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YourPrivateNightmare

Lv.19

Skeleton

1,936 / 4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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Might be overkill honestly. Like, realistically, what do you do with all those concoctions. They're good plays early on or to fill the curve but just 3-mana random 3-drop that deals 3 damage won't win you the game against the more powerful stuff out there.

Might be a Skeleton situation where only the really good cards end up seeing …

Probably good. It really depends on what type of deck you build around the concoctions since they're obviously not win conditions by themselves

3 years, 3 months ago · on New Rogue Minion - Concoctor

This seems really strong. It basically sets up the perfect turn 3 play for you (unless you happen to miss the specific ones you wanted).

Also great with Prep or Bone Spike.

3 years, 3 months ago · on New Rogue Spell - Potion Belt

Pretty much just trash. It's basically a worse Illidari Inquisitor unless you're specifically facing a Taunt minion with 8-attack or more than 8-health.

Big Demon DH didn't even see play when doulbe [card]Pit Commander[/card] on turn 6 was a possibility and this is just not going to make a difference.

Classic Big Demon DH support. Shows up at the end of the year and does nothing to actually help the archetype.

This might make Relic DH broken. It basically eliminates a defining weakness entirely when you combine it with [card]Talented Arcanist[/card].

Not to mention that Arcanist also functions very well with Fel Barrage making it a lot more flexible.

This is unironically going to make Fel Relic DH into top tier by eliminating at least 2 terrible matchups

Feels like a pointless gimmick. Spellproof on wide boards is rarely that useful. I'd rather spend my mana on even more ghouls instead of trying to buff the few I have.

A 2-mana 4/5 with rush, but it requires a target to activate. Feels a bit like Gnoll, except not as cheesy. Could be useful if running lots of 1drops is good to capitalize on the turn 2 blowout

Nuts with buffs and still pretty good at baseline. Fantastic defense against aggro.

Might be too slow. Corpses are better spent than stored.

But hey, maybe a big pile of stats is the finisher you need in triple Green.

1-mana deal 4. Cracked.

Seems a tad strong. It's essentially an even better Fel Barrage in terms of removal and Fel BArrage is already pushing the envelope of what's considered balanced.

^Tooth of Nefarian is a great card, and this has an even better pool to pull from. 5/5

2-mana heal for 8 is good, but the delay makes it a lot less useful in a pinch. Hard to judge at the moment, but the mana cheat taunt guy will probably make it worth playing.

3 years, 3 months ago · on New Druid Spell - Chitinous Plating

I wonder if this might make you wanna run Fandral or the Choose one Discover guy just because it's a very powerful combined play.

Either way, maybe just stacking armor is good enough because of Anub'rekhan

3 years, 3 months ago · on New Druid Spell - Beetlemancy

I don't get why people are saying "just play Guff lmao". Not only does Guff rotate in a year, but also, why not both? Why not cheat mana even harder? Consistency matters and this is basically just Guff 2 in terms of mana cheating potential.

This will be powerful.

3 years, 3 months ago · on New Druid Minion - Anub'Rekhan

Unparalleled power. Tremble before his might.

3 years, 3 months ago · on New Neutral Minion - Scourge Rager

Prime Arena card I suppose. Wondering if Manathirst will just be a dead mechanic on arrival.

Funny flavor but not good enough for anything relevant.

3 years, 3 months ago · on New Neutral Minion - Coroner