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YourPrivateNightmare

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Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    Will have to do if Galakrond Rogue is to succeed.

    Probably gonna hhave to hard mulligan for Togwaggle since you generate so many lackeys

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    Rogue likes coins.

    Auctioneer likes coins.

    Questing Adventurer likes coins

    Edwin likes coins.

    There's a lot you can do with 3 of them.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    significantly less exciting when Forbidden Words also exists.

    I remember when Priests couldn't get rid of 4-attack minions easily

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    Have small statbuffs like this ever even seen play? If you don't get at least +2/+2 with an additional upside it's usually not worth it.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    Honestly, this just a prime example of bad design.

    It's basically Astral Communion but better, which makes me wonder why it's a Paladin card in the first place. Call to Adventure means you can consistently tutor this for turn 4 and if your opponent can't make use of their 10 mana immediately they're gonna get destroyed by you spamming big things over and over.

    Not to mention, Paladin, unlike Druid, actually has a fair bit of removal options.

    There'S a reason why ramp is a Druid only thing.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    I don't think weak bodied Spellpower minions are that good.

    Spellpower Mage just doesn't seem to really work. Maybe some weird Small Spell big Dragon deck comes around, but I don't belive it.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    This is a prime case of "too much". Standard Hunter doesn't really need this on account of Subject 9 and Masked Challenger being a thing.

    This was specifically designed for Even Hunter (who likes to run Secrets and doesn't like not being able to run Subject 9), but I guess they didn't want to redo it after rotating Genn and Baku

    I probably wouldn't put this into current Highlander Hunter on account of being redundant (and the fact that you usually don't want to spend mana on HP unless you have to)

    This could, however, help out Hunter decks that like to run some Secrets, but not enough to warrant Subject 9 (for example Snake Trap in Quest Hunter, add in a Rat Trap or Freezing and you'Ve got yourself a package that may or may not be worth it)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    I don't see how we're supposed to use this in a coherent matter. spending 6-mana for a random 5-damage just doesn't seem like a good plan.

    Highlander Hunter is already packed as is and I don't believe HP Hunter will be a thing without Genn.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    I'm trying hard to find a place for this, but I can't

    as turn 7 play it's incredibly weak. You can't buff the tokens immediately so your opponent will always have only 1/1s to deal with and at the end, how hard is it to kill a 1/7 at turn 7?

    Quest HUnter doesn't need it, Token Druid doesn't want it, Warlock needs much better and Shaman has enough already.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    Sounds good on paper, but in reality, if this bounced onto a big dragon (like Ysera or Alex) it'll be a while before you can make use of it again.

    IT's not a bad card, but it'll only see play if Dragon paladin doesn#t have a better gameplan at the end.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago
    Quote From DorisTheMan

    I'm usually the one that guesses it all wrong during these reveals, and seeing as many of the comments are negative, and I just rated this a 5-star card, I might continue to do so... But, like, how could a 2-mana, (possible) card generator, which gives you information about your oppoent's hand be bad?! To me, it's an excellent 2-drop, specially for priest, who lacks in decent 2-cost cards...

    that'S what they said about Chameleos and Madam Lazul and have you ever seen those in a deck?

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    Iffy Case.

    Compared to Glimmerroot this is hard to use since technically there is a possibility it show you a card that's in their deck but not in their hand right now, whereas Glimmerroot was obvious most of the time, given that it would show you 2 cards that nobody puts in their deck.

    This feels like another Chameleos/Lazul. It's good, but is it really worth putting into a deck? Such a shame too, because I like the spying mechanic, but Priest just doesn't have an archetype core strong enough to allow you to run a bunch of meme cards for the novelty factor and still win.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    don't forget class bonus is gone. Also, Dragon Druid doesn't have a win condition yet and Quest Druid outvalues it any day

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    Fearing this might be made redundant by Quest Druid existing. Dragons will have to be very good to compete with Oasis Surgers and Hidden Oasis.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    whatever lategame strategy Druids might employ...this isn't going to be one of them

    But it is going to show up from the Discover Dragon, so take that for what it's worth

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    one way to kill the hype...

    no offense, but I don't really care about having to wait for hours just to see 3 cards.

    What happened to classic reveal streams? Did the budget run out?

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    At this point I'M a bit skeptical....

    I've played a bunch of Tempo Rogue and while Wondrous Wand off of Togwaggle is great it usually doesn't really win the game on the spot...and generating lackeys is also neat....but still not great. And to even get all of this you have to run the INvokers, which, so far, don't seem that powerful for Rogue.

    Even if there were some combo shenanigans...Rogue hasn't been all that strong in that department lately anyways.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    So just for the memes, how about Talanji Priest now?

    We already have Seance to combo with it and now we can generate infinite minions to pull with her (and most Priest minions are actually fairly big). All we need is enough removal to outlast our opponents to continuously generate more stuff to pull 3 times total.

    It's not great, but when's the last time Control Priest had a win condition of its own instead of just being Warrior but worse

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    Alright, so I've been thinking about this card a lot and it might not actually be as bad as I initially assumed.

     

    So the Battlecry is still kinda bad and highrolly...but that's not actually the main selling point. It's the hero power...and I don't just mean the Invoke effect (although it's pretty neat as well)

    Warlock hasn't really had the ability to infinitely generate tokens in a while...which makes sacrifice strategies so much better. You now have a reason to run Invalid Deck ID in a Zoo deck just as an easy out. At the same time stuff like EVIL Genius, Grim Rally and even Spirit of the Bat gets much more appealing and less clunky. To top it of you have the Invoke guy that draws 3 cards meaning even if you no longer have Life Tap you can still draw into stuff.

    I wonder if we might not just run the minimum best Invokers and aim to play Galakrond as fast as possible just to get the hero power. Overall it probably depends on how many good invokers we actually end up getting.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 1 month ago

    oh shit,, you're right, I completely ignored the Battlecry keyword.

    That changes things...for better or worse. At worst it's a slightly better Micro Machine gnome girl thingy...

    Oh well, maybe Galakrond Warlock isn't dead on arrival after all

    In reply to Dragonblight Cultist