YourPrivateNightmare
LV.19Skeleton
Comments
4,721 totalto be fair, that was in a class without weapon tutors, whereas this gets searched by Sandbinder, which is a huge plus.
Priest's setup was also much more difficult and required very specific spells you wouldn't run in any …
It's decent, but people tend to forget Cyclone Mage FUCKING DIED after they nerfed CC.
It has potential because Sandbinder can tutor it alongside Cyclone.
I'M assuming it only counts spells cast after it was played so no …
I'd say it's better than Shambler on account of not requiring a target. Shambler is a dead card if your mountain Giant or Twilight Drake doesn't stick, making it clunky on curve.
This will usually be at least a …
given that this was revealed prematurely I suppose there will be more synergy cards to justify its effect.
We haven't seen the Warrior Invokers yet, but I doubt we get ones that actually allow you to play this on …
very interesting.
It's too early to properly evaluate this, but I could see it in Dragon-Quest Shaman (if that becomes a thing). Zola was an amazing value card and this is practically the same as long as you're playing …
Quote From MurlocAggroB Quote From YourPrivateNightmare Torn on this one.
On one "hand" drawing 4 while also increasing Handsize in a class that likes to draw a lot is pretty strong. This makes both Plot …
would be interesting to see how the different classes compare to each other.
Hunter for instance wouldn't fare to well because you might run into the two class dragons which are a bit underwhelming, whereas Rogue has a chance …
inb4 it breaks the game on release and we get 3 packs as compensation
Pretty good, even without the legendary. Getting a 8/8 or 9/9 with taunt on turn 6 is both strong and realistic. Also a buff to Plot Twist Questlock.
However, once again the Warlock set looks disconnected as …
Torn on this one.
On one "hand" drawing 4 while also increasing Handsize in a class that likes to draw a lot is pretty strong. This makes both Plot twist and the Quest a lot better.
On the …
I mean, it'S definitely good (removal on a stick is always good) but in what scenario does it really pay off? Best case scenario you're going to target a regular minion and preemptively remove the second copy in your opponent's …
nope. Since it destroys the copy on board, said minion will always end up in the graveyard
finally, the much awaited counter to Pogo Hoppers
it's interesting to say the least.
Obviously there's the Time OUt synergy (although I doubt spending 5 total mana on a 3/6 taunt is worth it)
I'd probably run this in Nozdormu Paladin since that deck needs non-minion …
probably balancce reasons because if you go first with this you're basically guaranteed a 3/6 taunt on turn 2.
Am I missing something here or is this just filler?
Like sure, Anti Rez tech and maybe Oaken Summons shenanigans, but that's about it.