XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 8 months ago
Here's my first idea. Not sure how I feel about it. Wanted to put the effect on a minion, but the artwork doesn't work well for the minion oval, so I figured I'd see how I felt about a spell.
I'm thinking the ability to choose which card your opponent draws next might be too powerful of an effect, and probably extremely unfun to play against.
Show Spoiler
EDIT:
I'm redacting this idea as Hordaki has the same idea. I'm giving him full rights to this idea if he wishes.
Man, I thought for sure my card would make it to the finals :(
oh well, GL to the finalists!
Maybe it looked too scary. If you play this late in the game when your opponent has a small hand, it comes close to being a 3 mana Time Warp. Of course the board isn't affected, but anyway… at least to my eyes it looks scary and a bit outlandish. I mean, having unplayable cards in hand because of an effect isn't something we're used to right now. Is there an example for this in the game? I can only imagine it might look like corrupted cards from that warlock watcher minion.
Good luck to all the finalists! And fingers crossed for my favorite this week, Counter Shot. Saving Grace should have made it, too, it was really a fair Ice Block with paladin flavor.
Aww! Thank you! It made my day to see my card is someone's favorite of the week! :)
Man, I thought for sure my card would make it to the finals :(
oh well, GL to the finalists!
I thought yours would have too. It was one of the few cards I rated 4 stars this time. (which was the highest score I gave out this time, no card just hit that 5 star level to me)
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 8 months ago
Unless running face hunter, yeah HP on 2 is too much of a tempo loss. With the decks that exist right now, any tempo loss is game over for hunter. Hunter is really lacking in good comeback mechanics right now.
I was less disappointed in the number of Rogue Secrets with the same premise and more disappointed in the number of Rogue Secrets which were in an expansion that Rogue didn't get Secrets in, without taking that into account.
I gave any Rogue Secret that wasn't from Ashes or KnC (and couldn't work as a standalone Secret) 1 star. The expansion you put your card in is so important for flavour and balance, and it seems like a bunch of entries didn't consider it at all.
I think I'm a little more lenient with my watermark grading. For me, as long as the rogue secret wasn't in an expansion pre-KnC, it was acceptable. As long as rogue secrets existed in the game, I think it's interesting to think what a Rogue secret in other expansions would look like.
The flavor is extremely important. Unless I can come up with a very good reason to stick a card in an existing expansion, I think it's best to go with a custom watermark.
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 8 months ago
Ok Blizzard, Rogue is a problem, and has been a problem for a very long time. Can you stop giving them cards with infinite value? I'm really sick of every match being either Rogue or DH. This meta is stale as shit.
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 8 months ago
Kronx Dragonhoof is a safe craft since it is standard in all Galakrond decks
Shadowjeweler Hanar is required for the deck. This card alone will win you games. If it goes unanswered for a turn, it snowballs out of control.
Flik Skyshiv is probably going to be in every single Rogue deck until it rotates. If you like playing Rogue, try and craft this. I suppose Assassinate or Unidentified Contract could be used as a replacement.
Heistbaron Togwaggle is another I don't see going away anytime soon. The ability to draw 3 cards and reduce their cost to 0 can't be replicated in any way. You can run a 2nd Dirty Tricks for additional secret synergy. But this is another card I'd highly suggest crafting if you plan on playing Rogue.
Thank you for your corrections. English is not my first language and I appreciate the help.
Here are the grammatically revised versions of Shady Deal and Dark Effigy:
Show Spoiler
I am also leaning more towards Shady Deal. I think the risk-reward part of it makes it interesting since it could give your opponent the opportunity to set up a crazy combo but you get your combo pieces as well.
My final advice for Shady Deal is to find different art. That's the art for Bag of Coins. I know many people (myself included) will dock stars for using artwork that already exists in the game.
"Costs 2 less" should have parentheses around the 2. Any cost change is worded as so. See Freezing Trap and Unstable Portal for examples.
Don't use "his" in card text when referencing your opponent. That's sexist.
Make sure to add a period to the end of card text.
