YourPrivateNightmare
Lv.19Skeleton
Comments
Quote From AliRadicali Necroing this thread just to gloat and feel vindicated:
"I think with Shaman currently, there's some gameplay patterns that we aren't the most happy with, I think when you do have an eight-Mana minion that you evolved [from] a Mogu Fleshshaper on turn four, that's not a healthy gameplay pattern. I think …
I really wanna know how'D they'd use Gangplank
Hoping for Bilgewater, has a lot of champions to pick from and could get some fun mechanics
I am not kidding you, I actually lost a game once because of a Hir'eek drop, because the opponent Bog Slosher'd (with double battlecry) and there was no way i could have dealt with a board full of 5/5s (not to mention the followup Shudderwock)
Probably the only reason where literally any other 8-drop would have been acceptable.
I feel like the Rumble meta was a good example of op done "right". Every class had broken cards and you could pull off a variety of strategies, to the point where even meme decks could compete with meta decks, just on the basis of having some form of pwoerplay that bails them out (example: Quest Discolock did pretty well …
the problem is...once you start trying to balance Wild you go down a rabbithole.
In order to truly "balance" Wild you'd first have to target all the really insane tempo plays, then axe a lot of the overly efficient removals and finally target the OTKs as well.
I don't think they could ever "balance" Wild so they only …
I mean...fun and balance kinda go hand in hand.
A card doesn't need to win most of the time to be unbalanced. Fleshshaper isn't unbalanced because of statistics, but because it can highroll so hard that it creates automatic win situations.
called it
thank god they're seeing it.
Probably one of the biggest "fuck you"s in the game. If they get Fleshshaper in their opening hand then any sort of tempo advantage you might have will be ruined, and if they got Mutate or highrolled a LAckey then it's just GG anyways unless you're playing Rogue
yeah and I don't exactly see hiring former HS devs as a positive
yep, game's almost unplayable for me atm. Extreme framrate drops and random crashes
I am extremely vexed by the fact that Tavern Brawl is no longer the fourth button
Quote From Demonxz95 So here are all of the upgraded spells.
why is Explosion so bad? Every other one got at least +2 damage or -2 cost. Why couldn't the make it 3-damage....or at least 0-mana. Who at Blizzard just really hates Arcane Explosion?
remember when ramping to 10 on turn 4 was a Druid thing...and they discarded their entire hand for it?
Class identity, am I right?
I mean, why not. Twilight Drake has already seen play in some Quest builds. There's plenty of other dragons with useful battlecries, and we're about to get some more. Draconic Lackey also helps with this.
One of Quest Shaman's main weaknesses is minions with more than 2 health in groups of 3. Now they have this to take care …
yeah, it's all the other ones that couldn't hit Drogon
Quote From DoubleSummon Quote From YourPrivateNightmare if you're playing Control Warrior you won't have a board at 5. Dyn-o-matic does 5 damage as well and leaves you with a body, which is the reason why it is so good.
body is better than armor, especially if you're playing Warrior who gets a lot of armor …
yeah, but the occasional turn 4 8/8 isn't really that impressive in Wild
if you're playing Control Warrior you won't have a board at 5. Dyn-o-matic does 5 damage as well and leaves you with a body, which is the reason why it is so good.
body is better than armor, especially if you're playing Warrior who gets a lot of armor anyways
alright so first of all, Warlock Invokers are all garbage. You're crippliing your deck for a worse Odd Paladin HP.
You can't use the Quest with Galakrond because he'll overwrite the reward once you play him.
They want us to play midrange Warlock, which has never worked because it's not nearly as good as just swarming the board …
I really hope there are better invokers than this.
