Here's my first take on it, which I'm not even sure if it counts.
You basically split the minion into a vanilla minion and a spell. For instance, Novice Engineer would look like this:
Of course, there are a few things to clarify:
Effects that aren't Battlecries are kept with the body. This includes stuff like Taunt, Deathrattles or triggered effects.
Effects that target the minion itself (like buffs) can target any friendly minion. For instance, Frostwolf Warlord's Spirit would give a friendly minion stats equal to the number of minions you control.
I initially thought the Spirit would cost 1 and the Body, the original Cost -1, but that would be broken with strong Battlecries like Shudderwock. Maybe the right call is to simply split the Cost, with the Body rounding up and the Spirit rounding down for odd values.
I like the effect on paper, but maybe it's too dangerous and I should try something safer, dunno.
EDIT: Maybe Warlock would be a good fit too, since he can benefit from removing bad Battlecries from their minions. Flavor would also work, as extracting a minion's soul seems very Warlock-y.
A couple initial ideas. I really like the flavor of Bad Romance, but the effect is admittedly on the basic side. Covetous Shade works nicely with all the stat play Priest has been getting recently, like Switcheroo and some of the Castle Nathria stuff. Lots of cool ideas for the comp so far!
Both are neat, but I prefer Bad Romance. I'd recommend using this art, though:
I struggle to see the applications of this card. Is it meant to be a Silence that doesn't work against Deathrattles? A way to trigger your own Deathrattles without losing the stats? If these are the two only uses, it seems very weak, but I guess there's something I'm missing.
You get to destroy an enemy minion and take its stats for your own; you don't have to destroy your own minion. Have I worded the text poorly? I figured that would be the primary use case: killing two enemy minions and getting two bodies in return.
My bad. I was assuming the Golem would be summoned where the minion was. I think you worded it alright, I just slipped.
I feel like both effects are wildly different on their power level.
I know removal now is stronger than in the previous era, but I still feel destroy and +1/+1 is too strong, given a 4 mana plain destroy is the baseline (Assassinate).
If you go with the buff, I think it's severely underpowered, as it's just a much weaker Mark of the Lotus (costs 2 more and you can target up to 3 minions).
My solution would be to it cost 4, with 4 "gifts" in total and a destroy threshold at 3 or even 4. This way, it wouldn't be a weaker Mark of the Lotus, since you can target a friendly minion more than twice.
Demonxz95
I prefer Soul Swap, even if it's a bit too obvious, as it's BG Vol'jin's HP. Even with this, I think it's a solid candidate for winning.
Tri-Cast Orbs isn't bad, but it isn't as interesting IMO
linkblade91
I struggle to see the applications of this card. Is it meant to be a Silence that doesn't work against Deathrattles? A way to trigger your own Deathrattles without losing the stats? If these are the two only uses, it seems very weak, but I guess there's something I'm missing.
theHoax91
This is way too strong. Even with the body, it could easily cost 5 or 6 mana, as it's a Mind Control that requires a token. I'd probably make it cost 6 and give it an Attack-heavy statline (like a 4/2), as its current distribution is pretty much useless at 6 mana.
MrRhapsody
Mischievous Sea Witch is my favorite of the two. Having to balance which spell you pick is very fun gameplay IMO. I assume this card only works if both you and your opponent have a minion on play.
Multi-Arrows is also nice and fits the art very well. Even then, I prefer the other card.
AeroJulwin
I don't mind the rarity too much. Even if he's supposed to belong to a cycle with Spammy Arcanist, both Rare and Epic make sense.
What I would change is the wording. I think "Deal 1 damage to a minion. If it dies, repeat this with 1 more damage." works better.
If in the right order as you want it it would be Sky Wing Ancient, which doesn't make sense. So there you go Ancient Skywing. First creation from me so haha
Skywing Ancient makes sense for a creature like Ancient of Lore.
Cool card for a first timer :) Alleria's card is very cool as well!
I'm pretty sure I'll go with some variation of this, but I'm wondering if I should hive it an optimal statline. I mean, you need your opponent to have two minions AND have some means to damage one of them for this to be effective...
Also, maybe the class should be Warlock, as the effect is a curse. But man, I like this artwork so much for this effect.
My previous ideas are inside the spoiler.
Show Spoiler
I was very satisfied with Faceless Trickster… Until I realized it's almost identical to a previous winner this season. I don't think I'll go with it, but I wanted to post it anyways.
