XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 6 months ago
Thanks for all the feedback. I'm keeping Arcane Brilliance up my sleeve for now as I'm satisfied with it, but I can't decide if I will submit it, or Mana Droplet. Furthermore, I now sit with 3 versions of the cute little Droplet to choose between, all that I kind of like equally. Would like to see some people's thoughts before I make my final decision.
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Page 3 Feedback:
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@KANSAS - Looks good to me other than the capital "S" in Spells. I'm glad you got some different art, as a huge Diablo fan, the monk art (while badass) really bugged me. Looks really solid now!
@bigcums - I'd agree with KANSAS when it comes to Rune Mage. Library Golem I have no issue with.
@grumpymonk - I like silliness of the art in the first Starstuck, but I'm afraid the joke doesn't feel much to do with Spell Damage. So I'd go with the 2nd.
I think this one can go either way. I've actually thought about the upper/lowercase a lot, and unfortunately, Blizzard has been inconsistent with the usage. The phrase has been used twice, on Unexpected Results and Demonic Forging. On the former, the pre-parenthesis text does not end with a period, so the "i" is lowercase, while the opposite is true on the latter. I'm assuming they felt the non-parenthesis text on Demonic Forging was long enough to warrant ending the sentence first.
Which brings me to my card. The phrase "Draw 1 card" has only been used on Galakrond, the Nightmare, which ended the phrase with a period even though additional text came next (including text with parenthesis). I took my queue from that and chose to add a period and capitalize the "I" in "Improved". I think really, it comes down to which version looks better. But maybe I should follow your advice and go with the lowercase "i" since people will think of Unexpected Results and assume I should copy that.
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 6 months ago
Three ideas, one I had on file, and the others just came up with:
First Arcanist Thalyssra - Looked through random cards I made and came across this one which I made for the "Here's some art, make a card" thread. Probably won't submit this one, but always interesting to get feedback.
Arcane Brilliance - Just came up with this and I'm pretty excited by the idea. I think it might need to be 3 mana though. Thoughts?
Mana Droplet - Give Mage some good Spell Damage early in Elemental decks.
Feedback:
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@linkblade91 - Out of the 3 I like Savage Moonkin the best. The other two just feel awkward to me, and I can't think of a better way to word it to have it feel less awkward.
@Demonxz95 - I'm not sold, but I like the creativity. Definitely not for 6 mana. Rapid Fire exists which would just be completely broken.
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 6 months ago
Na, I've already spent aprox $3K building a new PC this year. My PS days are behind me. The first console I ever owned was a PS1, so PlayStation is dear and close to me, I just have no reason for it anymore. I have a PS4 (that a friend bought for me trying to get me to play Star Wars Battlefield with him) and it's only use for me is to be an over-glorified BluRay player in my living room.
I like the usage of "Phoenix" as your required X; I don't believe anyone has gone that route yet, so kudos to you there. That said I agree with KANSAS - it's too expensive. Also, unlike the Druid or the Shaman, the Mage doesn't have any good way to flood the board with minions, meaning they must do so manually. That's a lot of setup for this payoff.
Thanks both KANSAS and linkblade! I was unsure if the Spell Damage should make it cost more than similar cards, or if it would be fine at a similar 3-4 mana cost, but you're right, since Mage doesn't flood the board, having this cost 3 mana should be good.
Yeah, I voted through all the cards and was surprised to not see an Phoenix cards. I figured there were going to be lots!
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 6 months ago
Finally came up with an idea while sitting on a conference call (still on it right now actually). Cutting it close this week, any last minute feedback would be appreciated. I'll try and get some feedback for others who have yet to submit here after this call (I really should start paying attention...)
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 6 months ago
Even off meta decks are boring. Any one else really sick of this meta? I can't find a single deck that I actually enjoy playing anymore, and it's still a long two months until the next xpac.
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 6 months ago
I hate this brawl. Any brawl that is discover a card to start your turn takes way too fucking long, and is always so dependent on rng. Wish I could be one and done with this one, but alas.... here goes attempt #4. Shit luck has to go away eventually.
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 6 months ago
Drawing a complete blank so far on this one. We'll see if inspiration hits.
So, just curious... did whomever picked this week's theme just recently go through a break-up and are stuck thinking about their ex? Do they need someone to talk to? I'm here to listen if you need an ear to vent to.
