YourPrivateNightmare
Lv.19Skeleton
Comments
to be fair, that was in a class without weapon tutors, whereas this gets searched by Sandbinder, which is a huge plus.
Priest's setup was also much more difficult and required very specific spells you wouldn't run in any other deck, whereas Mage gets better draw and more flexible low cost spellls.
The real issue is the same …
It's decent, but people tend to forget Cyclone Mage FUCKING DIED after they nerfed CC.
It has potential because Sandbinder can tutor it alongside Cyclone.
I'M assuming it only counts spells cast after it was played so no Elemental Evocation shenanigans.
The earliest Mage can really snowball with this is turn 5 and that's assuming they also …
well...it kinda does
I'd say it's better than Shambler on account of not requiring a target. Shambler is a dead card if your mountain Giant or Twilight Drake doesn't stick, making it clunky on curve.
This will usually be at least a 6/6 taunt, which is enough in matchups where you can't just tap endlessly.
given that this was revealed prematurely I suppose there will be more synergy cards to justify its effect.
We haven't seen the Warrior Invokers yet, but I doubt we get ones that actually allow you to play this on turn 3...meaning the true strength of this comes from
a) being drawn with Galakrond
or
b) synergizing …
very interesting.
It's too early to properly evaluate this, but I could see it in Dragon-Quest Shaman (if that becomes a thing). Zola was an amazing value card and this is practically the same as long as you're playing a dedicated dragon deck.
Also a 2/3 vanilla with an upside is always a good choice for most decks
Quote From MurlocAggroB Quote From YourPrivateNightmare Torn on this one.
On one "hand" drawing 4 while also increasing Handsize in a class that likes to draw a lot is pretty strong. This makes both Plot twist and the Quest a lot better.
On the other hand, this is a 7-mana 4/4 that does nothing …
would be interesting to see how the different classes compare to each other.
Hunter for instance wouldn't fare to well because you might run into the two class dragons which are a bit underwhelming, whereas Rogue has a chance of discovering Waxadred, which is a very good result.
Might be a fun gimmick for stuff like Shaman or …
inb4 it breaks the game on release and we get 3 packs as compensation
Pretty good, even without the legendary. Getting a 8/8 or 9/9 with taunt on turn 6 is both strong and realistic. Also a buff to Plot Twist Questlock.
However, once again the Warlock set looks disconnected as hell. On one hand we got galakrond Zoo, then we have Dragon Control and now we have...this? I hope the …
Torn on this one.
On one "hand" drawing 4 while also increasing Handsize in a class that likes to draw a lot is pretty strong. This makes both Plot twist and the Quest a lot better.
On the other hand, this is a 7-mana 4/4 that does nothing the turn it's played, meaning you'll usually have to set …
6 Finger Handlock
I mean, it'S definitely good (removal on a stick is always good) but in what scenario does it really pay off? Best case scenario you're going to target a regular minion and preemptively remove the second copy in your opponent's deck, which is obviously good, but not terribly exciting.
The only scenario where this REALLY shines is against Quest …
nope. Since it destroys the copy on board, said minion will always end up in the graveyard
presumably
finally, the much awaited counter to Pogo Hoppers
it's interesting to say the least.
Obviously there's the Time OUt synergy (although I doubt spending 5 total mana on a 3/6 taunt is worth it)
I'd probably run this in Nozdormu Paladin since that deck needs non-minion early plays.
At the end of the day this works similar to Rat trap. Your opponent will be forced …
probably balancce reasons because if you go first with this you're basically guaranteed a 3/6 taunt on turn 2.
Am I missing something here or is this just filler?
Like sure, Anti Rez tech and maybe Oaken Summons shenanigans, but that's about it.
25% of the time it works every time