About Darksong Deranger, she's based on the myths of sirens luring sailors with their songs. Not sure if this flavor is conveyed clearly enough, though.
You have to create a custom card name following the image above. The words you get from your name and surname must be merged, as in Snowfury Giant.
Then, you must create a card that fits this name. You can make up the stats and Cost if you want; or you can use your credit card number, the expiration date and the three funky digits on the back, whatever floats your boat.
I'll leave an example I've made from my name and birthday:
Sorry to spam, but what if she only had three stages, just like the Spellstones? This way, she'd be more manageable even if you don't have hard removal.
Regarding your card, making a minion super difficult to remove via multiple Divine Shields is an awesome design in theory….but being that it's from the Paladin, where buffing is prevalent, this could be a problem. What happens if your opponent doesn't have hard removal in hand, and must rely on "the old fashioned way" to get rid of a 10/7 or a 15/12 with several Divine Shields on it? Yumna can just go face while you laugh off their damage.
If she was stuck as a 5/2 Yumna would be more balanced, but still really cool; in her current form the potential synergies seem scary to me.
Show Spoiler
All that being said I'd probably still give you a 4, 'cause I like it so much lol :P
I agree with your criticism, but I'm not sure how to fix it, since adding "Can't be enchanted" doesn't feel very organic.
Maybe I should just increase the Cost to 6 or 7 (and the stats a little bit) to make it come later and be harder to combo with buffs, dunno.
I finally managed to get another idea, which is probably in the opposite end of the spectrum compared to my previous one.
Yup, the more you upgrade her, the more Divine Shields she has. For instance, at 2 Divine Shields, you'd need to ping her twice before being able to damage her.
I know this might be too big of a leap considering we don't even have a Double Divine Shield card yet, but whatever.
Demonxz95
Pretty cool card. Stealth and Secrets make a lot sense thematically together, and this can provide a good finishing tool for Secret decks.
Since you wrote how many Shadows are summoned with text, it's very clear the stats are the thing being upgraded, so I think you're good to go.
Edit: Not very important, but I'm not a fan of the name. Sounds a bit lame to me.
linkblade91
I like the Opal version a lot more, fits Shaman very well. My main question with both versions is if the Battlecries have random targets or if it lets you pick the target.
MrRhapsody
Westfall Bounty Hunter has amazing flavor and I think could win the comp. Sure, it'll just upgrade once most of the time, but that's already the case with end of turn effects, so I think it's fine.
Riftmaster Tanya isn't bad, but a bit too similar to Tamsin (both effect and flavor wise).
anchorm4n
I really like the idea of exploring what would've happened if other classes had been part of the League of Evil, but I agree with other people about the card being too powerful with the current upgrade requirements.
I think "summon X Beasts" is the best condition, since Deathrattle Hunter usually runs Beasts, but at the same time, this condition needs you to do something and build around in order to get such a powerful effect. Of course, the flavor and expansion would need to change in order to accommodate the new requirement.
Another option is simply increasing the Cost to 5 or 6, which I don't like as much mechanically, but would allow you to keep it as Sylvana's Scheme, which I really like.
I like making Coin Rogue cards with a sketchy business flavor, but the effect is probably too simple. I might try something different if I can think of it.
Sorry to necro this, but I'd like to suggest being able to edit the text of your submission. I understand not being able to edit your card, but it would be cool if you could edit the description. It's very annoying to find out you wrote a card name incorrectly 😅
My previous card was pretty flavorful, but also kinda boring, so here's a new one.
Of course I can build a Mechwarper out of these scraps. I'll just need some chewing gum.
This one has the issue of belonging to a very old expansion and using a specific mechanic from it which wasn't very succesful to begin with. But I think it's fun, both gameplay and flavor wise.
Feedback:
Demonxz95
Clock Tower seems like a very believable Location for Rogue, but it's very tricky to balance considering what we currently know about this type of cards. Also, it's not very flashy: just what you'd expect from a Rogue Location. This isn't necessarily something bad, the Locations we know so far are also like this.
Stringpuller, on the other hand, is cool and has a nice flavor, but it's a bit too on the nose, if you know what I mean.
All in all, I'm not really sure which card I prefer, since their design philosophies are more or less opposite.
linkblade91
The effect is very fitting for a swiss army knife type of weapon, but it's a very tricky card. 5 Mana is already a pretty high cost for a weapon, so I think it's alright.
