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YourPrivateNightmare

Skeleton
Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • I like how we're doing packages for card reveals but then they still can't resist throwing out this guy without explaining what a concoction is. Nvm, they weren't intentionally revealed

     

    Either way, probably really strong because it discounts stuff to 0.

  • That's interesting to say the least. Is there any payoff for Big shaman at the moment?

  • That's a cute way to bring back the fan-favorite mechanic.

    That being said, this is probably not that good, Build-a-Beast often whiffed, you usually only got the good stuff after a few tries. Not to mention that the pool of beasts to build from is much worse then it was back in the day.

  • Seems a bit slow. You're rarely going to play it the same turn you summon the dragons, so you're mostly just playing low tempo for a slightly better board on the next turn. Good luck trying to establish a board while you're being drowned in imps

  • This just feels uninspired. We're not really in a time where just throwing out a bunch of slightly above curve stats is enough to win, but I guess it qualifies as tempo.

  • Seems a bit slow to get full value out of

  • Blizzard: "18 decklosts would be confusing for new players"

    Also Blizzard:

  • Could be good if you can stack enough Discard synergy. Wish it was 4-mana for the memes.

  • Could be strong, we haven't seen every single UNdead yet.

  • No idea if this is any good but I love it as a concept. Finally tempo Discard is back

  • That's a very good card even disregarding Discard Synergy. It's basically old Tracking in reverse.

  • Very good if you can hit it and still reasonable to just play if you got nothing better to do

  • And finally we get the reason for Jelklik being in Core.

  • Not every deck can afford to just not play any cards for 3 turns straight and not every deck can afford to run Starfish.

    This is the same type of defense people used for unnerfed Irondeep Trogg "just play minions lmao".

  • Not on turn 3 at least because of overload, but yes, there is tons of follow up. It makes Implock look like a Control deck by comparison

  • Not impressed, looks a bit too slow. Unless Shaman gets more Deathrattle synergy that allows this to trigger twice somehow (which is unlikely considering they're revealing synergy cards together and we already have the respective legendary) I doubt it's good enough. Sick in Arena though.

  • I like it a lot, but there's currently no way to reliably blow up your own board if I remember correctly, meaning that this isn't so much a finisher but rather just extra burn.

  • Seems a bit awkward to use, but could be very strong, it's hard to tell.

  • Broken and will probably be nerfed within two weeks to 2-health.

    Combined with Deathweaver Aura it makes Implock look like a COntrol deck by comparison

  • I'm sorry, did any of you people even remember that Shaman has a spell that gives a minion Deathrattle: Summon two 3/2 Zombies? Do you not realize that if you don't yeet this fucker on turn 1 they'll have 12/8 worth of stats shoved up their bumhole on TURN 2?