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Wailor

Design Champion
Joined 05/28/2019 Achieve Points 660 Posts 722

Wailor's Comments

  • New version of the Whelp. Its effect is again very similar to Vanessa VanCleef, but the fact it's a Deathrattle makes it quite interesting to play around for your opponent: on the one hand, it gives them more control; but on the other hand, it makes using removal more punishing. It could also be a part of a hypothetical Deathrattle Dragon Priest.

    Let me know if you prefer this card or Onyxia's Brat, which I posted in my previous comment.


    Feedback:

    Demonxz95
    An improvement over the previous version. About the targeted spell not fitting the text, I think it would because adding that would allow you to drop the "(if possible)" part of the text. I know you still want it to cast any spell, but just to let you know.

    BasilAnguis
    Pretty cool and flexible card. Not much to add, sorry.

    Hordaki
    Probably my new favorite card, but linkblade is right about the cost.

    linkblade91
    The wording is much better now, but I'm still not a huge fan of the effect. Other people seem to really enjoy it, so I encourage you to go with it nevertheless.

  • That's cool! Can you share the link, please?

    In reply to The BEHSU
  • Thanks for reminding me Vanessa VanCleef exists, linkblade. I haven't played constructed regularly since Descent of Dragons, so I totally forgot about her existence.

    Here's a new version of Infinite Whelp (which also uses a new artwork as MrRhapsody suggested), as well as the new Onyxia's Brat. It might also be similar to an existing card, as it's a pretty obvious effect for Warrior, so let me know if this is the case.

    EDIT: Updated Onyxia's Brat to trigger after surviving damage (instead of simply taking damage).


    Feedback:

    Demonxz95
    I agree with MrRhapsody and linkblade that it should search for targeted spells only, and it'd still probably need a Cost increase. I mean, even if you pull something reasonable like Blessing of Kings, you're still summoning a 6/5 that thins your deck for 4 Mana. Not super crazy, but that's far from the high end of this card.

    Besides that, I'd probably use a Dragon-related watermark (either an existing one or not, like the one I used for Infinite Whelp), as, if this card existed outside a Dragon-themed expansion, the token would definetly be a Silver Hand Recruit. I know it sounds very minor, but for me, it would make the card way more believable.

    linkblade91
    I don't know if I like how it synergizes with such an abstract mechanic, to be honest. Also, as it is right now, it seems like it also makes Deathrattles trigger twice, which would be quite OP for a vanilla 2 Cost minion.

    AeroJulwin
    I am alone in this, but I prefer the buff version, as the transform one can backfire if you have beefy Whelps.

    However, if you end up going with the transform version, I agree with other people that it should also be a Paladin card, as both Bronze Dragons and Divine Shield are pretty much Paladin things.

    MrRhapsody
    I'm not a fan of Lord Nefarius, but the other two cards are my favorite so far. You're having a very good season, to be honest.

    Single Broodmother is probably my favorite of the two, as her effect is very creative and the name very funny. linkblade is probably right about the watermark, so maybe she should use the Onyxia's Lair one.

    Onyxia, Mother of Corruption is also very cool, as the Corrupt effect is a very natural upgrade, and the fact you can only Corrupt her by playing 10-Cost minions makes her balanced. If you end up going with her, I suggest using the current artwork for the Corrupted version. For the base form, you could probably use her undead self, as none of her three existing iterations have used it.

  • We used the same art, linkblade 😅

  • @AeroJulwin About the rare version of the Marine Biologist, I was assuming he would only show you two options if you run two types, or simply draw a card if you only run one. Thus, you can use it in a mono type deck, but you'd lose flexibility. I think it's best suited for a mono type deck that runs one (or both) of the other types, like a Naga deck with Slimescale Diver and a Colossal Beast or (in Wild) a Murloc deck with Gentle Megasaur. This way, you can always get your tech/finisher cards, while still making sure the Battlecry always does something.

    MrRhapsody
    I like your card, specially the name, but I think it should only target minions if it doesn't make the text too small.

    AeroJulwin
    I didn't think of the connection between gladiator and multi-type, but now that you explained it, makes sense. However, as it's not very obvious, you could double down and rename the card as Gladiator of N'zoth, which would also fit the artwork pretty well IMO.

    I also like the change of not having an initial 1 damage.

    linkblade91
    I prefer the new statline you proposed.

  • I finally managed to write some feedback:

    Demonxz95
    I think I prefer Tisha Darkblight, but she seems a bit OP (especially the Holy effect). I'd probably move her to 4 or 5 Mana, adjusting the stats accordingly.

