Simple prompt, but quite hard honestly. Here's my first take on it.
I'm assuming the Battlecry takes place after the armor gain, so at least he always gains +5 Attack. The Hero Power makes use of two keywords which both Warrior and Druid usually make use of.
First of all, I hope covid gets easy on you and you recover soon ❤️
Even if Windfury is usually a Shaman or Neutral keyword, I don't think it's much of an issue here. I mean, Rogues are known for enchanting weapons and exceptions to these soft rules exist (like Al'Akir the Windlord having Divine Shield) and Windfury fits a boomerang like a T. If you're worried about it, you could make it a Shaman card (boomerangs are sort of a tribal thing, so it'd make sense), but the card feels more Rogue to me.
My main issue is the lack of tools to pull the card, but I guess this hypothetical expansion could have a keyword similar to Dredge or even belong to the Year of the Hydra.
All in all, I like this better than your previous cards and I think it has a good chance of winning the comp.
About your feedback, I made a non-Beast version of the Manipulator, but I still think I'll go with the previous one. This one has an overall worse feel, I believe.
MrRhapsody
Both versions are more balanced now. I think I like the Warlock one better. The fact it's a Warlock card is sort of a good thing for this effect, as double trigger can be very strong for a class with a lot of good Deathrattles (I mean, look at how expensive Necrium Vial is.
Thanks to the feedback, I realised some issues with both my cards, so I made a new version of both of them.
Coiling Chronomancer's effect has less value than her previous version, but at the same time, is way less clunky. I think the best comparison would be Commander Sivara: it requires less setup, but it gives you only one card and you still have to draw it. Not sure if it's a bit too weak, though.
Marine Manipulator, on the other hand, isn't as cool as its previous Secret form, but it was way too dangerous as a 2 Mana card. I wonder if it would make more sense as a Neutral in its current form...
Anyway, more feedback:
MrRhapsody
Sunken Fortune would make more sense gameplay-wise if it just shuffled the coins instead of sinking them, but then it wouldn't qualify for this comp.
Pressure Exchange would make more sense in a class with Deathrattles, so I'd probably make it Priest or Rogue (the flavor doesn't fit Hunter). Also, I'm afraid it's a bit too weak right now. Compared to Play Dead, the cost of sinking your minion seems a higher price to pay than 1 Mana. Finally, the name isn't very obvious at first glance, so something like Sudden Drowning might work better, at least for me.
All in all, I think I prefer Pressure Exchange, but I think it's not without flaws.
AeroJulwin
The new implementation is fine, but I agree with MrRhapsody's take about Sidequests. His suggestion about making it a 0/3 weapon seems the best way to implement an effect like this, IMO.
Demonxz95
Both versions make sense, but I like the Warrior one a bit more.
linkblade91
I like the new version of It's The Big One, it's better than the previous one. As a super minor nitpick (yet again, sorry), I'd make it an Epic card, considering the minion it generates is a Legendary.
SkeithDE
I'd probably make it a minion (4 Mana 4/3 without the cost reduction, for instance). As a spell, I think effects like this are too dangerous to be cheap and too unimpactful to be more expensive. So, making them more expensive but also bring a body is the best way to implement them.
LarryMoments
The new art is definetly an improvement. As for the effect of the button, I think the 1 Mana version is my favorite.
I think Warrior would be the most appropriate class. The effect feels a lot like Akali, the Rhino (in a good way).
About the card itself, it's fine, but maybe a bit too bland. However, you can make up for it if you find a good flavor for it.
linkblade91
Both cards are pretty cool and flavorful, my two favorites so far. I think I'd give the edge to Exploratory Mission, because of its many sinergies. As a minor nitpick, I would probably drop the pun in the token name, doesn't mesh well with the overall card, if that makes any sense.
Regarding It's The Big One, it has a very cool flavor (even better than the other card), but I don't think it's as interesting from a gameplay perspective. Also, I don't know if I'm very dim today, but I had to read its text several times before understanting how it works.
AeroJulwin
My main criticism is that this card breaks class identity. I'd probably put it in Shaman, which has both weapons and a "mystical" flavor like Mage and Priest have. Still, it's a bit strange to have a talisman of sorts as an attacking weapon, but…
LarryMoments
The flavor is good, but the implementation is a bit akward. Not sure how to fix it while still fulfilling the comp's requirements. Also, the artwork for the main card is a bit bad, but I understand it's hard to find good art for such a specific flavor.
Arkasaur
Shadow Word: Drown is my favorite of the two, and probably my third fav card so far after the two linkblade proposed. It might be a bit too disruptive for some people, though. (I was going to complain about it being a Shadow Word that doesn't destroy minions, but then I remembered Shadow Word: Devour exists xD)
Vengeful Retreat isn't bad, but it's two effects seem a bit too disconnected.
Neoguli
I really like the idea of making cards for other expansions, but both of your cards have some issues, unfortunatelly.
Spare Recycler has the issue of being a better version of Spider Tank, which is also from GvG. This could be fixed by making this minion a 2 mana 2/3. Even then, Spare Parts were too weak for this to have a major impact (although it's probably fine because the design philosophy back then was very different).