I like the balance, but the wording seems a little strange. I think Celestial Breath would probably be phrased more like "Deal 3 damage to all enemy minions. Deal 1 more damage for each Dragon in your hand." I also thought of two more versions that it could be:
The first one would be a way to phrase it to avoid the "+1 Damage" text (although it should probably say "repeat" instead of "recast"), and the second one would be a cool design because it motivates your opponent to clear your Dragons (including Elegon) or risk their board being cleared.
@Hordaki
As a 7 Mana Spell it seems a bit too weak, what if it reduced its cost based on the number of mechs you control? It'd look like this:
Thanks CursedParrot! I was so focused on balancing, I didn't notice how the wording was a little awkward and could be made better. Thanks for your input and ideas!
I think that you have a good and valid reason for making Elegon a Mech, but I worry that it won’t communicate itself well. Of course, you can just have the first line of the description be “according to the lore, Elegon is a Mech”, but not everyone will read the description. Probably the best solution would be to find art that shows Elegon as more obviously a Mech (if it exists) to avoid confusion. Maybe you could even look up “Cosmic Mechanical Dragon Fantasy Art” and see if you can find an image that looks like Elegon.
about Cosmic Breath, I agree that there is a lot of value in it being called a “Breath” and fitting in with the other “Breath cards”. I just made my suggestion because right now only 1 card has variable power based on the number of dragons in hand, and I felt like the idea was underexplored. Of course, maybe that kind of condition would work better on a different card.
Yeah I've decided to scrap the Mech idea and stick with the simple Dragon tag. I actually really liked your idea of the amount of damage being dependent on the amount of Dragons in your hand. I tweaked it a little bit because I didn't like the idea of having a dead spell in hand if you're not holding a Dragon. So I've (most likely) settled on what I have below, a base damage with a gain for each dragon in hand. Because of this, I still feel Elegon needs the "If you're holding a Dragon" requirement to help limit the danger of a neutral board clear getting abused.
I decided to bump the mana cost up. I'm debating if I should start the damage at 2 or 3. As it stands, with 1 Dragon in hand, it's a Neutral Flamestrike. I'm thinking it might need to start at 2 damage so it will require 2 Dragons in hand to reach Flamestrike status.
Edit:
Just thought of another option I could go with Celestial Breath, making it damage all minions except Elegon so it isn't as major of a board swing.
Thanks for the feedback! I feel a lot better about Ebb and Flow and polished it up. Most importantly, I decided to submit both tokens so it becomes clear how the card's supposed to work. In your collection, the text would read "Fill your board with 2/1 Murlocs; or deal 4 damage to all enemy minions (Swaps each turn!)."
Which art do you like better for the second card? (Edit: I'll adjust the text… the swapping part doesn't need a new line and it looks way better the other way)
I would be grateful for more feedback and a statement from the mods if I'm in danger of getting DQed. The theme of the card is the moon influencing the tides and I sneaked in a moon in all the art, but I know it's a close call anyway. People seemed to like it, though.
More feedback from me:
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Xarkkal:
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Make sure to mention the lore in your submission. This being a Mech looks confusing if you're not familiar with it. I like the idea of this being Neutral, but it might be too strong in Hunter. They already have a strong Dragon deck and giving them AOE might too much. Cool card!
CursedParrot:
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I must admit I haven't read other feedback for your card, but I'd like to suggest to alter the text a little bit: "After you cast 3 Spells, awaken and recast them" - that way it looks like Algalon (re)casts the spells after he has observed their first casting. Very flavorful, nice one!
grumpymonk:
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Lunar Wellspring looks like a good idea. Suggestions for it: 1) I think it should cost more. With a highroll hero power you can heal 15 for 3 mana. I'd say 2 or 3 mana would be fine. 2) I don't like the art much. 3) You mentioned Arcane Blast yourself, why didn't you use its wording?
BloodMefist:
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I understand your thoughts about cost/effect… Why not make it 2/2/2? :-)
Inconspicuosaurus:
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Thanks for your praise for my cards! That made me really happy :-) I liked your Gemini idea, but it surely is hard to balance. Quanta is cool, too. You're right, I think you should increase the cost or this could start to steamroll pretty hard. I'd say 6 or even 7 mana?
linkblade91:
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Perfect!
Nirast:
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Cool idea! The stats look a bit weird but the effect is great!
DestroyerR:
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Oh lord, why haven't I had that thought? The idea is really nice, but the wording is tricky. I'd prefer "this turn" at the end of the first sentence, but the messes with the second… Is the repetition important for you? You could swap it witch a cost reduction by (1) or something.
KANSAS:
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Great flavor! A potential way to toy with time might be freezing or making minions go dormant.
