I Miss My X - Card Design Competition Discussion Thread
Submitted 4 years, 6 months ago by
ShadowsOfSense
Competition Theme: I Miss My X
~I'm always gonna want you back. We're finding our X in the competition this week!
- You must create a card with the letter 'x' in the card text
- That's the card text, not the name!
- You cannot use the word 'next' in your card text
- We're trying to find our X, not looking for the next one!
- Examples include Nat Pagle, Rolling Fireball and Explorer's Hat
Tox is looking for some X-cellent cards from you all this week!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Jun 8 19:00 EDT (GMT -0400). Runs until Sat, Jun 13 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, Jun 13 17:00 EDT (GMT -0400). Runs until Sun, Jun 14 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, Jun 14 17:00 EDT (GMT -0400). Runs until Mon, Jun 15 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: I Miss My X
~I'm always gonna want you back. We're finding our X in the competition this week!
Tox is looking for some X-cellent cards from you all this week!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
I don't know what my recent obsession with Rogue cards has been about, but I have two ideas currently:
The Plague Doctor's Toxins are the same as from Xaril, Poisoned Mind. Dual Wielding, conversely, is very straight-forward, and fits within the subset of cards like Thistle Tea where you create copies of what you draw.
Improvised Explosive
Figured id just make a simple bomb warrior card mostly because I've had a lot of fun playing as chu in Dalaran heist. I came up with Otto a bit later to be more of a joke then an actual idea and likewise hed actually be a 3/5.
Self proclaimed good at battlegrounds
I'm excited to see what you guys bring.
Linkblade - I think it's cute that Dual Wielding uses the artwork that the Valeera hero portrait used way back during the alpha of the game. It seems okay, although it doesn't seem as strong as Forge of Souls unless you copy something extremely specific. Plague Doctor is cool, although I am concerned that some people might not remember what the Toxins are.
MenacingBagel - I'm not sure how Otto functions since I'm not sure what reversing the text would do? Mr Chu is just mean... but it's fair and I like the effect even if it doesn't work with Blastmaster Boom.
I made these weeks ago but I've figured I might be busy this week, plus these cards just happened to fit the theme well.
Edit: Changed wording/grammar for Bestow Faith
My card for the competition. Was thinking maybe making it 4 Mana but wanted a second opinion.
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
This is my first idea. The point would be to disrupt the opponent by making it so that once they play one card their Mana is spent and they can no longer play more cards that turn. It shouldn't work in something like Wild Secret Mage though, since it gives the opponent a big taunt minion that can block a lot of damage.
The idea of this card was to make a versatile minion that can be used either as removal, or as a big taunt when attacking a weak minion, such as a 1/1.
This last card would be a way to gain extra value from dealing excess damage to minions. Because this triggers off of a Spell casting, it will not trigger multiple times off of a board clear that "Overkills" several minions. This could also be used in Spell Shaman with cards like Torrent.
Which card do y'all think is best? Are they balanced?
why be content with 1 x existing in your textbox, when you can expand it into 4 x’s?
edit: btw, this would trigger with all cards that have an “x” in english, even if you’re playing in other languages
Make The Cow King an alternate Warrior skin plz
An idea I was tossing around. I was wondering if it might be too wordy or weird of an effect for the damage to bounce around between sides of the board. Would it be better to just stop at one random enemy minion?
Pokeniner - Does it distribute the excess damage randomly or to all of them uniformly? I initially thought the excess damage might spread to neighboring minions once, which might be an avenue to explore. I think either way, for the effect, 4 cost may be more fair. It is essentially 4 free damage to random enemy minions.
grumpymonk - I really like the effect of Bestow Faith, but I think it may be too powerful for its mana cost since something like Holy Light costs 2 and restores 6 health. Keeper Romulus seems very powerful, wow 12 mana capabilities. That being said, I think combining that with the extra empty mana crystal may be too much for one card?
Demonxz95 - I love the art for Felfire Fury and think it is a solid card. Soul Enchantress would have a lot of uses, but I think it may have too many? Would something like Micro Mummy grant +2/+1 at the end of the turn or Divine Spirit give a minion +1/(Double)+1? I guess to me, it feels non-intuitive for cards that only deal with attack or health to have the other stat affected.
Mark my words I'll get to finalists if it's the last thing I do!
Doomguard Devastator is my exploration into excess damage since it is a mechanic that I am especially fond of and would like to see more of in the future. Initially bounced around ideas of it being cheaper with only targeting friendly minions, but the ability to choose what enemy minion to kill involves more interesting decision making.
Shadow Seer follows my deep love for Thief Priest and allows for some Envoy of Lazul synergy. I also always enjoy games of information, and this pushes that by giving the player and the opponent the same knowledge, whereas most other Thief Priest cards are player-only.
Corpse Explosion is the one out of the three I am most conflicted on. I really enjoy the effect and its interaction with Deathrattle synergies and Deathrattle-hate, but the flavor seems a bit off. Corpse Explosions typically involve a single target exploding, implying some initial minion damage/destruction, which this card does not have. Although I really like the effect, the only thing that keeps this card in this competition is the name rather than the effect. It's also hard to find Corpse Explosion art that aligns with Blizzard's modern art style philosophy.
EDIT: Aha, just saw the "You cannot use the word 'next'" ruling, gonna have to replace Shadow Seer with a different thing ;-;
Here's my idea for this week. It's meant to be played together with buff cards like Flametongue Totem or Fungalmancer. What do you think?
I'll add feedback in a few hours (already spotted my favorite!)
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Very interesting theme! Here are my first ideas:
Aldor Artificer - Very simple card generation tool. Probably too simple to make it far in a competition...
Felo'melorn - There are a few things going on here. This costs the same as Kael'thas Sunstrider, one of its previous owners. It deals 6 damage just like Fireball, which is the standard fire spell in World of Warcraft. If you kill a 1-Health minion with this you basically gain Malygos' effect for one turn. Besides Blingtron 3000 there is no way to cheat this out as a Mage, but you can set this up a turn (or more) before if your opponent has no weapon removal.
Feedback:
linkblade91 - Plague Doctor has really nice flavor and seems prefectly balanced. The only way to improve it would probably be to put it into the same expansion as Xaril… Dual Wielding is weird, because yes you're holding two weapons in your hand, but no you're not actually dual wielding them. Balance-wise it should be fine… exceptc an you imagine drawing a buffed Kingsbane with this?
