Leave my favorite class alone. Yes he goes face, yes he doesn't give a shit about your taunts. That's what that class is all about.
and he also heals better than Warlock with more burst than Hunter and better card draw then Rogue. If it wasn't for the fact that he can't kill big minions early on he'd have no weaknesses whatsoever
But he has the greatest weakness of all the classes, lack of card generation! ;)
Yeah... That's the bad part about buff not counting...
Well...
Show Spoiler
The thing is, it also affect the enemy minions, so it can enable early plays for the opponent the turn after it's played, so IDK how broken it is actually.
I don't see any need to make it all minions. I think it would be fine being "Your Taunt minions". I'm not convinced by the stat line. Typically a card with an aura like that you'd want high health. Maybe make it a 4 mana 2/5? I'm looking at Corpse Widow and Blackwater Pirate. Since you're going for a legendary, you could even go up on the stats a tad. If you're set at wanting it at 3 mana, maybe 2/4 or 1/5?
I don't really thought about the "Play" part of the quest, and I don't really know if it will interact with this change.
The main idea was to facilitate the quest without needing to put all Taunt minions in the deck.
I don't think that works either, since it's a buff applied to the minions, they still aren't technically "taunt minions" so they wouldn't advance the quest.
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 8 months ago
Thanks Demon and Linkblade! I didn't realize Immune canceled Taunt.
Demon, the flavor of Tunnel Explosives is digging a tunnel underneath the Taunt minions to deal damage to your opponents other minions. Could use some work and balancing. If the flavor is being missed, I might scrap it. Though I do like the art.
I also really like the art for Stand Your Ground (a goblin throwing itself into a giant orc is just too funny), so I've been working a new idea now that I know Immune turns off Taunt.
Edit: I'm thinking of dropping this to 4 mana, because Warrior has some good 6-mana Taunt minions to combo this with Armagedillo and Gemstudded Golem would both be some nice cards to give a little extra survival to.
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 8 months ago
Ok... feedback time:
Show Spoiler
@Demonxz95 - Honestly would not be surprised if this card gets printed this year. 5/5 because, yeah, we are at the point where a 1/2/2 w/ Taunt is realistic.
@Conduit - Looks like you got this worked out wording wise already, so I won't touch on that again. My only complaint is the art. He doesn't feel very cowardly to me. Well… nevermind… I just saw your updated version where you changed the art. Better flavor wise, but I don't know how I feel about that turtle art. Mostly… what's going to happen to those cute baby turtles after I kill off their mother!?! I came to play Hearthstone, not murder baby turtles ;)
@linkblade91 - honestly any 3 of your top options could probably win this one. My personal favorite, by a small margin, would have to go to Against the Wall.
@TheHoax91 - as others have already suggested, make it draw a Taunt minion and it's good. I like the art (might just be my inner Horde coming out), but the name feels like a missed opportunity for some bear art.
@MrRhapsody - make sure the wording says "whenever this minion takes damage". Otherwise I like it. As someone else has mentioned, the naming isn't going to work, as funny as it is. Maybe "EVIL-er" Heckler? Might be better finding some new art and flavor for the same effect.
@Wailor - Out of your three, I'd have to go with Fel Horde. Wording is a little wrong, should say "For each damaged friendly character," currently "damaged" and "friendly" are backwards. Also, I think 3 mana would be a better cost. Due to board space, the most Fel Grunt's you could summon is 4. At 3 mana it would feel less bad for the times you only get 1 3/3 Taunt out of it. Well.. Ignore that… Fel Horde would be disqualified since it only summons Taunt minions. Thaurissan's Guard is probably the best of the other 2.
@KANSAS - Recurring Nightmare… I like it. While it's less problematic than Dreadsteed, I could see it creating other issues on it's own. Or maybe not, since we do have Conjured Mirage. The rest I'm not sold on, Call for Reinforcements! is the best of those.
