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YourPrivateNightmare

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Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    My good man, what the fuck are you talking about? It doesn't matter if Brann costs (0), the combo is already possible and neither of the two classes that can pull it off consistently is currently dominant.

    It's not even like Boneman makes it any more consistent, you're just more vulnerable to silence and Mutanus/Theotar. Not only that but Denathrius thrives of the game being dragged out while this means you have to play him as is and hope it's enough damage to win, because if it isn't you will DIE in 3 turns.

    Why are you insisting on dying on this hill?

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    Bruh, Brann Denathrius is already possible for both Druid and Shaman and neither of those are top-tier decks. Clearly it's not what we should be worrying about..

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    If that's so OP then why isn't Druid or Shaman top tier right now?

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    While I hope this is just a meme with no competitive applications, but then again, there are plenty of ways to disrupt and stall combos (not to mention just silencing the guy the moment he comes out)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    Seems really weak. It's basically Talented Arcanist but more expsnive in terms of removal and a less reliable Guild Trader for combos.

    Unless there's a consistent way to cheat this out (for less mana than Trader mind you) there's just no point.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    A straight up worse Robes of Protection, what's the point?

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    Pretty meh. We haven't seen reactive tempo cards like this be successful in a while

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    Questlock Support lol

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    Lack of text space strikes again

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    Nether + a body + Corpse refuel. Isn't this just sort of broken?

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    If this works then 60-health Renathal Blood DK might be pretty insane. Basically you just jam it as soon as you can, and then continue to remove everything and use Patchwerk, Mutanus and Theotar to disrupt your opponent's wincon. Eventually they'll just die.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    I like it on paper, but in practice it's probably not worth playing it more than once. A free 3/5 is nice and all, but one you've payed 10 health to play it again it stops being all that attractive.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    Really hard to evaluate. On paper it sucks because you can't really use it on curve properly.

    On the other hand, you don't necessarily need to activate the Manathirst on anything but the last card.

    Then again, 16 damage is not that much in this day and age and there's no convenient way to combo with Brann.

     

    However, there is that funny little interaction in Druid, where you can play all 3 Astalors with Brann which amounts to 36 damage and + 10 armor and a couple more Astalors in hand all for the low cost of 18-mana.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    So...on paper this is a better Mo'arg because it applies to everything and doesn't affect you.

    On the flipside this is a 3-mana Mo'arg (aka post-nerf mo'arg lmao) and it's most likely not sticking around for a turn anyways.

    Hard to say if it's better or worse. It's not like MO'arg saw a lot of play outside of Lifesteal DH and a brief cameo in Warlock.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    Not if your gameplan includes nuking your own minions if your opponents have none (aka Lifesteal DH)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    Didn't even commit to the 3 durability. Lame.

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    Weaker Shadow Word Death? For what reason, just play Obliterate, you'll heal back the damage anyways

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    Probably not good enough considering that Blood DK will not be able to stack Corpses that easily, but I guess he pays for himself and that might be worth something.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    Well, I guess that makes the Nerubian triplet make way more sense.

     

    I guess Blood DK is just a WArrior ripoff then

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 1 month ago

    Too slow probably, but if it does stick and trigger it's basically a multi-turn stall.