MenacingBagel - Mr. Chu seems fine balance wise…but yeah it's just a generic Bomb Warrior card. Otto the Flipper makes absolutely no sense to me. Do you mind posting an existing card or Mr. Chu being affected by this?
Demonxz95 - Felfire Fury: 'Choose a minion. Deal 2 damage to all others/all other minions.' Soul Enchantress: 'Your cards that give Attack or Health also give +1/+1.' Soul Enchantress has the additional problem that there are cards that give buffs to your hero and it's unclear how it interacts with those.
grumpymonk - Bestow Faith wording is weird. 'If it's a minion…' makes no sense because there is no 'it' you could possibly refer to. Also 'Health' is capitalized. My suggestion would be to make it always target a minion: 'Restore 12 Health to a minion, and any excess healing to your hero.' If you want to only heal your hero you can still target any minion that is at full Health. I had the same exact idea as Keeper Remulos and found that it could be a lot cheaper. My card was 3 mana 1/4 which makes 3x1x4=12; In the first sentence you can say 'Mana' without 'Crystals'. That way the line breaks exactly where the new sentence begins.
Pokeniner - Does it deal excess damage to all other enemy minions or randomly split between them or to one random enemy minion? Depending on the answer this is balanced or not… Also the wording probably should make that clear.
CursedParrot - Forced Summoning feels super weird, simply because it refers to a non-existent spell by name. Disciple of Krag'wa probably should be a little bit weaker to punish it for its flexibility. Kirin Tor Arcanist is my favorite out of the three but could be bit cheaper, since you have to spend extra mana on the spell in order to get the effect.
DestroyerR - Exceptionally unexpected, yet inexecutable.
Valor1204 - The effect is nice, but really has nothing to do with Imps OR Implosions. Balance-wise this might be too expensive at 4 Mana. Unless I'm misreading this it continually swaps sides whenever it kills a minion until 8 damage is done? 2-3 Mana should be fine. Also that art makes my eyes bleed…
BloodMefist - My favorite out of the three is Corpse Explosion. I think it is too specific though. If you remove the Deathrattle requirement the card text could be a LOT shorter as well. 'Deal 2 damage to all minions. If any die add a 'Corspe Explosion' to your hand.' To make up for the easier to fulfill condtiotn you could increase Mana Cost to 4. However I think your version is balanced the way it is and very flavorful! Btw Shadow Seer would be disqualified for using the word 'next'.
So what is really only the letter X or was it suppose to be the letters Ex as in excess or extra? Because the former doesn't seem to be rough to get into a card.
You just need to have a letter X in the card text, but you cannot us the word NEXT. Thats it.
Yes, it is not hard to get the X in there, but it might be hard not to come up with something boring/obvious :)
~ Have an idea? Found a bug? Let us know! ~
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Not really feeling this week's theme, so i'll just make this one card. My question is: Should i use the original version or the family friendly one? Any other suggestion is welcome too.
Feedback coming soon.
" You certainly won't miss that X".
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
An explanation for Otto's effect.
Some Feedback:
Thehoax91: I think Aldor artifactor is a bit too cheap for generating two cards of your choice maybe just one or two mana more? And personally I don't really like the weapon since mage never had anything like it but it would be neat to see in-game.
anchorm4n: This means that you can swap their placements around right? I get why you used it but the wording seems off.
DestroyerR I feel like this is too strong in a vacuum but I'm not sure how it would work in-game. Rouge could pull it off really easily by shadow stepping some echoing ooze but outside of them, I'm not sure how well it would fair.
BloodMefist: I really like shadow seer, since it's generally simple and a clean card fitting with priest's identity/spoiler]
Self proclaimed good at battlegrounds
Well this is an, odd theme. The restriction didn't give me too much inspiration so I decided to take this opportunity to use some art I had on my computer that I haven't been able to use anywhere else.
"Let me just get that tooth out. Don't worry, I'll be gentle. *WHACK*! Oh my, sorry about that."
What do you think? Is it balanced? Is everything worded and formatted correctly? Is the flavor good?
I'll get some feedback out a bit later when a few more people have posted.
Carrion, my wayward grub.
Here's one I put together a while ago for a different contest, but it fits here and I've always really liked it as a card.
Feedback!
TheHoax91:
BloodMefist:
Valor1204:
DestroyerR:
CursedParrot:
Pokeniner:
grumpymonk:
Demonxz95:
MenacingBagel:
linkblade91:
KANSAS:
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
My idea drought continues so I thought I'd do what I do best: complain to other people (while also being lazy, definitely not multiquoting you all).
linkblade91 - I agree with demon that Plague Doctor is cool but that Toxins might not be fresh in everyone's memory. At first sight Dual Wielding seemed too niche but then I remembered that Kingsbane is a card… The balance seems fair in both.
MenacingBagel - Mr. Chu seems fair balance-wise but is a bit too directly inspired by Dalaran Heist for my taste. Could do well regardless. Otto is just too weird.
Demonxz95 - I definitely like Felfire Fury. It would also be nice change from all the extras and excesses that we'll undoubtedly see. The only thing that could be seen as a negative is the rather common "3-mana deal 2 to all"-nature of the card, but if it's the sweet spot (as it seems to be) then what can you do (wouldn't change it). Enchantress feels too weird to me.
grumpymonk - No strong feelings about either so they should be fine balance-wise. Health with capital H if you decide to go with that one.
Pokeniner - I think the wording is ambiguous. Does the excess damage become AoE-like or is it deal to other minions one by one until it "runs out"? If the former, it's really OP. I would've gone with "to an adjacent minion" or similar. 3-mana seems fine though.
CursedParrot - For Forced Summoning, I'm not sure how I feel about this card. I guess I fail to see the reason to run this card. Disciple of Krag'wa has balance issues in my opinion, it seems like a card that's more often than not either underwhelming or borderline broken. Kirin Tor Arcanist is interesting, and could have a better statline while still not being OP. My only worry is if the effect is too niche.
DestroyerR - Way too memey for me.
Valor1204 - It's a good idea for sure, but I think it's too risky to see any play in case you hit your opponent's 1/1 or similar. Therefore I'd like the bouncing effect more, but does it just become too similar to Rolling Fireball then?
