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873 totalEcho wrote "I don't see this deck doing well considering it is so focused on doing one thing", but I actually think that the deck that might break the game will be more degenerate than this, focusing entirely on the …
If you used your hero power on turn 2, you can clear a 3-health minion on turn 3, which increases the chance this lives to turn 4.
Reminds me of [card]Burly Rockjaw Trogg[/card]. That one wasn't resilient enough to grow out of control. This has 2 health more, plus it still gets some benefit if it's killed by a spell. But it's also one mana extra, so …
I can see this being played in a Zoolock with [card]Magic Carpet[/card], [card]EVIL Genius[/card] and [card]Disciplinarian Gandling[/card]. Or perhaps in a deck with [card]Brittlebone Destroyer[/card] and [card]Flesh Giant[/card].
I wonder if they didn't make this 3 mana because they want all Ragers to be bad, or whether they found that it was actually too strong at 3 mana while play testing.
It comes close to pre-nerf [card]Battlefiend[/card], so definitely good and maybe OP.
This may be playable in a super low curve Token Druid. Perhaps not feasible in Standard, but in Wild there is [card]Living Roots[/card] and [card]Mark of the Lotus[/card] to enable that archetype.
I play [card]Oaken Summons[/card] a lot in Jungle Giants Druid and after quest completion it can pull any minion from your deck. Of course you never know for sure in Hearthstone whether a similar card will work in a similar …
Unless they programmed an order specifically for this card, I think it will be the oldest minion first (like deathrattles).
You can still use one-sided AoE, like [card]Breath of the Infinite[/card] and [card]Holy Nova[/card].
You could play Embiggen, then Guardian Animals, then the second Embiggen. If you have a lot of card draw, it doesn't really matter that you can't use your second copy of Guardian Animals, while if you don't have a lot …
Pulling Zixor and a Tiger is not bad though, since you'd shuffle the prime into your deck at a time when you have enough mana to summon it when drawn.
Technically they also have [card]Druid of the Claw[/card], but that only becomes a beast after you pick a form, so it cannot be pulled by this spell either.
If you buff with [card]Embiggen[/card], you increase the cost of the minions in your deck. Unlike variable cost changes on for example giants and [card]Shirvallah, the Tiger[/card], fixed cost changes are applied in-deck. So you'd have to put 4-cost beasts …
Deck thinning is good, but except in extreme cases ([card]Mysterious Challenger[/card]) you don't really want to put cards in your deck that are bad on curve just to be able to pull them. Most of the cheap beasts worth playing …
Are you talking about [card]Sap[/card]? While annoying to see 9 mana undone, the opponent is using 2 mana and the most versatile card in their deck, so it's not a total loss. Specifically against control, the tempo loss may not …
The point of the comparison was that copying cards from the enemy deck is pretty useful, provided that you don't pay too much for that ability.
If you can copy three cards, you get the best pick from discover …
How is this bad with Pit Commander? Sure, you'll have to wait another turn for its ability to trigger, but you get a free 10/10.