I disagree with Demon about it being stronger than an infinite weapon: this one can't be buffed and will usually deal small amounts of damage, so there's that.
EDIT: Just realized you posted a new card. I like the effect, but it's strange that shurikens cause a debuff. Maybe try a different flavor, dunno.
AeroJulwin
Very original effect, although the flavor of magic rings is a bit strange for Rogue.
R
I like Lady Saravess, but the fact she can get spells from other classes feels weird. Her text is already very crowded, so I'm not sure how to fix it.
I like Tea Time, but I agree with other people in that the art doesn't fit Hearthstone style and Warrior isn't the most appropriate class (because they'd rather gain Armor than heal). As an alternate class, I suggest either Paladin or Priest. Priest fits more I'd say, but I've found this art that would fit Paladin very well.
BasilAnguis
I don't like Blazing Speed, but the other two are fine.
Cauterize is fine as it is, but I'd change the wording of Icy Hell to "Cards can't be played the same turn they're drawn".
linkblade91
I like this version more than the previous one. According to WoW lore, I think they're right not being Elementals. Not sure, though.
BloodMefist
Magic Candle can't participate because it's a Mage card, and I don't see it fitting another class.
Burn Bright is cool, but a bit too similar to Backfire for my taste. It gives you control over what you discard, though, which is cool.
New version based on feedback. Since Nirast asked, the flavor is that your minions take some time to rest and become more invigorated as a result.
Now, some feedback:
Demonxz95
Deep Burn is my favorite, but I wonder if it's a bit weak. I made a similar card a while ago and gave it a draw to make it more worthwhile (my card only worked for the current turn, but still)
Besides that, since you have to redo the card, I'd recommend centering the artwork around the person being affected by the spell, even if that means cutting off the sorcerer entirely.
linkblade91
Both are cool (no pun intended), but Crashing Snowball is my favorite. I prefer the version with Taunt, but I'd suggest the wording "Destroy your Armor to summon an Elemental with stats equal to it, Taunt and Rush." Not sure if this is better or worse than the transform approach, though.
BasilAnguis
The safest bet is probably to convert Heating Up! to a Warlock card, since Mage cannot participate.
I like Buried in Ice too, but I struggle to find a class in which it would make sense thematically. If you manage to find it, just word it without the word Freeze, since it's forbidden for this comp.
AeroJulwin
Very cool card. The flavor is supperb, but I'd try to find a better artwork.
Nirast
Pretty good flavor here. I'd suggest making it a pure Warrior card, as it totally feels like one. Also, neither "spell" nor "weapon" should be written with caps.
Finally, between the two versions, I'd go with the one without the cost reduction, as it overcomplicates the card.
Turned Witch Doctor into a spell based on feedback. I got a bit worried it was too similar to Eureka! (which I completely forgot existed), so I also made Ethereal Shadow Weaver which is more unique in its effect. Ill try to get feedback out at some point, but time constraints are rough, sorry y'all :(
Ethereal Shadow Weaver isn't allowed because it doesn't transform minions, and Mojo Mixing is too similar to Eureka!, as you said (I didn't remember that card, either.
I'd probably go back to Witty Witch Doctor, but I'd give it Tradeable (and a Stormwind watermark, of course). His appearance doesn't fit Stormwind, so I suggest an alternate potion merchant flavor.
In any case, I've decided to post my other cards just because of the low activity this weak. I'll probably go with some variation of Ovella, though.
Polymorph: Penguin shows what cross school synergy could look like, but the transform effect itself is as boring as it gets.
Polymorph: Bomb is big + wide removal all in one. I think it's my favorite of my cards, but I've already used it in another comp and it didn't do too well.
Wow, this does not have the participation I thought it would have. This isn't even a particularly complicated theme, so I'm not sure why.
I think participation tends to go down as seasons progress, I'm afraid. Also, many people have exams around this date, so that's probably influential too.
I made a couple of new cards (both Polymorph-themed), but my card received better feedback than I expected, so I'm not sure if I should post them.
Anyway, some feedback:
linkblade91
I like both versions, but it's indeed low hanging fruit (I even used a card with a similar effect in a Halloween comp a couple years ago).
Among the two, I think I prefer the card that copies yourself, although it's less flavorful.