BloodMefist - You're on a mission then? First of all, Shadow Seer is not valid since "next" was a banned word. Regardless, Doomguard is my clear favourite. I think it could use +1 Health but it's very well balanced already. If you want to nail the flavor as well, the demon in question is a terrorguard and not doomguard.
anchorm4n - I feel like flexible is not the word Blizzard would use for the effect (if I even understand it correctly). Therefore it feels too much like it's made for this competition to me.
TheHoax91 - Aldor seems very realistic. I agree it might be quite simple though. Felo'melorn feels like a broken combo waiting to happen, not sold on it.
MrRhapsody - I would have to go with the first one as the latter seems more like a ninja than a demon. But I can see your point.
KANSAS - Up to three Coins for Rogue sounds like bad things are about to happen. I'd either make it one coin altogether if it deals excess damage or at least make it only able to target enemy minions, otherwise the abundance of Lackeys seems like a balance issue to me. But I do tend to judge combo-able cards by the worst case scenario, so you might want to wait for more feedback.
meisterz39 - Seems cool, could even be cheaper in my opinion. I can already hear Demonxz95's soul screaming because of the usage of Classic watermark in a Legendary spell. If you want to go full fancy, I'd decrease the font size by 1 or 2, the text box seems quite crowded.
Carrion, my wayward grub.
An extra Hero Power would mean that you could use both Hero Powers every turn. For instance, as a Priest, you can heal for two and discover the warrior Hero Power to gain 2 armor. Each one would still cost its original cost but you could pick which one you want to use or both each turn.
Drawing a complete blank so far on this one. We'll see if inspiration hits.
So, just curious... did whomever picked this week's theme just recently go through a break-up and are stuck thinking about their ex? Do they need someone to talk to? I'm here to listen if you need an ear to vent to.
I think it's more simple than that: Tox has an X in his profile name. The prompt name was just a joke we came up with to "explain" what we're doing.
challenge...
( •_•)
( •_•)>⌐■-■
(⌐■_■)
accepted.
Make The Cow King an alternate Warrior skin plz
Feedback time
Linkblade: I like both, but i like Dual Wielding a little more. It might not have lots of good weapons to synergize, but the flavour compensates this small flaw for me.
MenacingBagel: i like Mr. Chu the most, but for me it would be just fine if it shuffled the usual 5 damage bomb instead. Yes, it would make it less flavourful and unique, but also more realistic and synergistic with the other Bomb cards.
Demonxz: Loved Felfire Fury. Flavourful, balanced, versastile and cool loocking. The same can't be said about Soul Enchantress, looks way too much "Fan Made" to me.
Grumpymonk: I think i prefer Keeper Remulos, for i can't see Bestow Faith secondary effect being useful in most situations. Restoring minions health is more useful in tempo/ mid-range decks, and i think it is too slow for those. The only decks that would like to use it is Control/ Combo Paladin, wich would use it only to restore the hero's health most of the time.
Pokeniner: Let me see if i got it right: If it attacks, for example, a 1 health minion, it would deal 3 damage to all other enemy minions. Is that right? If so, it should indeed cost 4, or maybe even 5 but with a targetable battlecry. If not, then think it's fine as it is.
CursedParot: Disciple of Krag'wa is the best, but if i was you, i would totally change the flavour, switching its class,name and art. The others are kinda confusing and overdone.
Destroyer: Just No, sorry. Way too memey.
Valor1204: Does it work like a "Ping-Pong" effect? Hit enemy,hit friendly, hit enemy and so on? If so, i think the first hit should be targetable to any minion. It would still be balanced and also less wordy.
BloodMefist: Loved Corpse Explosion, in my opinion there's a high chance it'll make to the finals. Shadow Seer doesn't fit the theme as you noticed and Doomguard Devastator is too similar to my card and i don't want competition >:( …just kidding, it's all right.
Anchorm4n: Looks okay, but as little sence it makes, i think it should make the enemy minions flexible for you too (under YOUR control), for the class that would most likelly use a vanilla stated Beast is Hunter, and they are one of the classes that have the most cards that interaction with enemy minions position, with cards like Explosive Shot, Powershot, Crushing Walls, etc.
TheHoax91: Liked both, but i would like Felo'Melorn even more if it was a 5/2, 4/3, 4/2 or something. It would make it more flexible, interesting and useful instead of just a "Malygos Button" that you press once you have a shit load of damaging spells.
KANSAS: Maaaaaaaaaaaaaaybe 5 mana would be more fair, or less stats. But in general, it's near perfect.
Meisterz39: Trample LOL. But seriously, i think this is way over costed, specially considering it is a legendary. It should've cost 4 in my opinion.
Cg8889: Cool, but i don't think the Highlander requeriment is necessary, the powerlevel is in the same levels of the original Sir Finley and Justicar Trueheart. I suggest removing the Highlander requerement OR keep the requirement and make it a Start of Game effect, making it more like Baku the Mooneater and [Hearthstone Card (Genn Graymane) Not Found].
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
Terrorguard Devastator updated to be the correct demon and I double down on the effect over it's raw stats. The 10 damage now follows Omega Devastator as a 'Devastator' card.
Corpse Explosion no longer has a Deathrattle minion requirement to add a copy to your hand, but costs 1 more. Still iffy on the flavor.
Dark Harvest replaces Shadow Seer (RIP). The idea is nuking your own board for potentially massive healing. You can decide how hard you want to nuke it by changing the initial target and having more minions around to nuke. When designing this, I also considered reworking Corpse Explosion to have the same effect, but damaging enemy minions and removing Lifesteal. It would certainly alleviate the flavor issue, but I want to get a gauge for the updated designs first.
Feedback time!
Linkblade91: Big fan of Plague Doctor. The flavor is there and I loved the Toxins from Xaril back in the day. Dual Wielding isn't as interesting and suffers from something a lot of other designs do in this contest, which is a forced 'x'. The wording could just as easily be 'Add a copy to your hand' which takes up less card space, but the word 'extra' is forced in for the sake of the contest.
MenacingBagel: Mr. Chu is alright, but also weirdly doesn't synergize a ton with Bomb Warrior, since the Improvised Explosives don't actually count as Bombs (or at least I think they don't) for the sake of Blastmaster Boom. Otto is a cute effect, but what would reversing the text functionally do? If there is no actual gameplay effect, then it would only serve to make cards harder to understand for people who have not seen them yet.
