Honestly don't see this being good. Most of the Fire stuff revealed procs of already damaged minions, so you can't use this as an enabler unless you wanna waste your payoffs.
Not to mention most of the Fire spells are somewhat expensive so it'S hard to chain procs
So just a third copy of a spell of your choosing? Sounds good enough to me honestly. Imagien copying one of Azshara's Relics, or just extra burn, more Shadowsteps.
The possibilites are...fairly limited, but the outcomes are usually good.
Still feels a tad boring for a legendary, but I guess it would be broken as a two-of
Outside of the dedicated archetype I could see this being played as just itself for extra ressources. COuld be good in Relic Dh if you get it for free from the Relic.
Seems okay but I don't think a full outcast build is gonna be that good and without going full outcast this will rarely be discounted to (0) fast enough to matter.
Doesn't look that good. It's Emerald Skytalon except sometimes it sets up a future play but most of the time you won't be able to control the circumstances to make this always activate its effect.
Not as strong as Sorc's, but I guess it still enables some stuff. At the end of the day it comes down to just how easily you can refill your hand to justify all the spell slinging.
Basically Mozaki again. Gather ressources, then go off with damage.
Siphon Mana is still in Standard and the new Arcane spell only costs 1-mana so once you set that up you can just combo this with any spell damage you can find and go off.
Well, that's broken. I guess this is the way to bring Control Warrior back, just make them lock out the opponent from winning.
You can even build an anti-spell combo with Faceless Manipulator and To the Front to just dump all their spells from hand. Phylactery Warlock on suicide watch.
Just a good baseline card, but I'm not sure if it makes the cut. Rogue is doing okay on draw right now and we aren't in a time where Shiv is considered anything other than pointless, even at 1-mana
Random and therefore rather mediocre, although in some circumstances it could be really useful (Void Touched Attendant or Shadowed Spirit for instance)
Pretty decent tempo card, isn't it? Slow, but it essentially gives you free stuff later on.
basically it's Silverware Golem in reverse, but instead of benefitting from being randomly discarded it randomly enchants something in your hand that you're hopefully going to play sooner than later.
Honestly don't see this being good. Most of the Fire stuff revealed procs of already damaged minions, so you can't use this as an enabler unless you wanna waste your payoffs.
Not to mention most of the Fire spells are somewhat expensive so it'S hard to chain procs
Honestly, what does this do that Whirling Combatant doesn'T?
So just a third copy of a spell of your choosing? Sounds good enough to me honestly. Imagien copying one of Azshara's Relics, or just extra burn, more Shadowsteps.
The possibilites are...fairly limited, but the outcomes are usually good.
Still feels a tad boring for a legendary, but I guess it would be broken as a two-of
Outside of the dedicated archetype I could see this being played as just itself for extra ressources. COuld be good in Relic Dh if you get it for free from the Relic.
Seems okay but I don't think a full outcast build is gonna be that good and without going full outcast this will rarely be discounted to (0) fast enough to matter.
Sounds good on paper but I'm not entirely convinced that you can just win off of generating floods of cards draw and lifesteal.
How many offensive outcast cards even are there?
Doesn't look that good. It's Emerald Skytalon except sometimes it sets up a future play but most of the time you won't be able to control the circumstances to make this always activate its effect.
10/10, goes into every Mage deck just on the basis of being generally useful.
Ah yes, Schrodinger's Mech strikes once again.
Good card probably, but not nearly as clean as Violet Spellwing.
Not as strong as Sorc's, but I guess it still enables some stuff. At the end of the day it comes down to just how easily you can refill your hand to justify all the spell slinging.
Basically Mozaki again. Gather ressources, then go off with damage.
Siphon Mana is still in Standard and the new Arcane spell only costs 1-mana so once you set that up you can just combo this with any spell damage you can find and go off.
Too expensive to be useful. Even if you hit a dream taut (like Mor'shan Elite) you're still not going to be that far ahead.
Big Spell Mage does stuff like this on a regular basis on turn 6 and they aren't even a top-tier deck anymore.
Well, that's broken. I guess this is the way to bring Control Warrior back, just make them lock out the opponent from winning.
You can even build an anti-spell combo with Faceless Manipulator and To the Front to just dump all their spells from hand. Phylactery Warlock on suicide watch.
The more I think about it the better this gets. Imagine just straight up copying Wild Growth or Nourish while developing the board.
It only gets iffy once targetted spells get into the mix, wouldn'T want to fireball your own face.
This is gonna lead to some bullshit isn't it?
Just a good baseline card, but I'm not sure if it makes the cut. Rogue is doing okay on draw right now and we aren't in a time where Shiv is considered anything other than pointless, even at 1-mana
Random and therefore rather mediocre, although in some circumstances it could be really useful (Void Touched Attendant or Shadowed Spirit for instance)
Removal that doubles as a buff spell....Can't see that being incredibly frustrating to face....
Pretty decent tempo card, isn't it? Slow, but it essentially gives you free stuff later on.
basically it's Silverware Golem in reverse, but instead of benefitting from being randomly discarded it randomly enchants something in your hand that you're hopefully going to play sooner than later.
Permanently in italics carries very threatening energy.
Also, is closing your eyes considered a vision of darkness?
Can't tell if it'S good or not but it makes you harder to killl and Druid usually wins when they don'T die.