    About Animal Caretaker, I think I'd move her to a class with more tribes in their core identity, like Shaman (which has Totems, Elementals and Murlocs). Finally, that name doesn't feel very appropriate for a Paladin card, but this isn't too important.

    linkblade91
    I like how it makes you deckbuild very carefully, but I'd still think this is too strong: she can give you a ton of card advantage in the best case scenario, and since her effect says play and not draw, you will almost always reach it if you play her on curve without making much sacrifices. I'd probably go with a 4/4/4 statline or something similar to make her more nuanced and less OP if played on curve.

    BasilAnguis
    I'd like to see weapon types added at some point, but I don't think True Collector would work until that point.

    Class Trainer is fine, but I prefer the legendary version, because it's an effect you only need to trigger once. I'd make two changes to her, though:

    - Give her vanilla stats. The effect is very strong, but has a pretty hard requirement even for classes like Mage or Shaman.

    - Give her a name. I mean, instead of The Class Trainer, something like Class Trainer Mariah or Class Trainer Lana, for instance.

    AeroJulwin
    A card that could very well exist in the game, but I the effect isn't very flashy and it isn't very flavorful, either.

    Arkasaur
    Both are good, but I prefer Gift of N'zoth. I'm pretty sure it interacts with Amalgams like Demon said, so it's not an issue in that regard. As a minor coment, I'd definitely put it in the Darkmoon set.

    Neoguli
    I really like the effect, one of my favorites so far.

    As a minor comment, I think you should change the name, as I believe Council implies several people (with a member of the council being a councilman or councilwoman). So I'd go with something like Moonforest Warden (or whichever title you prefer instead of Warden).

    BloodMefist
    I really like Darkmoon Security. If you're afraid of the stats, you could always make it a 2/3.

    Fin-friendly Bronzescale, on the other hand, doesn't speak to me, but I don't know why.

  • Two new variations of the Marine Biologist. I really like the flavor, but I'm not sure if it's interesting enough from a gameplay perspective. Let me know if you prefer it over my other two cards.

    Also, I'll try giving feedback later. This is a pretty busy week for me (I'm looking for a flat to rent, so I have very limited spare time)

  • This week I have two common cards, which is quite unusual for me. Let me know if you like them or if you prefer more complex effects.

    Edit: just realized Marine Biologist might not be qualified because it doesn't need you to run the specific minion types. I might rework it tomorrow because I really like the flavor.

    Meanwhile, I added Mur'gul Servants, which references the fact that Mur'guls (a sort of twisted Murlocs) were the worker units for Nagas in Warcraft 3.

  • Quote From Beatdoof

    Just fyi, if Sara triggered C'Thun's Battlecry, she will always just deal 5 damage instead, so it doesn't work the way you think it would be lol

    Ooooh... In that case it's fine

  • Thank you for sharing this personal project with us, Demon. I really liked how well the board meshes with the cards, really adds a whole new dimension to gameplay.

  • I like the expansion very much, but some of the C'thun cards are a bit busted. Druid and Warrior have ways to make it grow real fast, which wouldn't be too bad if it wasn't for that Sara Neutral legendary.

    Otherwise, pretty good expansion. I really like the Old Gods flavor.

  • My card was rightfully perceived as weak, so I made two new versions.

    The first version is basically AeroJulwin's idea with a cost increase of 1. I think it was a pretty good suggestion, but has the issue of surpassing Druid's AoE weakness.

    The second one simply reduces the Mana cost to 3, which is more appropriate for the power level of the card. However, I think such a low cost is a bit scary for a Hero card, especially considering its combo potential (even if it seems to require a lot of cards to pull off).

    Both versions keep the original HP, which was the best part of the card, IMO.


    Some late feedback:

    Demonxz95
    I think the new version reads a lot better. You should be ready to go, even if my issue with class identity still remains.

    MrRhapsody
    Switching the Battlecry and the HP was a pretty good change.

    Keep in mind that the power level now is significantly lower, though. Not being able to chain infinite spells is a good change, but now you also need to pay 2 extra Mana for the card to have an effect at all in the turn it's played. I'm quite bad at balancing, but you could consider reducing the Cost to 6 Mana.

    BasilAnguis
    This is an improvement over the last iteration, but the effects seem a bit too disconnected. This is usually the case with Hero cards, but since yours has effectively three effects, it's a bit more prevalent.

    My suggestion would be to make Shalamayne's effect trigger whenever you cast a Holy spell. This gives you more control over the effect and makes the Battlecry feel much more cohesive.

    linkblade91
    I like this card much better than your previous ones, especially the Hero Power part.

