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Xarkkal

Servant of Illidan
Joined 03/29/2019 Achieve Points 920 Posts 1321

Xarkkal's Comments

  • Very strong removal option. With DH's weapons and attack buffing spells, this has some serious board clear potential. 

  • Major nerf candidate. This is just too insane amount of card draw for the cost. 

  • Easily the best Augmerchant. 

  • Posting where you did works for the giveaway. Make sure to rate the card too

  • Wow... terrible for constructed. 1/4 statline is not worth it at all. 

  • Someone will make a OTK utilizing this. Otherwise, won't see play

  • Hmm... it's pretty bad... unless...

    OTK deathrattle spell Hunter in Wild?

    I'm going to have to think about this one. 

  • Could probably see play in an enrage warrior

  • It has Rush, so at least it can directly effect the board when it awakens. 

    But same thoughts as all Dormant minions: It's great if you play it on curve! Too slow if you don't. 

    In the late game when you are relying on top decks, drawing a Dormant minion WILL make you lose the game. 

  • power creep, but won't see that much play

  • Pretty bad, but I like the flavor of the card.

    I can imagine him cowering with fear after the first hit. 

  • I like the flavor, and like anything that can mess up the rez pool for priest. 3/5

  • Just tool to help keep Murlocs viable through the game's powercreep. 

  • Magma Ranger on crack.

  • great for token decks!

  • Taunt and Rush is still such a weird combo. 

  • Might make it into some control decks. Good card if you don't have any minions on your board. 

  • Meh

  • Not convinced this will find a home, but it's not terrible. 

  • pack filler