BasilAnguis
In case it counts, I like the split and reunite flavor, but I think the end result isn't too unique (a big body with Taunt and Rush). I'd probably go for two keywords with stronger synergy, like Rush and Divine Shield.
anchorm4n
The flavor is cool, but the Battlecry is too strong IMO. I think I'd make it 7 mana AND affect all minions, like Mass Polymorph.
I like the idea of using a non-transform HP, but if you decide to keep the current one, I'd make it targetable. Also, don't forget to write Hero Power (bolded) on top of it, like Fireblast and all other Hero Powers.
Overall, good job!
BloodMefist
I really like Witty Witch Doctor, probably my favorite card so far. It has a very creative use of transform, and its flexibility is very interesting (although the anti synergy with itself is a bit of an issue).
I'm afraid I don't like your other card. It's too similar to Demonic Project for my taste.
Demonxz95
I like Wave of Evolution, it sounds like a very fun card (in case it doesn't turn out to be meta, that is).
This is a very difficult prompt, holy smokes.
Here's my first take on it, which I'm not even sure if it counts.
You basically split the minion into a vanilla minion and a spell. For instance, Novice Engineer would look like this:
Of course, there are a few things to clarify:
I like the effect on paper, but maybe it's too dangerous and I should try something safer, dunno.
EDIT: Maybe Warlock would be a good fit too, since he can benefit from removing bad Battlecries from their minions. Flavor would also work, as extracting a minion's soul seems very Warlock-y.
Both are neat, but I prefer Bad Romance. I'd recommend using this art, though:
My bad. I was assuming the Golem would be summoned where the minion was. I think you worded it alright, I just slipped.
Feedback:
I know removal now is stronger than in the previous era, but I still feel destroy and +1/+1 is too strong, given a 4 mana plain destroy is the baseline (Assassinate).
If you go with the buff, I think it's severely underpowered, as it's just a much weaker Mark of the Lotus (costs 2 more and you can target up to 3 minions).
My solution would be to it cost 4, with 4 "gifts" in total and a destroy threshold at 3 or even 4. This way, it wouldn't be a weaker Mark of the Lotus, since you can target a friendly minion more than twice.
Tri-Cast Orbs isn't bad, but it isn't as interesting IMO
Multi-Arrows is also nice and fits the art very well. Even then, I prefer the other card.
What I would change is the wording. I think "Deal 1 damage to a minion. If it dies, repeat this with 1 more damage." works better.
Skywing Ancient makes sense for a creature like Ancient of Lore.
Cool card for a first timer :) Alleria's card is very cool as well!
I'm pretty sure I'll go with some variation of this, but I'm wondering if I should hive it an optimal statline. I mean, you need your opponent to have two minions AND have some means to damage one of them for this to be effective...
Also, maybe the class should be Warlock, as the effect is a curse. But man, I like this artwork so much for this effect.
My previous ideas are inside the spoiler.
I was very satisfied with Faceless Trickster… Until I realized it's almost identical to a previous winner this season. I don't think I'll go with it, but I wanted to post it anyways.
About Darksong Deranger, she's based on the myths of sirens luring sailors with their songs. Not sure if this flavor is conveyed clearly enough, though.
You have to create a custom card name following the image above. The words you get from your name and surname must be merged, as in Snowfury Giant.
Then, you must create a card that fits this name. You can make up the stats and Cost if you want; or you can use your credit card number, the expiration date and the three funky digits on the back, whatever floats your boat.
I'll leave an example I've made from my name and birthday:
Blizz: let us show you all Volatile Skeleton cards at once, just so that you can picture how will this archetype look like.
Also Blizz: Relics trigger twice lol
Sorry to spam, but what if she only had three stages, just like the Spellstones? This way, she'd be more manageable even if you don't have hard removal.
I agree with your criticism, but I'm not sure how to fix it, since adding "Can't be enchanted" doesn't feel very organic.
Maybe I should just increase the Cost to 6 or 7 (and the stats a little bit) to make it come later and be harder to combo with buffs, dunno.
I finally managed to get another idea, which is probably in the opposite end of the spectrum compared to my previous one.
Yup, the more you upgrade her, the more Divine Shields she has. For instance, at 2 Divine Shields, you'd need to ping her twice before being able to damage her.
I know this might be too big of a leap considering we don't even have a Double Divine Shield card yet, but whatever.
Since you wrote how many Shadows are summoned with text, it's very clear the stats are the thing being upgraded, so I think you're good to go.
Edit: Not very important, but I'm not a fan of the name. Sounds a bit lame to me.