Maybe try rewording it as "Secret: When your opponent casts as spell, add 2 coins to your hand. Their next spell costs (2) less."
Dark Effigy also needs to say "Secret:" and needs a period. But I personally think Shady Deal is the better of the two cards. Dark Effigy isn't very interesting to me personally.
Ok, new idea:
Can be used to mess up your opponents combo pieces. Just be careful, because Xavius could corrupt some vital cards of your own.
Edit: Oops, forgot to tag him as a demon.
I'll get some feedback in here soon.
I posted the same thing as a spell. I'm not feeling it though and want to do something else. So I give you full copyrights to the idea! :)
Here's my first idea. Not sure how I feel about it. Wanted to put the effect on a minion, but the artwork doesn't work well for the minion oval, so I figured I'd see how I felt about a spell.
I'm thinking the ability to choose which card your opponent draws next might be too powerful of an effect, and probably extremely unfun to play against.
EDIT:
I'm redacting this idea as Hordaki has the same idea. I'm giving him full rights to this idea if he wishes.
Top 3 again! Oh well, back to the drawing board for the next one!
Congrats Linkblade on your 2nd victory!
Enjoying watching the fierce debate circling my card. Even if I don't win, I consider it a success!
Fingers crossed that is is the beginning of the end for Rez Priest
Aww! Thank you! It made my day to see my card is someone's favorite of the week! :)
I thought yours would have too. It was one of the few cards I rated 4 stars this time. (which was the highest score I gave out this time, no card just hit that 5 star level to me)
Good luck to all the finalists! It's nice to see a nice even representation between all the classes in the final round!
Rogue - 3
Paladin - 3
Hunter - 2
Mage - 2
Unless running face hunter, yeah HP on 2 is too much of a tempo loss. With the decks that exist right now, any tempo loss is game over for hunter. Hunter is really lacking in good comeback mechanics right now.
What Transmogrifier should have been
Next: A Rogue minion with Stealth synergy.
I think I'm a little more lenient with my watermark grading. For me, as long as the rogue secret wasn't in an expansion pre-KnC, it was acceptable. As long as rogue secrets existed in the game, I think it's interesting to think what a Rogue secret in other expansions would look like.
The flavor is extremely important. Unless I can come up with a very good reason to stick a card in an existing expansion, I think it's best to go with a custom watermark.
Ok Blizzard, Rogue is a problem, and has been a problem for a very long time. Can you stop giving them cards with infinite value? I'm really sick of every match being either Rogue or DH. This meta is stale as shit.
Nothing is in vain if you can learn from it! Looking forward to seeing what you come up with for next week, and we'll be here to help out
Kronx Dragonhoof is a safe craft since it is standard in all Galakrond decks
Shadowjeweler Hanar is required for the deck. This card alone will win you games. If it goes unanswered for a turn, it snowballs out of control.
Flik Skyshiv is probably going to be in every single Rogue deck until it rotates. If you like playing Rogue, try and craft this. I suppose Assassinate or Unidentified Contract could be used as a replacement.
Heistbaron Togwaggle is another I don't see going away anytime soon. The ability to draw 3 cards and reduce their cost to 0 can't be replicated in any way. You can run a 2nd Dirty Tricks for additional secret synergy. But this is another card I'd highly suggest crafting if you plan on playing Rogue.
My final advice for Shady Deal is to find different art. That's the art for Bag of Coins. I know many people (myself included) will dock stars for using artwork that already exists in the game.
Welcome! No harsh feedback will ever come from this thread! Just open and honest constructive criticism.
Shady Deal has some good flavor. There are some grammatical issues that will need to be fixed.
Dark Effigy also needs to say "Secret:" and needs a period. But I personally think Shady Deal is the better of the two cards. Dark Effigy isn't very interesting to me personally.
I have to agree. Warglaives of Azzinoth are broken honestly. Those things win me so many games.
Sometimes you just need a fast game of smashing face instead of a 30 minute game of Priest vs. Rogue
Turn 6 OTK is possible with the deck, but not likely to pull off.