Demonxz95: While I like Felfire Fury, it also suffers from forced 'x' since wording the effect as 'Deal 2 to all other minions' is less wordy and more consistent with existing cards. Soul Enchantress almost suffers from the forced 'x', but the 'extra' does help clarify that the affected cards must be buffing stats. I also like soul Enchantress because it make some cards like Power Word Shield considerations in deck building.
grumpymonk: I think Bestow Faith should specify restore health to a minion, otherwise it slightly devalues the excess mechanic. Keeper Remulous is an interesting effect, but I'm afraid 12 mana might be too much for pushing combo potential. I think Remluous should be 11 max mana. Otherwise, both are very solid cards that I have a hard time favoring. Remulous is a novel mechanic, but my bias for Control Paladin pushes me towards Bestow Faith.
Pokeniner: A fine design, although making a Neutral Shadowbolt is a tad scary. This is mostly offest by the fact that the target is random, making it substantially worse as the game goes on. It is exceptionally strong at controlling and early game board, but also doesn't create tempo by leaving a body, and has interesting implications with hand-buffs. I've talked myself into liking this card more, I don't think it needs to be 4 mana.
CursedParrot: Not a fan of Forced Summoning, it's too easy to lock your opponent out of a turn and the Golem spell doesn't make sense as it is written. I like Disciple of Krag'wa a lot, but feel the flavor is slightly off and the effect is too strong as is. Krag'wa and his spirit were about casting lots of spells, which his Disciple does not follow. You could either re-tool it to be more about spellcasting, or remove reference to Krag'wa. Effect-wise, I think it would be better to have a slightly higher statline and make it restore health instead of gaining health. This removes pop-off potential when killing low-stat minions, but still makes it a threat that can stick to the board. Big fan of Kirin Tor Arcanist since it creates decision making when casting spells. I think it should be reworded to 'After' instead of 'Whenever' since excess damage would be calculated after the spell resolves, not at the time of casting.
DestroyerR: Cute, but I'm pretty sure that's not gonna fly in this contest.
Valor1204: Doesn't have anything to do with imps. The effect is wordy, so it might be better to stop at one enemy minion. If you wanna push the bounce idea, go for it, but definitely change the flavor to something more bouncy and less imp-y.
anchorm4n: A niche effect, but an interesting one. I dig it. We also know that the devs have the technology to pull this off since it gets done in Battlegrounds.
TheHoax91: Aldor Artificer also suffers from forced 'x' since 'add a copy of it' would get the idea across the same. Also worried about too much value generation in one card, since a Discovered mage spell is often quite good. lol, when I was making my own cards for this, your Felo'melorn came up in Hearthcards 3 different times. The effect is interesting, but has dangerous potential. Within that potential however, is also a lot of counterplay. The turn you play it you basically spend 7 mana to 'do nothing', assuming you're holding onto it for a combo next turn. I like the design, but worry that high spell damage will set off alarms for many people when they look at it.
MrRhapsody: Left name, right artwork. I like the effect because it limits what you can hit with it. That said, the excess damage mechanic opens up so much interesting decisions in play-making that this card circumvents. You always want to play it on high health targets and never on low health ones, making the design a bit one-dimensional and really strong since it basically makes a tempo removal against many 3-4 drops.
Kansas: Really like the effect, payoffs for excess damage make for interesting play decisions. However, I am not sold on the flavor. Even after your explanation, it still seems strange for a dentist to be collecting extra money for essentially killing their clients. If the card were something like a hired killer, or an executing showman (along the lines of Draven), or even a thug, it would make more sense flavor-wise.
meisterz39: An interesting design for sure, if not a bit scary given how large Warrior minions and weapons can get. Cards like Sul'thraze and Warrior's many Rush minions become immense threats that could offer little counterplay.
Cg8889: Interesting, but also not powerful enough to justify the Highlander requirement. I am also a bit concerned with how it would interact with UI, especially on mobile where the game is already tight for space.
Gave Chu a minor buff so he'd be more on par with the other bombs. The reason I'm using [Hearthstone Card (Improvised Explosives) Not Found] instead of bombs is because 1. The rules and 2. Chu's flavor plus 3.12 damage in a turn is more manageable than 20 IMO.
Self proclaimed good at battlegrounds
Based on people's feedback I've made 2 different versions of the Kirin Tor Arcanist
The Violet Spellshielder converts your excess damage to Armor, so that AoEs and damage Spells like Torrent can be used to gain Health. Lyris would be intended to be played alongside AoEs like Flamestrike to clear off remaining minions, or just to gain a little extra damage off of a Frostbolt or a Fireball.
Which version is better? Should I go with the original version that draws Spells when you deal excess damage, or are these designs more interesting?
Feedback:
@Demonxy95
I really like Felfire Fury, it seems very powerful and balanced when compared to something like "Breath of the Infinite." If you wanted to bring its powerlevel down a bit, you could make it 3 Mana "Deal 1 damage to a minion and 2 damage to all minions except it"
@MrRaphsody
I liked your card, but I think that it would work better (and be more flavorful) if the excess damage was dealt to your hero instead of itself. You would of course also have to bring the stats down a little to compensate, which would also make it less overpowered in it's ideal case of hitting a 4+ Health minion.
@KANSAS
I think it would be better if the Goblin dealt 3 damage and had 3 Health. That way it would be more balanced compared to something like Fire Plume Phoenix and it would produce fewer coins.
@meisterz39
I like the idea of your card, but I think it might be a bit overcosted. To balance it, consider how much excess damage you usually do in a round and base the cost off of how much dealing that much damage to the enemy Hero would be worth. From my estimations, I think you'd need to deal around 10-12 excess damage for it to be worth 6 Mana, which doesn't seem like it's the average amount of excess damage usually dealt. You might want to either reduce the cost or attach it to a minion as a Battlecry or passive effect. Also, it shouldn't be in the classic set, since it is a Legendary Spell.
@Cg8889
I like your card, but I think that in order to make the effect clear, you might want to include an image that shows how the effect would function in terms of UI. For example:
Hey, these are nice ideas for cards.
I will just now point out that "Spell" is not capitalized, so it should just be "spell".
Lyris's effect also doesn't make sense as a "whenever" effect, since "whenever" takes place before the spell resolves, meaning it wouldn't have dealt the damage yet. I think it needs to be an "after" effect.
Of the two, I think Violet Spellshielder is the most practical of the two, since Lyris's effect is essentially wasting damage to... deal more damage. That said, compared to Arcane Artificer, you could probably make the effect gain Armor equal to double the excess damage.
