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YourPrivateNightmare

Skeleton
Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • nice new Shaman card

    In reply to Deathwing, Mad Aspect
  • it's Bash....but bigger.

    Not very exciting and not very useful at the moment either. Just run Dyn-o-matic

  • yeah, no, we're all going to hate this immensly after about 3 days.

    just slap a dragon package into Quest Shaman. Draconic Lackey already makes this more consistent. So aside from Sandstorm Elemental and MCT you'll also have to worry about getting flamestriked at 3....hitting coincidentally the exact same number of minions that you would play to not play into MCT.

    I'm gonna give this expansion a chance, but I feel like I'm just gonna quit after two weeks.

  • Underbelly Fence activator that doesn't suck, yay

    In reply to Dragon's Hoard
  • excuse me what?

    Don't forget that Rogue is the second best at generating lots of lackey, one of which discovers a dragon, meaning even if you don't draw your dragons, you still have an out.

    Don't even need to get fancy, just run Faerie Dragon  and a few others and you're good

  • alright, this is actually really cool. Basically Sherazin reloaded, but with a better condition. Rogue also has no problem getting through the deck

    Still no idea how multiple copies will interact?

  • So Priest Galakrond is a removal effect + value...and we get even more removal from the invoke spell....and now we have a better Thaurissan

     

    yup, this smells like some degenerate OTK BS

  • Big Oof. So we give Priest a shitload of of removal, add an infinite value generator and there we go. Have fun with Priest being another iteration of Warrior and depending on what they get, it'll either be better or worse.

     

  • I mean....it's good? Priest doesn'T have that much access to unconditional removal and Priest Galakrond looks like a powerful control tool as well...there'S just the question where are all that control leads to

    In reply to Time Rip
  • The wording is unclear. Set to 10 usually means they're full, which would actuaally make this Astral Communion on a stick without the discard and you keep the initiative.

    If they are empty you still played an 8/8 on turn 4 and will continue to shit out big beaters while your opponent has to wonder what to do with all that mana.

    I guess this solves the Shaman Fleshshaper + Mutate combo....just release something even more broken.

    In reply to Nozdormu the Timeless
  • and we thought Murloc Pally was bad....Jesus...

    In reply to Nozdormu the Timeless
  • will be gone by the time this is out.

    In reply to Nozdormu the Timeless
  • I mean, it's good, but how does it fit into Dragon Paladin`?

    In reply to Sand Breath
  • We keep getting these +2 spell damage minions, but so far noone has been able to make any use out of them

    In reply to Azure Explorer
  • I feel like the statline is a bit poopy. A 2/8 doesn't really trade into anything

  • that's cool, given that Basic Mage spell are the most powerful overall anyways. I wonder if Tome of Intellect is included.

    Dragon Highlander looks to be a thing

  • my god, cobra Shot really hasn't aged well.

    Considering the lack of olid turn 2 removal in Hunter I could even see this included in non-Dragon decks

  • looks cool, although I'm not sure how valuable discovering dragons is without the class discovery bonus.

  • so we're going back to face Hunter or what? I don't hate it, but I thought we moved past the time when all Hunter was doing was press the button and hit face

  • except if the imps die you're left with a 1/1 making it incredibly easy to trade into.

    In reply to Dragonblight Cultist