Necroing this thread just to gloat and feel vindicated:
"I think with Shaman currently, there's some gameplay patterns that we aren't the most happy with, I think when you do have an eight-Mana minion that you evolved [from] a Mogu Fleshshaper on turn four, that's not a healthy gameplay pattern. I think that's going to be a card going into Descent of Dragons that we're definitely going to keep an eye on.
I think when it comes to some of these effects that cheat Mana and do things like that early on, that's something that we're looking at as a team and we're making sure that these effects aren't ruining your gameplay experience. So, we are definitely aware of it, and we're definitely going to be keeping our eye on a few cards going into the next expansion to see how their power level shakes out." - Alec Dawson
Even if they end up not nerfing Mogu, it's just mighty ironic to hear game devs echo the kinds arguments that get you dismissed as a whiny loser by a certain section of the community.
I mean, that's the nature of an argument, some people will disagree until proven wrong. And since that happened now...I guess I win?
I am not kidding you, I actually lost a game once because of a Hir'eek drop, because the opponent Bog Slosher'd (with double battlecry) and there was no way i could have dealt with a board full of 5/5s (not to mention the followup Shudderwock)
Probably the only reason where literally any other 8-drop would have been acceptable.
I feel like the Rumble meta was a good example of op done "right". Every class had broken cards and you could pull off a variety of strategies, to the point where even meme decks could compete with meta decks, just on the basis of having some form of pwoerplay that bails them out (example: Quest Discolock did pretty well against the Tier 1 Odd Pally, purely thanks to Defile)
Right now we have the problem that every class is civil and chill while Shaman (and Priest to an extent) are just facerolling with cards that are just way above the average powerlevel.
OP is okay, as long as it's beatable, and a turn 3/4 8-drop that deals 3 damage just isn't beatable
the problem is...once you start trying to balance Wild you go down a rabbithole.
In order to truly "balance" Wild you'd first have to target all the really insane tempo plays, then axe a lot of the overly efficient removals and finally target the OTKs as well.
I don't think they could ever "balance" Wild so they only hit cards when they get completely out of hand or are introducing a broken combo (see Dreadsteed)
that being said, I could see them nerfing Mechwarper because it's just such a broken design anyways.
A card doesn't need to win most of the time to be unbalanced. Fleshshaper isn't unbalanced because of statistics, but because it can highroll so hard that it creates automatic win situations.
Probably one of the biggest "fuck you"s in the game. If they get Fleshshaper in their opening hand then any sort of tempo advantage you might have will be ruined, and if they got Mutate or highrolled a LAckey then it's just GG anyways unless you're playing Rogue
why is Explosion so bad? Every other one got at least +2 damage or -2 cost. Why couldn't the make it 3-damage....or at least 0-mana. Who at Blizzard just really hates Arcane Explosion?
I mean, why not. Twilight Drake has already seen play in some Quest builds. There's plenty of other dragons with useful battlecries, and we're about to get some more. Draconic Lackey also helps with this.
One of Quest Shaman's main weaknesses is minions with more than 2 health in groups of 3. Now they have this to take care of them, and MCT for everything else
if you're playing Control Warrior you won't have a board at 5. Dyn-o-matic does 5 damage as well and leaves you with a body, which is the reason why it is so good.
body is better than armor, especially if you're playing Warrior who gets a lot of armor anyways
a lot of armor? how much armor are you getting really? shield block and boom.. that's it.. the other armor is hero power..
besides this is like shield block + shield slam combined, also this clears mechs and costs 1 less also is there something like "too much removal"
it doesn't go into the current CW lists you need to make a dragon warrior..
Eternium Rover plays a huge part in Warrior's armor gain, as does Boom
there is such a thing as "too much removal" as evident by the fact that Ctrl Warrior doesn't run Execute, despite having access to multiple activators.
And the last one is the reason why it won't see play (now). Dragon Warrior just isn't as good as regular Control Warrior (which isn't that great anymore either). So far there'S little reason to run a dragon themed deck when you can just play regular Mech-Control. Unless Dragons get a huge wincondtion/value generator there's no point in considering them over regular control.
if you're playing Control Warrior you won't have a board at 5. Dyn-o-matic does 5 damage as well and leaves you with a body, which is the reason why it is so good.
body is better than armor, especially if you're playing Warrior who gets a lot of armor anyways
alright so first of all, Warlock Invokers are all garbage. You're crippliing your deck for a worse Odd Paladin HP.
