells with very basic effects that can be generated by several DK cards.

    Since you'll be able to generate many of these during a single game, I made them weaker than a collectible card. This, in turn, turn allowed me to combine the effects of both previous versions without it being broken.

    Finally, there would be other collectible Runes with more complex effects.


    Late feedback:

    BloodMefist
    I like Painsmith Raznal more. Most self-damage cards are quite aggro for obvious reasons, so it's refreshing to see a control oriented one. Balance is hard to judge without seeing the support for it, so I'd say it's fine.

    Lord Marrowgar seems to have a very weak payoff for a very harsh tribute, so I'd probably swap Taunt for Lifesteal. Even then, I don't enjoy burn effects, so I'd still go with Raznal.

    linkblade91
    Izelair is my favorite of your cards, but it's hard to know how balanced she is. On the one hand, healing and gaining Attack are strategies that go in opposite directions. On the other hand, I'm still worried this could get out of hand too easily, as she's a Vessina with a stackable effect. I might nerf her to a 2/4 or even a 4 Mana 3/5.

    FooBars
    I think they're both a bit too wordy, but the base effect is interesting. I'd probably make a new version with the following text, using Aegwynn, the Guardian as inspiration:

    "Rush. After this attacks and kills a minion, summon a copy of it that inherits these powers."

    or even simpler:

    "Rush. After this attacks and kills a minion, summon a copy of it with Rush."

    Moondreamer
    I really like your new Lord Marrowgar. He would probably be fine as a 3/6, as his effect depends on doing something detrimental. Also, not sure if he's the best character for this effect, so I'd suggest finding a more Frost-centric character.

  • Quote From Arkasaur

    Wailor - The runes strike me as too verbose by trying to be both weapon and minion, I'd suggest making them affect just your weapon like rogue poisons. Maybe then try a "Battlecry: Equip a X/X Runeblade and discover a Rune to cast".

    The point was precisely make it different from Rogue, both to create an identity and because I'm assuming DK won't have a hero power that equips a weapon. If other people dislike this aspect, I'll probably try a completely new idea.


    Feedback:

    linkblade91
    Both are solid designs that make sense within the flavor of a Death Knight class.

    I'd say I like Sapphiron a bit more. I agree with Arkasaur, the tokens should have another name. Maybe Frost Drake, referenced just as Drakes in Sapphiron's text? Since 4/4 seems too big for a Whelp.

    If people don't like the infinite effect of Lord Tamakeen, I'd suggest making it an aura effect and give it Rush to make up for it.

    Demonxz95
    My favorite is probably Teribus the Cursed. I like how it interacts with dead minions in a very different way compared to Priest.

    Lady Frostheart is also cool and her effect is very flavorful, but having to deal damage to Frozen minions kinda goes against the point of Freezing them in the first place. The tripling damage part is fine IMO.

    Finally, Alexandros Mograine is alright, but a bit boring. I think hand-buffs aren't very exiting.

    Arkasaur
    Both are interesting.

    I'd say I like Lady Deathwhisper a bit more. I like how it uses mechanics from other classes and combine them to create something unique. I really buy DK being like a Mage-Warrior-Warlock hybrid, honestly.

    Gothik the Harvester is also very interesting.

    AeroJulwin
    Very cool card, probably my favorite. I don't think Stealth would be broken, since this is basically a Halkias but for Freeze.

    Only issue is it could be a Shaman card, as they use both Freeze and resummon. However, this is not too big a deal: I can buy a hypothetic DK class using these mechanics more intensively.

    Moondreamer
    Not sure if they would use a Colossal minion in the Initiate set, but besides this I really like the card.

    I'd probably make the spikes 1/3 minions, though. In the current state, they lock your board too much, and they're spikes, so it makes sense that they can deal damage.

  • Congrats Sothis! It was one of the only two 5 stars I gave on the first phase :)

  • I misread the prompt to any kind of card, so I had the idea of Rune spells. I liked it too much, so I decided to recycle it for a Legendary.

    Runes are collectible buff spells that can be applied to both minions and weapons. There would be three in the Initiate set, but later expansions would add more (I guess the first Razuvious should be worded differently because of this)

  • New version of Deathmetal Encorer to differentiate it from Death Blossom Whomper.


