If you have high health as control warlock, but lack high tempo turn, Riftcleaver Will turn the tides for sure
mainly control warlock decks lacks tempo when they got high health, this one can help in those situations with a cost of hp.
You rather lose hp to yourself than to a huge minion. Though you might want to kill a minion of maximum of 8-12 hp cause more than that might kill you, so be sure to reduce some hp of targeted minion before you even play this card IF you can, having lifesteal minions on board can help too if you have any to restore some health that Riftcleaver caused.
well I don't see a problem, cause paladins lack draw/token potential when playing aggressive now, Salhet's Pride will definitely be in aggressive decks for filling your hand faster
Brazen Zealot can be ridiculous if it doesn't die early, sure it is weak and easily killed, but the lethal potential makes it scary enough if you leave it by
4 mana 7/3 seems pretty solid board play if you want to go full aggressive with the Sandwasp Queen
I think this plague could be better like it would spread the poison though at adjacent and in front of the minion and it would kill them at the end of their turn
The mage quest seems ok, very situational Hero power. I can see this in tournaments cause a cheaper mage spell is (almost) always better than dealing 1 damage. Best for tempo decks and controls, I can see this in giant mage too.
The aggro/tempo shaman looks more scary now with Weaponized Wasp, it also synergies with quest.
BEEEES!!! will definitely effect token druids a lot, will definitely be in every token deck. could be used normally too as a mini removal card if you aren't into token druid.
Token decks will not be happy with the Earthquake, really neat heavy removal and token removal. Prevents midrange and tempo plays being utilized.
Impbalming is really strong to use for removal, 3 imps in deck gonna suck if you are looking for cards though, I think i still would play this cause its a really strong removal card, I think this one is slightly worse than Blastcrystal Potion if you aren't mana desperate. Impbalming has it's risks but probably very satisfying when you just removed a major threat.
it looks pretty good. great deathrattle combo potential.
High Health minions would be happy with this card being played.
Just trade into a weaker minion, and bam, you got great value on board with a 3/3 body on board
works best with taunt minions for that extra defense.
Hunter loves card generator as it lacks on later turns.
Could help to burst the last damage you needed.
I think this is still pretty good even on later games, sure turn 4(3 with coin) would be the most optimal.
4 mana 8/8 is a lot for it's cost, even if you reduced the demon to 4/4 it would still be good.
Great tempo for it's cost, I'm pretty sure you can go mid-range style too with this card too along with lackeys.
If you have high health as control warlock, but lack high tempo turn, Riftcleaver Will turn the tides for sure
mainly control warlock decks lacks tempo when they got high health, this one can help in those situations with a cost of hp.
You rather lose hp to yourself than to a huge minion. Though you might want to kill a minion of maximum of 8-12 hp cause more than that might kill you, so be sure to reduce some hp of targeted minion before you even play this card IF you can, having lifesteal minions on board can help too if you have any to restore some health that Riftcleaver caused.
Decent stats and has rush, comes with a random value "another" class card.
If we compare it with Hench-Clan Burglar, it is slightly worse cause of it's RNG, but in general better cause it has rush and Higher health
It seems slow for it's mana cost but it has it's value for trading and maybe for a comeback with the card you get.
Wild Bloodstinger will definitely effect the gameplay more. Dirty Rat, but more proactive with solid stats
Scarlet Webweaver has potential for massive tempo play. but as it is alone it is bad without a 5+ mana beast in hand.
Good defense and works well with Quest hero power, by it self you may don't pick heal most of the times
Late games Healing might be more important or when you have low health
Thought Paladins were going for more aggressive style of quest. based of the cards they revealed.
I wonder if the reborn cards are gonna get paladin good too, cause there aren't so many reborn minions right now either.
would be cool if they released mechs with reborn too for synergy possibilities.
Instant Warlock hype right here.
Has high potential.
Works well aggressive as defensive.
I'm pretty sure you would be happy to discard any high cost card if this one doesn't get silenced/transformed afterwards.
you could discard a 3 mana card and still have value too for future turns.
I liked the Brann most in this one
I am pretty sure hunter can make a deck of one cards in standard too as in wild
Elise seems meh in standard but OG in wild with Reno Jackson
Finley could be a thing in standard, I'm pretty sure you can build around paladin with 1 card each based of the cards paladin has right now.
Reno seems solid, but I'm not 100% sure how mage will do with only 1 card each in standard and most of the useful cards are spells.
All of them goes very well in any reno decks in wild
They sure want to make Taunt Warrior a thing, it is crazy strong with un'goro Quest in wild if you go with taunts only.
Warrior sure has a number of taunt minions.
But it doesn't effect the meta that much in standard unless taunt warrior is gonna be a thing.
This card alone will definitely break all the meta that includes big annoying minion boards and even control decks.
And shaman has a several numbers of AoE cards that can clear most murlocs.
Shaman will definitely get a comeback in both standard and wild.
Anti Shenanigan Shaman could be a thing, specially in wild.
They now want to push aggro paladin too?
well I don't see a problem, cause paladins lack draw/token potential when playing aggressive now, Salhet's Pride will definitely be in aggressive decks for filling your hand faster
Brazen Zealot can be ridiculous if it doesn't die early, sure it is weak and easily killed, but the lethal potential makes it scary enough if you leave it by
4 mana 7/3 seems pretty solid board play if you want to go full aggressive with the Sandwasp Queen
I think this plague could be better like it would spread the poison though at adjacent and in front of the minion and it would kill them at the end of their turn
The mage quest seems ok, very situational Hero power.
I can see this in tournaments cause a cheaper mage spell is (almost) always better than dealing 1 damage.
Best for tempo decks and controls, I can see this in giant mage too.
The aggro/tempo shaman looks more scary now with Weaponized Wasp, it also synergies with quest.
BEEEES!!! will definitely effect token druids a lot, will definitely be in every token deck.
could be used normally too as a mini removal card if you aren't into token druid.
They should try banning meta classes in tournaments based of statics and how the community feels like.
Banning at least(or maximum) 3 most meta classes based of the community could potentially make these tournaments way more interesting.
I mean we only see meta decks now days, we want more creativity and maybe new meta too.
I mean the devs get feedback all the time of how OP each meta classes are, so it shouldn't be that hard to do that.
Token decks will not be happy with the Earthquake, really neat heavy removal and token removal.
Prevents midrange and tempo plays being utilized.
Impbalming is really strong to use for removal, 3 imps in deck gonna suck if you are looking for cards though, I think i still would play this cause its a really strong removal card, I think this one is slightly worse than Blastcrystal Potion if you aren't mana desperate.
Impbalming has it's risks but probably very satisfying when you just removed a major threat.
This hero power is legit good, there are so many good battlecry minions with burst damage, and the lackeys makes it even better.
It might slow shamans a little but the result is still very good once you finished the quest
Midrange shamans will love this card for sure. Control shaman will maybe be a thing.
Hopefully these new hero powers can outwit the current OP hero powers *Cough*Dr Boom*Cough*.
Warlock will get more interesting the more cards that gets revealed, I mean it is "Rafaam Themed" after all.
And if Warlock doesn't become meta at the end of this year, then you can say Rafaam failed us, cause he is supposed to be the strongest one, right?
I have high hopes for this Rafaam themed Warlock decks.