Very strong removal option. With DH's weapons and attack buffing spells, this has some serious board clear potential.
Major nerf candidate. This is just too insane amount of card draw for the cost.
Easily the best Augmerchant.
Posting where you did works for the giveaway. Make sure to rate the card too
Wow... terrible for constructed. 1/4 statline is not worth it at all.
Someone will make a OTK utilizing this. Otherwise, won't see play
Hmm... it's pretty bad... unless...
OTK deathrattle spell Hunter in Wild?
I'm going to have to think about this one.
Could probably see play in an enrage warrior
It has Rush, so at least it can directly effect the board when it awakens.
But same thoughts as all Dormant minions: It's great if you play it on curve! Too slow if you don't.
In the late game when you are relying on top decks, drawing a Dormant minion WILL make you lose the game.
power creep, but won't see that much play
Pretty bad, but I like the flavor of the card.
I can imagine him cowering with fear after the first hit.
I like the flavor, and like anything that can mess up the rez pool for priest. 3/5
Just tool to help keep Murlocs viable through the game's powercreep.
Magma Ranger on crack.
great for token decks!
Taunt and Rush is still such a weird combo.
Might make it into some control decks. Good card if you don't have any minions on your board.
Meh
Not convinced this will find a home, but it's not terrible.
pack filler
Very strong removal option. With DH's weapons and attack buffing spells, this has some serious board clear potential.
Major nerf candidate. This is just too insane amount of card draw for the cost.
Easily the best Augmerchant.
Posting where you did works for the giveaway. Make sure to rate the card too
Wow... terrible for constructed. 1/4 statline is not worth it at all.
Someone will make a OTK utilizing this. Otherwise, won't see play
Hmm... it's pretty bad... unless...
OTK deathrattle spell Hunter in Wild?
I'm going to have to think about this one.
Could probably see play in an enrage warrior
It has Rush, so at least it can directly effect the board when it awakens.
But same thoughts as all Dormant minions: It's great if you play it on curve! Too slow if you don't.
In the late game when you are relying on top decks, drawing a Dormant minion WILL make you lose the game.
power creep, but won't see that much play
Pretty bad, but I like the flavor of the card.
I can imagine him cowering with fear after the first hit.
I like the flavor, and like anything that can mess up the rez pool for priest. 3/5
Just tool to help keep Murlocs viable through the game's powercreep.
Magma Ranger on crack.
great for token decks!
Taunt and Rush is still such a weird combo.
Might make it into some control decks. Good card if you don't have any minions on your board.
Meh
Not convinced this will find a home, but it's not terrible.
pack filler