Thanks for the feedback! I do agree that Lyra is a bad payoff, so I think I'll stick with Violet Spellshielder. I think double Armor might be a bit too strong for a Neutral card, especially with board clears. Here's some alternate versions that I think would be better:
I like the version on the left because it is restricted to targeting spells, making it more balanced since it won't count AoE. However, it might be too narrow in scope, in which case the version on the left would remain good against aggro while not as great in control mirrors.
Some people had issues with flavor, which is understandable. Accidentally killing your client shouldn't get you more money. So I redid the card a bit while still keeping the same flavor. Let me know if this is too powerful.
Now you get paid for doing a good job and not killing your client. I am not too sure about having six coins, but I needed an X on the card. Ideally, it would be a lot smaller and give you a single coin. If I can think of a way to tone down the card and keep the X then I will do that.
Now, as promised, some feeback.
@MenacingBagel, I like Mr Chu. It feels like a very fair card. It is just interactive enough to be a much more attractive card than something like Wrenchcalibur which just shuffles bombs and that it is. It has the ability to punish your opponent hard, but they also have time to deal with it before it shuffles too much damage.
@Demonxz95, I don't like Felfire Fury because the X feels a bit forced. Normally a card like would read "Choose a minion, deal 2 damage to all other minions". That being said Soul Enchantress isn't bad. Though I don't think you need the word "enchantments" in there.
@grumpymonk, I like Keeper Remulos better, but I am not sure if it is safe to go all the way to 12 mana crystals. I think you could reduce it to 11 to make it a bit less scary and it would still be a very powerful and interesting card.
@Pokeniner, This is an interesting card. One thing that kind of bugs me about it is that it is a 1 health minion that automatically dies as soon as you play it which makes it feel a lot like a spell. This may not be an issue for a lot of people, but if you wanted you could change it to Rush instead of attacking a random enemy minion. Also, you may want to clarify exactly how the excess damage is dealt. Is it distributed randomly, or do all enemy minions take an amount of damage equal to the excess? One last note, 3 mana 4 attack is pretty good as a neutral card. I would either stick it in a class or bump it up to 4 mana.
@CursedParrot, I really liked Forced Summoning, it is really unique. I think if you just fixed up the wording then it would be great. For one you don't need to say "and has excess mana" because if they didn't have any excess mana it wouldn't trigger just like how Snake Trap won't trigger unless you have a full board. But then there won't be an X on the card. Don't worry, I have come up with a solution, though it would require a small adjustment in flavor. Instead of having the spell token and golem token, you could make it say "Secret: After your opponent casts a spell, spend their excess mana. They get Armor equal to twice the mana spent." and you could change the name from "Forced Summoning" to "Forced Casting".
@DestroyerR, I would say this is a dumb joke card and don't submit it, but I can see you already have so, best of luck brother.
@Valor1204, If you think the effect is too wordy or weird you could change it to "deal excess damage to a random enemy minion". I would also reduce the cost to 2 mana given that [Hearthstone Card (unwillign sacrifice) Not Found] is a card.
@BloodMefist, Corpse Explosion isn't legal because the X can't be part of the cards name. If you want to use Corpse Explosion then I am sure there is a way you could adjust the effect a little to get the word "extra" to fit. I don't think Terrorguard Devastator is the right card to go with because I feel like the effect is really obvious and we are going to see a lot of cards like this. Dark Harvest is a super interesting Heal card. And while it looks really good on paper, remember that we had a very similar card with Dark Pact and that was only used in a single deck and mainly because it was 1 mana. Also, I can't imagine a reason to run this over Plague of Flames.
@anchorm4n, There was a card just like yours a while back, only it was a Legendary minion and a 5 mana 5/6. It made it to the finalists with an impressive 3.5, but then got a score of 2.8 in the finalists. If history is any indication, I don't think this card will win.
@TheHoax91, I really like Aldor Artificer for a few reasons. It is simple, it is a playable card, and it uses the X in a way that feels natural. I would bump it up to a 3/3 though just because I think that would look more even, playing a 3 mana 2/3 just feels kind of bad. However, I don't think many people would care about that as much as I do.
@MrRhapsody, I agree with anchorm4n that you should use the "family friendly" version but keep the name Abusive Mistress. Nobody will get upset if your succubus is wearing clothes, but it might offend someone if she is practically naked. As for the card itself, I would both increase the Health by one or two, and also increase the damage by one or two. It is tricky because you don't want it to deal so little damage that it won't every hurt itself, but you also don't want it to deal so much damage that it dies just about every time. Play around with the numbers and see what people like.
@meisterz39, I am not sure if this effect is worth being 6 mana and legendary. It does have the potential to deal a lot of damage, but it would take so much setup from both sides of the board that this card would be unplayable. I would reduce the rarity, and also either reduce the cost or tag the effect onto a minion. Also, don't forget the wattermark!
@Cg8889, This is a risky card. Either people will think this is super awesome and give it 4/5 stars, or they will think it is too OP/unrealistic and give it 1 star. In my opinion, simpler cards that are easier to evaluate are better because people can get a better sense of how powerful the card is and feel more comfortable with their vote. About the balance, I would make it 4 mana or maybe a 5 mana and slightly adjust the stats. Getting an extra Hero Power can provide a lot of extra value and flexibility. Infinite value is scary.
Carrion, my wayward grub.
One of the example cards is Explorer's Hat, which has 'x' in the name and fits 'x' into the card text in a similar fashion to Corpse Explosion. Do you think Dark Harvest would be better balanced as a 1 mana card? It would be used instead of Plague of Flames since with a handful of 1/1's, it can basically become a full heal. While weaker than Plague, it offers a completely different purpose, which makes it distinct. I understand the worry about Terrorguard, but it is an effect that not many have brought to the table yet, so I am not too worried about its novelty.
Feedback on the latest Goblin Dentist: Dealing damage and surviving steps into Warrior class identity, so I am unsure about making it a Rogue card with this effect. Six coins is also a lot and is potentially too dangerous for Rogues to have. I'm still a fan of the original design reflavored to something like a hired killer/thug.
Thanks for the pointer KANSAS, I honestly had forgotten about Conduit's card for competition 1.04. In fact, I created my card with my girlfriend who has no idea about hearthstone, let alone OOC. I'm sorry nevertheless. Back to the drawing board!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
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New idea. I noticed that most of the tribes got a board clear tailored to them (Demonwrath, Corrupted Seer, Dragonfire Potion, Dyn-o-matic). Treants are missing one of those, so I fixed that. What do you think? I put it in Witchwood because of the art even if it isn't the most Treant - centered expansion. I guess it's too strong at 4 mana... Would 5 be okay?
