I feel so dirty, but don't care. Because finally for the first time, I can call myself a Legendary Hearthstone player! Finally hit legend for the first time with Aggro DH! Now I never have to make that legend push again!
XarkkalServant of Illidan 9201321 PostsJoined 03/29/2019
I feel so dirty, but don't care. Because finally for the first time, I can call myself a Legendary Hearthstone player! Finally hit legend for the first time with Aggro DH! Now I never have to make that legend push again!
Bloodbloom killing Darkest Hour is a beauty to behold and as mentioned by others, Drakkari Enchanter will just take its place in Mechathun to achieve the same effect. Plus, it will no longer cost Warlocks health to pull their combo off, so in some sense, the deck got better because it's less sensitive to pressure than it was before. An excellent nerf on all accounts. It is sad though, that any use Bloodbloom ever saw was specifically in these two combo decks. It was such a neat trick to do on Kazakus potions, Twisting Nethers, Rin rituals, but it never seemed to catch on with anyone but me from what I've seen. We had some good times together Bloodbloom. You'll be missed. Darkest Hour won't though.
If the deck got "better" by now having to use Drakkari Enchanter, then why wasn't that the standard list in the first place? Mecha'Thun is dead, stop believing otherwise. They nerfed a good, balanced and fair deck all because of Darkest Hour. Darkest Hour should have received the nerf, Bloodbloom was never the problem.
XarkkalServant of Illidan 9201321 PostsJoined 03/29/2019
Open the Waygate - Are you fucking kidding me? Upping this to 10 spells still wouldn't have been enough. This MIGHT slow down the deck by only 1 turn. This nerf really shows they have no idea about Wild.
Bloodbloom - RIP Mecha'thun Warlock. To anyone saying "Just use Drakkari Enchanter", you don't know what you're talking about. That is not a replacement that will just slip in and not effect the win rate of the deck. Mecha'thunlock has been murdered for the sins of Darkest Hour.
The rest are "fine"
The Libram of Justice buff really just feels like "see, we're still doing buffs" and really is going to do nothing for the state of Paladin.
Given Blizzards "awesome history of nerfing cards and having them still be playable", this is what I am predicting:
I just have more faith in gas station sushi in the middle of Arkansas at 2 AM on Sunday than I do in Blizzard being able to nerf a card and not obliterate it's usefulness. The only exception that I can think of was The Caverns Below which was beat up multiple times and still sees "some" play. These are just my assumptions, take it for what it's worth.
There are a lot of cards that have been nerfed and still see play... They've really stopped nuking cards into oblivion with their nerfs now. These are no longer the days of Warsong Commander
XarkkalServant of Illidan 9201321 PostsJoined 03/29/2019
Battlefiend - Just make it a 1/2 and it's fine. This card really makes me wonder what they were thinking. Unless powercreep is about to make 1 mana 2/2's with a special effect the norm. But right now, this is just too much.
Altruis the Outcast - They'll probably remove the face damage. and just make him a good board clear legendary.
Glaivebound Adept - Just look at Fire Elemental to see why this card is getting nerfed. The "if your hero attacked this turn" is too easy to pull off to justify such blatant powercreep. Especially since Glaivebound is part of the basic set. I'm guessing this drops to a 5/6/3.
Kael'thas Sunstrider - Probably just getting bumped to 8 mana to slow down any ridiculous turns, but not kill the card completely. Bumping him to 8 mana though just makes it even more difficult for the classes without any 0-mana spells.
Bad Luck Albatross - this card needs to stop being in so many decks... probably just getting bumped to 4 mana.
Frenzied Felwing - Earlier this week, I saw how pretty the golden version of this card is, and I thought "fuck it, this card is in a lot of decks I play, I'll craft this in golden!". The next day was the Reddit AMA.... Whatever they do, I hope they don't kill this card completely. This has honestly been one of the best mana cheat cards ever printed. Hunter was the only one who could get this out super early thanks to Blazing Battlemage and hero power. Now Demon Hunter has abused and ruined it... Hopefully just getting a bump to 5 mana to slow it down a little bit.
Open the Waygate - Whatever they do, it's not going to be nerfed hard enough. Wasn't an issue until Archmage Vargoth (I remember complaining back in RoS how broken that interaction was and that it was eventually going to break Wild. I hate when I'm right...) Cast 10 spells that didn't start in your deck won't be enough. Just nuke this damn card already, or it will just come back to haunt you again.