You can't use the Quest with Galakrond because he'll overwrite the reward once you play him.
They want us to play midrange Warlock, which has never worked because it's not nearly as good as just swarming the board early and it doesn't work as control either.
I mean, that's the nature of an argument, some people will disagree until proven wrong. And since that happened now...I guess I win?
I really wanna know how'D they'd use Gangplank
Hoping for Bilgewater, has a lot of champions to pick from and could get some fun mechanics
I am not kidding you, I actually lost a game once because of a Hir'eek drop, because the opponent Bog Slosher'd (with double battlecry) and there was no way i could have dealt with a board full of 5/5s (not to mention the followup Shudderwock)
Probably the only reason where literally any other 8-drop would have been acceptable.
I feel like the Rumble meta was a good example of op done "right". Every class had broken cards and you could pull off a variety of strategies, to the point where even meme decks could compete with meta decks, just on the basis of having some form of pwoerplay that bails them out (example: Quest Discolock did pretty well against the Tier 1 Odd Pally, purely thanks to Defile)
Right now we have the problem that every class is civil and chill while Shaman (and Priest to an extent) are just facerolling with cards that are just way above the average powerlevel.
OP is okay, as long as it's beatable, and a turn 3/4 8-drop that deals 3 damage just isn't beatable
the problem is...once you start trying to balance Wild you go down a rabbithole.
In order to truly "balance" Wild you'd first have to target all the really insane tempo plays, then axe a lot of the overly efficient removals and finally target the OTKs as well.
I don't think they could ever "balance" Wild so they only hit cards when they get completely out of hand or are introducing a broken combo (see Dreadsteed)
that being said, I could see them nerfing Mechwarper because it's just such a broken design anyways.
I mean...fun and balance kinda go hand in hand.
A card doesn't need to win most of the time to be unbalanced. Fleshshaper isn't unbalanced because of statistics, but because it can highroll so hard that it creates automatic win situations.
called it
thank god they're seeing it.
Probably one of the biggest "fuck you"s in the game. If they get Fleshshaper in their opening hand then any sort of tempo advantage you might have will be ruined, and if they got Mutate or highrolled a LAckey then it's just GG anyways unless you're playing Rogue
yeah and I don't exactly see hiring former HS devs as a positive
yep, game's almost unplayable for me atm. Extreme framrate drops and random crashes
I am extremely vexed by the fact that Tavern Brawl is no longer the fourth button
why is Explosion so bad? Every other one got at least +2 damage or -2 cost. Why couldn't the make it 3-damage....or at least 0-mana. Who at Blizzard just really hates Arcane Explosion?
remember when ramping to 10 on turn 4 was a Druid thing...and they discarded their entire hand for it?
Class identity, am I right?
I mean, why not. Twilight Drake has already seen play in some Quest builds. There's plenty of other dragons with useful battlecries, and we're about to get some more. Draconic Lackey also helps with this.
One of Quest Shaman's main weaknesses is minions with more than 2 health in groups of 3. Now they have this to take care of them, and MCT for everything else
yeah, it's all the other ones that couldn't hit Drogon
Eternium Rover plays a huge part in Warrior's armor gain, as does Boom
there is such a thing as "too much removal" as evident by the fact that Ctrl Warrior doesn't run Execute, despite having access to multiple activators.
And the last one is the reason why it won't see play (now). Dragon Warrior just isn't as good as regular Control Warrior (which isn't that great anymore either). So far there'S little reason to run a dragon themed deck when you can just play regular Mech-Control. Unless Dragons get a huge wincondtion/value generator there's no point in considering them over regular control.
yeah, but the occasional turn 4 8/8 isn't really that impressive in Wild
if you're playing Control Warrior you won't have a board at 5. Dyn-o-matic does 5 damage as well and leaves you with a body, which is the reason why it is so good.
body is better than armor, especially if you're playing Warrior who gets a lot of armor anyways
alright so first of all, Warlock Invokers are all garbage. You're crippliing your deck for a worse Odd Paladin HP.
You can't use the Quest with Galakrond because he'll overwrite the reward once you play him.
They want us to play midrange Warlock, which has never worked because it's not nearly as good as just swarming the board early and it doesn't work as control either.
I really hope there are better invokers than this.