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Harry James Potter-Evans-Verres, hpmor.com
Submitted my card, hopefully can make it to finals this time. :)
EU
Pro tip, ask for feedback in the discussion thread first. We get a couple of days to perfect our card before submitting, take advantage of that time
Carrion, my wayward grub.
The first thing that came to mind. Please let me know what you guys think :D !
I tried doing that and people gave feedbacks and I changed my card according to the feedbacks (Remember the legendard Druid card you recommended me to change the wording?) and it still failed to qualify for the finals. So I don't know :(
EU
I like the Paladin one a bit better, but both looks good.
Maybe Light Burst could be 1 mana higher? Right now it seems like a more flexible Flamestrike.
EU
Afraid that my other idea was too divisive, decided to try another approach. This idea fits in with the Menagerie Paladin idea while also helping the class that lacks resource generation. Works like Underbelly Angler but instead of a random Murloc, will add the same minion to your hand.
Neither Mech nor Murloc should be in bold.
I feel like there's a way to break this, but I'm not sure what way that is.
Mechwarper + Skaterbot= infinite dmg
or does it not go under 1 mana anymore, same as Echo cards?
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As far as I can tell, that only applies to Echo cards. Everything else of that nature (even "repeatable this turn") can still cost 0
Well, then this card is broken :)
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Poo :) Back to the drawing board
Thank you to everyone who has provided me feedback so far; apologies for not reciprocating sooner! Anyway, let's go:
Cg8889 - Mur-lox is busted, as Sinti has noted, with the Mech OTK pretty easy to set off. You could theoretically remove the Mech ability and still get away with the card functioning for Murlocs.
bigcums - I like Light Burst the most, turning healing into another board clear for the Paladin. You don't need the first "All" in the text, though.
anchorm4n - Treants are not technically a tribe/minion type, so that could be why they don't have one :P That being said, I think 5-mana is fine; it might even be too weak at that point. Does anyone even use Demonwrath anymore?
KANSAS - Goblin Dentist is weird: paying 7-mana for a 2/4 that doesn't do much to the board is terrible, but the six Coins could swing things significantly. You could always spam all six Coins to get another medium-sized play in the same turn; might be a lot of tempo. I have no idea what deck you would use the Dentist in, though, but that could be my own fault for not understanding the Rogue well.
CursedParrot - I don't like the idea of giving Armor to your opponent; that's weird. I would stick with the version on the left, although it is still rather complicated. Maybe bump it up to an Epic?
MenacingBagel - I like Mr. Chu: he's especially painful against opponents who want to draw a lot of cards. Kind of like a tech card in that sense, but he can function on his own as well.
BloodMefist - Terrorguard Devastator seems like a (slightly) lesser version of Natalie Seline, which is both a good and bad thing. I feel like you're stepping on her toes a bit, and you get to run two of them. I doubt people will hold it against you, though; I might be the only one who cares. I like Corpse Explosion, being a repeatable Volcanic Potion; we haven't seen a Priest card like that since Excavated Evil, IIRC.
meisterz39 - lol "Trample". I like it. I think you can get away with the spell costing less, especially considering it's a Legendary and its usage is very specific.
MrRhapsody - The flavor is much better with Abusive Mistress, so I'd say "fuck it" and go with her, but if it bothers you then maybe don't do that lol. I like the card, regardless.
TheHoax91 - I really like Felo'melorn: it requires setup, and it has solid flavor for anyone who knows WoW. You don't need the comma, though.
Valor1204 - Hey, welcome to the website :D We love to see new people participating in the card design competitions. I think it's fine if it bounces multiple times, since the third minion in the chain would be your own, and it would be difficult to bounce it to a fourth minion without everyone being low Health. To be honest, it might be too weak: Defile and Demonwrath achieve a similar outcome but cheaper and simpler.
DestroyerR - I think the effect is too narrow for a "destroy the enemy hero" effect, and too reliant on the correct language. It just simply wouldn't work for a global game.
Pokeniner - Your minion is going to die, and it has a psuedo-Rush effect, so in that sense it's kind of like casting a spell that says "Deal 4 damage to a random enemy minion and any excess to the other enemy minions." Is that fine for 3-mana? I would say so if it was a class minion, but maybe not for a Neutral. I could go either way and be fine.
grumpymonk - I like Keeper Remulos, if only because "maximum" is a more unique usage of the letter X when compared to other peoples' cards. I think 12 Mana Crystals could be very interesting gameplay-wise, although it also would undermine the nerf to Aviana lol.
Demonxz95 - As I said before, I like Felfire Fury; I can see it being a real card. It might not be exciting enough to be a winner, though :/
Haven't had the best luck with my cards in the past few contests, hoping to turn it around soon. This week is definitely the most unique idea we've had yet, so it took me a while to find an idea I liked.
Xavius, Nightmare Lord is the Prime legendary that DH never got, and is meant to be a key piece in Demon decks for board clears since it can preserve your board if you build it right.
Feedback time:
Cg8889: You might have to shuffle an extra copy into your deck instead to avoid the infinite Mechwarper combos.
bigcums: Light Infusion could be worded better (maybe limit it to minions and "gain +1/+1 for each excess health". Light Burst should be higher since targeting a minion with full health is basically a double Flamestrike.
anchorm4n: I like the Protector, and I don't think putting it in Witchwood is much of a problem since Year of the Raven was when Treat support became a thing. But 5 Mana would definitely be more balanced.
KANSAS: I think the six Coins is pretty forced, I don't know if this idea will work for the competition.
CursedParrot: I think the Violet Spellshielder would be more readable if it used Overkill in some way. Maybe "If you Overkill a minion with a spell, gain Armor equal to the excess damage."
MenacingBagel: I think that works, just make sure to include a token of the Improvised Explosives when you submit.
BloodMefist: I'd go with the Corpse Explosion out of the three.
meisterz39: I like it, not much else to say about it.
MrRhapsody: I'd go with the family-friendly one since that's the direction Hearthstone is going in.
TheHoax91: Aldor Artificer is too simple, but I also think Felo'melorn might be too complicated.
Valor1204: Maybe it would read better if it only shifted once?
DestroyerR: Too much of a meme to be pulled off well.