@Fedrion - It does not interact with your Taunt minions or help the quest in any way. My word is not official, but I'm 99% sure this card would get disqualified.
Some feedback for those who have posted; I was waiting for the group to expand a bit.
Show Spoiler
Conduit - An interesting thought, but as Wailor noted it's overpowered. Losing Taunt is not a big enough downside to warrant being a 3/4/4; it might even be a good thing, depending on the circumstances.
Hordaki - I like it, but I wonder if people would care about the bonus Taunt effect and instead just run it because it's guaranteed removal with a body. Being a Mech also means you can Magnetize Zilliax onto it. I love that artwork, though; it makes for great flavor.
TheHoax91 - As Sinti noted, I don't believe it fulfills the prompt as currently written. It's hard to say whether or not a handbuff-ed "Taunt" minion would count as an actual Taunt minion for the Quest; if it doesn't work, then the Shield "Bearer" fails to satisfy the competition's rules.
Mr Rhapsody - Unfortunately, while it is amusing, I don't believe you can capitalize the letters of EVIL and get away with it. You can't have two cards with the same name, even with that slight distinction :P
Wailor - Fire Plume's Heart forces you to play the Taunt minions; it does not let you summon them like Awaken the Makers. With that in mind, I would say Fel Horde does not follow the prompt in its current form. There's a reason players don't use Protect the King! (other than it being a bad card, but that's not my point lol). I understand what you're trying to do with Runic Armorsmith, but it took me a minute to get it and that could be a bad sign :(
Eventually you want to start using the Ragnaros Hero Power, so why not create an Inspire minion? Undying Tauren is that minion.
These two are the same thing, more or less; just a different way of phrasing the Battlecry. I couldn't decide which was the better way to say it, so I made two dramatically-different cards so you could tell them apart and help me out there.
I'm really excited to see what people come up with to support the deck :D
Well, glad I checked the thread before starting to make a card, I had ideas that are pretty identical to 2 of yours...
Eventually you want to start using the Ragnaros Hero Power, so why not create an Inspire minion? Undying Tauren is that minion.
These two are the same thing, more or less; just a different way of phrasing the Battlecry. I couldn't decide which was the better way to say it, so I made two dramatically-different cards so you could tell them apart and help me out there.
I'm really excited to see what people come up with to support the deck :D
Well, glad I checked the thread before starting to make a card, I had ideas that are pretty identical to 2 of yours...
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 8 months ago
You make some good points, the Librams are decent and have the ability to become something great for the class, and yes unfortunately Bad Luck Albatross is a counter to Pure Paladin as well, however I don't agree that Paladin will be ready to support a good archetype.
Paladin's problems now lay in it's basic and classic set. Just look at the now buffed Holy Light vs Consecration, and you can see why Paladin suffers.
I for one hope they decide to rework Paladin next. I think it would be great to incorporate Librams in their basic and classic set.
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 8 months ago
I fear Hunter is on the brink of a major identity crisis. As long as Demon Hunter runs rampant on ladder, Hunter will be in trouble. Hunter just doesn't have tools to deal with the tempo that DH can unleash. Hunter's only chance is to burn them down fast. Hunter has always relied on a strong curve to maintain tempo, and has always had very few comeback mechanics to regain tempo when it has been lost. Unless DH is nerfed to oblivion, Hunter is doomed to become obsolete.
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 8 months ago
I think Hunterace's card would have to be Marked Shot. It looks like they are doing it in the first expansion of each year, and the flavor text for Marked Shot is "Obviously it's marked for greatness". Kind of sounds like a tribute to Hunterace to me.
Edit: I just realized RoS came out before Hunterace won the championship since they did the 2018 championship in April 2019...
I feel I need to find this card... feels so wrong for them to skip Hunterace and already give VKLiooon a card. Maybe there is a card with a Casper reference in the flavor text?
