Pretty massive ball of stuff, definitely helps with clearing larger stuff as well as combo with the Hero card. Strong contender for making Spell DH a consideration over regular Relics
Whether it's good enough to see play is a different story.
Right now one of the most powerful things Relic DH can do is discount Xy'Mox, Brann or JAce with relic of Dimensions. You can never do this in a Spell DH, meaning you have to rely on your Spell-only payoff cards to carry you, which might be enough, but I can't say for sure.
This is actually pretty strong for a boardclear. 4-damage for just 5-mana that also goes face? That could really push MIdrange Shadow Priest, just because it gives you the ability to actually recover the board.
We've already seen Abyssal Wave perform well in Curse-IMplock despite that deck trying to win the board and this is just straight up better at face value.
Probably not very good, but the cost of playing a 2-mana 2/2 for the potential of something useful isn't that high so maybe it's just a decent fun inclusion. It's not like Renathal decks have trouble fitting cards in.
I was worrying that Spell DH was just dead on arrival because stuff like JAce and Xy'mox are just too crucial to just be left out but this completely fixes the problem.
What an amazing way to allow a deck to play around its building reestrictions for only a slight detriment.
Would be kinda nuts if it wasn't for the Fire Spells being somewhat expensive or clunky.
MIght be better in the future with more available fire spells, but for now it might be too inconsistent (then again I could be wrong and just running two Fire spells total might be enough because you don't need to revive it every turn)
5 star card all around, very easy to discount and can see play in several Warrior decks just because at worst it'll usually be Arcane Intellect (since the hero is usually damaged at some point)
Could be decent, because a 4-mana 4/2 weapon is just flexible, but the buff being so attack-heavy makes it somewhat moot on anything that doesn'T have Charge.
Could be somewhat reasonable in a slower Enrage Warrior because that deck tends to run low-attack, high-health minions.
Effectively Darkbomb + draw which is insane on paper. It's also good early removal which DH struggles with on occasion.
Pretty massive ball of stuff, definitely helps with clearing larger stuff as well as combo with the Hero card. Strong contender for making Spell DH a consideration over regular Relics
10/10 design.
Whether it's good enough to see play is a different story.
Right now one of the most powerful things Relic DH can do is discount Xy'Mox, Brann or JAce with relic of Dimensions. You can never do this in a Spell DH, meaning you have to rely on your Spell-only payoff cards to carry you, which might be enough, but I can't say for sure.
Pretty decent if Undead Rogue is somehow a thing.
It's basically a two for one. You kill one thing and then most likely something else because 5-health is hard to get rid of.
Imagine reverse power-creeping Psychic Conjurer....
Gotta be good with something, but the jury's still out on what that might be
Doesn'T seem great on paper but maybe there's some cheese that makes it incredible.
Doesn't seem like Priest gets UNdead tutors though, so i doubt this is anything other than just sticky filler for an Undead tribal deck
This is actually pretty strong for a boardclear. 4-damage for just 5-mana that also goes face? That could really push MIdrange Shadow Priest, just because it gives you the ability to actually recover the board.
We've already seen Abyssal Wave perform well in Curse-IMplock despite that deck trying to win the board and this is just straight up better at face value.
I'm intrigued
I guess the new policy for making decks work is jsut giving them Arcane Intellect on roids.
Probably encourages multiple Priest decks to run some undead.
Also enables Shadow Priest to be less aggro now that they no longer run out of gas instantly.
IF Priest can reliably flood their board then this could be an amazing refill. Outside of that it's still decent if you have a priority target to rez.
5-mana is fairly cheap for an effect this powerful
Probably not very good, but the cost of playing a 2-mana 2/2 for the potential of something useful isn't that high so maybe it's just a decent fun inclusion. It's not like Renathal decks have trouble fitting cards in.
"Hope of Quel'thelas"
well, they're fucked then....
You have to pay 1-mana to get the card you want and you can't discount them with Relic of Dimensions anymore
Obsidian Statue for Shaman but without any of the stuff that made Obsidian Statue playable
Why are we still here? Just to suffer?
Slow, gimmicky and doesn't even produce lasting effects. What's the actual fucking point of waiting until turn 10 to play this?
Hell, even if you tried to cheese it with Sorceress you'd still need a good amount of targets in hand for it to even be worth it.
It can't even go face.
HOW DID YOU PRINT A WORSE FLARK'S BOOMZOOKA?
Oh shit now that is a cool fucking mechanic.
I was worrying that Spell DH was just dead on arrival because stuff like JAce and Xy'mox are just too crucial to just be left out but this completely fixes the problem.
What an amazing way to allow a deck to play around its building reestrictions for only a slight detriment.
Color me interested
Would be kinda nuts if it wasn't for the Fire Spells being somewhat expensive or clunky.
MIght be better in the future with more available fire spells, but for now it might be too inconsistent (then again I could be wrong and just running two Fire spells total might be enough because you don't need to revive it every turn)
5 star card all around, very easy to discount and can see play in several Warrior decks just because at worst it'll usually be Arcane Intellect (since the hero is usually damaged at some point)
On one hand this could be really nuts, on the other it needs to be at least +3/+3 to be worth it gets outperformed by Imbued Axe at every stage.
Could be good in Enrage Warrior but could also be too clunky.
Could be decent, because a 4-mana 4/2 weapon is just flexible, but the buff being so attack-heavy makes it somewhat moot on anything that doesn'T have Charge.
Could be somewhat reasonable in a slower Enrage Warrior because that deck tends to run low-attack, high-health minions.