Pokeniner: Is the damage randomly split? Because otherwise this should be at least 4 Mana.
grumpymonk: Bestow Faith works, but Keeper Remulos would break the entire game.
Demonxz95: I'd go with Soul Enchantress out of the two.
linkblade91: I like Plague Doctor the best of the two, I'm surprised they didn't bring back the Toxins before this.
-Hordaki (rhymes with Mordecai)
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I like this card a lot: it's a good "callback" to the current Xavius, while still being unique enough to stand out on its own. It would obviously go in a Demon-focused Demon Hunter deck, or even in a theoretical Control DH that doesn't yet exist. Mass-transform is a very powerful effect, though; I'm wondering if Xavius Prime should cost more, but maybe it's fine.
Thanks for the feedback. Truth be told, the votes between the two cards seem pretty much 50/50 so far.
I quite like Xavius as well. Has a nice, standout, semi-buildaround effect.
Thanks for the feedback! I'm a bit torn about the cost, Linkblade thought it might be too weak at 5...
I like your take on Xavius a lot. If anything, maybe make the first card a 3/4/3, it looks odd not having an aggressive stat line. If you're worried about that being too much, I could imagine 3/4/2 being cool as well (like my Terrestian Illhoof two weeks ago).
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
It seems my card has a couple of issues. I will save that idea for another time and come up with something else for now.
What do you think?
Carrion, my wayward grub.
I think I will choose this since it got a lot more attention. I tweaked it up a bit based on the feedback I got so far. Any other criticism?
Unfortunately, by judges call, this is not a legal entry since it doesn't actually use the letter X, and writing "six" in this instance would be incorrect wording
I decided to go with a middle term version, less censored but with the flavour keeped. The reason i asked wich version to use is that i wanted to make the card as realistic as possible, and since Hearthstone is trying to be an actual "children card game" now, i edited the original art to fit the new standard.I had no personal issue with the original, but now i think the new version will "Please both greeks and trojans" as we say in my country.
And now a lightning speed feedback:
BloodMefist: I prefer the old Corpse Explosion but the new one is fine too
CursedParot: The epic version of Violet Spellshielder is my favorite.
KANSAS: For me you should stick to the first Goblin Dentist, but it seens i'm a minority.
Anchorman: Looks a lot better than the fox, i liked it.
Bigcums: I prefer Light Infusion, Light Burst seens too powerful.
Hordaki: Liked it a lot, but maybe 4 attack or 3 health would be fine since primes in general are overstated for its cost and effect.
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This should make the effect more clear (the excess damage would be AOE rather than randomly split), I saw people think it would still work at 4 Mana. I was thinking a different idea tho, here's what i got for it:
This would make the card a much more defensive minion rather than offensive clearing than originally thought. I personally like the first design, but the 2nd design I think is pretty neat.
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"Please both greeks and trojans" got a good laugh out of me. I'm going to start using that from now on.
I was fine with either version, but I do agree that this is a good middle ground. I'm not sure how many people would've actually penalized you for using the "uncensored" original artwork. Probably very few, if any, but this is a good "safe" option in that regard.
A 4 mana 4/3 with a [Hearthstone Card (Shadowbolt) Not Found] seems pretty strong to me, although a 4 mana 4/2 with a Darkbomb doesn't, so I guess you hit the sweet spot. Not sure I understand the flavor though. Would a smaller target be more likely to have her whip rebound and hit her?
I got the most positive feedback from Corpse Explosion, so I will move forward with it. I still need to decide between the generalist version and the Deathrattle version, so I'll give them one more round of feedback before submission. Also considering increasing either version by 2 mana and 1 damage.
Speaking of feedback, time for some more!
MenacingBagel: This Chu seem almost seems too good imo. It can chain super hard with Cast When Drawn effects, which while fringe, feels exceptionally bad and un-interactive on the receiving end. I think the older effect with a 5/4 stateline or maybe Taunt ("I am in your way").
CursedParrot: I like the Epic version of Violet Spellshielder that was included with Lyris. Reminds me of Arcane Artificer without being as overbearing as the later versions.
anchorm4n: I dig the card, always like to see new ways for Treant synergy. I agree with bumping it to 5 mana since he's basically Consecrate+ and a 2/4 Taunt.
bigcums: Bigger fan of Light Infusion than Light Burst. Light Burst is too easy to get as a 6+ damage nuke by targeting a Silver Hand Recruit. Light Infusion might also be a tad too strong in its current form, but I think lowering the heal to 5 puts it in a pretty good spot.
cg8889: Already seems like you're designing a new card to replace Murlox, which is good since it definitely broke Wild (well, added to the Mechwarper problem). It also feels like a forced 'x' since it could have read 'Add a copy' without pushing in 'extra'.
Hordaki: Got an 'x' to show up on both cards while feeling natural, nice. I dig the effect too, feels very in-flavor without stepping on the toes of existing Xavius. I have my biases against DH and the notion of giving them another way around Taunt worries me, but its too slow for tempo, so it should be fine. I do also like the build-around idea of getting as few of your own minions transformed as possible.
Kansas: Unfortunately this card is neither interesting nor has the required 'x'. Sad to see you move away from the original excess damage generating coins, I really liked that effect. The flavor was off on a dentist, but I think it works very well on a different flavor.
MrRhapsody: I think this is a good middle-ground design. I also question Hearthstone's supposed kid-friendly approach ever since Mistress of Blades got revealed. Still not completely sold on the effect and it does feel a bit weird how it can just kill itself. Demonxz95 brought up a good point about the flavor not quite being there.
Pokeniner: Thought the old effect was fine, but I like the new one a lot more. It adds room for interesting decision making from both sides. I think it is a bit dangerous to give a magnetic minion such high attack and think the card would still be fine at 3/1 to match Replicating Menace.
i'm kind of afraid of gettting banned or something for explaning the flavour in detail . I'll try to make it more clear in the description, but let's just say this for now: The more you abuse, the harder the payback comes.
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So I guess drawing six cards doesn't count, so on to idea number 3!
Demonxz, you seem like the guy to ask about things like this, is it okay for me to say 'six' instead of '6' on this card? We have only seen an effect similar to this on one other card, Valdris Felgorge, so should I follow that card exactly and use the number 6? Or is it okay for me to bend the rules and put the word six?
Also, if people don't like me using the same name and art as the MTG card I can always find something else. I am mainly looking for feedback on the ability.
Carrion, my wayward grub.
