That's actually just nuts. It's Holy Smite with an upside for a dedicated control archetype.
Blood DK will probably not generate corpses as easily as the other Runes so anything that allows them to get their powerplays out is going to be useful.
Hard to evaluate. Removal + healing has always been strong, but it'S been a while since expensive single-target removal like this has seen play. Depends on the meta I guess.
That's a neat effect, but the biggest strength of handbuffing is increasing durability with extra health. Extra attack is much less useful in a lot of cases
This leads me to believe that stacking and spending corpses will be a lot harder in practice than it is in theory....either that or we're in for a rough firsts two weeks...
Could be really powerful in the right circumstances, but experience taught me that those circumstances are rarely happening consistently enough to actually put this in your deck.
That's actually just nuts. It's Holy Smite with an upside for a dedicated control archetype.
Blood DK will probably not generate corpses as easily as the other Runes so anything that allows them to get their powerplays out is going to be useful.
Hard to evaluate. Removal + healing has always been strong, but it'S been a while since expensive single-target removal like this has seen play. Depends on the meta I guess.
That's pretty incredible early game removal/tempo. I mean...good luck trying to get on the board with early minions against this.
Probably strong if there are enough payoff cards. Hand-wide buffs are usually reasonably effective.
That's a neat effect, but the biggest strength of handbuffing is increasing durability with extra health. Extra attack is much less useful in a lot of cases
Seems like a very good way for a Control deck to keep up corpses.
Big Spell DK maybe?
Barbaric Sorceress is Neutral after all, but is this really worth commiting to that hard?
Just based on how powerful the Corpse cards are this should be good even if it has no immediate impact.
Also it costs only 1-mana so an instant keep in the opening.
Why does Warlock pay 2-mana for a way worse effect?
There'S our Savage Roar. I guess Swarm DH is just going to be a thing.
Keep in mind that this is just straight up a better Bloodlust as long as you can activate it and Bloodlust was very much playable for quite a while.
Seems a tad iffy to me. 3 Corpses is a lot just for another body. MAybe the taunt wall is just needed for some decks.
This leads me to believe that stacking and spending corpses will be a lot harder in practice than it is in theory....either that or we're in for a rough firsts two weeks...
This refunds its cost, right?
I guess it depends on how consistently you can proc this on curve, otherwise it's just sorta pointless
That's pretty good for generating corpses, Might actually be too strong at just one rune.
Totem Golem if you curve with Bodybagger, should be good.
Could be really powerful in the right circumstances, but experience taught me that those circumstances are rarely happening consistently enough to actually put this in your deck.
Mini Spreading Plague.
I doubt they'll give DK consistent handbuffing or else this would be broken beyond belief.
No idea if this is any good but man I love the flavor.
I guess it's an interesting take to have a self-mill card that encourages you to run disposable minions and not too many win conditions.
Not sure about a card that requires your opponent to be ahead to be useful, but he looks funny and I like him
Seems too slow for what Frost DK attempts to be in my opinion.
Frostwanker is a good card, but it doesn't have the OTK potential necessary to just spend 5 turns doing nothing of relevance and then popping off.
But at least I now understand why they nerfed Revenant preemptively.
At first I thought this was bad, then I realized it's basically Pyroblast ona stick for 6-mana.
That's a finisher if I've ever seen one.