My good man, what the fuck are you talking about? It doesn't matter if Brann costs (0), the combo is already possible and neither of the two classes that can pull it off consistently is currently dominant.
It's not even like Boneman makes it any more consistent, you're just more vulnerable to silence and Mutanus/Theotar. Not only that but Denathrius thrives of the game being dragged out while this means you have to play him as is and hope it's enough damage to win, because if it isn't you will DIE in 3 turns.
Bruh, Brann Denathrius is already possible for both Druid and Shaman and neither of those are top-tier decks. Clearly it's not what we should be worrying about..
While I hope this is just a meme with no competitive applications, but then again, there are plenty of ways to disrupt and stall combos (not to mention just silencing the guy the moment he comes out)
If this works then 60-health Renathal Blood DK might be pretty insane. Basically you just jam it as soon as you can, and then continue to remove everything and use Patchwerk, Mutanus and Theotar to disrupt your opponent's wincon. Eventually they'll just die.
I like it on paper, but in practice it's probably not worth playing it more than once. A free 3/5 is nice and all, but one you've payed 10 health to play it again it stops being all that attractive.
Really hard to evaluate. On paper it sucks because you can't really use it on curve properly.
On the other hand, you don't necessarily need to activate the Manathirst on anything but the last card.
Then again, 16 damage is not that much in this day and age and there's no convenient way to combo with Brann.
However, there is that funny little interaction in Druid, where you can play all 3 Astalors with Brann which amounts to 36 damage and + 10 armor and a couple more Astalors in hand all for the low cost of 18-mana.
Probably not good enough considering that Blood DK will not be able to stack Corpses that easily, but I guess he pays for himself and that might be worth something.
My good man, what the fuck are you talking about? It doesn't matter if Brann costs (0), the combo is already possible and neither of the two classes that can pull it off consistently is currently dominant.
It's not even like Boneman makes it any more consistent, you're just more vulnerable to silence and Mutanus/Theotar. Not only that but Denathrius thrives of the game being dragged out while this means you have to play him as is and hope it's enough damage to win, because if it isn't you will DIE in 3 turns.
Why are you insisting on dying on this hill?
Bruh, Brann Denathrius is already possible for both Druid and Shaman and neither of those are top-tier decks. Clearly it's not what we should be worrying about..
If that's so OP then why isn't Druid or Shaman top tier right now?
While I hope this is just a meme with no competitive applications, but then again, there are plenty of ways to disrupt and stall combos (not to mention just silencing the guy the moment he comes out)
Seems really weak. It's basically Talented Arcanist but more expsnive in terms of removal and a less reliable Guild Trader for combos.
Unless there's a consistent way to cheat this out (for less mana than Trader mind you) there's just no point.
A straight up worse Robes of Protection, what's the point?
Pretty meh. We haven't seen reactive tempo cards like this be successful in a while
Questlock Support lol
Lack of text space strikes again
Nether + a body + Corpse refuel. Isn't this just sort of broken?
If this works then 60-health Renathal Blood DK might be pretty insane. Basically you just jam it as soon as you can, and then continue to remove everything and use Patchwerk, Mutanus and Theotar to disrupt your opponent's wincon. Eventually they'll just die.
I like it on paper, but in practice it's probably not worth playing it more than once. A free 3/5 is nice and all, but one you've payed 10 health to play it again it stops being all that attractive.
Really hard to evaluate. On paper it sucks because you can't really use it on curve properly.
On the other hand, you don't necessarily need to activate the Manathirst on anything but the last card.
Then again, 16 damage is not that much in this day and age and there's no convenient way to combo with Brann.
However, there is that funny little interaction in Druid, where you can play all 3 Astalors with Brann which amounts to 36 damage and + 10 armor and a couple more Astalors in hand all for the low cost of 18-mana.
So...on paper this is a better Mo'arg because it applies to everything and doesn't affect you.
On the flipside this is a 3-mana Mo'arg (aka post-nerf mo'arg lmao) and it's most likely not sticking around for a turn anyways.
Hard to say if it's better or worse. It's not like MO'arg saw a lot of play outside of Lifesteal DH and a brief cameo in Warlock.
Not if your gameplan includes nuking your own minions if your opponents have none (aka Lifesteal DH)
Didn't even commit to the 3 durability. Lame.
Weaker Shadow Word Death? For what reason, just play Obliterate, you'll heal back the damage anyways
Probably not good enough considering that Blood DK will not be able to stack Corpses that easily, but I guess he pays for himself and that might be worth something.
Well, I guess that makes the Nerubian triplet make way more sense.
I guess Blood DK is just a WArrior ripoff then
Too slow probably, but if it does stick and trigger it's basically a multi-turn stall.