    Late feedback

    linkblade91
    I like it, but the name could be better (unless it's an actual type of wrench, but I couldn't find anything in Google)

    AeroJulwin
    I liked the previous statline more, as it allowed it to be useful even if you don't trigger the effect. That said, the new one has the advantage of being easier to trigger, so I'm not sure.

    Moondreamer
    I'd probably drop the "giving Health" part and give it vanilla stats or Taunt to make up for it.

    Arkasaur
    Premeditate is the better card, but it should really be a Battlecry minion. Probably a vanilla one (something like a 2/3/2 or a 3/3/4), as the effect isn't immediately impactful and needs setup.

  • Feedback:

    linkblade91
    I really like Jaraxxus. Abandoned Laboratory is also nice, but Jaraxxus is the same but cooler.

    That said, I'm not sure if any of these cards count for the comp. I mean, Jaraxxus and the tokens of both cards are Mechs, but devoid of other cards to synergize with, that just seems flavor. It's like saying Blackwater Behemoth is support for Beast Priest. There are some neutral buffs for Mechs, so maybe I'm wrong with this assumption, but that's how I feel anyways.

    In any case, if you can't participate, I'd save Jaraxxus for another comp, because I really liked it.

    AeroJulwin
    Arcane Lily is very charming, but you're right that it's too simple. Also, I'm not sure if it counts, as Druid hasn't received Arcane synergy so far (although he will surely receive it some day).

    Discover the Light is flavorful, but I'd say it's my least favorite of your cards. It's also a bit on the weak side, but I'm not sure how would I fix it, beyond making the discount bigger.

    Finally, Moonglow Stalker is probably my favorite of the bunch, despite being a bit similar to my Ferocious Wildcat (not sure if I'll end up going with it, so this might not be a problem for any of us). Besides this, I'd use a different watermark, since Rush didn't exist in Un'goro and the art doesn't fit the expansion anyways. Also, the restriction of only copying a minion 5 or more Attack seems a bit shoe-horned to fit the archetype. Overall, I think this can achieve a high score if you fix the small issues it has.

    Demonxz95
    SI:7 Scout is nice, but a bit too simple.

    Commander Akrula is more interesting, but I wonder if she could be a bit cheaper. I mean, I don't like cards that allow you to cheat stuff too early, but 8 Mana is a bit too much. Also, the minion won't stick to the board, so her effect is not as dangerous as other stuff which is actually cheaper. The alternative to this would be keep her Cost but make her a non-Legendary card.

    adamsleungcn
    I'm not sure these cards count, since Holy Paladin, Silver Hand Paladin and Taunt Warrior have received support in a lot of different expansions.

    If I'm missing something and they support an archetype I'm not familiar with, I think I prefer Hold the Ground. I think it's balanced, as its infinite nature is held back by its low tempo and small effect.

    Advance Wave isn't bad either, but you should change the watermark, since neither Rush nor spell schools existed in TGT. Finally, about the artwork, I'd recommend using a generic Paladin art if you're unable to find a good one with Silver Hand Recruits in it. This is much better than reusing existing artwork, IMO.

    BloodMefist
    I'm a big fan of Archimonde as a character, but the 0-Cost makes him a bit scary. Setting the cost to 1 would make him suck, so I'm not sure how to fix it beyond lowering his Cost too (which doesn't fit Archimonde).

    For this reason, Malicious Magmacaster is my prefered card. The fact it supports two archetypes is very cool.

  • This comp requires pretty good memory!

    • Ferocious Wildcat supports Un'goro Quest Druid, like Giant Anaconda or Elder Longneck. Not sure if its powerlevel is appropriate, I tried to balance it around Illidari Felblade. The wording is also a bit strange, but I couldn't find a better way to phrase it.
    • Deathmetal Encorer supports Deathrattle DH, which hasn't been developed outside the Barrens. I tried to give it the same edge Deathrattle DH has had so far, which is cheating out the Deathrattles.

    EDIT: small changes to my cards that don't deserve a new post.

    Show Spoiler
    • Ferocious Wildcat is now a 5/3, up from a 5/2.
    • Deathmetal Encorer is now a 6/4, up from a 5/4. Also, he now has a different artwork, as the previous one was used by Mordresh Fire Eye.