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 8 months ago
Fuck this. I'm done with Hearthstone until Blizzard fixes this game. DH has completely fucked this game and requires A LOT more balance changes before any other tempo class can be viable. This meta is fucking terrible and I just can't play anymore. I'll see everyone once Blizzard wakes up and makes this game actually fun to play again.
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 8 months ago
If I have to play one more match against fucking Rez Priest, my brains are going to end up splattered all over my wall. Can this deck just please die forever? Convincing Infiltrator is the most unfun card ever printed. Standard is going to blow until that fucking card gets sent to wild.
So did anybody have any success with this card? Especially in Wild?
I have been trying him in Evenlock, and truth is I either win or lose before I can actually draw Kanrethad Prime (literally, I have yet to see the card in my hand).
Cubelock can hardly find any serious room for him.
I guess I'll switch to Zoolock but I am afraid the card doesn't really have any serious impact in any meta-viable deck, given the opposite synergies of its two forms...
Any experiences with him?
I only played Standard, but he's an amazing finisher in Plot twist lock. Currently trying to find the best way to make that deck work (I think dragons are the way to go, Plot twist only as a side mechanic basically) but Kanrethad puts in a lot of work. While I'm still a bit too slow in the early game against Demon Hunters and their burn it works as a great value engine against decks like Libram Paladin.
If you run Zephrys and Alex and this you're basically guaranteed a powerful finisher and punish any opponent that doesn't manage to clear multiple boards of big minions.
Enhanced Dreadlord is honestly such a powerful pull from this it can basically end games on its own (unless you die right after). Ocasionally the base effect also comes into play if you play him after a boardclear to maybe get a dreadlord out faster.
That's what I've been messing with too. I unpacked a golden version of Kanrethad Ebonlocke, so really hoping to make him work.
But he has the greatest weakness of all the classes, lack of card generation! ;)
...just so we are clear, that was sarcasm.
Good catch. Should be 2x Mok'Nathal Lion
Yes, like King's Defender for example.
I don't see any need to make it all minions. I think it would be fine being "Your Taunt minions". I'm not convinced by the stat line. Typically a card with an aura like that you'd want high health. Maybe make it a 4 mana 2/5? I'm looking at Corpse Widow and Blackwater Pirate. Since you're going for a legendary, you could even go up on the stats a tad. If you're set at wanting it at 3 mana, maybe 2/4 or 1/5?
I don't think that works either, since it's a buff applied to the minions, they still aren't technically "taunt minions" so they wouldn't advance the quest.
Thanks Demon and Linkblade! I didn't realize Immune canceled Taunt.
Demon, the flavor of Tunnel Explosives is digging a tunnel underneath the Taunt minions to deal damage to your opponents other minions. Could use some work and balancing. If the flavor is being missed, I might scrap it. Though I do like the art.
I also really like the art for Stand Your Ground (a goblin throwing itself into a giant orc is just too funny), so I've been working a new idea now that I know Immune turns off Taunt.
Edit: I'm thinking of dropping this to 4 mana, because Warrior has some good 6-mana Taunt minions to combo this with Armagedillo and Gemstudded Golem would both be some nice cards to give a little extra survival to.
Ok... feedback time:
@Demonxz95 - Honestly would not be surprised if this card gets printed this year. 5/5 because, yeah, we are at the point where a 1/2/2 w/ Taunt is realistic.
@Conduit - Looks like you got this worked out wording wise already, so I won't touch on that again. My only complaint is the art. He doesn't feel very cowardly to me. Well… nevermind… I just saw your updated version where you changed the art. Better flavor wise, but I don't know how I feel about that turtle art. Mostly… what's going to happen to those cute baby turtles after I kill off their mother!?! I came to play Hearthstone, not murder baby turtles ;)
@Hordaki - In my opinion, keep it a minion, and make it a 3/3. I'm comparing it to Keli'dan the Breaker.
@linkblade91 - honestly any 3 of your top options could probably win this one. My personal favorite, by a small margin, would have to go to Against the Wall.
