Comments
873 totalThis card got nerfed so fast, we didn't even see the original.
The original [card]Dr. Boom[/card] was run as the top-end in fast decks. So if a 7-mana card helps close out the game, they can run it. But Keymaster is a value generator and that's not what fast decks need at …
I think that even if you can discount this by only 1 mana it's already good enough. I'm not sure if Priest can make a good deck that can do that consistently, but Paladin has [card]Hand of A'dal[/card] so it …
[card]Despicable Dreadlord[/card] was a very playable card. The current meta is different: on the one hand there are a lot of low-health minions, on the other hand there is rush now which makes sticking minions on the board harder. But …
In handlock, if you tap on turn 2, 3 and 4, you can play this on turn 5. While an 8/8 on turn 5 is good, it doesn't have taunt, so versus aggro you would need to instead summon or …
Currently Priest doesn't have many good deathrattles in Standard, but they've had deathrattle synergies in the past, so maybe there will be some new ones revealed later.
I think KT needs to survive: the Spellburst condition cannot be evaluated until the deaths from the spell have been processed, but if KT's death has been processed he isn't around to perform the Spellburst effect.
I think the spellburst minion needs to survive the spell. Which means [card]Shadow Word: Ruin[/card] or [card]Chaos Nova[/card] would work, but [card]Hagatha's Scheme[/card] only if its counter is below 6 damage.
Should be good versus DH, since it can remove three 2-health minions in the right situations.
Versus lackey decks [card]Rolling Fireball[/card] is probably better.
Yes, a great way to kick off the community reveals.
I think it's new indeed: I hadn't seen it before either, plus it's not in the expansion guide.
That may actually work. Since Spell Druid started running [card]Emerald Explorer[/card] despite its anti-synergy with [card]Fungal Fortunes[/card], I think we'd certainly want that in a minion-based token deck, at which point we're pretty close to making [card]Breath of Dreams[/card] playable.
Kael'thas needs a lot of cheap spells and card draw to be good. But if your deck has a lot of those, it probably doesn't have a lot of minions in it, which means the pay-off of casting the 10-mana …
[card]Faceless Corruptor[/card] not only gives two minions rush, it also puts a lot of stats into play, so that you can often trade into your opponent's board and have one or both halves of the Corruptor survive. The Broom is …
It's a nice concept, but I got tired of the meta pretty soon. I think it would have been better if it lasted only two weeks.
Quote From anchorm4n Wouldn't it be more convenient for us to make them show up in all the classes they are playable in instead of the neutral section? I'd prefer to see them in three different places instead …
Yes, as long as they have their category set to Hearthstone you should get drops. Drop notification seems to be broken, but packs do arrive in-game.
Thanks for including my deck. I originally posted it for the "show us your favorite Wild deck" birthday celebration and it is great to see other people enjoying it too.
I think they support each other very well: If you play Jungle Giants without a backup win condition, it is hard to find the right balance between pressure and over-committing. And if you run Mecha'thun as your only win condition, …
I think everybody brought Demon Hunter and Warrior, but there was a lot of variation in the third and fourth deck. I've seen Rogue, Warlock, Hunter, Druid and Mage being played. So that makes 7 out of 10 classes tournament-viable. …