Comments
873 totalI think it's not such a bad card specifically for Big DH, since what you need there is finding your big cards and surviving until you have enough mana to play them, and this card does both of those things.
…My first try was with the fire comp suggested here, but I had too much health left on the Trolley by the time the murlocs hit the board.
Second try was with all 5 murlocs + Malfurion. I got …
The "actually" was more in response to myself thinking "60%, is it really that bad?" and it turned out to be even worse (slightly). Your estimate was pretty accurate.
I don't understand why the rewards are so bad though (the payout is about 70% of the dust value put in). Even if the payout were 100% or slightly above, the event would still be a net win for Blizzard, …
Your remark made me curious about what winrate you need to break even, so I made a little program to compute the chance distribution of total wins for 30%-70% winrate:
| win | 30.0% | 35.0% | … |
|---|
Thanks for the explanation, worked like a charm first try!
It would be nice to know what the actual values are for the {0} and {1} placeholders in the ability descriptions. In particular, the fact that Blazing Song at level 5 still gives +3 heal power (same as level 3) …
Holy comp was a good suggestion. I used a variation though with Anduin + Natalie + Kazakus as the starting party in most fights.
I like Natalie in combination with Anduin because with her 3rd equipment you can alternate …
For me, Prime Gaming says the legendary card unlock ends in 22 days, which would be the 25th of May.
Do you know when the refunds for the last round of nerfs end? I have a few Sunken packs …
Reverting Kael'thas should be easy since it doesn't impact their e-sports and doesn't require new card text translations. However, as long as Switcheroo is a problem too, that revert wouldn't actually fix the Wild ladder.
Banning Switcheroo from Wild, …
Nerf candidates:
- [card]Kael'thas Sunstrider[/card], obviously
- [card]Switcheroo[/card] is broken in Wild; maybe the solution is not to nerf that card though but remove cheap Charge minions from the pool instead to avoid similar super quick high-roll decks in …
Faelin, but also Hooktusk and Ini.
Several of these mention an underwater form. Was that an idea that got dropped later in the design phase?
I thought I'd put it muted in a tab just to get the pack, but I've been listening for over half an hour now. Well done!
[cardimg]Hungry Crab[/cardimg]
That [carb]salt[/carb] bbcode might be useful in the future.
[carbimg]salt[/carbimg]
I had Gruul + Anduin + Natalie, since I was trying to complete a "heal 900 damage" task at the same time. Probably not the quickest approach, but I got it done in 21 turns, so well below the 30 …
Quote From Fluxflashor You're right, using a centralized store is easier than using a blockchain. There's also huge speed advantages to using a traditional database. Though, once validated, folks should be storing these validations, for at least some …
Even with proof of stake, maintaining a distributed ledger is a lot harder than a centralized storage of who owns what. I haven't seen any proposed use of NFTs in games yet that does something that cannot be done easier …
Maybe after a while the Blood Magic meta was all DH and Druid, but in its first hour I had some really fun games yesterday, like playing [card]Darkest Hour[/card] on turn 1 and beating a Hunter with their own cards …
You'd still get 6 damage + 6 healing for just 1 damage. Not broken, in my opinion, but still good. However, they banned the card anyway.