Kolrax, on the other hand, seems to be a replacement for Rin, the First Disciple, but seems weaker than her. Sure, he has vanilla stats and can be played two turns earlier, but the card going to the bottom of your deck instead of your hand is a major downgrade (especially during the 4 years this would've existed until Sunken City was released).
Congrats! Guess today I learned not to submit half assed cards when I don't have the time for something better. Whelp!
I don't think people disliked your card's effect, but the fact it was trying to remake an existing card. If you had used a different name and art, it may have even reached the finals IMO.
I prefer That's Bait, but I'm not sure if it qualifies. You could say that, if your bottom card isn't a minion, it summons the "deepest" minion, but always puts the deceased one at the bottom... Maybe a bit convoluted, dunno.
I think Grotesmal is your best card, but I agree with the general sentiment about its tentacles' effect. What if you move the "Dredge has an extra option" to the main body and the tentacles reduce the cost?
About your other cards, I like Fussy Lobstradon (even if I seem to be alone with this), although it should definetly be a Beast.
Alfi
Your card is good, but its text should use the word "deck" instead of "library" and end with a full stop. Also, I think you could come up with a less generic name than Mgrlglr that still sounds like a Murloc name.
Not sure which one is better, I can see some flaws on all of them (Yogg'Siren only exists because of the pun)
Feedback:
Show Spoiler
Demonxz95
I prefer the 2 Mana 3/2 statline you suggested later. As a 3/3, it can be too dangerous in the early game with stuff like Aquatic Form and other cheap Dredge cards.
linkblade91
This card would give more consistency to OTK decks, which is something I don't know if people will like.
In any case, it's a pretty interesting way to improve Dredge.
Hordaki
Shady Snorkeler is cooler, but it's also more dangerous if it hits something like Humongous Owl, specially considering the card would go to the grave.
Faceless Scavenger, while not as cool, is still quite neat, being a callback of all cards. I may give it Taunt, though.
BloodMefist
Gaze into the Abyss is very cool and thematic. While similar to Hordaki's Shady Snorkeler, I think this card is probably not broken because you wouldn't be able to bring the Deathrattle back over and over again.
Commander's Trident is nice, but I don't like it as much.
drapperdog
I agree with everything MrRhapsody said. If you go with his cards, I think I prefer the second one, as the text looks cleaner. My only issue with it is that Anchor Guy is a pretty bruh name. If you come up with a fancier name (Anchorsteel Buccaneer or something I don't know), it would improve the card IMO.
MrRhapsody
I really like all three cards, some of the best so far. I think I'd give the edge to Magnetic Fisher, very creative callback to Boomsday Project. That said, you should probably clarify how would this card behave if you Dredge a Colossal Mech.
Also, I think Paladin would be a better fit than Mage: the effect revolves around stat enchantments and the art is similar to a Murloc, which are usually associated with Pally (although they probably shouldn't).
My second choice would be Clutch of the Deep, but again, all three cards are very interesting.
Neoguli
My fav card is Pearl Empress, but I think you should use the Sunken City watermark.
Nirast
I think the Cost and Neutral class are very good choices, which aid its generalistic support role while preveting it from being broken. I kinda agree with Demon that the art and stats are weird. Maybe a 4/4 statline with this artwork?
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BasilAnguis
I also believe it collides with Tuskarrrr Trawler, and Demon's suggestion to make it a 3 Mana 3/3 seems good enough.
Sunken version is a worse Zilliax ('cause it ain't got Rush), so I'm going to go ahead and pass on this minion. It doesn't even have a minion type, so there's no chance of tribal synergy.
It has way better stats than Zilliax, so I'd say it's better (provided you generate and Dredge it before, of course).
Lack of Mech tag sucks, though. It also doesn't make a lot of sense, since it looks a lot like The Curator.
Actually insane, for just 7-mana you get a full boardclear. Unironically, what are they thinking? I'd put this in current Face Hunter and it would do decently, but in a dedicated Vanndar deck this probably just wins games Dr. Boom--style. The only thing holding it back is if you summon it from the deck it loses the tempo potental but that'S probably good because otherwise it'd be broken.
It's not a board clear, it's 3 damage to two things, plus a big body and four little ones. Which is good, but I think you were missinterpreting its effect.
I would've prefered if they had changed 'Repeteable this turn' to work like Echo.
Besides Witch's Brew, there are a ton of Recruit-like and Inspire-like effects outside their respective expansion, but I doubt they'll be changed to use the actual keyword.
I don't know, doing this for just one keyword feels very wrong to me xD
Simple prompt, but quite hard honestly. Here's my first take on it.
I'm assuming the Battlecry takes place after the armor gain, so at least he always gains +5 Attack. The Hero Power makes use of two keywords which both Warrior and Druid usually make use of.