@TheHoax91 - as others have already suggested, make it draw a Taunt minion and it's good. I like the art (might just be my inner Horde coming out), but the name feels like a missed opportunity for some bear art.
@MrRhapsody - make sure the wording says "whenever this minion takes damage". Otherwise I like it. As someone else has mentioned, the naming isn't going to work, as funny as it is. Maybe "EVIL-er" Heckler? Might be better finding some new art and flavor for the same effect.
@Wailor - Out of your three, I'd have to go with Fel Horde. Wording is a little wrong, should say "For each damaged friendly character," currently "damaged" and "friendly" are backwards. Also, I think 3 mana would be a better cost. Due to board space, the most Fel Grunt's you could summon is 4. At 3 mana it would feel less bad for the times you only get 1 3/3 Taunt out of it. Well.. Ignore that… Fel Horde would be disqualified since it only summons Taunt minions. Thaurissan's Guard is probably the best of the other 2.
@KANSAS - Recurring Nightmare… I like it. While it's less problematic than Dreadsteed, I could see it creating other issues on it's own. Or maybe not, since we do have Conjured Mirage. The rest I'm not sold on, Call for Reinforcements! is the best of those.
@Fedrion - It does not interact with your Taunt minions or help the quest in any way. My word is not official, but I'm 99% sure this card would get disqualified.
I'm sorry if I missed anyone.
Ok, got a couple ideas going. Apparently I'm feeling like a spell for this one...
I'll go through and give feedback when I have some time later today.
No soup for you
We good linkblade :)
Well, glad I checked the thread before starting to make a card, I had ideas that are pretty identical to 2 of yours...
Back to the drawing board.
You make some good points, the Librams are decent and have the ability to become something great for the class, and yes unfortunately Bad Luck Albatross is a counter to Pure Paladin as well, however I don't agree that Paladin will be ready to support a good archetype.
Paladin's problems now lay in it's basic and classic set. Just look at the now buffed Holy Light vs Consecration, and you can see why Paladin suffers.
I for one hope they decide to rework Paladin next. I think it would be great to incorporate Librams in their basic and classic set.
I fear Hunter is on the brink of a major identity crisis. As long as Demon Hunter runs rampant on ladder, Hunter will be in trouble. Hunter just doesn't have tools to deal with the tempo that DH can unleash. Hunter's only chance is to burn them down fast. Hunter has always relied on a strong curve to maintain tempo, and has always had very few comeback mechanics to regain tempo when it has been lost. Unless DH is nerfed to oblivion, Hunter is doomed to become obsolete.
I think Hunterace's card would have to be Marked Shot. It looks like they are doing it in the first expansion of each year, and the flavor text for Marked Shot is "Obviously it's marked for greatness". Kind of sounds like a tribute to Hunterace to me.
Edit: I just realized RoS came out before Hunterace won the championship since they did the 2018 championship in April 2019...
I feel I need to find this card... feels so wrong for them to skip Hunterace and already give VKLiooon a card. Maybe there is a card with a Casper reference in the flavor text?
Fuck this. I'm done with Hearthstone until Blizzard fixes this game. DH has completely fucked this game and requires A LOT more balance changes before any other tempo class can be viable. This meta is fucking terrible and I just can't play anymore. I'll see everyone once Blizzard wakes up and makes this game actually fun to play again.
If I have to play one more match against fucking Rez Priest, my brains are going to end up splattered all over my wall. Can this deck just please die forever? Convincing Infiltrator is the most unfun card ever printed. Standard is going to blow until that fucking card gets sent to wild.
I haven't tried it yet, it's probably terrible. But here's the Spiteful package added into Recruit Hunter
That's what I've been messing with too. I unpacked a golden version of Kanrethad Ebonlocke, so really hoping to make him work.
I'm even more excited for this now that Galakrond Warlock is becoming more popular. This deck should feast on those warlocks!
It's still the best card draw in the game. No reason to not play it yet.