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Xrazoc

Joined 03/29/2019 Achieve Points 270 Posts 161

Xrazoc's Comments

  • Super (anti)Synergy decks incomming

  • Don't like Bazaar Burglary for it's simple reward, it is amazing,but nothing that I would love to play myself.

    Activate the Obelisk cause I hate Priest! It is a very good reward but, I rarely play Priest in standard, unless I find it interesting. 

    Making Mummies seems ok if you can pull it off but it seems very unreliable once the board gets messed up from your side. Your hero power does not help if it isn't a minion that can effect the board presence against your opponent.  So I don't want this one.

     

    I am most excited for Supreme Archaeology, for it's shenanigans. 

    Corrupt the Waters is probably a card I may play cause it very good, and an option if my other decks fails.

    After watching some streams Untapped Potential seems awesome to trying out.

    Other cards seems decent enough for my portion.

     

     

     

     

  • From my 133 Packs I got 12 Legendaries:

     

    Untapped Potential

    Elise the Enlightened

    Unseal the Vault Golden

    Sir Finley of the Sands

    High Priest Amet

    Vessina

    Supreme Archaeology

    Hack the System

    Zephrys the Great

    Siamat

    Octosari

    King Phaoris

     

    Still missing a few good legendary cards and some other cards I want from this expansion, but still happy with the results.

  • I think Hand Lock could use this card, cause they hold a massive number of cards everytime and the spells costs a lot for those big removals. 

    If you still hold those spells as warlock, you do have value if you have King Phaoris on turn 10.

  • Best card reveals EVER, they are unstoppable every time.

     

    The mage secret is pretty good board clear, mix with Vaporize and your opponent gets confused to decide if they should trade or not.

    Usually opponent trade away the smaller minions too before going face so it is possible to get Jebaited.

     

    Siamat is really good for it's flexibility, just like "choose twice" effect, but for all. Fits in most decks.

     

  • This minion will probably never attac
    But it will always protec
    and it will always go into your dec
    it might become a new anti-aggro tec

    Jokes aside, Conjured Mirage looks weird, you can play around it easily unless your opponent draw this every turn, like, *you draw Conjured Mirage at turn 4 play it, opponent doesn't attack it, shuffle it into your deck draw (second) Conjured Mirage and play that again, shuffle it and repeat *. you could have an infinite loop with this one, if opponent can't kill it.

    most of the time you can't go infinite with this, and your opponent might kill this in time even if you do go infinite. could be a fatigue card you probably want to play on late games

    But if it can save you a turn or two(or more) for a future board clear. probably is worth it.

  • 4 mana chance for major Ttempo Swing?

    I take it, could potentially do comebacks much easier.

  • taunt mech warrior?

    there is a plenty number of taunt mechs too to make it happen.

  • The card looks solid but it doesn't seem as threatening as Spikeridged Steed. Steed included a 2/6 taunt after destroying the minion with it.

    you can say this is a Blessing of Kings with divine shield and taunt for few extra mana.

    playable? maybe maybe not, as we have seen in current meta Blessing of Kings is not used right now so this new card might not be used at all cause it cost a lot.

  • Woah this warlock card is gonna be bonkers if we get more lackey generator.

    Even Lackey looks good.

  • it is decent, not the most hype weapon, but can summon 1/1 rush beast which is really good to trade with.

    has beast synergy with the other hunter cards too, so it isn't that shabby.

  • I think 3 mana is okay cost for this card.

    I'm pretty sure this was a 2 mana card before, but they decided to change it due to that it gives you a lackey on a good curve

    2 mana and you would have a lackey to play on turn 3 which most cases you would be happy to have and a lackey can effect more than you can imagine.

  • Dollmaster Dorian + Plot Twist, draw deathrattle minions that summons minions and draw Plague of Flames  at same moment.

    Play Plague of Flames, Clear the board, summon a board of minions for yourself.

  • Pirate Warrior will be a thing again with this quest?

    You will for certain have weapons and pirates to finish this quest with warrior.

    I don't know if any other warrior decks needs the hero power(cause of dr boom) but it looks solid, at least one 4/3 per turn for 2 mana  is pretty good, and 5 hero attacks is not that hard to achieve.

    After dr.boom rotates(in april 2020), you will see this quest in many warriors

  • I think this plague is  too strong for it's cost, I might be wrong but the removal value is very high. Could replace brawl in certain decks too.

  • So weak against card generating decks like Mage or Rogue or in wild druids too, it also can trigger OTK decks for your opponent much faster if it's on board on wrong turn.

    And you will most likely not play Generous Mummy, cause you just made your opponents hand way cheaper for at least 1-2 turn.

    Even Millhouse Manastorm seems more viable cause his effect is only for one turn and only spells too, even better if he is summoned than Generous Mummy.

    If Generous Mummy gets stalled for more than 2 turns, your are in a bad position


    I can only see this go aggressive at turn 3(2 with coin), and hope that your opponent doesn't abuse it.

    Best case scenario is if gets silenced at same turn or ASAP

     

  • seems very good if it stays as it is on board, makes any minion more sticky and potentially kill your opponent too with divine spirit and inner fire.

    it's weakness is that if your opponent chips away health from High Priest Amet, it becomes much worse for your next summoned minions.
    it's other weakness  is when you summon a higher health minion. but it shouldn't be a problem if you buff High Priest Amet health.

    Your opponent will struggle if it stays at full health and alive.

    Synergies with Vivid Nightmare very well or any reborn minions that will trade at same turn.

    it seems bad in one direction but if it goes right it is broken.

  • Here is a combo:

    Glinda Crowskin on board only

    turn 8 if Glinda alive: play your first Mogu Cultist 6 times Kill Glinda Crowskin with Grim Rally and play your second Mogu Cultist

    We need a full board of Mogu Cultist after all as the card says

  • Control Mage with AoE spells and even Puzzle Box of Yogg-Saron is the first thing i think of when I see this card

  • Hooked Scimitar is gonna replace Waggle Pick for more aggressive plays

    Waggle Pick is more like Mid-range tempo and more value based tempo

    So if you want to go more aggressive with rogue, Hooked Scimitar is better in general, doesn't disturb board either.

     

    Whirlkick Master looks good, has a bit of RNG but since it is combo cards it is very likely to get at least 1 or 2 combo cards, if you have enough mana for even more combo cards, it is even better. Whirlkick Master will be a threat if not removed early. And it will be likely to be played together with other combo cards at same turn.