Wailor's Avatar

Wailor

Design Champion
Joined 05/28/2019 Achieve Points 640 Posts 707

Wailor's Comments

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 10 months, 4 weeks ago

    Congrats to Demon for winning the last comp.

    The number of votes is indeed pretty sad. I guess we can keep the Fan Creations subforum alive with something else aside from Comps, as we clearly don't have the numbers. Don't know what it could be, as games (like Here's an art, make a card) also need a higher count of people than we currently have in order to stay active and this sort of thing died a while ago anyways.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 11 months ago

    Feedback. This might be my last time doing this :C

    linkblade91
    Very cool and flavorful card, a solid candidate for the first place. I prefer the Hero Power version, as the other one is too complex.

    Demonxz95
    I really like the condition. Good call using the Rune mechanic, as it's perfect for this comp. The reward is also cool, especially for what you pointed out about it circumventing the Discover clause.

    anchorm4n
    The effect is very solid, as combining Fel and Demons makes a lot of sense flavorwise. However, as cool as the art is, I'd advice changing it. It looks more suited for a spell, as it's hard to tell what's going on in a minion card.

    AeroJulwin
    I'm not a fan of Avalan, as getting cards from other classes is usually a Rogue effect. Plus, you'd mostly be discovering from DK (and a little bit from Shaman), so it's not as exciting either.

    Cristoph is much better. I think Start of Game is balanced, considering it only affects generated spells.

    Crusader2010
    Very bold idea, I like it! I'd probably change the class to Death Knight, as it fits the theme better. If you go with this change, I'd recommend replacing Gorehowl with a different weapon.

    Also, the wording is a bit iffy. I'd try something among this lines: "Battlecry: If your deck has 5 or more Legendaries when your hero dies this game, revive it with 1 Health, 40 Armor and Gorehowl equipped." The only bold words here should be "Battlecry" and "Legendaries".

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 11 months ago

    I'm also a bit sad for the state of these comps and the fact this might be the very last one, it's a real shame honestly. I still had fun this comp regardless of this, but I understand how frustrating it must be as organizers.

    To be honest, I think this isn't a Fan Creations issue, but an Out of Cards/Games issue in general, as the activity has been pretty low recently (I don't participate much, but I still noticed sometimes the last comment in the whole site was from 2 days ago). Which, yeah, makes the whole thing even worse, but im any case the organization isn't to blame, as you've done a very fine work.


    Enough downer words, here are my two cards of the week:

    Battlefield Teleporter attempts the bold archetype of spell-less Mage. The effect it gets is a mix of card draw and Unstable Portal, so that the card feels Mage despite its precondition. I'm not too sure about the numbers, so I'd like some feedback to tweak them.

    High Priestess Ishanah implements passive healing, which is something I've always wanted to see. I'm wondering if turn 3 is too early for an infinite effect like this, though.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 11 months, 1 week ago

    Feedback:

    linkblade91
    Unrepentant Myrmidon is a suprise kill that can be a bit unfun to go against, so I'm not too fond on it.

    Although the same could be said about Seraphina, I find her much more interesting. Being a one-off, not depending on being on hand, needing spells to deal the final blow… All these things make the card work much better, IMO.

    wooder27
    Hey, welcome to the design corner!

    I like that you decided to showcase an important character for the WoW lore, but her effect doesn't feel appropriate for Warrior. I'd probably redesign the card as a Shaman legendary (she's a Shaman, after all) with the text "Your weapon has Windfury and Poisonous". Another option would be to make it a Rogue card (which fits the effect a bit better), but you'd probably need to change the character in that case.

    AeroJulwin
    Twilight Enchantress is my favorite of your cards, as her power level is more appropriate than Leech Glyph.

    Ice Sculpting isn't bad, but it doesn't look like a Warrior card.