Bloodbloom - paying for the sins of Darkest Hour.... I really fear they are only going to slow down Darkest Hour, and completely kill Mecha'thun... Ideally, the should just make Bloodbloom only work on spells that cost 5 or less. But, they're probably just going to bump it to like 4 mana and call it a day. Why care if another completely balanced deck gets nuked in the process?
Sacrificial Pact - Paying for the sins of DH... another card that really had no issues until there was another class that ran a lot of demons. Just make it friendly demons only and move on. Give Jaraxxus a small buff.
Libram of Justice - This just further proves my point that they have no idea what they are doing with Paladin anymore. A buff to this card is going to do NOTHING for Paladin. I feel they had this printed at 4 mana, but felt it was going to be too powerful, so they bumped it to 6 at the last second. Can we all agree that Paladin needs a basic set rework next?
Sorry if this isn't an appropriate place to ask this. When we're choosing which expansion our card is part of, are there any considerations besides flavor? Specifically, do we need to worry about keywords on our card that didn't exist during the expansion we chose? E.g., Rush on a card from anything before The Witchwood.
Absolutely the place to ask, and great question!
Yes, you should worry about keywords not existing in the expansion you choose. As well as one-expansion use keywords like Overkill and Magnetic, should only be in their specific expansions.
This rule might be too vague and open to too much interpretation... But I would argue, giving your enemy minion's Taunt, and then summoning yourself copies doesn't really support the deck in any way.
XarkkalServant of Illidan 9201321 PostsJoined 03/29/2019
In the Ungoro Expansion Guide, the image of the Maiev Shadowsong hero portrait is now a golden Maiev Shadowsong instead. I'm sure this happened in a lot of places where the portrait image was posted.
Probably not up to par with other submitted cards, but here is my attempt.
Show Spoiler
Sadly I think this would get disqualified since it does nothing to help Fire Plume's Heart, and it doesn't interact with your Taunt minions. Good rule of thumb, if your card summons Taunt minions, it will probably get disqualified.
XarkkalServant of Illidan 9201321 PostsJoined 03/29/2019
Seriously, who the fuck thought it was a good idea to allow Dragonqueen Alexstrasza in arena? Are you fucking kidding me? Bullshit swing plays like that should not be allowed in arena, especially when it is so easy to achieve the no-duplicates rule. Arena decks don't come with a lot of answers to that bullshit. It's game ending and not fun.
Also, how the fuck do all of my opponents draft some stupid powerful legendary and I never get offered a single legendary? And when I finally do, it's always an option between 3 pieces of trash? Well, at least my arena tickets from the pre-order are used up so I can go back to the dumpster fire that is ladder...
I had a couple of ideas based around Taunt and hero powers, to synergise with both the Quest and Reward of Fire Plume's Heart. The first is also useful for other Warrior archetypes, the other not so much, but could lead to some fun DIE INSECT! combos.
Show Spoiler
At the moment I am leaning towards the latter. Which do you guys prefer?
I prefer Sulfuron Firesmith. Couple of things though. First, it should say "Your Hero Power triggers twice." Power shouldn't be plural as you can only have 1 hero power active at a time. Second, I think this effect is way too powerful at 3 mana. You can achieve this same effect with Waterboy and Garrison Commander for 4 mana. Not to mention if you combo this with Garrison Commander, that's 32 damage for 9 mana. (and it's Ragnaros' attack, so you know they will all go face!). I think it might be better to try for 5 mana. Maybe 5/2/7?
Yeah, that version of the text does sound better. In my head, I was thinking about the multiple hero powers you can have over time, but that doesn't really make sense.
I don't think comparing the cost to Garrison Commander + Waterboy is exactly fair, considering a) both of those cards were very weak, so making a stronger version isn't necessarily bad, and b) they are both neutral and therefore have to consider the vastly more abuse-able hero powers of other classes. That said, I do see the issues with it being combined with Garrison Commander (as awesome as that finisher sounds), so I'd rather increase the costs and bring the stats in line. 5 mana sounds fair, because then the combo you described costs 11 mana, which means super keen memers can still play it with Emperor Thaurissan, or coin-generators like Licensed Adventurer. If you go that hard on a combo, I think you deserve the 32 damage lol.
