Might be overkill honestly. Like, realistically, what do you do with all those concoctions. They're good plays early on or to fill the curve but just 3-mana random 3-drop that deals 3 damage won't win you the game against the more powerful stuff out there.
Might be a Skeleton situation where only the really good cards end up seeing regular play while the more gimmicky stuff falls out of favor.
Pretty much just trash. It's basically a worse Illidari Inquisitor unless you're specifically facing a Taunt minion with 8-attack or more than 8-health.
Big Demon DH didn't even see play when doulbe Pit Commander on turn 6 was a possibility and this is just not going to make a difference.
Feels like a pointless gimmick. Spellproof on wide boards is rarely that useful. I'd rather spend my mana on even more ghouls instead of trying to buff the few I have.
A 2-mana 4/5 with rush, but it requires a target to activate. Feels a bit like Gnoll, except not as cheesy. Could be useful if running lots of 1drops is good to capitalize on the turn 2 blowout
Seems a tad strong. It's essentially an even better Fel Barrage in terms of removal and Fel BArrage is already pushing the envelope of what's considered balanced.
2-mana heal for 8 is good, but the delay makes it a lot less useful in a pinch. Hard to judge at the moment, but the mana cheat taunt guy will probably make it worth playing.
I don't get why people are saying "just play Guff lmao". Not only does Guff rotate in a year, but also, why not both? Why not cheat mana even harder? Consistency matters and this is basically just Guff 2 in terms of mana cheating potential.
Might be overkill honestly. Like, realistically, what do you do with all those concoctions. They're good plays early on or to fill the curve but just 3-mana random 3-drop that deals 3 damage won't win you the game against the more powerful stuff out there.
Might be a Skeleton situation where only the really good cards end up seeing regular play while the more gimmicky stuff falls out of favor.
Probably good. It really depends on what type of deck you build around the concoctions since they're obviously not win conditions by themselves
This seems really strong. It basically sets up the perfect turn 3 play for you (unless you happen to miss the specific ones you wanted).
Also great with Prep or Bone Spike.
Pretty much just trash. It's basically a worse Illidari Inquisitor unless you're specifically facing a Taunt minion with 8-attack or more than 8-health.
Big Demon DH didn't even see play when doulbe Pit Commander on turn 6 was a possibility and this is just not going to make a difference.
Classic Big Demon DH support. Shows up at the end of the year and does nothing to actually help the archetype.
This might make Relic DH broken. It basically eliminates a defining weakness entirely when you combine it with Talented Arcanist.
Not to mention that Arcanist also functions very well with Fel Barrage making it a lot more flexible.
This is unironically going to make Fel Relic DH into top tier by eliminating at least 2 terrible matchups
Feels like a pointless gimmick. Spellproof on wide boards is rarely that useful. I'd rather spend my mana on even more ghouls instead of trying to buff the few I have.
A 2-mana 4/5 with rush, but it requires a target to activate. Feels a bit like Gnoll, except not as cheesy. Could be useful if running lots of 1drops is good to capitalize on the turn 2 blowout
Nuts with buffs and still pretty good at baseline. Fantastic defense against aggro.
Might be too slow. Corpses are better spent than stored.
But hey, maybe a big pile of stats is the finisher you need in triple Green.
1-mana deal 4. Cracked.
Seems a tad strong. It's essentially an even better Fel Barrage in terms of removal and Fel BArrage is already pushing the envelope of what's considered balanced.
^Tooth of Nefarian is a great card, and this has an even better pool to pull from. 5/5
2-mana heal for 8 is good, but the delay makes it a lot less useful in a pinch. Hard to judge at the moment, but the mana cheat taunt guy will probably make it worth playing.
I wonder if this might make you wanna run Fandral or the Choose one Discover guy just because it's a very powerful combined play.
Either way, maybe just stacking armor is good enough because of Anub'rekhan
I don't get why people are saying "just play Guff lmao". Not only does Guff rotate in a year, but also, why not both? Why not cheat mana even harder? Consistency matters and this is basically just Guff 2 in terms of mana cheating potential.
This will be powerful.
Unparalleled power. Tremble before his might.
Prime Arena card I suppose. Wondering if Manathirst will just be a dead mechanic on arrival.
Funny flavor but not good enough for anything relevant.