I feel like in this case, it would indeed use the number "6". Typically the only time we see a number in its written word form is when it's followed by another number (Chef Nomi or Swarm of Locusts for example, and there are several others).
@KANSAS The six still doesn't work since it properly would be 6, but it is still a fairly easy work around. If you say 'Each player's maximum board size is 6', you get the 'x' requirement and the card still reads well. Also, dig the effect. Feel like the stats could be a bit higher, but the card is good overall. I personally prefer not to see characters from outside WoW/HS as named cards (art is fine), but I don't think it's a massive penalty. There are plenty of HS bosses that could provide good art/flavor for this effect.
@BloodMefist, that is a really good idea and honestly I am a little embarrassed that I didn't think of that sooner.
Carrion, my wayward grub.
The potions would be the same as the ones from Gadgetzan. "Mix" them just means to combine their effects. In my head this would work similar to Hagatha where you are "teaching" the two effects to a single spell. This would allow you to target the effects (which many of the potions do).
I put it in the Rise of Shadows set because it felt too similar to Kazakus to put it in Gadgetzan, but this is a fun callback to both potions and that type of effect (albeit far less powerful). It could've gone in Priest or Mage, but this felt more like a Warlock card from the art (callback to Godfrey) and they didn't "revisit" any mechanics in RoS outside of Rafaam. Would replace Betrug I guess.
It feels a little weak, but in most cases this helps a control-ish Warlock deck. Maybe three potions? That seems too good.
I've finally found my flavour :D
This Witchdoctor is quite a bit mad, and has a chance to Hex himself or other minions of yours. Still, he gets you the value of two four mana spells with a 4/4 body attached so it's a risk worth taking, isn't it?
(Will put it in the Rastakahn's Rumble expansion when I've got some feedback on it. Zalazane in WoW lore is not from the Witchwood, I just thought it made sense at first.)
Anything I could improve?
I really don't like the idea of him hexing himself. Make it two other random minions and it would be great!
Carrion, my wayward grub.
Wouldn't that make him too OP then? Or would he be situational enough since he's a legendary and you shouldn't have minions on your side of the board...
I swear this is the last time I'll post another version of my cards on this thread but here are my new versions:
For the Violet Spellshielder I figured it would be better if it worked as a Battlecry from the last turn, that way you wouldn't have to incorporate playing the Spellshielder into the turn you deal excess damage. The Crimson Spellzerker and the Desert Plaguebringer both provide a more interesting payoff than Armor, so I think they might be more interesting designs.
I think you could get away with it. Blizzard could always nerf the card later lol
I want to ask for one more round of quick feedback before submitting my card.
Mainly what I want to know is if the mana cost and stats are good. I don't want him to be too good against aggro, but I do want him to still be playable. I am considering either reducing his cost, or maybe giving him a keyword like Taunt.
Carrion, my wayward grub.
Taunt would be a good idea imo. And please explain the lore behind the character if there is one.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Finally came up with an idea while sitting on a conference call (still on it right now actually). Cutting it close this week, any last minute feedback would be appreciated. I'll try and get some feedback for others who have yet to submit here after this call (I really should start paying attention...)
@anchorm4n, I will give him +1 Health and Taunt. As for the lore, there isn't any. I mainly just wanted an important looking person.
@Xarkkal, I really like the card, but 5 mana and epic is too much. Look at Vivid Spores which costs 1 less, is a rare, and more often than not will summon bigger guys. I would make this a 3 mana rare.
Carrion, my wayward grub.
I like the usage of "Phoenix" as your required X; I don't believe anyone has gone that route yet, so kudos to you there. That said I agree with KANSAS - it's too expensive. Also, unlike the Druid or the Shaman, the Mage doesn't have any good way to flood the board with minions, meaning they must do so manually. That's a lot of setup for this payoff.
Thanks both KANSAS and linkblade! I was unsure if the Spell Damage should make it cost more than similar cards, or if it would be fine at a similar 3-4 mana cost, but you're right, since Mage doesn't flood the board, having this cost 3 mana should be good.
Yeah, I voted through all the cards and was surprised to not see an Phoenix cards. I figured there were going to be lots!
You have less than 24 hours left to submit your card! Get those ideas in before it's too late.
T-175!
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What does that mean???
Carrion, my wayward grub.
I'd say the submission phase ends in 175 minutes from sinti's post.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Ding ding ding! T-98! :))
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Best of luck to everyone!
Good luck to our finalists :)
Honestly a little surprised I didn't make the finals this week. Oh well. Good luck finalists!
I'm surprised that I didn't make the finals, too. Nobody enjoyed my Mr. Weebl weapon that was missing a 'Battlecry:'. Inconceivable. Preposterous!
Good luck, finalists :D My two coins are on the Financial Assistant. That way, I might get four!
Better call Thrall!
Wow, that's an incredibly strong field of finalists this week and I'm proud to be part of it. I have a feeling the results will be very close, the overall level is just so high!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
By 0.001
Congrats anchorm4n.
Can't we have a tie 😭
CardID or NameBADCARDNAMECongrats anchorm4n!!
Edit: Congrats Wailor! Sorry anchorm4n for having you victory pulled from you :(
Hi there everyone!
We had a bit of an issue with the Transparency Report this week. We believe it was accidentally generated early, before all the votes had been accounted for. As such, it mistakenly listed anchorm4n as this week's winner (by an amazingly small margin). In fact, this week's winner is Wailor.
This is now correctly reflected in the Transparency Report, and in the future the Transparency Report will not be available until the winner has been fully confirmed by the moderators.
Apologies for the error - we don't expect it to happen again with the new system.
Welcome to the site!
Well...congratulations Wailor!
My point still stands.
Congrats Wailor, wear your new avatar border with pride!
-Hordaki (rhymes with Mordecai)
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Congrats Wailor! That was a close one indeed. No shame in a second place with these strong competitors.
(Sidenote: When does season 1 end? The finalist voting really shouldn't be open for the finalists themselves. I chose the middle way and only rated my own card this time. If I had given Wailor's card 1 star, I'd have won.)
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Seasons are planned to be 20 competitions long, so 1.20 should be the final main competition of the season.
I'm not sure if we'll have a "finale vote" like on HearthPwn, because that part was honestly not that great.
I do also agree that finalists probably shouldn't be allowed to vote in the finals since it does allow scoring abuse which not everyone will partake in. The period between seasons 1 and 2 will be a time where we can consider the changes.