Agreed, I like leaving the ridiculous combo within reach with Emperor Thaurissan, because yes, watching all those fireballs go face would be just way too amazing.
XarkkalServant of Illidan 9201321 PostsJoined 03/29/2019
Just no! Bloodbloom to 4 destroys Mecha'Thun lock and only slightly delays Darkest Hour. Bloodbloom needs to stay at 2 mana, but should be changed to work on spells that cost 5 or less. That would completely kill the problem deck and leave good ol' Mechalock untouched.
XarkkalServant of Illidan 9201321 PostsJoined 03/29/2019
This card is slowly making its way into every single list. It does more than disable highlander decks. With most of the classes having such limited card draw, top decking a useless bird is detrimental and extremely unfun. What was put in the game as a counter to highlander, has become a staple in almost any deck list. If all the classes had more card draw, it wouldn't be an issue. But they are set in making some classes bad at drawing cards, and the win rate of those that can draw vs those that cannot is very evident right now.
I had a couple of ideas based around Taunt and hero powers, to synergise with both the Quest and Reward of Fire Plume's Heart. The first is also useful for other Warrior archetypes, the other not so much, but could lead to some fun DIE INSECT! combos.
Show Spoiler
At the moment I am leaning towards the latter. Which do you guys prefer?
I prefer Sulfuron Firesmith. Couple of things though. First, it should say "Your Hero Power triggers twice." Power shouldn't be plural as you can only have 1 hero power active at a time. Second, I think this effect is way too powerful at 3 mana. You can achieve this same effect with Waterboy and Garrison Commander for 4 mana. Not to mention if you combo this with Garrison Commander, that's 32 damage for 9 mana. (and it's Ragnaros' attack, so you know they will all go face!). I think it might be better to try for 5 mana. Maybe 5/2/7?
Thanks! Only took me 4 years..
I feel so dirty, but don't care. Because finally for the first time, I can call myself a Legendary Hearthstone player!
Finally hit legend for the first time with Aggro DH! Now I never have to make that legend push again!
Hey, you could still suicide yourself as Jaraxxus with Sacrificial Pact! A Suicide Pact?
If the deck got "better" by now having to use Drakkari Enchanter, then why wasn't that the standard list in the first place? Mecha'Thun is dead, stop believing otherwise. They nerfed a good, balanced and fair deck all because of Darkest Hour. Darkest Hour should have received the nerf, Bloodbloom was never the problem.
Open the Waygate - Are you fucking kidding me? Upping this to 10 spells still wouldn't have been enough. This MIGHT slow down the deck by only 1 turn. This nerf really shows they have no idea about Wild.
Bloodbloom - RIP Mecha'thun Warlock. To anyone saying "Just use Drakkari Enchanter", you don't know what you're talking about. That is not a replacement that will just slip in and not effect the win rate of the deck. Mecha'thunlock has been murdered for the sins of Darkest Hour.
The rest are "fine"
The Libram of Justice buff really just feels like "see, we're still doing buffs" and really is going to do nothing for the state of Paladin.
There are a lot of cards that have been nerfed and still see play... They've really stopped nuking cards into oblivion with their nerfs now. These are no longer the days of Warsong Commander
Battlefiend - Just make it a 1/2 and it's fine. This card really makes me wonder what they were thinking. Unless powercreep is about to make 1 mana 2/2's with a special effect the norm. But right now, this is just too much.
Altruis the Outcast - They'll probably remove the face damage. and just make him a good board clear legendary.
Glaivebound Adept - Just look at Fire Elemental to see why this card is getting nerfed. The "if your hero attacked this turn" is too easy to pull off to justify such blatant powercreep. Especially since Glaivebound is part of the basic set. I'm guessing this drops to a 5/6/3.
Kael'thas Sunstrider - Probably just getting bumped to 8 mana to slow down any ridiculous turns, but not kill the card completely. Bumping him to 8 mana though just makes it even more difficult for the classes without any 0-mana spells.
Bad Luck Albatross - this card needs to stop being in so many decks... probably just getting bumped to 4 mana.
Frenzied Felwing - Earlier this week, I saw how pretty the golden version of this card is, and I thought "fuck it, this card is in a lot of decks I play, I'll craft this in golden!". The next day was the Reddit AMA.... Whatever they do, I hope they don't kill this card completely. This has honestly been one of the best mana cheat cards ever printed. Hunter was the only one who could get this out super early thanks to Blazing Battlemage and hero power. Now Demon Hunter has abused and ruined it... Hopefully just getting a bump to 5 mana to slow it down a little bit.