TheHoax91:
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Thank you so much for that initial post about feedback culture and "vomitting entire collections" as you put it - that really spoke my heart! And look how things have changed. You are great! Now, Algalon is also used by another guy and I don't know who came up with it first. I must say that I wouldn't like a counter to highlander-counter-cards in the game though. Sorry.
Hordaki:
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Nice card! The flavor's there, well done!
Wailor:
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Nothing new to add. Still very excited about Space-Time Rip to use against your own Deathrattle minions. 4 stars at least!
Hey anchorm4n!! Good to see you! I'm loving your design this week! I personally like the art on the middle one for the 2nd card. The similar shading of colors makes the 2 arts feel like they go together.
I like this design! Compared to Malygos, Aspect of Magic, it has the same total stats and the Celestial Breath is about as good as a Discovered upgraded Mage Spell. I would say that it should be a Dragon though, since people will be confused if they see the Dragon art and it isn't a dragon.
I like Celestial Breath as is, but if you wanted to make it really unique you could change it to "Deal 2 to all enemy minions for each Dragon in your hand" so that it's a more dynamic board clear and motivates you to play a lot of Dragons. If you did this, you could also remove the "if you are holding a Dragon" text from Elegon, since it would be redundant. Overall, I like your design and how it's changed in response to feedback!
My concern with making him a Dragon lies with the shear volume of "Discover a Dragon" cards that exist in Dragon heavy decks such as Draconic Lackey and all the Explorers. Maybe I'm being over cautious, but I didn't want a Neutral card handing out free board clears like candy. Yes "Discover a Mech" cards exist too, but how many Mech decks are running Dragon's too? The Mech tag prevents extra Discovers in Dragon decks where this card truly shines, and Mech decks that discover this won't be able to take advantage of it's battlecry (unless they have a random Dragon or are going for a hybrid menagerie style deck).
I understand your view on people being confused by seeing the Mech tag on a Dragon art. In an ideal world, putting a link to the lore would solve this, but really, how many people would follow the link and spend the time reading?
As for your suggestion on change to Celestial Breath, that is a very interesting idea and I appreciate you sharing! I'll mull that idea over too, but I wanted the Breath to be a Neutral Breath from DoD, which all have the "if you're holding a Dragon" text. That being said, your suggestion technically depends on holding Dragons too, so it just might work. I'll have to put more thought into this.
@Xarkkal How would you get 3 10-drops on turn 3? The card can only affect minions that cost 2 or less and only brings them up by 2-3 depending on the version. The highest you could go is up to a 5 drop. With that clarification, which of the three versions would you prefer?
You're completely right and I'm an idiot. My apologies for the useless feedback. I wrote that too late at night when I was too tired after a long day, and I totally read that wrong.
Now that my brain is slightly more functional, (wait, let me go grab my morning coffee first... ok that's better) let me look at these more closely again. I like the 2 and 2 the most. Even with Murloc Tidehunter existing, I think that would be fine.
XarkkalServant of Illidan 9101321 PostsJoined 03/29/2019
Posted 4 years, 6 months ago
Thank you all for the great feedback. I'm pretty much stuck at trying to determine which class to make the card for. I'm thinking Mage or Shaman. I just had an idea of going Neutral and making this a tool for all Dragon decks. Curious what everyone's thoughts are on this as a Neutral.
I also remembered (and checked Wowpedia to confirm) that Elegon is technically a Mechanical Dragon. Which got me thinking of changing him to the Mech tag. That way extra copies of him won't be discovered via all the "Discover a Dragon" cards that exist out there. What do you think?
Feedback
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@linkblade91 - Much better like this. Should be good to go.
@CursedParrot - Wording feels weird to me. I think it's the "on" part, because you can't cast a untargetable spell on a minion, and you can't cast a spell that targets minions on the hero. Not sure how to fix that, maybe do something along the lines as Solarian Prime?
@Inconspicuosaurus - Really interesting effect and idea, I like it. As for generating more copies of itself, that is extremely dangerous and I fear there is no good work around. Maybe make it only shuffle 1 copy, so there can only ever be 2 existing at a time (minus double battlecry shenanigans). Also, dropping it's stats to 1/1 would probably be good, since the card is meant to be buffed. As is, even a deck running no buffs would run this just because it's infinite value vanilla stats.
@BloodMefist - I think this is way too strong at 3 mana. The best case scenario, you have 3 10-Cost minions on turn 3. That just should not be possible.