Very good job :)
Very late feedback:
Even if Windfury is usually a Shaman or Neutral keyword, I don't think it's much of an issue here. I mean, Rogues are known for enchanting weapons and exceptions to these soft rules exist (like Al'Akir the Windlord having Divine Shield) and Windfury fits a boomerang like a T. If you're worried about it, you could make it a Shaman card (boomerangs are sort of a tribal thing, so it'd make sense), but the card feels more Rogue to me.
My main issue is the lack of tools to pull the card, but I guess this hypothetical expansion could have a keyword similar to Dredge or even belong to the Year of the Hydra.
All in all, I like this better than your previous cards and I think it has a good chance of winning the comp.
About your feedback, I made a non-Beast version of the Manipulator, but I still think I'll go with the previous one. This one has an overall worse feel, I believe.
Thanks to the feedback, I realised some issues with both my cards, so I made a new version of both of them.
Coiling Chronomancer's effect has less value than her previous version, but at the same time, is way less clunky. I think the best comparison would be Commander Sivara: it requires less setup, but it gives you only one card and you still have to draw it. Not sure if it's a bit too weak, though.
Marine Manipulator, on the other hand, isn't as cool as its previous Secret form, but it was way too dangerous as a 2 Mana card. I wonder if it would make more sense as a Neutral in its current form...
Anyway, more feedback:
Pressure Exchange would make more sense in a class with Deathrattles, so I'd probably make it Priest or Rogue (the flavor doesn't fit Hunter). Also, I'm afraid it's a bit too weak right now. Compared to Play Dead, the cost of sinking your minion seems a higher price to pay than 1 Mana. Finally, the name isn't very obvious at first glance, so something like Sudden Drowning might work better, at least for me.
All in all, I think I prefer Pressure Exchange, but I think it's not without flaws.
Feedback:
About the card itself, it's fine, but maybe a bit too bland. However, you can make up for it if you find a good flavor for it.
Regarding It's The Big One, it has a very cool flavor (even better than the other card), but I don't think it's as interesting from a gameplay perspective. Also, I don't know if I'm very dim today, but I had to read its text several times before understanting how it works.
Vengeful Retreat isn't bad, but it's two effects seem a bit too disconnected.
Spare Recycler has the issue of being a better version of Spider Tank, which is also from GvG. This could be fixed by making this minion a 2 mana 2/3. Even then, Spare Parts were too weak for this to have a major impact (although it's probably fine because the design philosophy back then was very different).
Kolrax, on the other hand, seems to be a replacement for Rin, the First Disciple, but seems weaker than her. Sure, he has vanilla stats and can be played two turns earlier, but the card going to the bottom of your deck instead of your hand is a major downgrade (especially during the 4 years this would've existed until Sunken City was released).
I don't think people disliked your card's effect, but the fact it was trying to remake an existing card. If you had used a different name and art, it may have even reached the finals IMO.
Congrats! Very cool card :)
First ideas.
I prefer That's Bait, but I'm not sure if it qualifies. You could say that, if your bottom card isn't a minion, it summons the "deepest" minion, but always puts the deceased one at the bottom... Maybe a bit convoluted, dunno.
More feedback:
About your other cards, I like Fussy Lobstradon (even if I seem to be alone with this), although it should definetly be a Beast.
Glad to have this back!
Not sure which one is better, I can see some flaws on all of them (Yogg'Siren only exists because of the pun)
Feedback:
In any case, it's a pretty interesting way to improve Dredge.
Faceless Scavenger, while not as cool, is still quite neat, being a callback of all cards. I may give it Taunt, though.
Commander's Trident is nice, but I don't like it as much.
Also, I think Paladin would be a better fit than Mage: the effect revolves around stat enchantments and the art is similar to a Murloc, which are usually associated with Pally (although they probably shouldn't).
My second choice would be Clutch of the Deep, but again, all three cards are very interesting.
Sorry for the necro, but I miss card comps haha
We've had a fair share of cards that would fit the criteria for this competition: Switcheroo, Whirlpool and Schooling.
Next: Overqwil's signature move Barb Barrage.
Really loved this set, specially the theme :)
Thanks for the info! I'm kinda glad it will stay.
Sorry for my ignorance, but how do you create a Meal? Or I just post it as regular text in the Meal Talk subforum?
It's been 5 days since April Fools and the Carbs subforum is still up. I don't mean this in a bad way, in fact I'm tempted to share a recipe lol
It has way better stats than Zilliax, so I'd say it's better (provided you generate and Dredge it before, of course).
Lack of Mech tag sucks, though. It also doesn't make a lot of sense, since it looks a lot like The Curator.
It's not a board clear, it's 3 damage to two things, plus a big body and four little ones. Which is good, but I think you were missinterpreting its effect.
Is this a Spongebob reference? If so, Warlock is just the perfect fit for Plankton's restaurant.
I would've prefered if they had changed 'Repeteable this turn' to work like Echo.
Besides Witch's Brew, there are a ton of Recruit-like and Inspire-like effects outside their respective expansion, but I doubt they'll be changed to use the actual keyword.
I don't know, doing this for just one keyword feels very wrong to me xD
Isn't this a bit too strong?
+1/+1 to your hand, deck and battlefield.