Riftmaster Tanya isn't bad, but a bit too similar to Tamsin (both effect and flavor wise).
I think "summon X Beasts" is the best condition, since Deathrattle Hunter usually runs Beasts, but at the same time, this condition needs you to do something and build around in order to get such a powerful effect. Of course, the flavor and expansion would need to change in order to accommodate the new requirement.
Another option is simply increasing the Cost to 5 or 6, which I don't like as much mechanically, but would allow you to keep it as Sylvana's Scheme, which I really like.
I'm out of ideas this week 😅
I like making Coin Rogue cards with a sketchy business flavor, but the effect is probably too simple. I might try something different if I can think of it.
Sorry to necro this, but I'd like to suggest being able to edit the text of your submission. I understand not being able to edit your card, but it would be cool if you could edit the description. It's very annoying to find out you wrote a card name incorrectly 😅
My previous card was pretty flavorful, but also kinda boring, so here's a new one.
Of course I can build a Mechwarper out of these scraps. I'll just need some chewing gum.
This one has the issue of belonging to a very old expansion and using a specific mechanic from it which wasn't very succesful to begin with. But I think it's fun, both gameplay and flavor wise.
Feedback:
Stringpuller, on the other hand, is cool and has a nice flavor, but it's a bit too on the nose, if you know what I mean.
All in all, I'm not really sure which card I prefer, since their design philosophies are more or less opposite.
I disagree with Demon about it being stronger than an infinite weapon: this one can't be buffed and will usually deal small amounts of damage, so there's that.
EDIT: Just realized you posted a new card. I like the effect, but it's strange that shurikens cause a debuff. Maybe try a different flavor, dunno.
I'm not a fan of Marin Noggerfogger, though.
I've recently introduced my girlfriend to the Ace Attorney series, so it inspired me to do something for the newly announced expansion.
I understand this is difficult to balance because it's a pretty new mechanic, but I wanted to try nonetheless.
I went with Undead art because it seems to be the thing for the new expansion, too.
I'm glad to see more people around this week :)
More feedback:
Cauterize is fine as it is, but I'd change the wording of Icy Hell to "Cards can't be played the same turn they're drawn".
Burn Bright is cool, but a bit too similar to Backfire for my taste. It gives you control over what you discard, though, which is cool.
New version based on feedback. Since Nirast asked, the flavor is that your minions take some time to rest and become more invigorated as a result.
Now, some feedback:
Besides that, since you have to redo the card, I'd recommend centering the artwork around the person being affected by the spell, even if that means cutting off the sorcerer entirely.
I like Buried in Ice too, but I struggle to find a class in which it would make sense thematically. If you manage to find it, just word it without the word Freeze, since it's forbidden for this comp.
Finally, between the two versions, I'd go with the one without the cost reduction, as it overcomplicates the card.
This effect is pretty difficult to balance, so I might go with a stat buff instead (maybe +2/+2 for 2 Mana)
Ethereal Shadow Weaver isn't allowed because it doesn't transform minions, and Mojo Mixing is too similar to Eureka!, as you said (I didn't remember that card, either.
I'd probably go back to Witty Witch Doctor, but I'd give it Tradeable (and a Stormwind watermark, of course). His appearance doesn't fit Stormwind, so I suggest an alternate potion merchant flavor.
In any case, I've decided to post my other cards just because of the low activity this weak. I'll probably go with some variation of Ovella, though.
Polymorph: Penguin shows what cross school synergy could look like, but the transform effect itself is as boring as it gets.
Polymorph: Bomb is big + wide removal all in one. I think it's my favorite of my cards, but I've already used it in another comp and it didn't do too well.
Both use existing minions as tokens, in Snowflipper Penguin and Explosive Sheep.
I think participation tends to go down as seasons progress, I'm afraid. Also, many people have exams around this date, so that's probably influential too.
I made a couple of new cards (both Polymorph-themed), but my card received better feedback than I expected, so I'm not sure if I should post them.
Anyway, some feedback:
Among the two, I think I prefer the card that copies yourself, although it's less flavorful.
I like the idea of using a non-transform HP, but if you decide to keep the current one, I'd make it targetable. Also, don't forget to write Hero Power (bolded) on top of it, like Fireblast and all other Hero Powers.
Overall, good job!
I'm afraid I don't like your other card. It's too similar to Demonic Project for my taste.
The Faceless dude is a bit boring and similar to Faceless Manipulator.