    The only thing I'm not convinced about is the character. I always felt Admiral Proudmoore was a Paladin-Shaman hybrid, at least from his incarnation in Warcraft 3. A better character would be Tess Greymane, I believe, as she was already a Rogue-Hunter hybrid and had a lot of Secret synergies in the Monster Hunt mode.

  • Feedback time! As a general comment, I see many cards that could easily be mono-class, which kinda defeats the point of the competition.

    linkblade91
    It's a cool card, but has some problems. I don't really mind the double target, but it's a bit strange to have resurrection outside Priest. It also feels more Warlock than Warrior, but it has the Armor gain, so at least it's justified.

    Demonxz95
    Count me among those who didn't understand the Battlecry XD I'd probably use Aegwynn, the Guardian as an inspiration for the wording. If you manage to make it understandable, you should be in good shape, as it is a very cool effect, even if it has the potential to be broken.

    Regarding to class identity, it feels more Shaman than Rogue. Maybe the Hero Power could remedy that somehow, as the current one doesn't fit any class particularly.

    Neoguli
    The second version is much better, but I don't really see DH's identity besides the Demon tag the token has. Maybe Warlock would be more appropriate? I don't know.

    BasilAnguis
    This card isn't allowed to participate, I'm afraid, as the number of tokens is limited to three. That said, it's easy to fix it if both minions have Taunt and Lifesteal (and possibly a 3/3 statline, to compensate).

    Despite that, I like the card, even if it could easily be monoclass Paladin.

    anchorm4n
    Since you asked about it, I must say I really like the artwork. It's quite cool and fits both classes. Also, the overall card is one of the best at feeling dual class, so good job on that.

    Talking about negatives, I have similar concerns as Demon:

    • The Battlecry is too random. This could be easily be fixed by having a pre-defined token (like a 4/4 Bear or something) or by making it summon a Beast with a concrete cost, like Teacher's Pet.
    • The HP uses a keyword which neither class uses. Besides that, the "If it survives" bit is redundant (Freeze is only relevant if the target survives anyway). I'd probably go with a Fire Shot with the effect "If the target survives, damage its neighbors", as it fixes both issues.

    Aerojulwin
    Like anchorm4n, your card fits both classes really well, so good job on that department.

    My main issue is the Hero Power: while having Attack in your opponent's turn is quite novel, given it's only 1, it'll rarely have an impact. Honestly, I'd probably make it active during your turn, because having such a new concept being almost negligible feels worse than not having it at all.

    MrRhapsody
    I like the first version more both with the Battlecry and the HP.

    Regarding the Battlecry, I wonder if it happens just twice or if it would keep going. Conceptually, I like the later (you have to keep making decisions of whether it's worth to lose Health or not), but it could get out of hand very easily, especially with the Hero Power and in the case of Mage (which has a lot of damaging spells). Maybe the card should cost more if this is the case. Also, an alternative effect could be: "Add three random spells from your class to your hand. They cost Health instead of Mana this turn."

    Regarding the HP, I like how Warlock has an easier time triggering it, but Mage is better at abusing it.

  • Grats, Demon!

  • Quote From linkblade91

    No worries: I deleted Felfire Ragnaros and edited in a different card in its place lol.

    I could see your card featured in some silly OTK involving the Linecracker 2000+ Armor combo, plus Silas Darkmoon and Soulbound Ashtongue haha. Why wait them out when you can inflict 2000+ damage to their face and just end things :D

    I still think you should include Fel Rag in spoiler, at least. It wasn't a bad card, even if I prefer your new one.

    As for the OTK, wouldn't something like Shield Slam still do the trick?

  • Simple prompt, but quite hard honestly. Here's my first take on it.

    I'm assuming the Battlecry takes place after the armor gain, so at least he always gains +5 Attack. The Hero Power makes use of two keywords which both Warrior and Druid usually make use of.

  • Very good job :)

  • Very late feedback:

    linkblade
    First of all, I hope covid gets easy on you and you recover soon ❤️

    Even if Windfury is usually a Shaman or Neutral keyword, I don't think it's much of an issue here. I mean, Rogues are known for enchanting weapons and exceptions to these soft rules exist (like Al'Akir the Windlord having Divine Shield) and Windfury fits a boomerang like a T. If you're worried about it, you could make it a Shaman card (boomerangs are sort of a tribal thing, so it'd make sense), but the card feels more Rogue to me.

    My main issue is the lack of tools to pull the card, but I guess this hypothetical expansion could have a keyword similar to Dredge or even belong to the Year of the Hydra.

    All in all, I like this better than your previous cards and I think it has a good chance of winning the comp.