@grumpymonk - designer's block happens. I've been fighting that lately too. I like Star Augur the most. Curvestone to the max! Lunar Wellspring is fine, I'm a little concerned by the triple effect. Double would probably be better.
And I have to stop the feedback here for now. I'm sorry if I didn't get to you. I'll try and get another round of feedback in tomorrow.
I wouldn't complain about winning that.
Am I going to make a Twitter account and hop into the vile pit of social media for the very unlikely chance of winning one? Fuck no.
Thanks for the words of wisdom anchorm4n!
Thanks for all the feedback. I'm keeping Arcane Brilliance up my sleeve for now as I'm satisfied with it, but I can't decide if I will submit it, or Mana Droplet. Furthermore, I now sit with 3 versions of the cute little Droplet to choose between, all that I kind of like equally. Would like to see some people's thoughts before I make my final decision.
Page 3 Feedback:
@KANSAS - Looks good to me other than the capital "S" in Spells. I'm glad you got some different art, as a huge Diablo fan, the monk art (while badass) really bugged me. Looks really solid now!
@bigcums - I'd agree with KANSAS when it comes to Rune Mage. Library Golem I have no issue with.
@grumpymonk - I like silliness of the art in the first Starstuck, but I'm afraid the joke doesn't feel much to do with Spell Damage. So I'd go with the 2nd.
I think this one can go either way. I've actually thought about the upper/lowercase a lot, and unfortunately, Blizzard has been inconsistent with the usage. The phrase has been used twice, on Unexpected Results and Demonic Forging. On the former, the pre-parenthesis text does not end with a period, so the "i" is lowercase, while the opposite is true on the latter. I'm assuming they felt the non-parenthesis text on Demonic Forging was long enough to warrant ending the sentence first.
Which brings me to my card. The phrase "Draw 1 card" has only been used on Galakrond, the Nightmare, which ended the phrase with a period even though additional text came next (including text with parenthesis). I took my queue from that and chose to add a period and capitalize the "I" in "Improved". I think really, it comes down to which version looks better. But maybe I should follow your advice and go with the lowercase "i" since people will think of Unexpected Results and assume I should copy that.
Three ideas, one I had on file, and the others just came up with:
First Arcanist Thalyssra - Looked through random cards I made and came across this one which I made for the "Here's some art, make a card" thread. Probably won't submit this one, but always interesting to get feedback.
Arcane Brilliance - Just came up with this and I'm pretty excited by the idea. I think it might need to be 3 mana though. Thoughts?
Mana Droplet - Give Mage some good Spell Damage early in Elemental decks.
Feedback:
@linkblade91 - Out of the 3 I like Savage Moonkin the best. The other two just feel awkward to me, and I can't think of a better way to word it to have it feel less awkward.
@Demonxz95 - I'm not sold, but I like the creativity. Definitely not for 6 mana. Rapid Fire exists which would just be completely broken.
CardID or NameBADCARDNAMECongrats anchorm4n!!
Edit: Congrats Wailor! Sorry anchorm4n for having you victory pulled from you :(
Honestly a little surprised I didn't make the finals this week. Oh well. Good luck finalists!
Best of luck to everyone!
Na, I've already spent aprox $3K building a new PC this year. My PS days are behind me. The first console I ever owned was a PS1, so PlayStation is dear and close to me, I just have no reason for it anymore. I have a PS4 (that a friend bought for me trying to get me to play Star Wars Battlefield with him) and it's only use for me is to be an over-glorified BluRay player in my living room.
Thanks both KANSAS and linkblade! I was unsure if the Spell Damage should make it cost more than similar cards, or if it would be fine at a similar 3-4 mana cost, but you're right, since Mage doesn't flood the board, having this cost 3 mana should be good.
Yeah, I voted through all the cards and was surprised to not see an Phoenix cards. I figured there were going to be lots!
Finally came up with an idea while sitting on a conference call (still on it right now actually). Cutting it close this week, any last minute feedback would be appreciated. I'll try and get some feedback for others who have yet to submit here after this call (I really should start paying attention...)
Even off meta decks are boring. Any one else really sick of this meta? I can't find a single deck that I actually enjoy playing anymore, and it's still a long two months until the next xpac.
I hate this brawl. Any brawl that is discover a card to start your turn takes way too fucking long, and is always so dependent on rng. Wish I could be one and done with this one, but alas.... here goes attempt #4. Shit luck has to go away eventually.
Drawing a complete blank so far on this one. We'll see if inspiration hits.