    Demonxz95
    Pretty solid card, but not overly exciting. Not much to add, as it seems quite balanced.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 11 months, 1 week ago

    • Cranky Hibernator would be the first card to use Freeze in Druid and is probably my favorite. It's a defensive card that can be used against both wide and tall boards, depending on the option you choose.
    • Frenzied Doomguard is a reimagination of the classic Doomguard, using Windfury in Warlock for the first time. He is better suited for removal, but can also be dropped on an empty board without discarding anything immediately, as he can rack a lot of damage if not removed.
    • Finally, Soulstealing Familiar has Rush, only used once in Priest. It's basically a Holy Water on a stick, but I think it works better than that card, which was pretty weak.
  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 11 months, 1 week ago
    Quote From Demonxz95

    We've ended our submission period with 6 entries.

    For the first time on Out of Cards (or rather, out of Games), all valid entries will make it to the finals.

    That's... Actually pretty sad 😢

    Anyways, good luck, everyone!

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 11 months, 2 weeks ago

    More feedback:

    Aerojulwin
    I really like both new cards, although I'd probably drop the Overload (and a lot of stats) from the Dragon, as it seems counter-intuitive with the effect (cheating a huge minion is aggressive, while the effect is defensive).

    I like the new Forge Goliath a lot, so I wouldn't drop it.

    linkblade
    I like the end result, but Thunderfist Behemoth seems very strong. It's a 3/3 that deals at least 2 damage and has an upside. The stats need to be 3/2 like before or even 2/2.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 11 months, 2 weeks ago

    Second version of my cards according to the received feedback (the first attempt was balanced quite terribly lol):

    Edit: just realized I didn't capitalize "Attack" on the last card. I'll do it before submitting.


    Feedback:

    linkblade91
    I really like the new Static Charge approach, it does a very good job at setting itself appart from the other entries. I'm not sure if you'll be able to fit so many tokens, though.

    Some thoughts about it:

    • Discharge needs to say "Passive Hero Power" instead of just Passive, if I'm not mistaken.
    • The Battlecry of Thrall is too synergistic. I mean, if you randomly generate the card it can very easily be useless. I'd suggest changing it a little or making it a minion (although you'd have to forgo the Hero Power, which I really like).
    • I like that your hero is a cyborg version of Thrall, so I'd suggest changing the art and flavor of the other two cards to fit this sci-fi vibe. Electric Enthusiast could be a Mech if you go this route.

    Demonxz95
    I like the defensive approach you took, favoring card draw and minion removal.

    My main concern is the condition of Warchief Thrall. Doomhammer Shaman is a very specific archetype, so forcing you to run one copy of each cards could make deck-building a pain in the ass. I'd probably change him to something most Shaman decks can achieve, like having cast a Nature spell last turn.

    AeroJulwin
    Using Elemental synergy was a good call. Specific feedback on your cards:
    • The Battlecry of Thrall is too synergistic. I mean, if you randomly generate the card it can very easily be useless. I'd suggest changing it a little or making it a minion (although you'd have to forgo the Hero Power, which I really like). (Yeah, I just copy-pasted something I wrote for linkblade, but it applies to your card word by word).
    • Charged Stormer seems frustrating to play against. I might change the effect to something like deal 2 damage to a random minion or something like that.
    • Forge Goliath is very cool :)

    CursedParrot
    I'll echo what Demon said: two weapons plus Doomhammer is a bit too much. I'd probably tie the effect of Flame's Fury to a minion with an aura effect. That is, a minion with "Whenever your hero attacks, give your other minions +1 Attack".

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 11 months, 2 weeks ago

    Here are my three cards of the week (although two of them use artworks linkblade also used D:)

    They implement a late-game face archetype that can be teched against with weapon removal just in case it's too oppresive. Their flavor, on the other hand, is a not so subtle nod to the film Thor Ragnarok.

    Ragnar Stormcloud (an obvious stand-in for Thor) allows to cheat Doomhammer on turn 4 or even on turn 3 if there are 0-Cost Overload cards, but these wouldn't be present in that hypothetical Standard rotation.

    Thunderous Gladiator is the card that enables the archetype, as she can be played on curve after Ragnar and prepares to deal a ton of damage in the subsequent turns.