    About your feedback, I made a non-Beast version of the Manipulator, but I still think I'll go with the previous one. This one has an overall worse feel, I believe.

    MrRhapsody
    Both versions are more balanced now. I think I like the Warlock one better. The fact it's a Warlock card is sort of a good thing for this effect, as double trigger can be very strong for a class with a lot of good Deathrattles (I mean, look at how expensive Necrium Vial is.

  • Thanks to the feedback, I realised some issues with both my cards, so I made a new version of both of them.

    Coiling Chronomancer's effect has less value than her previous version, but at the same time, is way less clunky. I think the best comparison would be Commander Sivara: it requires less setup, but it gives you only one card and you still have to draw it. Not sure if it's a bit too weak, though.

    Marine Manipulator, on the other hand, isn't as cool as its previous Secret form, but it was way too dangerous as a 2 Mana card. I wonder if it would make more sense as a Neutral in its current form...


    Anyway, more feedback:

    MrRhapsody
    Sunken Fortune would make more sense gameplay-wise if it just shuffled the coins instead of sinking them, but then it wouldn't qualify for this comp.

    Pressure Exchange would make more sense in a class with Deathrattles, so I'd probably make it Priest or Rogue (the flavor doesn't fit Hunter). Also, I'm afraid it's a bit too weak right now. Compared to Play Dead, the cost of sinking your minion seems a higher price to pay than 1 Mana. Finally, the name isn't very obvious at first glance, so something like Sudden Drowning might work better, at least for me.

    All in all, I think I prefer Pressure Exchange, but I think it's not without flaws.

    AeroJulwin
    The new implementation is fine, but I agree with MrRhapsody's take about Sidequests. His suggestion about making it a 0/3 weapon seems the best way to implement an effect like this, IMO.

    Demonxz95
    Both versions make sense, but I like the Warrior one a bit more.

    linkblade91
    I like the new version of It's The Big One, it's better than the previous one. As a super minor nitpick (yet again, sorry), I'd make it an Epic card, considering the minion it generates is a Legendary.

    SkeithDE
    I'd probably make it a minion (4 Mana 4/3 without the cost reduction, for instance). As a spell, I think effects like this are too dangerous to be cheap and too unimpactful to be more expensive. So, making them more expensive but also bring a body is the best way to implement them.

    LarryMoments
    The new art is definetly an improvement. As for the effect of the button, I think the 1 Mana version is my favorite.

  • Feedback:

    Demonxz95
    I think Warrior would be the most appropriate class. The effect feels a lot like Akali, the Rhino (in a good way).

    About the card itself, it's fine, but maybe a bit too bland. However, you can make up for it if you find a good flavor for it.

    linkblade91
    Both cards are pretty cool and flavorful, my two favorites so far. I think I'd give the edge to Exploratory Mission, because of its many sinergies. As a minor nitpick, I would probably drop the pun in the token name, doesn't mesh well with the overall card, if that makes any sense.

    Regarding It's The Big One, it has a very cool flavor (even better than the other card), but I don't think it's as interesting from a gameplay perspective. Also, I don't know if I'm very dim today, but I had to read its text several times before understanting how it works.

    AeroJulwin
    My main criticism is that this card breaks class identity. I'd probably put it in Shaman, which has both weapons and a "mystical" flavor like Mage and Priest have. Still, it's a bit strange to have a talisman of sorts as an attacking weapon, but…

    LarryMoments
    The flavor is good, but the implementation is a bit akward. Not sure how to fix it while still fulfilling the comp's requirements. Also, the artwork for the main card is a bit bad, but I understand it's hard to find good art for such a specific flavor.

    Arkasaur
    Shadow Word: Drown is my favorite of the two, and probably my third fav card so far after the two linkblade proposed. It might be a bit too disruptive for some people, though. (I was going to complain about it being a Shadow Word that doesn't destroy minions, but then I remembered Shadow Word: Devour exists xD)

    Vengeful Retreat isn't bad, but it's two effects seem a bit too disconnected.

    Neoguli
    I really like the idea of making cards for other expansions, but both of your cards have some issues, unfortunatelly.

    Spare Recycler has the issue of being a better version of Spider Tank, which is also from GvG. This could be fixed by making this minion a 2 mana 2/3. Even then, Spare Parts were too weak for this to have a major impact (although it's probably fine because the design philosophy back then was very different).

    Kolrax, on the other hand, seems to be a replacement for Rin, the First Disciple, but seems weaker than her. Sure, he has vanilla stats and can be played two turns earlier, but the card going to the bottom of your deck instead of your hand is a major downgrade (especially during the 4 years this would've existed until Sunken City was released).