we can compare the invokes from the Galakrond classes we know: Warlock: Summon 2 1/1 imps on board Rogue: Get a random Lackey into your hand Priest: Get a random minion into your hand
Remember, Each "Galakrond invoke" card is also the Hero Power of the classes Galakrond
if you ask me, warlocks Invoke seems pretty good, since you go aggressive/tempo style with those imps before playing Galakrond, and you also gain tempo when you play Galakrond too.
Rogues Galakrond seems pretty bonker when played, making up to 4 drawn cards cost 0 is very good if they didn't cost 0 from the beginning, you will though spend 3 mana to play a lackey from hero power to being played, could be worth it in longer terms. The invoke for rogue is pretty nasty, since you get a lackey for just playing an invoke card.
Priests Galakrond alone is super strong against control/tempo decks for it's minion removals, The hero power is great to generate minions when you need it but you lose the healing ability which could be critical against you. The invoke is okay, Bonkers if you get the right minions, terrible if you get the wrong minions in wrong timing, RNG Fiesta all the way. you can also get hand issues too from invoke/Hero Power.
Priests "Galakrond Invoke" is good but not broken, it is still random priest minions, could end up with wrong minions that you can't utilize. you can't build around this invoke effect, it is just a RNG Fiesta.
Destroying up to 4 minions is pretty strong for being a battlecry, will struggle against token deck s that can generate multiply minions.
It will either backfire against you or utilize your deck to it's full potential
as long the opponent can't deal with the 8/8 or utilize the 10 mana into perfection, you will be in good spot.
this card will most likely backfire against control or tempo style decks when those decks do want mana.
Aggressive decks can differ depending on the costs of the cards, worst case scenario would be that your opponent goes all out after getting 10 mana after this dragon is played. if you can deny that board, you win most of the times.
The Galakrond Hero Power is in the invoke minions/spells too, so don't underestimate that quickly.
Invoke will trigger Hero power right away, and in this case two imps every invoke.
The cards revealed so far has "Invoke Galakrond" so this hero card might not be as useless as you think it is.
Remember the time people thought druids DK was bad and it turned out to be very good, I think this could be the same case. if I'm right or wrong we will see that when the expansion is released.
Is it just me or is warlock gonna be broken? So far Rafaams warlock cards seems pretty nuts and invoke two imps ON BOARD on most cards is a lot for sure, even grim rally is useful, or any cards that requires a sacrifice.
And drawing 3 cards is for tempo play when you really need cards, it even synergies with quest.
And the lackeys will support warlock too..
And those jumbo imps has super synergy with invoke minions when played...not to mention the hero card can summon up to 4 demons on the board...
Call me crazy, but I think Rafaam is gonna defy the meta with warlocks for sure, cause he is THE SUPREME ARCHAEOLOGIST after all.
Summoning Two Imps everytime you invoke is pretty nuts if you ask me. You can even use them as sacrifice for even better aggressive/tempo style decks. It might be possible to make a token version with this card.
Some cards might get more playable to like those 8/8 imps.
I c what Rafaam want us to do with our warlock decks now. Almost every warlock card has synergys with sets of cards this year combined this set... Everything starts to make sense now.
If the Prophecy is true, Rafaam will FINALLY RULE THE WORLD AS THE SUPREME ARCHAEOLOGIST
got 625 in 3 matches, the last one was just farming with my opponent. the opponent got the idea from the start and we traded and got Spiritsinger Umbra and filled the board with 13 Dreadsteed and a Baron Geddon on board, it was EPIC!
Warlock can counter easily if they even get a single major heal, Reno Warlock would become a thing again, if Reno comes back, you can control much better overall, and playing a Youthful Brewmaster to stall even more for the Mogu cultist combo or even Mecha'thun combo OTK and ignore other reno decks.
(Quest) Control Warlock can stall till fatigue too with the right cards in hand.
Warlock lacks heal as usual so reno fits there easily,
And I'm pretty sure some other Highlander decks has more use of reno than Hunter themselves. OTK is still a thing in decks along with TTK and reno improves most of them
If N'Zoth is coming back, I really hope that the old Reno and Kazakus come to standard too then...cause the shenanigans would get real.
Cause everyone gets access to them temporary anyway, why not make it super intense! Imagine the numbers of reno decks we would see in standard, and Reno decks has actually been seen at early years,I don't care if we get control -ish games.
If we get the old Reno Jackson We are gonna be rich.
Did they remove Mal'Ganis from battlegrounds?
I haven't seen him from the update....
cause he did help a lot even though you didn't win with him.
Edit:
Nvm I was super unlucky xD
when next expansion is released
Still waiting for android
when can you buy from android?
we can compare the invokes from the Galakrond classes we know:
Warlock: Summon 2 1/1 imps on board
Rogue: Get a random Lackey into your hand
Priest: Get a random minion into your hand
Remember, Each "Galakrond invoke" card is also the Hero Power of the classes Galakrond
if you ask me, warlocks Invoke seems pretty good, since you go aggressive/tempo style with those imps before playing Galakrond, and you also gain tempo when you play Galakrond too.
Rogues Galakrond seems pretty bonker when played, making up to 4 drawn cards cost 0 is very good if they didn't cost 0 from the beginning, you will though spend 3 mana to play a lackey from hero power to being played, could be worth it in longer terms. The invoke for rogue is pretty nasty, since you get a lackey for just playing an invoke card.