Open the Waygate - Whatever they do, it's not going to be nerfed hard enough. Wasn't an issue until Archmage Vargoth (I remember complaining back in RoS how broken that interaction was and that it was eventually going to break Wild. I hate when I'm right...) Cast 10 spells that didn't start in your deck won't be enough. Just nuke this damn card already, or it will just come back to haunt you again.
Bloodbloom - paying for the sins of Darkest Hour.... I really fear they are only going to slow down Darkest Hour, and completely kill Mecha'thun... Ideally, the should just make Bloodbloom only work on spells that cost 5 or less. But, they're probably just going to bump it to like 4 mana and call it a day. Why care if another completely balanced deck gets nuked in the process?
Sacrificial Pact - Paying for the sins of DH... another card that really had no issues until there was another class that ran a lot of demons. Just make it friendly demons only and move on. Give Jaraxxus a small buff.
Libram of Justice - This just further proves my point that they have no idea what they are doing with Paladin anymore. A buff to this card is going to do NOTHING for Paladin. I feel they had this printed at 4 mana, but felt it was going to be too powerful, so they bumped it to 6 at the last second. Can we all agree that Paladin needs a basic set rework next?
There's already a post discussing this HERE
Garona Halforcen
...is what they should do...
It's probably going to be Edwin though after they send him to the HoF.
Absolutely the place to ask, and great question!
Yes, you should worry about keywords not existing in the expansion you choose. As well as one-expansion use keywords like Overkill and Magnetic, should only be in their specific expansions.
Your card must directly support the deck, either by being a Taunt minion or by having synergy with Taunt minions.
This rule might be too vague and open to too much interpretation... But I would argue, giving your enemy minion's Taunt, and then summoning yourself copies doesn't really support the deck in any way.
In the Ungoro Expansion Guide, the image of the Maiev Shadowsong hero portrait is now a golden Maiev Shadowsong instead. I'm sure this happened in a lot of places where the portrait image was posted.
Sadly I think this would get disqualified since it does nothing to help Fire Plume's Heart, and it doesn't interact with your Taunt minions. Good rule of thumb, if your card summons Taunt minions, it will probably get disqualified.
I think you underestimate the effect having to draw 2 cards in place of 1 has on the consistency and winrate of the deck.
Seriously, who the fuck thought it was a good idea to allow Dragonqueen Alexstrasza in arena? Are you fucking kidding me? Bullshit swing plays like that should not be allowed in arena, especially when it is so easy to achieve the no-duplicates rule. Arena decks don't come with a lot of answers to that bullshit. It's game ending and not fun.
Also, how the fuck do all of my opponents draft some stupid powerful legendary and I never get offered a single legendary? And when I finally do, it's always an option between 3 pieces of trash? Well, at least my arena tickets from the pre-order are used up so I can go back to the dumpster fire that is ladder...
Agreed, I like leaving the ridiculous combo within reach with Emperor Thaurissan, because yes, watching all those fireballs go face would be just way too amazing.
Just no! Bloodbloom to 4 destroys Mecha'Thun lock and only slightly delays Darkest Hour. Bloodbloom needs to stay at 2 mana, but should be changed to work on spells that cost 5 or less. That would completely kill the problem deck and leave good ol' Mechalock untouched.
This card is slowly making its way into every single list. It does more than disable highlander decks. With most of the classes having such limited card draw, top decking a useless bird is detrimental and extremely unfun. What was put in the game as a counter to highlander, has become a staple in almost any deck list.
If all the classes had more card draw, it wouldn't be an issue. But they are set in making some classes bad at drawing cards, and the win rate of those that can draw vs those that cannot is very evident right now.
I went and upvoted and commented! Fingers crossed they see this
I prefer Sulfuron Firesmith. Couple of things though. First, it should say "Your Hero Power triggers twice." Power shouldn't be plural as you can only have 1 hero power active at a time. Second, I think this effect is way too powerful at 3 mana. You can achieve this same effect with Waterboy and Garrison Commander for 4 mana. Not to mention if you combo this with Garrison Commander, that's 32 damage for 9 mana. (and it's Ragnaros' attack, so you know they will all go face!). I think it might be better to try for 5 mana. Maybe 5/2/7?