Oh cool, Shaman gets the "if you don't remove me turn 1 you lose the game" card. I guess it's tradition at this point.
I like Shadow Suffusion though, especially with the Totem card from the miniset. Could easily do some whacky stuff with that. Do we have a way to blow up our own stuff right now?
That's really good for Paladin. NOt only does it scale with weapons, but it gives Paladin the ability to take out early-game threats which they previously struggled with.
Pretty massive tempo play, could help Pure Paladin to cheat out Countess a turn early (and therefore maintain tempo) as well as get a free 8/8 with Ragnaros (given that he heals face)
Not sure if it's good enough for Constructed (depends on Undead being a valid tribal archetype) but in Arena this could be massive if you can build a deck to consistently proc it.
Oh cool, Shaman gets the "if you don't remove me turn 1 you lose the game" card. I guess it's tradition at this point.
I like Shadow Suffusion though, especially with the Totem card from the miniset. Could easily do some whacky stuff with that. Do we have a way to blow up our own stuff right now?
That's really good for Paladin. NOt only does it scale with weapons, but it gives Paladin the ability to take out early-game threats which they previously struggled with.
Pretty good I'd say considering that Flame Imp has the same condition while being far less mana cheating.
Could bring Pure Pally into relevance because it furthers a tempo plan
Not sure if Argent Squire + is enough these days. MAybe if we had better buff spells, but we just don't right now
Pretty massive tempo play, could help Pure Paladin to cheat out Countess a turn early (and therefore maintain tempo) as well as get a free 8/8 with Ragnaros (given that he heals face)
Very strange lifesteal card, I doubt there's much functionality.
That's pretty strong if you get it to work. I mean, it already buffs your DK Hero power alone, that should be worth something.
Silence Priest support? Either that or just pseudo removal.
That's actually very strong. No tribal restriction and allows you to value trade or maintain board presence.
Not sure if it's good enough for Constructed (depends on Undead being a valid tribal archetype) but in Arena this could be massive if you can build a deck to consistently proc it.
Haven't really sseen anything so far that would massively benefit from this. Perhaps there's something from the past that would
They really love to rpint more disruption, huh?
Better than Mutanus just for that purpose because it comes out faster, but worse in terms of getting countered by silence.
Also does nothing against non-minion win conditions (like Phylactery)
Seems too slow to be useful. We also haven't seen many useful undead to summon with this either.
Neutral Greybough but without Taunt meaning it's much easier to deactivate.
Struggling to think of a deck that even wants this but there might be some.
Don't think this is that good. If you play it on 1 and it dies you did nothing. If you play it later your Undeads might not be around for a turn.
Boring Arena card, but I guess it helps to have UNdead with Taunt for resummoning effects
Such a waste of a card slot. We already tried this and it didn't work, why bring it back as a subpar neutral?
What's the point? So many mediocre Shadow spells.
I guess it spices up Arena
10/10 pun
Probably for the better, reading comprehension doesn't seem to be your strength