So, just curious... did whomever picked this week's theme just recently go through a break-up and are stuck thinking about their ex? Do they need someone to talk to? I'm here to listen if you need an ear to vent to.
Thanks CursedParrot! I was so focused on balancing, I didn't notice how the wording was a little awkward and could be made better. Thanks for your input and ideas!
Yeah I've decided to scrap the Mech idea and stick with the simple Dragon tag. I actually really liked your idea of the amount of damage being dependent on the amount of Dragons in your hand. I tweaked it a little bit because I didn't like the idea of having a dead spell in hand if you're not holding a Dragon. So I've (most likely) settled on what I have below, a base damage with a gain for each dragon in hand. Because of this, I still feel Elegon needs the "If you're holding a Dragon" requirement to help limit the danger of a neutral board clear getting abused.
I decided to bump the mana cost up. I'm debating if I should start the damage at 2 or 3. As it stands, with 1 Dragon in hand, it's a Neutral Flamestrike. I'm thinking it might need to start at 2 damage so it will require 2 Dragons in hand to reach Flamestrike status.
Edit:
Just thought of another option I could go with Celestial Breath, making it damage all minions except Elegon so it isn't as major of a board swing.
Hey anchorm4n!! Good to see you! I'm loving your design this week! I personally like the art on the middle one for the 2nd card. The similar shading of colors makes the 2 arts feel like they go together.
My concern with making him a Dragon lies with the shear volume of "Discover a Dragon" cards that exist in Dragon heavy decks such as Draconic Lackey and all the Explorers. Maybe I'm being over cautious, but I didn't want a Neutral card handing out free board clears like candy. Yes "Discover a Mech" cards exist too, but how many Mech decks are running Dragon's too? The Mech tag prevents extra Discovers in Dragon decks where this card truly shines, and Mech decks that discover this won't be able to take advantage of it's battlecry (unless they have a random Dragon or are going for a hybrid menagerie style deck).
I understand your view on people being confused by seeing the Mech tag on a Dragon art. In an ideal world, putting a link to the lore would solve this, but really, how many people would follow the link and spend the time reading?
As for your suggestion on change to Celestial Breath, that is a very interesting idea and I appreciate you sharing! I'll mull that idea over too, but I wanted the Breath to be a Neutral Breath from DoD, which all have the "if you're holding a Dragon" text. That being said, your suggestion technically depends on holding Dragons too, so it just might work. I'll have to put more thought into this.
Thanks for the feedback!
You're completely right and I'm an idiot. My apologies for the useless feedback. I wrote that too late at night when I was too tired after a long day, and I totally read that wrong.
Now that my brain is slightly more functional, (wait, let me go grab my morning coffee first... ok that's better) let me look at these more closely again. I like the 2 and 2 the most. Even with Murloc Tidehunter existing, I think that would be fine.
Thank you all for the great feedback. I'm pretty much stuck at trying to determine which class to make the card for. I'm thinking Mage or Shaman. I just had an idea of going Neutral and making this a tool for all Dragon decks. Curious what everyone's thoughts are on this as a Neutral.
I also remembered (and checked Wowpedia to confirm) that Elegon is technically a Mechanical Dragon. Which got me thinking of changing him to the Mech tag. That way extra copies of him won't be discovered via all the "Discover a Dragon" cards that exist out there. What do you think?
Feedback
@linkblade91 - Much better like this. Should be good to go.
@CursedParrot - Wording feels weird to me. I think it's the "on" part, because you can't cast a untargetable spell on a minion, and you can't cast a spell that targets minions on the hero. Not sure how to fix that, maybe do something along the lines as Solarian Prime?
@Inconspicuosaurus - Really interesting effect and idea, I like it. As for generating more copies of itself, that is extremely dangerous and I fear there is no good work around. Maybe make it only shuffle 1 copy, so there can only ever be 2 existing at a time (minus double battlecry shenanigans). Also, dropping it's stats to 1/1 would probably be good, since the card is meant to be buffed. As is, even a deck running no buffs would run this just because it's infinite value vanilla stats.
@BloodMefist - I think this is way too strong at 3 mana. The best case scenario, you have 3 10-Cost minions on turn 3. That just should not be possible.
@grumpymonk - designer's block happens. I've been fighting that lately too. I like Star Augur the most. Curvestone to the max! Lunar Wellspring is fine, I'm a little concerned by the triple effect. Double would probably be better.
And I have to stop the feedback here for now. I'm sorry if I didn't get to you. I'll try and get another round of feedback in tomorrow.