    Finally, Storm Bolt allows you to use the buffs provided by Thunderous Gladiator in the same turn you play her, while also bringing some of the Overload needed to play Ragnar. This card is also a reference to the ability  from Mountain King in WC3, consisting on throwing your hammer (something Thor usually does, too).

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 11 months, 3 weeks ago

    @Aerojulwin I like it, it's a bit similar to Paragon of Light, but I don't mind it too much, as yours has a build-your-card feeling that really fits this comp.

    @Demon Good job, having the effect be a Battlecry was a good call. Don't like the whole "copy Deathrattles but not their effects", although that's such a minor aspect of the card I don't really mind it.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 11 months, 3 weeks ago

    Glad to see this week is moving a bit faster :)

    EDIT: I thought about making the Chameleon (which seems to be the preferred card of the two) a 1 Mana 2/2. What do you guys think?


    Feedback:

    Demonxz95
    I don't mind the powercreep over Blood Herald, but I fear its interaction with Charge. Unholy DK can generate a lot of tokens, so it can gain stats quite fast. Not sure if it'd be OP, but it'd probably be very frustrating to play against.

    To remedy this, I'd probably give it fair stats, like 4/7 (to prevent it being too OP with Charge + Windfury); and drop the stat gain entirely.

    Finally, I also wanted to ask if it copies Deathrattles and Battlecries or just "textless" keywords. I kinda prefer the later, to be honest.

    linkblade91
    I enjoy the crazyness of this card and I guess it's fine?

    I mean, on the one hand, face damage is a class identity they activelly tried to go away from in Priest, considering they removed Mind Blast. However, it costs way more than two of those and it's harmful unless you are about to die, so I guess it's okay?

    BasilAnguis
    I like the base idea of the card, although I'd probably drop Charge in favor of Poisonous to go for all the defensive keywords. That said, I don't know if you could simply say "steal all keywords", but I'm afraid it would include stuff like Deathrattle, Battlecry and Finale (similar as with Demon's card).

    Finally, I think I like the art, but the way it's zoomed makes it hard to know what's going on, so I'd suggest zooming it out a little bit.

    Crusader2010
    Hey, welcome! It's always nice to see new faces here.

    I like the idea, but as linkblade said, Charge could be very problematic considering it gives it to all other minions. Not sure how to remedy this besides making it quite expensive, although that would make the card suck outside of OTK shenanigans.

    Regarding the artwork, as your card has Finale, it should probably have something to do with music, so I'd just Google "warcraft music artwork". You'll find some cool art pieces with that prompt :)

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 11 months, 3 weeks ago

    Congrats to both of you! They're very interesting cards that may actually make Warrior a bit better :)

    Regarding the participation issue, I also think this will be the last season, sadly. However, this decline was to be expected, as interest in Hearthstone and card games in general has been declining lately. Who knows, maybe the rebranding as Out of Games will bring new people here that are also interested in card design, but I doubt it, given the emphasis will no longer be on card games. Let's enjoy what's left of this season and we'll see how things develop in the future.

    Lastly, I think both of you guys, Link and Demon, should be proud of the superb work you've been doing at organizing these things, even at the face of declining participation and interest. Thanks a lot, seriously!

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 11 months, 3 weeks ago

    I have a couple flavor-heavy cards this week:

    Pureblood Sorcerer brings the Pure mechanic to Mage, in a pretty obvious reference to the racist wizards from Harry Potter. I chose Scholomance for this very reason, although I admit it'd look more "realistic" with a custom watermark.

    Chamaleonic Saurolisk makes sense because cards from other classes have different colors, therefore, it camouflages :)

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year ago

    Feedback:

    Demonxz95
    I really enjoy the gameplay of the card. You need to be really aware of what's in your deck and what you've already drawn, which makes it very interesting. It being called MUSIC is a bit lame, though xD

    linkblade91
    Pretty solid card. The effect is really neat for Warrior and the name goes so hard that I love it haha

    Maybe it's a bit too relying on NOT having drawn Blackrock 'n' Roll beforehand, but even then, a 2/2 weapon for 2 is fair.