Priests Galakrond alone is super strong against control/tempo decks for it's minion removals, The hero power is great to generate minions when you need it but you lose the healing ability which could be critical against you. The invoke is okay, Bonkers if you get the right minions, terrible if you get the wrong minions in wrong timing, RNG Fiesta all the way. you can also get hand issues too from invoke/Hero Power.
Priests "Galakrond Invoke" is good but not broken, it is still random priest minions, could end up with wrong minions that you can't utilize. you can't build around this invoke effect, it is just a RNG Fiesta.
Destroying up to 4 minions is pretty strong for being a battlecry, will struggle against token deck s that can generate multiply minions.
It will either backfire against you or utilize your deck to it's full potential
as long the opponent can't deal with the 8/8 or utilize the 10 mana into perfection, you will be in good spot.
this card will most likely backfire against control or tempo style decks when those decks do want mana.
Aggressive decks can differ depending on the costs of the cards, worst case scenario would be that your opponent goes all out after getting 10 mana after this dragon is played. if you can deny that board, you win most of the times.
The Galakrond Hero Power is in the invoke minions/spells too, so don't underestimate that quickly.
Invoke will trigger Hero power right away, and in this case two imps every invoke.
The cards revealed so far has "Invoke Galakrond" so this hero card might not be as useless as you think it is.
Remember the time people thought druids DK was bad and it turned out to be very good, I think this could be the same case.
if I'm right or wrong we will see that when the expansion is released.
so at least 3 mana 4/2(imp x2) + 1 attack on each other minion on your board, they really want to make a Invoke Token deck.
so this minion is at least 3/1 can go up to 7/1 on a wide board and in total 9/3 if we count the imps together.
and 3 mana 5/3 isn't to shabby if this is the only card on play to board.
I bet Knife Juggler is gonna be a thing in warlocks with all these summons from the invoke.
If you play as warlock you get a 4 mana 4/4 on board with 3 bodies if it gets invoked.
it depends on Class too.
Is it just me or is warlock gonna be broken? So far Rafaams warlock cards seems pretty nuts and invoke two imps ON BOARD on most cards is a lot for sure, even grim rally is useful, or any cards that requires a sacrifice.
And drawing 3 cards is for tempo play when you really need cards, it even synergies with quest.
And the lackeys will support warlock too..
And those jumbo imps has super synergy with invoke minions when played...not to mention the hero card can summon up to 4 demons on the board...
Call me crazy, but I think Rafaam is gonna defy the meta with warlocks for sure, cause he is THE SUPREME ARCHAEOLOGIST after all.
Summoning Two Imps everytime you invoke is pretty nuts if you ask me. You can even use them as sacrifice for even better aggressive/tempo style decks. It might be possible to make a token version with this card.
Some cards might get more playable to like those 8/8 imps.
I c what Rafaam want us to do with our warlock decks now. Almost every warlock card has synergys with sets of cards this year combined this set... Everything starts to make sense now.
If the Prophecy is true, Rafaam will FINALLY RULE THE WORLD AS THE SUPREME ARCHAEOLOGIST
Well since they are willing to release new modes, TOURNAMENT MODE IS COMING, or I hope at least
FINALLY A NEW *****ING MODE ON HS, YES
got 625 in 3 matches, the last one was just farming with my opponent. the opponent got the idea from the start and we traded and got Spiritsinger Umbra and filled the board with 13 Dreadsteed and a Baron Geddon on board, it was EPIC!
Radiant Elemental
Test Subject
Power Word: Shield
Topsy Turvy
Embalming Ritual
Grave Horror
This one is horrendous, I lost interest playing the tavern after seeing this one. Pure cancer deck.
On turn 2 or 3 you already lost, after the infinite spam + reborn on the Grave Horrors. You can't even clear the board on turn 4 or 5 with Cataclysm
I hope they ban some of these cancerous cards that makes this brawl no fun, next time.
Infinity loops that gives bonkers effects shouldn't even exist in this brawl.
I can also say that I am a bit guilty too for abusing discard warlock deck.
Here is my version:
Sacrificial Pact
Malchezaar's Imp
The Soularium
Silverware Golem
Fist of Jaraxxus
Cataclysm
Can beat almost every deck (except for the priest version above)
Warlock can counter easily if they even get a single major heal, Reno Warlock would become a thing again, if Reno comes back, you can control much better overall, and playing a Youthful Brewmaster to stall even more for the Mogu cultist combo or even Mecha'thun combo OTK and ignore other reno decks.
(Quest) Control Warlock can stall till fatigue too with the right cards in hand.
Warlock lacks heal as usual so reno fits there easily,
And I'm pretty sure some other Highlander decks has more use of reno than Hunter themselves. OTK is still a thing in decks along with TTK and reno improves most of them
If N'Zoth is coming back, I really hope that the old Reno and Kazakus come to standard too then...cause the shenanigans would get real.
Cause everyone gets access to them temporary anyway, why not make it super intense! Imagine the numbers of reno decks we would see in standard, and Reno decks has actually been seen at early years,I don't care if we get control -ish games.
If we get the old Reno Jackson We are gonna be rich.
Warlock is too OP to get dual classed.