Comments
873 totalI think Burden of Pride is mainly support for Infuse: against aggro it keeps you alive until you can play your infused card, against slower decks it charges your Infuse cards while still putting a reasonable amount of stats on …
I agree that [card]Shadow Waltz[/card] wouldn't go into a control warlock: you either go for a board-based strategy or for a board-clearing strategy; mixing them just gives you anti-synergy.
Maybe it would be useful as reload for zoo, but …
Vanndar is very good when you play him on curve. The problem is that in the games where you don't draw him in time, you're left with a bunch of expensive minions in your hand in the early game, while …
Seems like a decent follow-up to ramping with [card]Nourish[/card]. It being a one-of limits how useful it is to build a deck around though. In theory you could tutor this card with [card]Capture Coldtooth Mine[/card], but then you can't include …
Ironbark Protector has been unplayable for such a long time that I don't even know whether it is in Standard or not. For example [card]Mo'arg Forgefiend[/card] already obsoleted it.
"Vomit" was the exact same word that came to my mind when I saw these DH cards.
I hope you're right about them not being good. At least we have [card]Prince Renathal[/card], otherwise I would be worried.
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Using "cannot attack" minions might be the way to make it work indeed, as without discounted huge minions, it's going to be hard to find a good target for this spell.
I'm pretty sure this card itself is broken, but as it is a one-of and not easy to tutor, the deck could suffer from low consistency. On the other hand, Wig Priest is not terrible right now, so adding one …
I don't think it needs all that much support to be good enough, because of the 3 durability. Coining this out on turn 3 gives you a Spider Tank + a 2/3 weapon, that's pretty decent at that stage of …
Even if you can craft a deck that could play 30 cards in one turn, the animation slowness makes it unlikely you'll actually be able to execute it. [card]Spectral Pillager[/card] OTKs already require good APM and there you can take …
[card]Akama Prime[/card] has permanent Stealth, but Akama still saw very little play. It turns out that slower decks run enough taunts and board clears to stop it regardless, while fast decks win or lose before you ever get to play …
If the endless infusion updates the battlecry itself, it would work with [card]Brilliant Macaw[/card] and could then be boosted with [card]Brann Bronzebeard[/card] and [card]Bolner Hammerbeak[/card]. Surviving until turn 11 should be doable for Shaman with all the freeze cards they …
Some of the Colossals also summon a lot of extra minions, so it's certainly possible to infuse the Sire. However, infusing him to OTK level will be a challenge, so maybe this is more of a card that you add …
Because of the "start of your turn" condition, I fear that Ancient Harbinger will share [card]Moorabi[/card]'s fate: even when a deck it was designed to support sees play, it won't be in that deck.
It's a minion, so [card]Taelan Fordring[/card] is still an option and you could use [card]Tuskpiercer[/card] to tutor Taelan.
In Wild, [card]Countess Ashmore[/card] could be used as a neutral tutor.
If you have an upgraded [merc]Onyxia[/merc], you can also try this dragon comp to take advantage of her huge damage versus red taunts.
A word of warning: if you're doing Yogg task #9, don't use Riptide on the Coral Elemental with one Swarmer alive. I found out the hard way how that interaction works: it keeps attacking in a loop while taking a …
I did Yogg Event #8: Mountain Rescue (Heroic Avalanchan with no casualties) using a modified Dragon comp. It relies on Onyxia, so it doesn't fit within the definition of a budget comp, but the other five mercs are rares, …