    Neoguli
    I like Backup Artist, it's quite solid.

    I don't get Mask Changer, though. Am I missing something or is it a Wisp that transforms into a 0-Cost Seance once you've spent all your Mana? If that's the case, I think it's a bit strange and hard to understand at first glance.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year ago

    I made this card a while ago. It's a bit of an obvious effect, but I think the flavor makes up for it.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year ago

    Wow, this is moving slow... Some feedback:

    linkblade91
    Talons of the Harpy strikes me as too complex, but Blade of Entropy is cool.

    The main issue is that I think the Devolve effect seems a lot stronger, as you can use it as an unavoidable mini-Doomsayer even if you play it straight. The Evolve effect is a lot riskier, as it gives your opponent much more initiative to both remove your minions and to play minions themselves (of course, they wouldn't be 100% sure you've chosen the Evolve effect, but still).

    Demonxz95
    I really like this card, easily 5 stars from me. Its effect is very cool and the flavor is funny (although a bit disconnected from the effect).

    My only (very minor) suggestion would be to make it an Epic. Dunno why, but this kind of effect seems like one they'd print on an Epic.

    AeroJulwin
    Another very solid card that I'd also give 5 stars to. I like the kind of mindgames it can create and the flavor of the card and its tokens works very well. Also, I like to see a watermark I made being used :)

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year ago

    She's designed as the free legendary of the expansion, as she's more fun than actually good. Can create some interesting mind games, though.

    (Not a fan of the art, but I struggle to find a Chromie art that doesn't look AI generated lol)

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year ago

    Feedback:

    Demonxz95
    Very solid card. I like that it's not completely unreasonable in its base form (I mean, it isn't worse than Felsoul Inquisitor).

    The requirement of 4 spells is also balanced, I think. Sure, a class with 0-Cost spells could play it on turn 1, but it's not that much better than the old Innervate + Chillwind Yeti, so yeah.

    The main problem I see is how similar it is to linkblade's card; I hope you two don't end up stepping in each other's toes. Not sure if this'll be an issue for other people (it isn't for me).

    linkblade91
    I like the oddly specific synergy with Doomhammer. That weapon needs to be at least playable, considering how relevant it is in the lore.

    The card seems balanced enough, and I appreciate the thought you put into the exact numbers you ended up using.

    I'm not a fan of the name (sounds a bit lame to me) and there's also the issue of it having a similar gimmick as Demon's card, although I'm not sure if it'll actually give you trouble.

    AeroJulwin
    As you said, it's a pretty simple card. I like it, but I don't see it winning.

    Also, consider making it a Rager.

    anchorm4n
    Also swapping keywords is a cool idea, but I think it's a bit too strong. Each form powecreeps Zilliax and Annoy-o-Module, respectively, which is a bit concerning if we consider how strong the former used to be.

    Finally, the alternate artwork for P0NG is much better, IMO. I'd even use it as the art for P1NG, as it's better quality and seems to reflect Rush better than Taunt.

    Neoguli
    Probably my favorite card of the thread.

    My only (small) issue with it is the watermark, as it doesn't seem to belong to FoL. The flavor doesn't have anything to do with music and the way it combines the swap and "ammo" mechanics feels like it's from a later expansion where they decide to revisit these concepts.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year ago

    Combine it with Poison spells to get a gigantic weapon.

    (For reference, combining it with a Deadly Poison will grant a 4/3 weapon)

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 1 year ago

    Wow, this is the lowest participation I've ever seen. I guess I'm to blame for proposing this boring theme.

    linkblade91
    A solid support card for Demon Hunter. It's balanced and the artwork is cool, so not much to add here.

    Demonxz95
    I like the idea of a card that works for triple Rune decks. An AoE feels basic enough for a Core set card, although it might be a bit too strong (not sure).

    Finally, I'd probably change the art, as it's a bit boring.

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